FFXIV Shadowbringers x FFBE Crossover Units

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Warrior of Darkness 5 ~ 7 *

Weapons: knifes, swords, greatswords, katanas, staves, rods, bows, axes, spears, harps, throwing weapons, guns, fists

Armors: light shields, heavy shields, hats, helms, clothes, light armors, heavy armors, robes

TMR: Zodiark’s blessing (materia, dark resist / HP / ATK)

STMR: greatsword with HP

Tank/finisher. Main gimmick is w-abilty that can use 1 defensive ability and 1 offensive ability each turn (can’t use 2 defensive or 2 offensive)

Active abilities:

Blackblood: W-ability

Grit (defensive): aoe physical cover with physical mitigation

Ultimatum (defensive): provoke with general mitigation

Shadow wall (defensive): aoe magic cover with magic mitigation

Dark mind (defensive): boost own SPR by 350% for 1 turn and cure SPR debuff

Shadowskin (defensive): boost own DEF by 350% for 1 turn and cure DEF debuff

The blackest night (defensive): ST HP shield (stronger if cast on self)

Hard slash (offensive): medium low ST Physical dmg and enable [Syphon strike] for 1 use

Syphon strike (offensive): medium ST physical dmg, restore own mp and enable [Souleater] for 1 use

Souleater (offensive): medium high ST physical dmg, drain HP and enable [Bloodspiller] for 1 use

Bloodspiller (offensive): dark imperil, very high ST physical dmg

Carve and spit (offensive): high ST physical dmg and restore own mp (does not restore mp if [Dark arts] was used last turn)

Dark passenger (offensive): medium high AOE magic dmg with ATK scaling

Abyssal drain (offensive): medium low AOE magic dmg with ATK scaling and drain HP

Dark arts (can be W-casted with every other ability): Dark imbue, increase modifier of [Syphon strike], [Souleater], [Bloodspiller], [Carve and spit], [Dark passenger] and [Abyssal drain] and doubles [Dark mind] and [Shadowskin] buff values for 1 use to caster

Passive abilities:

Darkside: % HP / MP / ATK / MAG / DEF / SPR boost, unable to restore mp through external means

Blood gauge: increase equipment ATK / DEF / SPR when equipped with only a greatsword 

Living dead: Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time)

Convalescence: Increase resistance to all status ailments (100%)

Blood price: Chance to counter physical attacks (100%) with [restore own MP], Chance to counter magic attacks (100%) with [restore own MP]

The one that stood alone against the storm: Increase resistance to charm (100%), Auto-cast [150% ATK / MAG / DEF / SPR boost] every turn

The one they called the warrior of light: Auto-heal (1800 HP, 1x) per turn, Increase LB gauge (3) per turn, Increase fire / ice / lightning / wind / earth / water / light resistance (25%)

Limit Burst: 

Dark force: Reduce damage taken for all allies, dark damage to all enemies

Alphinaud 4 ~ 6 *

Weapons: knifes, swords, staves, rods, harps, whips

Armors: hats, clothes, robes

TMR: Carbuncle research (materia, 45% mag / auto cast 10% mitigation)

Active abilities:

Carbuncle mastery: W-ability

Swiftcast: use magic twice in 1 turn

Ruin II: ST magic dmg

Miasma: ST magic dmg, ST magic dmg per turn

Shadow flare: AOE magic dmg per turn

Energy drain: ST magic dmg, HP drain, MP drain

Aetherflow: restore mp, boost own MAG, increase modifiers of all abilities

Addle: aoe 55% MAG / SPR break

Topaz carbuncle – Shining topaz: AOE earth magic dmg, provoke

Topaz carbuncle – Curl: Reduce dmg taken for all allies

Emerald carbuncle – Gust: ST wind magic dmg

Emerald carbuncle – Downburst: AOE wind magic dmg

Obsidian carbuncle – Shining moonstone: AOE regen

Mana shift: transfer mp to ally

Magic:

Raise

Curaga

Bioga

Esunaga

Limit Burst:

Starstorm: AOE magic dmg

Alisaie 4 ~ 6 *

Weapons: knifes, swords, katanas, staves, rods, spears, harps

Armors: hats, clothes, robes

TMR: Aether rapier (sword, 13 ATK / 127 MAG)

Active abilities:

Dualcast mastery: W-ability (except for [Manafication], [Embolden], [Enchanted riposte], [Enchanted zwerchhau], [Enchanted Redoublement], [Verholy], [Verflare])

Riposte: Physical dmg with MAG scaling

Jolt II: ST magic dmg, boost dmg dmg of [Impact] for 1 turn

Impact: ST magic dmg

Verthunder: ST lightning magic dmg, boost dmg of [Verfire] for 1 turn

Verfire: ST fire magic dmg

Veraero: ST wind magic dmg, boost dmg of [Verstone] for 1 turn

Verstone: ST earth magic dmg

Scatter: AOE magic dmg

Vercure: ST heal

Verraise: ST raise

Tether: AOE paralyze

Embolden (FFXIV): Increase ATK (150%) for 5 turns to all allies, increase MAG (150%) for 5 turns to caster

Manafication: upgrade [Riposte] to [Enchanted riposte]

Enchanted riposte: High ST physical dmg with MAG scaling, unlock [Enchanted zwerchhau] for 1 turn

Enchanted zwerchhau: Higher ST physical dmg with MAG scaling, unlock [Enchanted redoublement] for 1 turn

Enchanted redoublement: Very high ST physical dmg with MAG scaling, unlock [Verholy] and [Verflare] for 1 turn

Verholy: Very high ST light magic dmg

Verflare: Very high ST fire magic dmg

Limit Burst:

Blade of great aether: ST magic dmg

Urianger 3 ~ 5 *

Weapons: staves, harps

Armors: hats, clothes, robes

TMR: Astrologian globe (stave, 85 SPR / randomly auto cast [AOE HP shield] or [AOE regen] every turn)

Active abilities:

Malefic: ST magic dmg with SPR scaling

Combust: ST magic dmg with SPR scaling per turn

Benefic: ST heal

Helios: AOE heal

Ascend: ST raise

The balance: St 75% ATK/MAG boost for 3 turns

The bole: ST 30% damage mitigation for 3 turns

The spear: ST +50% crit chance for 3 turns

The ewer: ST MP regen for 3 turns

Earthly star: unlock [Stellar detonation] for 1 use to caster

Stellar detonation: AOE heal, AOE magic dmg with SPR scaling

Magic:

Graviga

Limit Burst:

Astral Stasis: AOE raise, AOE heal