MCOC Squirrel Girl and Nova Guide

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Abilities and special attacks

Formatting Values

Hello! My name is Otriux and if you see values such as {0} or {1} or {2} then those are values which are not yet represented in the game files and vastly depends on the character’s stats and their rating, etc: Health, Attack, DOT effects. 

Courtesy note: Any YouTuber or Person can use this information!:)

Source:  25.2 Game Files. 

Document Created by

~Otriux. 

**NOTE**: This information is very early, and subject to change. Take this information roughly, as abilities can change and numbers will vary. The names of abilities can also change, along with the placement (this is my logical opinion of where abilities should go) 

PS : Champion Bios are also not entirely accurate – missing some minor details. 

Both Nova and Squirrel Girl have some missing abilities and need adjustment to their text be more coherent.

Numbers are based on Sig Ability 200, 5 Star Rank 5 Level 65 Champions. 

Squirrel Girl :

(Skill)

Champion Bio: 

Doreen Green’s squirrel-like abilities made her marginalized as a teenager. In order to avoid the shame of her classmates, she hid in the woods to accompany the squirrels. After encountering Iron Man, Doreen seized the opportunity to impress him, and with the help of the Squirrel Army, she defeated Doctor Doom. Since her first victory, Squirrel Girl has also defeated several daunting super villains in the Marvel universe. She also won her the loud title of “Unmatched Squirrel Girl”.

Signature Ability:   

Tippy toe upgrade”! 

  ● Squirrel Girl starts each battle with a 40 hit combo. 

  ● When tippy toe causes immediate bleeding, each bleeding debuff has a 70% chance to be refreshed instead of being removed. 

Abilities:

Tippy Toe

•Squirrel Girl has a squirrel companion at the beginning of each battle – Tippy Toe

When contact occurs 

•When a medium attack comes into contact with the opponent, tippy toe will cause a bleeding benefit, which will cause 243.2 direct damage in 6 seconds. This ability does not trigger during a well-timed block.

(Squirrel Girl can inflict a bleed debuff by using a medium attack through the opponent’s block) 

•The bleeding debuff caused by a critical hit will become critical hit bleeding, resulting in a multiplier of multiplying its effectiveness and critical hit damage for 12 seconds.   

Light Attacks:

•When a light attack comes into contact with the opponent, squirrel girl’s combo count gets an additional blow. This ability does not trigger during a well-timed Block. 

Opponent Knowdown

•Whenever a hero of both sides is knocked to the ground, tippy toe will be attached to that hero to exert different effects. 

•Attach to your opponent for 15 seconds.   

When attached to an opponent, consume up to 40 hits from Squirrel Girl’s combo to activate various effects on the little toe.   

•When squirrel girl accumulates force for 0.4 seconds(?) , her tippy toes are attached to her, exerting different effects. 

•Little toe attachment is not affected by skill accuracy. Developer’s note: 

When attached to Squirrel Girl

When Attached: Purifies all non-damaging debuffs on Squirrel Girl. 

•While attached: Obtain +1333.33 block efficiency. 

When attached to the opponent

During attachment: Causes a damage reduction. Hitting an injured (I assume an opponent that is bleeding) opponent will ignore their 100% physical resistance. 

•While attached, if 30+ combos are consumed: Trigger a distraction, preventing evade and auto block.

•If 40 combos are consumed during the attachment period: an immediate bleed is triggered, each bleed debuff on the opponent will cause explosive 790.4 direct damage and eliminate all bleed debuffs. 

Slam(Unknown Ability – Heavy Attack?) 

 •Inflicts a Bleed Debuff that deals a total of 243.2 Direct Damage over 6 seconds.

CHAMPION HUD:

DR DOOM TO SQUIRREL GIRL :

•WRETCHED RODENTS!

•INTOLERABLE!

•DOOM WILL NEVER BE DEFEATED!

•NOT LIKE THIS!

•FOR EVERY ONE I FLING AWAY!

•A DOZEN MORE VEX ME!

Squirrel Girl HUD:

TIPPY ATTACK!

TIPPY COME BACK!

Squirrel Girl Special Attacks: 

SP1: “Squirrel Army”

Inflicts a distraction debuff that prevents evasion and auto block. 

•The last blow will increase the combo count of Squirrel Girl by 10. 

•Squirrel Girl gains an infinite como shield buff. When hit, the combo shield gain is lost after 2 seconds instead of resetting the combo count.

SP2:   “Squirrel’s Flurry”

•Each blow that comes into physical contact with the opponent will cause a Bleed Debuff and causes a total of 243.2 Direct Damage in 6 seconds. This ability does not trigger during well-timed block. 

•The timer for all personal bleeding debuffs on the opponent will be paused during this attack.

SP3:  “A Big Trick of Tippy Toe”

Inflicts 3 Bleed Debuffs, causing 486.4 Direct Damage over 20 seconds. 

The squirrel girl gets an additional 100 hits in her combo.

If tippy small toe caused immediate bleeding in this attack, each bleeding debuff has a 30% chance to be refreshed rather than removed.

Champion Synergies:

Heartbroken: 

  ● Squirrel Girl: Whenever a robot opponent is immune to a personal bleeding effect from Squirrel Girl, Squirrel Girl turns her bleeding effect into an impact(??) effect. (I think Degeneration but it’s a guess) 

  ●Sentinel: Each time an opponent is incinerated or impacted by an opponent who is immune to Incinerate, Sentinel Will gain 2 levels of analysis. If the analysis of Sentinel is complete, it will cause explosive energy damage every time. 

  ● Unique Synergy. 

Super Nanny: 

  ● Squirrel Girl: Start a battle with a permanent fury buff, increasing her attack value by 10%, until squirrel girl’s combo count becomes 0 for whatever reason. 

  ● Luke Cage: If you are hit by your opponent’s special 3 during the indestructible  period, you will get a fury buff, increasing his attack value by 50% for 20 seconds. 

  ● Unique Synergy

Fight the invincible opponents of the universe

Squirrel Girl: When tippy toe will purify all the non-damaging debuffs on Squirrel Girl, it will also purify 1 damaging debuff. This ability can only be used once per battle.   

● Dr. Doom: The duration of Dr. Doom’s Hazarath’s aura has been increased by an additional 2 seconds.   

● Modok, Mordo and another Champion:

Gain 10% attack during battle with heroes.  

 ● Unique Synergy

Deadpool’s Super Villain’s Guide:

 ● Squirrel Girl: Squirrel Girl reads Deadpool’s Super Villain Guide Card to gain an advantage, and increases her attack by 10% during the battle with Villains. 

•Solo Synergy. 

Nova:

(Cosmic)

Champion Bio:  

For New York High School Physician Richard Rider, his ordinary life has changed since the moment he came in contact with the”Nova Corps” from Xandar. After the invasion and destruction of the Zorr, Rhomann Dey, as the last surviving member of the Nova Corps, chose Richard Rider as his successor. Rider  was given a uniform and power, but was not given instructions to use them. Rider, who professed to be a “nova”, later became a superhero, joining forces with heroes such as Spider-Man and Thor, using his superpowers to maintain peace on Earth and the universe. 

Signature Ability: 

“Human Rocket” – Passive

  ● Based on the forward distance of the last sprint, Nova’s medium attack can gain up to 2870.68 points of additional attack power (I assume Energy damage)

  ● When 75+ charges of Nova Force are charged: Nova’s auto block will trigger the parry mastery. This effect cannot interrupt special attacks.

Abilities:

Passive

  ● Nova’s offensive energy is -30% when he successfully hits his opponent. 

  ● During his forward sprint, Nova can passively gain up to 20% of power based on the distance traveled. 

  ● Nova’s medium attacks are not physical attacks and cause energy damage. 

  ● When Nova starts combat with a permanent fury buff, increase the attack value by 803.6. If invalidated,removed, or prevented in any way, this gain goes into a 12 second cooldown. 

Super Life Computer Intervention

•While Nova has an active fury buff, being hit when sprinting forward will cause an auto block, allowing Nova to automatically block incoming attacks. 

•Triggering this ability removes a fury buff and consumes 25 stacks of Nova Charge. 

Nova Charge-Max: 100  

Nova enters the battle with 0 Nova Charges and passively generates Charge over time. Nova’s passive generation speed of charge will decrease when the charge increases. 

•Nova will generate additional Nova charge(s) during his forward sprint. The longer the distance traveled, the more nova charges can be generated.

•If hit by a True Strike, an unstoppable attack, or a critical hit, 50 Nova Charges will be generated.

•When a certain Nova Charges gain is invalidated, it will remove 25 Nova charges.

•A full-screen sprint attack will give about 10 Nova charges, while a half-screen sprint attack will give 5 Nova charges. 

Nova Force

  ● Nova’s medium attack deals 30% of burst energy damage. 

  ● When 25 Nova Charges are charged: Nova’s second medium attack will cause an additional burst of energy damage equal to 20% of the damage dealt. Enabling this ability will consume 25 Nova Charges. 

  ● When 50 Nova charges are charged: Auto block will be triggered during stun.

  ● When you reach 75+ Nova Charges: gain a Fury gain, increasing the attack value by 172.2 for 7 seconds; when the number of accumulated charges are below the maximum, it will also refresh the Fury gain when Nova Force is active. Accumulate up to 4. 

  ● When you reach 100 Nova Charges: gain an unstoppable buff for 2.5 seconds. When this gain expires, is invalidated, or is blocked, it consumes 100 charges and prevents the Nova from generating power for 6 seconds. 

  ● When fighting against tech Opponents, the consumption of Nova’s charge will cause a armor reduction, reducing the opponent’s 500 armor for 24 seconds. Can only be done once.

There is also an unknown ability where Nova can can reduce the Opponent’s attack by -70%. 

Nova (Special Attacks):

SP1:  “Centurion Interception”

This attack pauses all fury gains for 3.5 seconds. 

  ● Consume 25 Nova charges to gain a general energy buff, increasing energy damage by 30%, lasting for 7 seconds. 

  ● If enabled when Nova has 75 Nova Charges, you get a True Strike buff, allowing the Nova to ignore armor, resistance, auto block and evasion effects for 7 seconds.

SP2:   “Gravity Cannon”

Gain a Nova Surge Buff, granting an additional 100% Nova Charge(s)  to be generated for 9 seconds.   

•Each attack of this attack consumes up to 50 Nova Charges, causing up to 50% of burst energy damage. 

SP3: “Gravity Control”

Consumes all Nova Charges. 

•Each consumed Nova Charge will cause an extra burst of energy, which is equivalent to 0.5% of output damage. 

•If the ability is on cooldown, re-enable Nova’s permanent fury gain.

Champion Synergies: 

Blood of New Warriors 

  ● Nova: A 50% chance to refresh the Nova Surge Buff with a critical hit. 

  ●Night Thrasher: Gadgets passively reduce 30% of defensive energy value. 

  ●Darkhawk: Start the fight with a permanent armor boost, increasing armor by 45%. 

Total Annihilation  

● Nova: Nova has a + 40% chance of perfect block when triggering an auto block. 

  ● Annihilus: + 65% physical resistance during unstoppable periods. 

Maximum Output

 ● Nova: Whenever Nova suffers energy damage, he gains 1 Nova Charge.   

● Bishop: Generates an extra Prowess when taking energy damage.   

•Havok: If removed or purified, there is a 10% chance to apply a new Plasma Debuff to the opponent. 

Farewell Revenge

•Captain Marvel Movie (??): Increases the effect of Fury by 15%.  

 ● Mrs Marvel (Kamala Khan) and Drax: When performing a sprint attack, there is a 30% chance to gain a power gain buff, and the fury gain will be increased by 15 % within 12 seconds. 

Full Speed ​​Forward 

•Nova: Sprint attack immediately after the rear dash will generate an additional 5 Nova charges.

  ● Rhino: When hitting an opponent with a medium attack, there is a 30% chance to refresh the fury gain. 

  ●Unknown Champion: For each armor break debuff on the opponent, the medium attack has a + 5% chance to trigger a stun debuff for 1.5 seconds

Thanks for reading! 

~ Otriux