Puzzle and Dragons Reincarnated Sarasvati Guide

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Reincarnated Sarasvati Guide

Table of Contents

Abbreviation Index
Introduction
Playstyle
Other Leader Pairings
Drilling Shark Toy Dragon Caller, Cotton
Amatsu
Summer Bamboo Virtue, You Yu
Jhoira, Weatherlight Captain
On-Type Subs
Optimal Subs
4.0 – 4.75 Subs
3.5 – 3.75 Subs
3.0 Subs
2.5 Subs and Below
Off-Type Subs
5.0 Sub
4.0 – 4.5 Subs
3.0 – 3.5 Subs
Inherits
Mel-Specific
Best Non-Sub Inherits
Useful Inherits
Team Composition
Generic AS Set-Up
Optimal Team A
Optimal Team B
My current R.Saras team
Latents
Sample Clear Videos

Abbreviation Index

5o1e – 5 orbs, one enhanced

7c – 7 combo awakening

AS – Active Skill/Skills

CD – Cooldown
FUA – Follow-Up Attack. This awakening.

GB – Guard Break Awakening. This awakening.

GFE – GodFest Exclusive

KFC – King Frost Cape

LS – Leader Skill

MTG – Magic: The Gathering

SA – Super Awakening/Awakenings

SB – Skill Boost Awakening

SBR – Skill Bind Resist Awakening

TE – Time Extend Awakening

VDP – Void Damage Piercer. This awakening.

Introduction

Best girl’s time has finally arrived!! If you read my Awoken Sarasvati guide (you know, before /u/fether went and just deleted all of them :eyes:), you’ll know I absolutely LOVE Sarasvati. Why you ask? Well, aside from being absolutely adorable, she’s honestly a pretty fun non-meta leader to run. She was pretty tanky before but now she’s 110% pure muscle. She’s now rocking a kickass unconditional 2x HP multiplier for dragon and attacker types (Why not god types too Gungbo?) and a pretty nice 2x ATK. Though that 2x ATK proves to be less helpful than the 1.5x that Awoken Saras has when you’re against Sopdet and Vishnu, but that’s about it. The biggest change to Saras, though, is the addition of the Unbindable+ awakening. A.Saras was bindable, which meant losing that sweet HP multiplier, but now that R.Saras is unbindable, you won’t have to worry about losing that sweet HP multiplier unless you get slapped with an awoken bind first followed by a regular bind. 99% gravities will suck though. Like, really suck ass.

In terms of activating her, it seems like it’ll be really annoying but you really don’t need to fully activate all the time. I hardly fully activate and can usually get by pretty well. Granted this only works if you have subs that have 7c awakenings. If you lack these, R.Saras is going to be a lot more of a struggle to play. In any case, with Saras’s AS making 5 water orbs, increasing water skyfall, AND being able to loop between 2 Saras, you’ll probably get up to 3 water combos on average per turn. The only times you really need to fully activate are against Arena boss floors or any end game dungeon where enemies have about 30m+ HP.

Her biggest drawback is the lack of RCV and access to subs who have high RCV, but that is easily overcome by using Mel. But it’s a bit more than just having Mel, which I’ll explain later on in the guide. Moving on to pros and cons!

The Yes’s and No’s

ProsCons
She’s got HP for daysUnbindable to keep the HP for daysSub pool consists of pretty high HP subsFairly controllable damageHigh damage output at full activationCan easily pair with some other water leadsOption for permanent water skyfall7c subs allow for minimal activation for damageExtensive sub pool even though restrictedShe doesn’t have the RCV to match the HPSub pool limited to Dragon and AttackersPairing with other leads can restrict your sub pool even moreDependent on subs with 7c for damageShe’s water orb hungryMost optimal subs don’t have a lot of TE’s if any at allCan’t fully activate if making a 3×3 box for VDP

Playstyle

I know I briefly went over her playstyle but I want to go a bit more in-depth. She gives 2x HP and ATK to dragon and attacker types and all attributes 3x ATK for 2 water matches and an additional 1.5x ATK for each extra water watch up to 7.5x at 5 matches. It sounds off-putting at first because you have to match so many water matches to get your full multiplier, but you honestly don’t have to fully activate all the time. While she might not be able to hit as hard as Yusuke or some other meta leads every turn, she can still easily clear trash floors. You also have permanent water skyfall at your disposal, so even if you only have enough water orbs to make 2 water matches you can very well end up skyfalling an extra 3 orbs to fully activate (and I guarantee it’ll happen when you least need it). Regardless, her damage can skyrocket really quickly if you stack up water matches/skyfall or have a bicolor board active like Blonia. Below are 2 damage output examples from the team I run (which you can see a bit further below for inherits). One is at the bare minimum activation + 7 combos and the other is at full activation with no extra water matches and 10 combos. This is also with only 4 Water OE awakenings.

2 water matches at exactly 7 combos

Full activation at exactly 5 water matches and 10 combos

Damage aside, her HP is through the roof. You can easily sit at around 130-170k HP depending on your team composition, and that’s more than enough to be able to stall for skills. That is until you get slapped with a 99% gravity. Then you cry a little inside. But seriously, with that much HP, while you can oneshot most floors, you can also screw around so to speak. Need some more turns before ____ AS is ready? Go nuts. If you have a good RCV sub, it’s even better. Speaking of RCV…

Her RCV is complete garbage. Like I’m talking so bad you’ll wonder how she even survive in harder, longer dungeons. The answer to this is having good RCV subs. There’s a lot to pick from and a lot of inherits you can also pick from. You’ve got a few subs who can do a % heal as their AS and other subs who can improve your overall RCV capability. The absolute best RCV sub by far is Sly Masquerade Demon Princess, Mel. Her RCV is pretty low but she’s rocking six, count them, six Heart OEs. I’ll get more into this later but you can easily make her heal for half your total HP in a single turn. That said, you’re not exactly shit out of luck if you don’t have her. Like I said, there are a bunch of other subs that can do adequate healing. Enough to keep you alive. Aside from her orb hungriness, this is her second biggest downside. WIthout a proper healing sub, your enjoyment of R.Saras will be much lower than what it could (and should) be.

All in all, her playstyle isn’t that bad if you’re constantly matching out your board and at least half paying attention. I genuinely hope you guys enjoy playing her as much as I do but if you don’t, that’s okay too. Different strokes for different blokes.

Other Leader Pairings

I won’t be listing every possible leader pairing but I’ll go over a few of the best ones you can pair with that aren’t R. Saras. Just in case you guys feels like spicing up the Saras life every now and then. Keep in mind that with off-pairings, you’re opting out of a looped water skyfall buff unless you slap R.Saras on the team as a sub.

Drilling Shark Toy Dragon Caller, Cotton

Probably the best pairing you could use outside of R.Saras x R.Saras. Has no specific typing requirements and for a measly 2 water matches + 6 combos, you get 10x ATK, 25% shield, and 2.5x RCV. There isn’t much to say about this pairing really. It’s just so simple and works so well that it speaks for itself. You get pretty high damage output with fewer water matches but an overall lower max damage output at full activation, though it still hits pretty dang hard. Definitely worth trying out if you get the chance. I happen to have mine up in slot 1 so if you add me you can give her a whirl ;).

Amatsu

This is a pairing I never got to try because I didn’t have any friend with Amatsu up to pair with but I really want to try it, more so now that we have R.Saras. His LS is pretty similar to Saras in that you need multiple water matches for your ATK multiplier. He gives 2x ATK and RCV for physical and dragon types so pairing with R.Saras means you have 2/4/2 base but only for dragon types which means you’ll have to limit your sub to dragon type only if you want the full effect. That said, it’s honestly not that bad. You’ve got a lot of options to choose from that are still pretty hard hitters. Sonia Clea, Ney, Cotton, Uruka, Karin, and R.Andromeda not only fit the requirements for both R.Saras and Amatsu but are some of the best subs you could ask for in general for R.Saras.

Summer Bamboo Virtue, You Yu

If you ever bothered to actually get the radar dragon caller for YY’s ult evo or have a friend who did, this pairing can be pretty solid in terms of damage and damage control. Unlike the previous two, YY doesn’t have a typing restriction, so as long as you meet R.Saras’s requirements you’re gucci. He does make the team more orb hungry as he requires a 5o1e match. Since he’s like R.Saras in needing up to 5 total water combos, you can easily control the damage output if you don’t skyfall too hard. The 5o1e is the big boy damage multiplier portion of YY’s LS so you can leave it out for smaller multipliers and include it for bigger damage. You might think it’s impossible to get a 5 water match board with a 5o1e included but you’d be surprised to know there are some optimal arrangements for them. I found 3 arrangements that let you fully activate both R.Saras and YY but you can’t have any more than 20 water orbs on the board. Having 17-19 water orbs will let you pull off an 8c while the 20 water orb board stops at 7c. Optimal boards for 17-13, 18-12 v1 or 18-12 v2, 19-11, and 20-10. The difference between 18-12 v1 and 18-12 v2 is an extra 4-match of whatever the other color is. Be it hearts or another attribute, maybe you might not want the 4-match. Who knows. There’s probably some other arrangements you could come up with that are better but these are what I’ve come up with. 

Jhoira, Weatherlight Captain

One of the exchangeable units during the MTG Collab. She is off-type so she won’t get the bonus from R.Saras, but otherwise she’s a pretty solid leader pairing. She’s basically a water version of Odin Dragon in terms of AS so you’ve got a solution to awoken binds and you have a 50% heal. The 7×6 board you get helps immensely with having water orbs to activate Saras. I personally don’t like 7×6 because the orbs are too tiny but that’s just me. The shield is decent but it’s  not better than the total HP you could have with R.Saras x R.Saras. Works great for those pesky gravities though. Always activatable since she has fire sub-attribute and is unbindable. All-in-all, solid leader pairing. Lacks a bit of damage towards the higher water match activations but that’s the case with almost all these leader pairings.

On-Type Subs

Things to keep in mind:

  • Icons are hyperlinked to PADX page so I don’t have to list awakenings and stuff.
  • Farmables are denoted by *.
  • If something isn’t listed, you are more than welcome to DM me and ask directly.

Optimal Subs

SubRating out of 5Reasoning/Description
Mel6.0Sub: Mel is such an integral part to R.Saras’s team that I felt it necessary to give her a rating above 5. She may lack 7c awakenings but those heart orb enhance awakenings make her an incredible RCV stick for the team. With a proper assist like Sumire equip, Barioth equip, or chocolate heart box, she can heal for half your total HP on a full board match and at 140-170k total HP, that’s a butt ton of healing. With SA, she can also be your FUA sub which is doubly delicious with her AS that spawns a heart column. She isn’t absolutely necessary for a successful Saras team but she greatly increases your survivability. If you have her, you should definitely put her on the team.
Amatsu5.0
5.0
Sub: With 10k HP at +99 HP, Amatsu is the highest HP sub you could ask for without going off color. He’s basically the be-all-end-all utility sub. Bind immune, soft bind recovery, and a FUA all the while maintaining double 7c for damage output. His AS is probably one of the best double orb converters available for Saras. Removes pesky lock orbs and converts into water and hearts with a pretty low CD to boot. I wish I had him so I could put him on the team. Can easily replace Cotton if you have both.
Assist: No reason to unless you have extra of him. Great inherit nevertheless.
Bujin5.0
N/A
Sub: The second most valuable utility sub after Amatsu. One of the few subs you’ll be able to use that have 2 or more TE’s. Still rocking double 7c as well and a Team RCV awakening to boost your RCV up a bit as well. Her AS is great as always being a damage absorb void active to nuke Sopdet/Vishnu/Parvati/HeraDra/etc in the face. All around amazing sub.
Assist: Should only be inherited if you know you’ll need her. Better than other Fujin actives since you get bonus stats. No rating because it’s only purpose is to get past damage absorbs and doesn’t really add anything to the team besides that.
Cotton5.0
4.5
Sub: Another great sub to use on the team. Double 7c for that extra damage, a FUA to deal with annoying resolve enemies, and a generally useful AS with a super low CD for inheriting purposes. The no skyfall portion of her AS can be a blessing and a curse so be mindful of when you choose to use it. She’s also got a pretty big HP stat so that’s nice.
Assist: Not my first choice as an inherit but still a really great one. Double orb converter with no skyfall which is great against enemies with absorb like Sopdet or Vishnu for damage control but not so much for when you’re trying to burst down a beefy enemy.
Gan Ning5.0
4.0
Sub: I know this seems like a weird sub to have as a top tier sub but this is only because he’s the most accessible card for leader swap as he isn’t a collab exclusive and his LS is the easiest to activate. He makes the board 7×6 so you would lead with him and then swap in Saras. There are 2 other choices you could run for leader swap (Beach Tachibana and Uruka) but Gan Ning is still the easiest to activate. If used as just a sub, he’s a 4.0.
Assist: Very solid expendable AS. Double orb converts without touching heart orbs. There’s nothing else to really say.
Ney5.0
5.0
Sub: Arguably better than Blonia in terms of damage output. Double 7c awakenings and high base ATK with TPAs means a lot of damage. Her AS is also amazing for the team since she brings a tricolor board change with hearts, 25% HP heal, and a 2 turn bind recover to the table. Can easily be considered a must have on the team if you own her.
Assist: Amazing. Definitely worth inheriting somewhere on the team if you have a spare Ney. Basically same situation as Blonia.
Skuld5.0
4.0
Sub: She’s got a hearty HP pool and pretty solid ATK but her RCV is really lacking. Double 7c as usual and has a FUA so if you don’t have the others, you have her. Her AS is a great expendable AS since it’s just a board change and has a fairly short CD so she can inherit better, longer AS without worrying too much stalling in longer dungeons.
Assist: The rating is more for the stat bonus in HP than anything else. Her AS is useful but it’s not anything to write home about when compared to other AS we have now. Still, it’s a solid choice to inherit on top of other expendable double orb convert/tricolor board change actives.
Sonia Clea5.0
5.0
Sub: One of my favorite subs. She’s got double 7c which means 2 water matches is enough to let her wipe trash floors. Her AS is amazing but it’s got a long CD so shouldn’t be used unless necessary. I typically save her for boss floors or high HP/Def floors because she can give you a full activation board which, as you’ve seen, can throw out A LOT of damage. She’s got a ridiculous amount of HP as well so having just one on the team can greatly boost your total HP.
Assist: Great AS to inherit onto other subs if you’ve got extra. Inheriting a skill level 1 version of herself is the ideal situation since you can tank long skill delays like HepDra without worrying.

4.0 – 4.75 Subs

Beach Tachibana4.75
3.5
Sub: That last leader swap option without going off color/typing. She’s got the staple awakenings that make for a great sub. Her LS is a slightly weaker version of Uruka’s but also a bit easier to activate since you only need 4 colors with, once again, fire being the only one you need since Tachibana x Saras gives the other 3 already. I know I gave her and Uruka a 4.5/5 rating but it’s honestly only because of their LS activation. In all other aspects (aside from AS), they’re better subs than Gan Ning.
Assist: Her AS isn’t too terribly great since it is a rainbow board minus dark orbs. The +2 combos can prove to be really useful for extra damage though. Not worth using over other assists if you have them but if you don’t she’s still a good inherit.
Uruka4.75
N/A
Sub: One of the other better subs that have TE on them. She’s got fairly well rounded stats and great awakenings. One of the few bind immune subs with a built-in soft bind recovery awakening. She’s one of the other options for leader swapping other than Gan Ning but isn’t as good due to her LS. You have to match all colors except light which means you need all the colors except light on your team. It’s not terribly hard since you’re only missing fire since you have water, wood, and dark from the Uruka x Saras pairing but it’s not as easy as just having water and fire like Gan Ning.
Assist: Her AS is just Fujin + DKali rainbow board. Yes her AS is just as useful as Bujin’s but not quite as nice because she changes your board. It does have its merit if you don’t have water orbs but it’s just a tad too inconvenient.
Aife4.5
4.0
Sub: The only triple 7c sub available for the team. No SB’s or bind immunity make a bit less useful. The TE is great though so having 1 Aife on the team probably won’t be too bad if you can make up for the lack of SB elsewhere. Her AS is great for unlocking orbs/getting rid of poisons or both. I’m expecting great things from her future evos.
Assist: Active is great to inherit as previously stated but she lacking in terms of stats. She’s still worth using if you want an expendable or want a way to remove poisons without using a board changer.
Amon4.0
4.0
Sub: Lacks 7c awakenings but does have a VDP awakening. He’s got a pretty decent spread of stats and his AS is great for just making a ton of water orbs but that’s about it. His SA aren’t too impressive but the ability to get an extra SB is nice.
Assist: Great as an expendable water orb converter.
Andro4.5
4.0
Sub: Andromeda is a super versatile sub. Her stats are well spread and her awakenings are pretty decent. Her SA allow you to turn her into the dedicated soft bind recoverer if you get bind immune+ or alternatively, getting her fourth TPA will increase her damage output. If you lack a FUA sub, you can also give her one via SA. Her AS is great for making heart orbs/getting rid of poisons. She’s also balanced typing so you can slap on whatever killer latents you want.
Assist: Decent inherit to use. Again, makes hearts and removes poisons so you can’t go wrong with using her as an inherit.
Gabriel4.5
4.5
Sub: More or less in the same boat as Karin. His awakenings aren’t too terribly great but his AS makes up for it. His AS now heals for 30% max HP, so that can be a real lifesaver if you’re lacking hearts for heals which he’ll make for you too. Relatively short cooldown on the AS so you can always inherit on top of him. No SA yet so he could potentially get even better depending on what he gets.
Assist: Worth using if you lack heart orb makers or just want a % heal for emergency situations. Overall really good.
Hermes4.0
3.5
Sub: Nothing too particularly amazing but still pretty decent. He has a VDP awakening as a SA so it gives you an option for getting through damage void enemies. His AS is useful in giving water skyfalls like Saras but the fact that he eats heart orbs makes it a bit less desirable. If you don’t mind losing your hearts, he’s a great way to make a bunch of waters. Probably enough to be able to activate his VDP.
Assist: Pretty decent but again, eats your hearts so that can be problematic. The water skyfall buff is a okay replacement for Saras’s AS if you’re running an off pairing or saving to use her inherit AS.
Julie4.0
3.5
Sub: She might lack 7c awakenings but she has 3 killer awakenings with 2 of them being pretty common. The god killer could prove to be an issue in some situations though. Double SBR means you can afford to use a sub that doesn’t have an SBR like Y’shtola. Double TE is always nice to have and the Team RCV SA is always helpful. Her AS will be niche for the most part. It’s useful for Predras, anything with a ridiculous amount of defense, or to tank any hit that you wouldn’t be able to normally. 
Assist: Same reasoning as above but not as valuable as others.
Karin4.5
4.0
Sub: Second strongest double 7c sub after YY with her near 2.5k ATK but only if you bother limit breaking her and getting her 7c SA. Her AS is a great expendable active since it’s a fairly short board change without hearts, and it hastes everyone else. Her awakenings overall could be better but they’ll have niche uses. Her rows are a turn off initially but when you bicolor board change and end up having a row being made, she’ll give a nice damage boost. 
Assist: Pretty nice stat spread and her AS is expendable so it’s a nice inherit to throw onto a sub that already has an expendable AS.
Lakshmi4.0
4.5
Sub: Another great utility sub and arguably second best sub for healing. She’s got triple SB which is amazing, is a FUA option, and can become unbindable with her SA. Her AS does a burst damage of 50x ATK and heals for 100% of the damage done which is amazing since she can hit around 130k at Lv. 110 with +99 ATK which is a HUGE amount of healing done. The biggest issue with this though is that it’s affected by enemy defense, so anything with a high defense will give you less healing.
Assist: Slap her on the highest ATK sub you got and you’ve got some ridiculous healing capability. Overall she’s a great inherit to use.
Mizutsune4.0
4.0
Sub: Another really decent utility sub. Team RCV awakening is a great addition along with having a FUA. The AS is great for healing up when you’re low on HP but you’ll need to use a second AS to make hearts if you lack them after using Mizutsune. It’s one of the few cards that has over 1k total weighted RCV, which alone is probably enough to heal a sizeable amount of your HP after using the AS. Can take dragon killers which is nice.
Assist: Useful inherit if you’ve got no other healing AS to inherit. If you do plan to inherit it, it should be inherited as an equip assist. It is irreversible though so it’s fine to do it as is.
Nene4.0
5.0
Sub: She lacks damage but she makes up for it in utility. She can’t do any direct healing but she’s great for everything else. She’s bind immune and has an AS that clears bind AND awoken bind. She’s got double SBR, SB, and TE which is great. Her AS also makes  a tricolor board of water, light, and heart orbs. 
Assist: Amazing as an inherit. Definitely worth inheriting on someone if your team is full or if you have extra copies of her.
Orochi4.0
4.0
Sub: Not too great offensively without TPAs, but he does however have a butt ton of HP so if you’re using subs that lack HP or just want more HP, he’s a pretty solid choice (especially considering he has a Team HP SA). His AS is pretty useful for stalling for water orbs or skills but won’t be helpful against most end game bosses. He’s also rocking 2 TEs so that’s pretty nice.
Assist: AS aside, he’s a great inherit for the HP bonus if you just need something to slap onto someone for stats. Probably best if it’s on someone who has an AS you’ll use often or keep him at max CD to avoid being stuck with his AS against a boss floor.
Ryune4.5
4.5
Sub: Only 1 7c awakening but still really useful. She has a FUA and her AS is a great board change that makes hearts as well as hastes. Overall functions like a discount Ney. A bit lacking in HP but has a decent amount of ATK to make up for her lack of a second 7c.
Assist: Discount Ney AS. Great to inherit for board changing/heart making. Definitely worth using if you need a board change inherit.
You Yu4.5
3.0
Sub: The hardest hitting double 7c sub you can have. Sitting at a whopping 3.1k ATK before plusses, armpit boy is swole. His other awakenings are pretty standard though and he is bind susceptible so that’s unfortunate. You should consider leaving his Balanced killer out if you plan on running him, since it’ll cause problems against parvati in any dungeon where she spawns. His AS is useful for burst should you need it but there are better options and 3 water orbs is pretty measly. Pretty short cooldown though so a decent inherit base. Getting him will probably be the turn off for most people but if you happen to already have him, go nuts.
Assist: Not the best active in the shed but can still get some work done. Pretty useful for dealing damage at lower activation since he’s got that burst attached to his active. Probably wouldn’t want to use him as an assist over a sub though.
Y’shtola4.5
4.5
Sub: Her sole purpose on the team is for utility purposes. She’s one of the very few cards that has more than 1 soft bind recovery awakening. Double SB and TE is a great addition to the team and she also has a FUA so she can take care of your resolve killing needs. Her AS is also an amazing double orb convert active with a haste. She’s got a sizeable amount of RCV to boot. If you have no other utility sub to use, she’s definitely worth using.
Assist: Stat wise you probably won’t get much out of her, but her AS is worth inheriting for water/heart orb making. That alone makes up for the lack of stats.

3.5 – 3.75 Subs

School Isis3.75
3.0
Sub: She’s not the worst possible sub but not the best. She can get a 7c SA which somewhat makes up for her lack of damage. She’s bind immune and since her AS isn’t anything too amazing, you could easily slap something like LMeta equip assist or KFC on and have a soft bind clear sub. Overall pretty decent for a support sub but not the best offensive one.
Assist: If you have no other bind clear AS, I guess she’s worth using but that’s about all she’s good for. No shield like R.Isis and the 5x RCV heal is nothing compared to how much HP you’ll have.
School Sakuya3.75
2.0
Sub: More or less same boat as School Isis but with slightly better stats. Her resists won’t do much for you until they do and you thank them, but otherwise you’ll forget you have them. She can get a 7c SA and with 2 TPAs, she can do decent damage but nothing to write home about. Her AS could potentially be useful to bring enemies down below their resolve threshold if you don’t have a FUA but it’s a pretty unreliable method.
Assist: Would inherit for the same AS reason as above but it’s honestly not worth it.
Barbarossa3.5
4.0
Sub: He’s lacking in stats but he’s got an okay ATK stat with TPAs so he won’t do terribly. You can also get him a fourth TPA or a VDP through SA. His AS is great for making water orbs since it guarantees you 2 water matches which is just enough to make the bare minimum multiplier for Saras. The delay is handy to have against something like Hino if you don’t have a FUA. The AS is also short enough that you can throw on an inherit and have it be ready in a short amount of time.
Assist: Same as above. Short CD so it won’t take long to come up.
Beach Artemis3.5
3.0
Sub: Lacks a bit in HP but has a pretty good ATK stat. No 7c awakenings so her damage output will be a lot lower than some others. The Team RCV awakening is really helpful if you’ve got another sub that can pull off some sick heals. Her AS is one of the few void attribute absorb actives that you can use on the team without inheriting it and staying on typing.
Assist: Only if you need the void attribute absorb for the dungeon but even then it might be easier to just run her as a sub for that one dungeon.
Beach Myr3.5
3.0
Sub: She really needs an evo. Her stats are on par with that of REvos but her awakenings aren’t too amazing. Water OEs aren’t really necessary and too much of it can actually cause issues for damage thresholds on damage absorb enemies. That said, she’s pretty okay. Her AS is nice for making heart orbs and won’t eat your waters and if you just hold an orb in place while “Change the World” counts down. You can match normally after.
Assist: She’s okay for stat inherit but AS isn’t really something you’d want to have over whatever you’re inheriting her on if they have double orb convert or something.
Beach Urd3.5
3.5
Sub: Please keep in mind that it must be the glasses wearing one. Which means you’d have to evolve her first since the regular form isn’t attacker typing. She’s a pretty mediocre sub since her stats are pretty bad but her AS is pretty useful. Tricolor board change with hearts is always nice to have. Awakenings are pretty meh but the heart OE is nice for a little extra healing.
Assist: Totally worth using if you need an extra board change AS. If she had better stats she’d be even better but she’s alright.
Berry Dragon3.5
3.0
Sub: The only reason why you’d want to run Berry Dragon is if you need it’s AS to heal yourself. It’s awakenings aren’t too great and it’s stats are even less impressive but a 30% heal on a 6 turn CD is pretty solid. Couple that with the ability to make hearts and it can be a life saver.
Assist: Not too bad if you need a healer. Outclassed by R.Gabriel but a pretty okay alternative.
Distel3.5
4.0
Sub: His stats are pretty nice. Awakenings aren’t that great for offense but triple SB is always nice to have as is the double TE. Double L-match is a nice boost in damage and unlocking locked orbs. Especially useful if you have locked poisons or jammers. AS is really nice since it lets you be even tankier than you already are and has a nice little burst added to it. It’s unfortunate that the CD is stupid long though.
Assist: Only really worth inheriting if you know you’ll need the shield and would be best if placed on a low max CD sub like Cotton. Great for pseudo skill delay while also being a pretty useful AS itself.
Gammoth3.5
3.5
Sub: Dude has HP for days. His awakenings aren’t spectacular but he’s a great HP stick for the team. His AS is useful for the most part but it can be problematic if you’re using it on a floor that needs a FUA since it will probably eat away at your hearts since it won’t eat water, woods, or darks. The delay helps with that though, if they don’t have a status shield up. The CD isn’t too long either so you can always just slap on an inherit.
Assist: If you’re going to assist, it’s best you do it in his equip form. But if you don’t want to do an irreversible evo, his regular form isn’t that bad. A lot of HP stat bonus but his AS is meh.
Mercuria3.5
4
Sub: His awakenings are pretty bad. His ATK stat is through the roof though so he can still hit pretty hard for something that doesn’t have 7c awakening. His AS is where he really shines though since it’s the biggest burst available outside of scaling ones like Facet. The double skill haste is also really nice.
Assist: Only if you want to ruin something’s day.
Nut3.5
3.5
Sub: Pretty lacking in stats but not the worst. Her awakenings are kind of garbage aside from that 7c but it shouldn’t be that big of an issue if you’ve got better subs to run on the team with her. Her AS is really nice since it’s a super short cooldown and you can use it in tandem with Saras for 2 columns of water orbs.
Assist: Not that bad if you inherit her on someone with a short CD as well. Decent inherit if you only care about the skill.
Sarasvati3.5
4.0
Sub: It’s a sad day when you can’t be your own best sub. This is honestly due to her lack of 7c. Having a second Saras on the team means you can use her low CD base for better AS or just have an extra water orb maker + skyfalls. That’s all I really have to say. 
Assist: Honestly, the only sub you’d want to inherit her on is herself at skill level 1 for pseudo skill delay. Her AS is nice to have but not worth having as an inherit on subs with better AS.
Sherias L3.5
2.5
Sub: Double TE’s is useful and he’s unbindable so you can inherit something with a bind clear AS or something like LMeta or KFC for soft bind clear. Devil killer is neat but it’ll cause problems against Parvati. Decent inherit base since AS is 9 CD max.
Assist: Only really useful if you want a burn AS to get rid of disgusting boards you don’t want to deal with.
Sherias D3.5
2.5
Sub: About as good as his light counterpart but for different situations. GB awakening is useful against PreDras and the like if you have all attributes. His killers are mediocre but his blind resists are pretty neat. AS is the same thing as his light counterpart.
Assist: Same as L Sherias.
Reine3.5
2.5
Sub: Not my first choice but a decent sub. She’s a healer type so she has a nice chunk of RCV and a Heart OE so she could be useful in providing some healing. GB is still useful against high def enemies. Her AS isn’t that great since it eats your hearts but it is a short CD so if you can afford to lose your heart orbs, it’s nice. Valks really need a new evo.
Assist: I wouldn’t but she’s better than some others.
Barioth F.Hunter*3.5
4.0
Sub: Not a terrible sub. She was a farmable during the Monster Hunter collab and will continue to be if they bring it back again. Her stats are pretty lackluster but her awakenings slightly make up for it. She’s got a 7c and a Dragon Killer so that’s nice. Her AS is a nice way to heal up if you’re short on HP and with a max CD of 8 turns, you could easily slap an inherit on her for use.
Assist: Solid inherit to throw on if you need a healing AS or want a short delay.
Herme-Do*3.5Sub: Not too bad for a farmable. If for whatever reason you find yourself wanting more Water OEs, she’s a solid farmable choice. Her AS is pretty useful if you’re lacking some water orbs and the 2x ATK for dragon types is nice if you need that extra bit of damage against something. The biggest downside to her is getting her.
Whaledor*3.5
3.5
Sub: Only really worth using if you want the extra SBs but he’s still pretty useful. He has a decent amount of HP and his AS is really nice if you want to save a Saras for the inherit. It’s also really short at max level so you can easily throw something more useful on him as well. He’s more valuable as a sub in shorter dungeons where you want your AS with longer CD to be up sooner. Longer dungeons wouldn’t benefit as much.

3.0 Subs

Acubens3.0
2.5
Sub: Unfortunately, he’s not the one that has a 7c but he’s the one that fits the typing requirement. His AS isn’t terrible but the jammers spawned could be a nuisance. The time extend portion is great for overriding pesky time debuffs from enemies like DIza since you probably won’t have too much move time to begin with. It’s also ridiculously short so he’s a great inherit base. Stats aren’t amazing but they could be worse.
Assist: Only really useful for his time extend buff to override time debuffs. Not that great otherwise but a few extra water orbs is useful.
Barioth3.0
3.5
Sub: His awakenings leave much to be desired but his stats are really nice. Pretty well spread all things considered. His AS is great for board changing and the delay is useful should you actually need it. 
Assist: Same situation as Mizutsune and Gammoth. His inherit is MUCH more valuable as an equip assist but if you don’t want to give up running him as a sub, it’s still pretty decent. This is if you inherit him without evolving into the assist form.
Beach Navi3.0
1.0
Sub: Honestly not that impressive but I gave her a 3.0 because of her triple Heart OE awakenings. She doesn’t have much RCV but it’s still something. You can always throw an inherit on her that increases her base RCV like Sumire equip assist. The water rows don’t do much for you and aren’t really desirable but double SB is pretty nice. Her AS is literally just a worse version of mizutsune but it’s a really short CD so she makes for an okay inherit base.
Assist: Honestly not worth using as an inherit unless you literally have nothing else.
Kamiya Kaoru3.0
4.5
Sub: Her stats and awakenings are pretty bad. You don’t really need Water OEs and the Light OEs aren’t helpful. Water rows are, well, rows and you know how useful they are. The real value lies in her AS. A 50% heal is a huge amount of HP recovered for the team and he guarantees 2 water matches from the row convert.
Assist: Definitely worth having if you want a Heal AS and the row convert portion of the AS is nice for making an easy 2 water combo match.
Kiri3.0
2.0
Sub: Only really worth using if you know you’ll be fighting a beefy dragon type enemy. For instance, she’s great for Challenge Lv. 9 in the June Dungeon set since the boss is dragon type with a 75% shield and a lot of HP. The other awakenings and SA aren’t exactly anything to be excited about. Her AS is pretty niche since it’s suited towards her own LS but it’s not the worst. Great for doubling your damage against high HP/Def enemies since it goes through status shields. Her stats are pretty decent as well.
Assist: Again, really niche use of her AS for dealing with high HP/Def enemies. It’s also a really long CD so you’ll probably have to stall for it in shorter dungeons.
Merlin3.0
3.0
Sub: Low stats but awakenings are nice for a card of it’s caliber. Triple TPAs with an option of a fourth means Merlin can still hit relatively hard. TE+ is a great choice of SA if you need extra time and the <50% HP SA isn’t that bad either since being below 50% HP for R.Saras is kind of like being at full HP for a lot of other leads. AS is mediocre but it can get rid of jammers and poisons so that’s neat. Also really short CD so you can inherit over it.
Assist: Great for getting rid of jammers and poisons but you lose your hearts as well.
Neptune3.0
2.0
Sub: For a REvo, he’s not that impressive. He’s got chunk of ATK but no 7c to capitalize off of it. Poisons resist is pretty neat but not too practical. He can get a SB+ through SA so that makes him a triple SB sub. His AS is only really useful against high defense monsters or if you need that little extra damage but the burst is only for attacker and devil types.
Assist: Same as above. Honestly not really worth it but he can provide a decent boost to ATK.
Odin3.0
2.0
Sub: Isn’t great offensively unless you make rows but he’s got a nice chunk of stats. He’s rocking four SBs which is great for having skills ready when you enter a dungeon and he’s unbindable so you can inherit a soft bind clear equip onto him or a bind clear AS. His AS isn’t really that useful for other than enhancing a Blonia board but the small heal is still a heal. At +99 ATK, you can still get a solid 20k HP or so. Low CD so you can always inherit over it.
Assist: Maybe on high ATK subs but probably not worthwhile.
Odin Tamazo*3.0
1.0
Sub: Poor man’s Odin. His stats are much worse than Odin and the AS is identical. That said, he’s technically a farmable but only when we had that one one-shot challenge with him as the reward. His awakenings are still good though. Not quite as many SBs as Odin but he has 2 TEs and some Water OEs. I wouldn’t use him unless you had no other subs that fit the typing requirement but he’s decent.
Assist: Same as Odin.
Pixel Tidus3.0
3.5
Sub: He’s one of the few monsters that you can use that naturally has a VDP. He isn’t particularly special otherwise. His stats and awakenings are mediocre but his AS is surprisingly useful. 99 damage laser on all enemies lets you just laser Predras and he double orb converts into water and light.
Assist: Pretty useful if you don’t want to use up a board change to get past Predras and the like. Also great for making some extra water orbs when needed.
Pixel Y’shtola3.0
4.0
Sub: She may be rated the same as Pixel Tidus but between you and me, she’s slightly better. HP isn’t as nearly as high but ATK is relatively the same and a lot more RCV. Awakenings are more useful than Tidus for sure. Double SB, TE, soft bind clear, and VDP. Her AS is great since it unlocks orbs and makes waters and hearts. Since she’s also healer type, she can hold Dragon Killers.
Assist: Solid assist. Honestly not much else to say.
Sadalmelik3.0
3.5
Sub: If you act like his stats don’t exist, he isn’t that bad. Double SB, unbindable, and soft bind recovery. His AS is pretty decent as it gives you 2 guaranteed water matches and a 1 turn haste. Not too impressive otherwise, but acceptable.
Assist: Not too bad for water orb generation. It’s decent otherwise.
Scheat Shinji3.0
3.0
Sub: Stats are average but he’s got pretty bad awakenings. Triple TPA is decent for damage output but it’s still pretty lacking. His AS is substantially useful as a replacement for Saras’s AS since it both makes waters and gives water skyfall for 4 turns but it eats your heart orbs which isn’t that nice. 
Assist: Fairly decent. If he didn’t convert heart orbs away he’d be a lot better as an assist.
Weld3.0
3.5
Sub: Great stat spread for the most part. He could do with a little more HP but if you have other subs with high HP, it won’t matter too much. His AS is great for stalling/board changing and especially useful against resolve enemies that can be delayed like Hino in Arena. Awakenings aren’t too spectacular but with his ATK stat, he can make good use of those TPAs.
Assist: Fairly good if you inherit him as his sub form. He’s phenomenally better if he’s inherited as his equip assist form but same dilemma as always. If you don’t want to lose using him as a sub, his regular form is still good.
Another Justice*3.0
1.5
Sub: Not the best farmable but totally usable. He’s bind immune so you can slap a soft bind recovery AS or equip assist on him like KFC. He already has a soft bind recovery on his AS but the machine ATK multiplier isn’t exactly useful so you can overwrite it with someone more useful. That said, farming him isn’t exactly fun so if you have him, great! If you don’t and need one last farmable sub, go with one of the other ones.
Assist: Yeah he has a soft bind recovery and if you have no one else to inherit for a soft bind recover, go for it. Otherwise, he’s not really worth it.
Cthulhu*3.0
4.0
Sub: For a “harbinger of doom,” he isn’t particularly amazing. His stats are just shy of being equal to a REvos so that’s pretty cool for a farmable. He can get a VDP SA which is pretty cool if you have no other VDP sub. He’s not lacking in ATK too much either so he can put out some damage with VDP. The problem is that he lacks 7c. AS is great for removing pesky poisons and jammers but it’ll also eat your hearts so be wary.
Assist: Oddly enough, he better as an inherit because the CD on his AS is so absurdly long at level 1, you could easily inherit him just for the stat bonus and pseudo skill delay.
Herme-Ku*3.0Sub: Surprisingly useful. Her stats aren’t amazing but her AS works well with Saras’s since it converts the left-most column into water and the 2x ATK for dragon types is nice since your subs will probably be dragon types. If anything, it’s a great boost for Saras since she has no 7c. Awakenings could be better but they could also be worse.
Herme-Ra*3.0Sub: A bit less valuable than Herme-Ku in terms of awakenings but her AS makes up for it since she converts the top-most row into water orbs which guarantees 2 water matches. Not much to say considering she’s more or less just like Do and Ku.
Ilsix*3.0
4.5
Sub: Awakenings are hot garbage. Doesn’t even have an SBR. Despite that, his stats aren’t too terrible. His AS is where he shines. Makes 5 water and heart orbs from non-water and heart orbs and locks all water and heart orbs. There aren’t a whole lot of AS in the game that lock orbs and even less that are on usable cards. The locked orbs can be a lifesaver if you know you’ll be getting a board change. Just tank the hit (if you can) and save as many water and heart orbs as possible. Not to mention because he spawns 5 heart orbs, you can easily use his AS to make a FUA.
Assist: For the longest time he was one of my favorite inherits and he still is. He gives a good chunk of HP bonus and his AS is just so useful. I suggest farming one up solely for the purpose of inheriting.
Volsung*3.0
0.0
Sub: He’s mediocre for a farmable. His AS is even hotter garbage. The only use it has is for EXTREMELY niche situations like lowering your damage against Sopdet so you can match 2 water combos against her. Otherwise, max skill it and slap on an inherit.
Assist: You don’t.

2.5 Subs and Below

Honestly don’t know why I’m even including these 2.0 subs. I’d hope no one has to resort to using them. But in case anyone does, here they are.

Sharon2.5
3.0
Sub: Everyone and their mothers have probably rolled enough of her to never want to see her face again. Her stats are below average but her awakenings are pretty okay. When I say pretty okay, I mean her dragon killer. That’s it. Attacker killer isn’t too useful and the rest are more or less standard awakenings most subs will have. Her AS is a slightly worse version of Sadalmelik but for the bottom-most row but on a faster CD.
Assist: Basically for the same reason as Sadalmelik. Don’t expect great stat bonuses for inheriting her though. It’ll probably be negligible at best.
Ruka2.5
2.5
Sub: Acceptable support sub if you have her collecting dust somewhere. She’s unbindable and has soft bind recovery along with a bind recover AS. The 2 auto-heals don’t do much in the grand scheme of things but maybe it’ll save your butt one day if you use her? Her AS makes a butt ton of heart orbs which is great if you want to burst heal and even better if you have someone like Mel on the team.
Assist: Basically only worth using for the reason above. Or if you need a bind clear AS on an unbindable sub.
Awilda2.0Sub: She’s not really worth using unless you’re lacking damage and want more Water OEs and can’t seem to get a Herme-Do. The water resists are pretty neat too since that’s a 20% damage reduction from water attribute enemies. Her AS is pathetic and the only reason you’d use it is for the 30% shield but even then, not worth it really.
Nell2.0
1.5
Sub: Stats are below average. Awakenings are okay for a sub of her caliber. The AS can be pretty useful for making a FUA but there are better options (like Ilsix).
Assist: Not worth it when you have Ilsix within your reach but I guess she’s okay if you want her for the heart making.
Wedding Ruka2.0
2.5
Sub: The sadder version of the already pretty sad Ruka. Stat wise, there’s 0 difference. Identical in every stat. Same goes for AS. Her awakenings are worse though. Not unbindable and has more Auto Heals which we don’t need because a measly 3200 HP healed per turn is nothing when you have 120k+ HP at your disposal.
Assist: Same stats and AS as Ruka and therefore the exact same rating.
Shinji & Eva2.0
2.5
Sub: You know the drill by now. Stats and awakenings are pretty poo. His AS isn’t all that bad though. Generic double orb convert. Makes water and dark orbs. Eats your hearts though so that sucks.
Assist: Only if you need a double orb convert but there are better options.
Shinji & Kaworu2.0
1.5
Sub: I regret putting so many 2.0 subs but I’ve come this far. AS is counter intuitive since it drops your HP to 1 and we don’t want that. The burst isn’t even necessary for most situations and there are better options for bursts.
Assist: I mean, if you want the burst for a guaranteed kill on the boss floor, sure. But the 1 HP drop isn’t worth it.
Aurora Dragon*2.0
1.0
Sub: Oversized lizard that’s better than the two Shinji subs above but still pretty bad. Decent HP for a low tier farmable and has pretty cool SA’s for how bad he is in general. Makes me wonder why GungHo even gave these guys SAs. Treat his AS like it’s just a water orb convert. The 20k damage is negligible.
Assist: Only if you have a sub that’s already really bad so you can afford to put a second low tier AS onto them.

Off-Type Subs

These subs don’t fit the typing requirement for Saras but they can still be of some use. This list is MUCH shorter than the on-type ones. In comparison to on-type subs, they’re roughly about the same as on-type subs that are ~0.5 to 1.0 less in ranking depending on the sub. Some more than others. For example, a 3.5 sub here is about as good as a 3.0 sub or 2.5 sub that’s on-type. It wasn’t that too much of a difference with A.Saras since she only gave 1.5x ATK for a total of 2.25x ATK but now that R.Saras is 2x, you’re losing out on 4x ATK which is huge. That said, you should try to avoid using them unless you just lack good on-type subs.

5.0 Sub

SubRating out of 5Reasoning/Description
Reeche5.0
3.0
Sub: For not being a dragon or attacker, she can still be pretty strong on the team. She’s at least balanced type so you can slap any killer you want on her. Her AS is great since it’s got so many things attached to it. The least desirable is probably the rainbow board change but it’s not terrible. If you’re running all attributes on the team, you can easily get her up in record time. Her stats are phenomenal but that’s to be expected from 7* GFEs.
Assist: Still really great but because she has a 30 turn CD, it’s a bit unconventional to run her as an inherit. Great for stat boosts though.
Jhoira5.0
5.0
Sub: Literally just blue Odin Dragon, minus the soft bind clear. Balanced type which means any killers and she comes with triple SB and double TE which is amazing. The 10c probably won’t be used that often but when you do get to use it, it makes up for her lack of typing. Her AS is amazing since its a 50% heal and a full bind/awoken bind recover.
Assist: Amazing as an inherit too if you don’t want to run her on the team. Though having her on the team itself might be better in some situations.

4.0 – 4.5 Subs

Makoto Yuki4.5
1.5
Sub: One of the exchange cards from the Persona Collab. I wouldn’t say to trade for him specifically to use as a sub but if you happen to have gotten one, he’s usable. Pretty good stats and stellar awakenings. He’s balanced so he can hold any killers just like Reeche. His AS isn’t as useful though since it’s a rainbow board + nuke. Better to inherit over and if you’re running an all attribute team, you can get the inherited skill fairly quickly.
Assist: Not really worth it but could be useful for getting rid of hazard orbs.
Isis4.0
3.0
Sub: Not too useful damage wise but with a 3 turn CD bind recover + small shield, she can be pretty useful if you have subs that aren’t bind immune. You could also inherit over her to hold more useful skills or even other utility skills. She offers a little bit more move time from her double TEs and if you get her a 7c SA, she can hit for about as hard as regular subs that don’t have 7c. 
Assist: Not the best but totally usable but only if you’re inheriting for the bind clear. The shield probably won’t do you much good and if you need a shield, you have better options.
Sitri4.0
3.5
Sub: Amazing sub to boost your RCV if you don’t have a healer like Mel, Lakshmi, etc. Between her 30% Team RCV and her already high RCV, having one or two more subs with decent RCV could get you some solid healing. Her AS is a great double orb convert that won’t eat your hearts and gives you extra move time for 1 turn. It’s pretty useful for more move time and removing time debuff.
Assist: Not that bad all things considered. You’ll get quite a bit of RCV stat bonus and the AS is actually worthwhile to use.

3.0 – 3.5 Subs

Beach Escha3.5
4.0
Sub: You need Water OEs? She’ll get you Water OEs. Rocking a whole 7 Water OEs, you probably won’t need any more with her on the team. Her AS is great for removing hazard orbs but eats your heart orbs. It also gives you water skyfalls for 4 turns which, as I’ve stated a few times now, is useful if you want to use Saras’s inherit. A bit longer of a CD than the other ones but still totally viable.
Assist: Not too bad, especially if you put her on Saras. Pretty solid stat boosts.
Famiel3.5
3.5
Sub: Fairly decent sub choice. Unbindable and has a 7c. Attack wise anyway. AS is okay since it’s a quad color board and inflicts a 100k laser to all enemies which is great for Predras. Pretty short cooldown so you can inherit over it.
Assist: Generally useful. Next best thing after tricolor board change and the laser is nice.
I&I3.5
3.0
Sub: They’ve got nice stats since they’re REvo and the awakenings aren’t too shabby. You can make them unbindable if you get the SA for it or you can get the scroll lock immunity which can be pretty handy in certain dungeons. The TPA isn’t that bad of a choice either since she already has 2. AS is really nice for extra damage, especially since it lasts 3 turns.
Assist: Only if you need/want the burst. Okay for stat inherit for that HP but you’d probably want to leave her unskilled then if it’s over a more useful AS.
Riza3.5
4.0
Sub: Nothing too amazing on Riza other than the Team RCV and the Dark Resists. Team RCV for obvious reasons and the Dark Resists can be pretty useful against quite a few enemies. It’ll also save you from Zaerog’s 100% gravity if you hit him too hard/he absorbs light or dark. AS is great for dealing with things like Predras but also for things that absorb over 100 damage like DMetaTama or REvo Zeal. Awoken bind recovery is also great to have.
Assist: One of the easier awoken bind recovery AS to get if you don’t have one and got her in the FMA collab. Might come back around so you’re not out of luck if you don’t have her. Not that you should roll specifically for her.
Scheat3.5
4.0
Sub: Tanky sub and balanced type so she can take any killer. She lacks 7c but she has 5 TPAs which means 1 TPA match will increase her damage quite a bit but not enough to make up for being off-type. AS is great for making a bunch of water orbs and getting water skyfalls but eats hearts. Team HP is kinda useful since she isn’t on-type and if you have other subs that are high HP and off-type, it’s a small boost.
Assist: About as useful as other AS that make a bunch of water orbs and add water skyfall like Hermes/Beach Escha. You can get quite a bit of HP from her as well.
School Uruka3.5
3.0
Sub: Decent off-type sub. 7c and a TPA along with being unbindable, soft bind recovery, and TEs. Her stats are good but her AS is pretty niche. Albeit, it probably has more uses than Fujin AS but not as valuable so to speak. Do NOT confuse it with Fujin and regular Uruka. It’s an attribute absorb void and not damage absorb void.
Assist: Basically same as above. Pretty okay stat bonus too.
U&Y3.5
3.0
Sub: More or less like I&I. Good stats because they’re REvo and awakenings are pretty solid. AS is alright. Short CD, makes water orbs and removes hazards. The 10k HP heal isn’t all that useful but I guess it’s better than nothing. Might even be a lifesaver at some point.
Assist: I personally wouldn’t since I don’t like AS that eat heart orbs but it’s pretty okay. Stat bonus will be nice as always.
Undine3.0
3.5
Sub: She won’t be useful damage wise but she’s got some decent utility. She’s rocking five Water OEs and a Heart OE. You could also get a second Heart OE from her SA. They removed elementals from the REM so unless you already have her, you can’t get her at the moment. Her AS is pretty neat since it voids all fire damage for 3 turns which can be helpful against certain enemies or if you use a Charite/Kiri AS. The enhance portion is only useful if you used a board change since all water orbs that drop will be enhanced. Not too particularly amazing otherwise though. She would only really be useful for her AS in all honesty.
Assist: If you plan on using Charite or Kiri AS to attribute change and/or want to just tank some hits, she’s your girl. 
Alrescha3.0
3.0
Sub: First and foremost, the W/D evo isn’t that bad either. It doesn’t have as much total weight stats but it has double SB and a god killer so if you fancy that, that version is okay. Awoken version has slightly more stats and a better AS but that’s about it. Converts hearts and hazards to water and enhances water. Double Heart OE is nice too. She’s balanced type so, as usual, she can hold any killer.
Assist: She’s alright if you don’t mind losing some heart orbs. 
Mori Motonari3.0
4.0
Sub: Balanced type so you know the drill. Awakenings are pretty nice and it’s an Awoken evo so it still has a REvo to get. His AS is really nice for a bicolor board and comes with a 50% shield which would let you tank some of the harder enrage hits. His AS is pretty long though so any inherits on him will take a while to get to.
Assist: Really useful bicolor board change inherit. Long enough to eat long delays but not too long that it’s not impossible to have ready in a dungeon.
Tethys3.0
3.5
Sub: President of the Hot PAD Moms club. Nothing too spectacular though. 4 TPAs is nice but not enough to make up for the missing 4x. Her AS is really nice though since it makes a quad color board with hearts but the no skyfall can be a blessing and a curse. Great for damage control but not so much when you want to burst down something.
Assist: Still worthwhile to use if you need some board change inherits. Would work pretty well on Cotton since she already has no skyfalls so it’s kind of like an upgrade on her AS.
Mut*3.0
2.5
Sub: If you were crazy enough to buy her, you could put her to some decent use a sub. Triple TE is a great move time bonus and she’s got bind immunity. Pretty decent RCV with double Heart OEs is nice. She’s balanced type. Her AS isn’t that bad all things considered and it’s short enough that you can inherit better ones on to her. But please think twice before buying her. She might be decent but not worth the 750k just to use her as a sub.
Assist: Not too bad. Decent stat bonus but the AS is just really not that great.

Inherits

Mel-Specific

These inherits are the best options to put on Mel if you have her. That’s not to say they can’t be used elsewhere, but they’re exceptionally good when put on Mel. That said, I still included a rating for in general use.

InheritRating out of 5Reasoning/Description
Barioth Equip5.0
5.0
On Mel: In my honest opinion, this is the best inherit you could give Mel. The AS is a full board change that provides hearts for FUA and water orbs to damage with. The double RCV awakenings gives Mel a HUGE boost in RCV. A hypermaxed Mel with a hypermaxed Barioth equip gets you roughly 20k on a single 4 match of hearts and no other matches. A fully matched out board with on top of it will get you 70-80k RCV. It’s a bit less healing than Sumire equip but the AS makes up for the slight loss in RCV.
General: Amazing inherit. Honestly worth evolving Barioth into inherit form rather than using him as a sub. AS is great for general use or for emergency healing/delaying. The awakenings you get are pretty solid as well since you get an ATK awakening for a bit more damage and double RCV awakening to boost your heals.
Sumire Equip5.0
3.5
On Mel: Yet another amazing inherit on Mel and much more available than Barioth since Sumire is part of GFEs. If you’re only concerned with getting as much healing as possible, go with this one. It gets you roughly 5k more healing than Barioth so it’s the better option for heals. However, like I said above, the AS isn’t too amazing. It’s not guaranteed to provide you with enough hearts for a FUA, a 4 match of hearts, or even the bare minimum activation for Saras. That’s not to say it won’t be useful. It’s on a really short CD so you can pop it pretty early and possibly a second or third time depending on the dungeon.
General: Decent equip but the AS makes it not so great. The awakenings you get are useful but with such a lacking AS, it’s not really worth putting on optimal subs.
Dark Aurora4.5
4.0
On Mel: One such support sub to put it on! I actually don’t know how much healing this can do since I don’t have on myself but between the Heart OE, Team RCV, and it’s 1k RCV stat, you can probably get a good chunk out of it before even using the AS. Not quite as much healing as Sumire Equip at base but it’s about 1k more than Barioth Equip. With the AS buff, it’ll outheal both but if you have the AS on someone else and use Sumire Equip, you can maximize your healing. Regardless, still a really good assist to slap on Mel.
General: Decent for stat boost inherit since it’s still rocking 1.1k total weighted stats. Awakenings are actually really nice but not really suited for offensive subs. Definitely worth putting on your support subs though.
V-Day Chocolate*4.5
3.5
On Mel: Poor man’s Sumire Equip. Basically the same awakenings as Sumire Equip minus the SBR. It’s not same attribute so you get no stat bonuses but it’s not like you have a whole lot of stats to work with to begin with. The AS is really useful for even more healing. Great alternative to Sumire Equip or if you prefer the 50% heal. 
General: Pretty useful inherit since you get a 50% heal and a heart column for easy FUA activation. Can be bit of an issue though since it uses the same column as Saras’s AS. Not too useful otherwise. It was a farmable during Valentine’s collab so at least it was easy access for the most part.
Puu*4.0
3.0
On Mel: Not nearly as good as the others but it does have a Heart OE so you’re getting a slight boost to her healing. The AS could prove to be useful but probably isn’t worth replacing over Mel’s base AS. There aren’t much in terms of stats for inherit boost so that’s a shame. The other awakenings aren’t too useful on Mel so this really is only worth using if you don’t have the others or if you really want the shield.
General: Not too terribly useful. The 75% shield is pretty nice and with Saras’s huge HP pool, you could tank A LOT of enrage hits with it. The time extend is pretty neat too but probably more useful to overwrite time debuffs than for the actual buff itself.
King Frost Cape*3.5
4.0
On Mel: Pretty okay for healing purposes but I wouldn’t use this unless you don’t have anything better to boost Mel’s heals. It’s much better off inherited on someone who can make the most out of the soft bind recovery.
General: Great inherit to run on an unbindable sub who doesn’t have a soft bind recover. The water resists aren’t too useful but they could be helpful. The AS is great since you can void all dark damage for 1 turn and you get 100% heal for 2 turns which is AMAZING. The only AS of it’s kind to give you 100% heal for 2 turns in a row. The downside is that it’s on an 18 turn CD even at max level so it’s probably not something you’ll get to use more than once unless you’re in a long dungeon.

Best Non-Sub Inherits

Outside of the subs already listed that work as good inherits, these are the best ones to use in my opinion. They’re primarily equip assists that you wouldn’t run on the team other than Amaterasu.

Paolumu Equip4.5Basically Ney’s AS with a time extend buff instead of a % heal. All-in-all really useful. AS is great and triple jammer resist is pretty cool to have. It might not be as desirable as other possible awakenings but having 3 of them means you already have 60% chance to resist jammers. Throw it onto someone like Karin who has a jammer resist already and now you’re sitting at 80%. Would be even better if it were poison resists but still pretty cool.
Weld4.5Really solid inherit to put on someone who needs a little extra boost in damage via TPA. His AS is still great since it’s tricolor + hearts and has a delay. You get a good chunk of stats from inheriting him as well. Not much more to say about it.
Amaterasu4.5One of the few 100% heals in the game. Ceres works here as well since they share the exact same skill. Assuming you’re not already using an Awoken/REvo version, having one of these girls lying about is pretty nice. Being off attribute, you don’t have to worry about stat bonuses which is why either works.
Raphael4.5He can’t quite heal for as much as Amaterasu/Ceres but he still has a lot of great use. 100% shield lets you tank any 1 hit so it can really be a run saver and 30% heal for 3 turns is really helpful as well. 90% total on top of whatever you’d heal via hearts every turn.

Useful Inherits

These inherits aren’t exactly bad or good. They’re just useful inherits you can use in place of whatever’s been mentioned in the above lists. Other than bicolor, the rest only list some of the possible options. There aren’t too many remaining considering I already mentioned them above but there are still some I missed for tricolor and quadcolor for sure.

BicolorTricolorQuadcolorDouble Convert
– Yusuke
– Halloween Sonia– Beach Sonia
– Haku (Any version)– Urd– Superman– Pixel Mai– Billy Kane– Allatu– Halloween Karin– Beach Meimei– School Ishtar– A.Ma Chao– Amenomina.– Halloween Nene– Valentine’s Kirin– Male Nerg. Hunter– Andy Bogard– Astraea– Typhon– Guan Yinping– Lumiel
– W/F Harley– P5 Makoto– Coran– Sima Yi– Bard Robin

Team Composition

Generic AS Set-Up


Sub 1Sub 2Sub 3Sub 4
BaseBicolor board changeBicolor/Tricolor board change with heartsDouble orb convert w/ heart orbsDouble orb convert
InheritSame as aboveSame as above or bicolorSame as above or tricolor with heartsSame as above or tricolor/any necessary AS**

**Any necessary AS for a dungeon can go on the shortest CD sub as well.

Double orb convert actives are less important in shorter dungeons. Bicolor board change is for boss floors/high hp or def floors where you would need full activation (or close to it), since it requires at least 15 water orbs. Bicolor/Tricolor with heart orbs is for sticky situations where double orb convert wouldn’t be enough and the bicolor board change isn’t worth using. Also useful if you have no waters and your double orb convert is still on CD or you just don’t have one on the team. Double orb convert with hearts is great for when a board change isn’t worth using but you still need to heal up or need some more water orbs. Double orb convert is the most expendable AS of the bunch and is only really there for situations where you only need water orbs. That said, if you have a Mel, she should almost always be on the team. Furthermore, the less subs you have with 7c awakening, the more subs you’ll need that can convert orbs. Mostly due to needing an extra match of water orbs to make up for the lack of 7c awakenings.

Optimal Team A

SarasNeyCottonAmatsuMelSaras
Barioth EquipSonia CleaNey*Paolumu EquipBarioth EquipBarioth Equip

This team has a little bit of everything you need. You’ve got Ney for a base board change AS that makes water and hearts, Cotton and Amatsu who both double orb convert, and Mel for healing. Barioth Equips aren’t necessary but they offer the most benefits an inherit can give. More RCV and slight boost to attacks for Sarasvati since she lacks 7c. You could use Weld Equip on her but you probably won’t be making TPAs too often. Or at least you shouldn’,t since two 3-matches of water and 7c will get you enough damage off Ney, Cotton, and Amatsu to deal with trash floors. Ney has Sonia inherit for bursting on boss floors and Ney on Cotton for when you lose sub Ney’s AS. Mel can run any of her SAs with this team since you have 2 unbindable subs with FUA but TPA is probably the most useful for that extra bit of damage when you do make a TPA.

The Ney inherit on Cotton can also be used as a flex spot. For dungeons that require no specific AS, Ney is the go-to but if you need a specific kind of AS like a shield, burst, damage absorb void, etc., throw it on her since she has the lowest CD. Mel technically could take it too but you’d be doing yourself more harm than good.

Optimal Team B

SarasNeyBujinAmatsuMelSaras
Barioth EquipSonia CleaNey*Paolumu EquipBarioth EquipBarioth Equip

If you find yourself lacking some move time, you can replace Cotton with Bujin. Of course, not everyone has all the optimal subs to make said optimal team but you can easily replace Bujin with any other sub that has two or three TEs. Bujin is the best option since she can put out damage on top of giving you more move time. I put Ney as her inherit but it really doesn’t matter too much since you probably won’t be seeing that AS unless you’re running a longer dungeon. The problem with this set up though is if you need Bujin’s AS, you’ll either have to opt for no inherit, a second Fujin AS as an inherit so you don’t lose it, or a stupid long CD inherit like a skill level 1 KFC.

My current R.Saras team

SarasNeyBloniaCottonMelSaras
Barioth EquipHalloween SoniaBloniaGabrielBarioth Equip

This is the team I usually always run unless I need a specific inherit in which case Cotton gets the AS as an inherit. If I need an actual sub, I replace Cotton with it. An example of this is in the July Lv.10 clear below. I swapped out Cotton for Jhoira for the awoken bind clear on the floor with Folklore. For the most part, this team is good enough to get me through most content, minus some of the new end game dungeons. I would love to replace Sonia with an Amatsu but it really wouldn’t make that much of a difference. The inherit spot for the helper Saras is blank since it doesn’t matter too much to me since I’m almost always activating her AS.

Latents

Since R.Saras requires dragon and/or attacker types, the killer latent you’ll be using the most is Machine Killer. You could slap God or Devil killers on them but that can cause issues against Sopdet/Parvati/Vishnu and Saras already has enough trouble with them. Machine Killers offer the most benefits even though they aren’t too common in regular dungeons. You could also slap stat latents on them but there really isn’t a need to. The team will have enough HP as it is so having a bit more might be helpful, but less essential. Extra ATK could be useful but again, it could cause problems against Sopdet/etc. RCV latents won’t do jack shit unless it’s on someone with a lot of RCV, but it still won’t make that much of a difference with how much HP you have and no RCV multiplier.

The only exception to the RCV multiplier is Mel. Yes, RCV latents go off the card’s base RCV so you won’t be getting a whole lot from putting it on her but it’s honestly one of the best options. She’s devil/attacker type so you can’t put any real useful killers on her and she won’t hit hard enough to make vendor killers worth using for Predras. Since she’s your dedicated healer, any extra bit of RCV she can get will be helpful.

Sample Clear Videos

Just some clear videos using R.Saras. If you’d like to contribute your own clear video of a dungeon, feel free to DM me the youtube link for it and I’ll throw it in the list :).

  • R.Saras clears Colosseum. It also happened to be my first clear so that was fun. Ignore how horribly I match. I am but a filthy casual nowadays.
  • R.Saras clears A3. Fairly smooth run. Got lucky and only had to deal with Sopdet this run. ZeusDra wasn’t too hard to kill. Scariest part was probably the kill turn where Ney and Blonia went over the void threshold but all-in-all it was pretty easy.
  • R.Saras clears July Lv.10. Went incredibly smoothly all things considered. I did run Jhoira as an off-type sub for her awoken bind clear AS against Folklore. I want to say I got pretty lucky with the extra skyfall against Tsubaki but there’s always some luck involved when playing Saras. Was my first attempt at it with R.Saras as well so it felt good being able to clear in one go.
  • Will try to add clear videos of A4 and AA when/if my filthy casual ass gets around to it.