Warrior of Darkness 5 ~ 7 *
Weapons: knifes, swords, greatswords, katanas, staves, rods, bows, axes, spears, harps, throwing weapons, guns, fists
Armors: light shields, heavy shields, hats, helms, clothes, light armors, heavy armors, robes
TMR: Zodiark’s blessing (materia, dark resist / HP / ATK)
STMR: greatsword with HP
Tank/finisher. Main gimmick is w-abilty that can use 1 defensive ability and 1 offensive ability each turn (can’t use 2 defensive or 2 offensive)
Active abilities:
Blackblood: W-ability
Grit (defensive): aoe physical cover with physical mitigation
Ultimatum (defensive): provoke with general mitigation
Shadow wall (defensive): aoe magic cover with magic mitigation
Dark mind (defensive): boost own SPR by 350% for 1 turn and cure SPR debuff
Shadowskin (defensive): boost own DEF by 350% for 1 turn and cure DEF debuff
The blackest night (defensive): ST HP shield (stronger if cast on self)
Hard slash (offensive): medium low ST Physical dmg and enable [Syphon strike] for 1 use
Syphon strike (offensive): medium ST physical dmg, restore own mp and enable [Souleater] for 1 use
Souleater (offensive): medium high ST physical dmg, drain HP and enable [Bloodspiller] for 1 use
Bloodspiller (offensive): dark imperil, very high ST physical dmg
Carve and spit (offensive): high ST physical dmg and restore own mp (does not restore mp if [Dark arts] was used last turn)
Dark passenger (offensive): medium high AOE magic dmg with ATK scaling
Abyssal drain (offensive): medium low AOE magic dmg with ATK scaling and drain HP
Dark arts (can be W-casted with every other ability): Dark imbue, increase modifier of [Syphon strike], [Souleater], [Bloodspiller], [Carve and spit], [Dark passenger] and [Abyssal drain] and doubles [Dark mind] and [Shadowskin] buff values for 1 use to caster
Passive abilities:
Darkside: % HP / MP / ATK / MAG / DEF / SPR boost, unable to restore mp through external means
Blood gauge: increase equipment ATK / DEF / SPR when equipped with only a greatsword
Living dead: Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time)
Convalescence: Increase resistance to all status ailments (100%)
Blood price: Chance to counter physical attacks (100%) with [restore own MP], Chance to counter magic attacks (100%) with [restore own MP]
The one that stood alone against the storm: Increase resistance to charm (100%), Auto-cast [150% ATK / MAG / DEF / SPR boost] every turn
The one they called the warrior of light: Auto-heal (1800 HP, 1x) per turn, Increase LB gauge (3) per turn, Increase fire / ice / lightning / wind / earth / water / light resistance (25%)
Limit Burst:
Dark force: Reduce damage taken for all allies, dark damage to all enemies
Alphinaud 4 ~ 6 *
Weapons: knifes, swords, staves, rods, harps, whips
Armors: hats, clothes, robes
TMR: Carbuncle research (materia, 45% mag / auto cast 10% mitigation)
Active abilities:
Carbuncle mastery: W-ability
Swiftcast: use magic twice in 1 turn
Ruin II: ST magic dmg
Miasma: ST magic dmg, ST magic dmg per turn
Shadow flare: AOE magic dmg per turn
Energy drain: ST magic dmg, HP drain, MP drain
Aetherflow: restore mp, boost own MAG, increase modifiers of all abilities
Addle: aoe 55% MAG / SPR break
Topaz carbuncle – Shining topaz: AOE earth magic dmg, provoke
Topaz carbuncle – Curl: Reduce dmg taken for all allies
Emerald carbuncle – Gust: ST wind magic dmg
Emerald carbuncle – Downburst: AOE wind magic dmg
Obsidian carbuncle – Shining moonstone: AOE regen
Mana shift: transfer mp to ally
Magic:
Raise
Curaga
Bioga
Esunaga
Limit Burst:
Starstorm: AOE magic dmg
Alisaie 4 ~ 6 *
Weapons: knifes, swords, katanas, staves, rods, spears, harps
Armors: hats, clothes, robes
TMR: Aether rapier (sword, 13 ATK / 127 MAG)
Active abilities:
Dualcast mastery: W-ability (except for [Manafication], [Embolden], [Enchanted riposte], [Enchanted zwerchhau], [Enchanted Redoublement], [Verholy], [Verflare])
Riposte: Physical dmg with MAG scaling
Jolt II: ST magic dmg, boost dmg dmg of [Impact] for 1 turn
Impact: ST magic dmg
Verthunder: ST lightning magic dmg, boost dmg of [Verfire] for 1 turn
Verfire: ST fire magic dmg
Veraero: ST wind magic dmg, boost dmg of [Verstone] for 1 turn
Verstone: ST earth magic dmg
Scatter: AOE magic dmg
Vercure: ST heal
Verraise: ST raise
Tether: AOE paralyze
Embolden (FFXIV): Increase ATK (150%) for 5 turns to all allies, increase MAG (150%) for 5 turns to caster
Manafication: upgrade [Riposte] to [Enchanted riposte]
Enchanted riposte: High ST physical dmg with MAG scaling, unlock [Enchanted zwerchhau] for 1 turn
Enchanted zwerchhau: Higher ST physical dmg with MAG scaling, unlock [Enchanted redoublement] for 1 turn
Enchanted redoublement: Very high ST physical dmg with MAG scaling, unlock [Verholy] and [Verflare] for 1 turn
Verholy: Very high ST light magic dmg
Verflare: Very high ST fire magic dmg
Limit Burst:
Blade of great aether: ST magic dmg
Urianger 3 ~ 5 *
Weapons: staves, harps
Armors: hats, clothes, robes
TMR: Astrologian globe (stave, 85 SPR / randomly auto cast [AOE HP shield] or [AOE regen] every turn)
Active abilities:
Malefic: ST magic dmg with SPR scaling
Combust: ST magic dmg with SPR scaling per turn
Benefic: ST heal
Helios: AOE heal
Ascend: ST raise
The balance: St 75% ATK/MAG boost for 3 turns
The bole: ST 30% damage mitigation for 3 turns
The spear: ST +50% crit chance for 3 turns
The ewer: ST MP regen for 3 turns
Earthly star: unlock [Stellar detonation] for 1 use to caster
Stellar detonation: AOE heal, AOE magic dmg with SPR scaling
Magic:
Graviga
Limit Burst:
Astral Stasis: AOE raise, AOE heal