Crusaders Quest Loki Incarnate Guide

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Loki Incarnate Guide

Alright, so we finally got a boss where if you just spam, you’ll probably die. Unlike Camilla, Avenir, Regime, Jeraphim, Oda, Soltar, and every other boss in the game, you really can’t get away with just spamming (well, usually you can’t). The mechanics on Loki’s Incarnate render that mostly impossible. Mostly. Actually it’s still possible

Guide for first 3 bosses:

The first two Seal of Sanctuary bosses are easy enough, you can do them with Camilla teams. If you can’t do those two, you stand no chance versus Bjorn or Loki Incarnate. Bjorn is dangerous only on the first hit. After the first hit, he also becomes trivial. Don’t mess up the QTE’s, swipe the ice chains, not tap them. Otherwise git gud.

Now that we got the irrelevant bosses out of the way, let’s talk about Loki Incarnate. Because this boss is very difficult, considerably the hardest boss in the game right now. I HIGHLY suggest you find someone that you can coordinate with.

Loki Incarnate

Boss Stats

HPHAArmResCCCD
62,370,000324006480648048%210%
Apen/RpenAccEvaDRCRBT
450054%60%30%200%90s

Yeah….just looking at his stats, there already very concerning stats. Particularly, 62 million HP, 6.48k defense, and 200% CR. But this isn’t the end!

Mechanics

Incarnate’s Slash – Deals massive magical damage.

Incarnate’s Guard – Loki Incarnate gains +50% Damage Reduction. This is undispellable.

Curse of the Sanctuary – All player’s Goddess are blocked for 5 seconds after any Goddess ends. The Goddess Bar becomes frozen.

Freezing Breath – Loki Incarnate gains +50% HA, Armor, and Resistance. This buff can be dispelled. Loki Incarnate then dispels all buffs on heroes hit by Frozen Breath. Freezing Breath is used every 100% SP.

Frozen Seal – Loki then cleanses all debuffs on himself and becomes debuff immune. This buff lasts as long as Frozen Seal is active. The stage starts to freeze. Frozen Seal is used every 100% SP.

Frozen Seal has 5 phases:

Phase 1:

Phase 2:

Phase 3:

Phase 4:

Phase 5:

If both players use Goddess at Phase 5, Frozen Seal will end. If not, Frozen Seal will end and Loki Incarnate will use Incarnate’s Guard.

Chains of the Sanctuary – QTE

Chains can be broken by swiping them. Imagine if there’s a circle around each chain. You just need to swipe through this circle completely from any direction.

If both players break 5 chains each (each player gets their own QTE) within 4 seconds, they will go on to the second QTE, which is identical aside from chain placements.

If both QTE’s are completed successfully by both players, then Loki Incarnate loses his ability to use Incarnate’s Guard. If either QTE is failed, Loki Incarnate instantly kills all heroes.

Odr – After QTE’s are completed successfully, Loki Incarnate gains +50% HA and receives 20% more damage.

Berserk Mode – Loki gains +30000% HA, Armor, and Resistance. In other words, you die.

That was a lot of mechanics. Let’s go through these again.

In-Stage

As soon as you enter, he Slashes you twice and there’s basically no way to tap blocks to this. There’s 3 ways to survive the first attack: using Gueronica/Ferris, put Resurrection rings on everyone, or just be tanky enough.

Gueronica/Ferris applies his shield upon being hit. This shields both teams, given that the Ferris has decent investment.

If not using Gueronica/Ferris, chances are you either survive off pure HP or rely on resurrection rings.

These hits becomes his basic attacks, make sure to utilize defensive buffs after surviving the initial hits. Gueronica/Ferris is enough to tank all of his basic attacks. Himiko with a shielder also is effective. Priestess can tank as well if she is leader. At least use Gueronica/Ferris or Himiko or Priestess, lacking those makes for a very risky run as his basic attacks hit extremely hard even without buffs.

As soon as you enter the stage, Incarnate’s Guard is applied. So immediately, he will have 50% DR. This lasts until his SP bar reaches 100%, where Seal of Sanctuary begins.

Seal of Sanctuary and Freezing Breath both occur when his SP bar reaches 100%. When he reaches 100% SP, Incarnate Guard’s 50% DR ends and is replaced with +50% HA, +50% Armor, and +50% Resistance. This buff can be dispelled, though. You do want a dispeller on your team for this.

Notice the Attack and Defense Bufficon under Loki Incarnate. However, Shub dispels, which leads to the buff being almost immediately dispelled.

Seal of Sanctuary first let’s Loki Incarnate cleanse all debuffs active on him and becomes debuff immune. With Freezing Breath activated at the same time as Seal of Sanctuary, he also dispels all of your buffs. At which, the screen begins to freeze.

Basically, at 100% SP:

  1. Incarnate’s Guard (+50% DR Buff) ends
  2. Freezing Breath starts (+50% HA, +50% Armor, +50% Resistance) (dispel it)
  3. Seal of Sanctuary starts (Cleanses debuff, gains Debuff Immunity) (Phase 1 Freezing) 
  4. Seal of Sanctuary (Phase 2 Freezing), Freezing Breath dispels around now
  5. Seal of Sanctuary (Phase 3 Freezing)
  6. Seal of Sanctuary (Phase 4 Freezing)
  7. Seal of Sanctuary (Phase 5 Freezing, Both player Parry with Goddess)
    1. If either player uses Goddess in Phase 1-4, Seal of Sanctuary failed, Incarnate’s Guard reactivated (+50% DR)
    2. If both player did not use Goddess in Phase 5, Seal of Sanctuary failed, Incarnate’s Guard reactivated (+50% DR)
    3. If both player use Goddess in Phase 5, Seal of Sanctuary success. Repeat Steps 1-7 when 100% SP again.

Loki Incarnate will keep reusing this attack every time he reaches 100% SP.

When he reaches 50% HP, he will use Chains of Sanctuary.

Chains of the Sanctuary – QTE

Chains can be broken by swiping them. Imagine if there’s a circle around each chain. You just need to swipe through this circle completely from any direction.

If both players break 5 chains each (each player gets their own QTE) within 4 seconds, they will go on to the second QTE, which is identical aside from chain placements.

If both QTE’s are completed successfully by both players, then Loki Incarnate loses his ability to use Incarnate’s Guard. If either QTE is failed, Loki Incarnate instantly kills all heroes.

Once both QTE’s are successfully completed, Loki Incarnate will use Odr, which removes his ability to use Incarnate’s Guard (+50% DR) ever again and increases the damage he receives by 20%, however he gains +50% HA. Every 100% SP will still trigger Seal of Sanctuary and Freezing Breath.

Desync

The mechanics require both players to be pretty meticulous. However, given that it’s multiplayer, there’s lag in the case that data has to be sent to both players. This can screw up a LOT of things, particularly Seal of Sanctuary and Chains of Sanctuary.

In Seal of Sanctuary, you are to parry the Freezing by tapping Goddess in Phase 5.

However, because of how laggy the game can be, sometimes tapping during Phase 5 can cause your Goddess to be delayed until Seal of Sanctuary has ended, and Loki Incarnate has gained his Incarnate’s Guard. If you are experiencing extreme lag, you might want to start tapping Phase 4 so your Goddess is recognized

The other part is Chains of Sanctuary (QTE), and often is the death of pretty much all runs.

The timer is 5 seconds, however it takes ~1.5 seconds for both players’ devices to recognize that both players slashed all the chains/ This gives you basically around 3 seconds to actually complete the QTE, and taking too long will cause you to lose because of the lag input.

That goes for the mechanics and what happens in stage. Let’s talk about teams now.

Available Sigils

See this for all available sigils. For the record, only Loki Incarnate can drop Epic 2* Set Sigils.

Team Compositions

Superbuffing Carry

The basis of a Superbuffed Carry team is just stacking all buffs onto one hero to push them over the barriers Loki Incarnate has. As you may remember, Loki has 6480 Armor/Resistance and also 200% CR, and in order to kill Loki efficiently, it’s important to be able to break 6480 Armor/Resistance but also go over 200% Critical Chance, as having 1% CC still isn’t useful. You’ll need to try to get around ~250% CC total.

Achieving enough Penetration

Quick refresher on Armor/Resistance versus Armor Penetration/Resistance Penetration:

Physical damage is reduced by Armor, Magical damage is reduced by Resistance. Armor Penetration and Resistance Penetration helps you to break through enemy Armor/Resistance. 

Their Armor – Your Armor Penetration = Their New Armor (Cannot go under 0)

So, if your Archon had 1000 Resistance Penetration and hit Camilla who has 3600 Resistance, it would be as if you were dealing damage to Camilla who had 3600 – 1000 = 2600 resistance. If your Archon had 4000 Resistance Penetration, Camilla technically would have 3600 – 4000 = -400 Resistance, however all negative defenses default to 0.

If your enemy has any armor/resistance left after Defense – Penetration calculations, your damage will be reduced. The amount of damage reduced looks like this:

X-axis is how much damage you have lost, Y-axis is enemy armor/resistance over your penetration.

Your Damage Reduced vs Enemy Armor/Resistance is an inverse relationship. In English, this means you lose a ton of damage from even just a little defense left. The amount of damage you lose from enemy defense decreases the more defense they have, but even at only 300 armor/resistance over your damage, you deal only 50% of your base damage!

For more details, see this. 

So yeah, that basically means we need to get over 6480 Resistance. Even if your DPS unit only has 6180 Rpen, that’s pretty much -50% damage.

Most DPS units will have to resort to an ally armor/resistance shredder or Apen/Rpen buffer. Here is a list of who generally is capable.

SourceDescription
CassiaPros:Debuffs 30% Resistance and almost gets enough Rpen by herselfDeals massive damageCons:Requires LeaderRequires high investment
GeneviePros:Debuffs 50% Armor and Resistance and is capable of gaining enough Rpen herselfDeals massive damageCons:Her illustration is bad
ReaperPros:Debuffs 35% Resistance and is capable of gaining enough Rpen himselfDeals massive damageCons:Is more effective as LeaderRequires high investment
MariaPros:Buffs +1500 Resistance PenetrationChases count as 3-chainsCons:Lacks offensive buff.
SferaPros:Buffs +300 Resistance PenetrationBuffs up to +95% CD and +25% HA based on healingIncreases debuff duration on enemiesCons:Buffs take some time to stack. Vulnerable to dispels.CD buffs are additive
CronettePros:Buffs +600 Resistance PenetrationUpon block use, buffs +50% CD and +35% AccCons:CD buffs are additiveLacks offensive buff other than the CD buff

There are some other Armor/Resistance shredders, like Fenrir, Mondrian, Mandy, however they don’t deal any damage at all and are more or less deadweight. Still can be used but that requires a very good DPS unit.

You can mix and match a little. Generally you only want 1 of these heroes to shred, so choose wisely.

List of CC Buffers

And now to create a hypercarry team, we just pile every CC buff we can until we reach around 250%~ish. Here’s a list of the available CC buffers, ordered from highest to lowest CC buff.

SourceDescription
RickyPros:Upon using 2 of his blocks, the leader will receive a 3-chainEntire party will receive +100% CC and +100% AccCons:This buff lasts 4 seconds with a 6 second cooldown. More general buff downtime, especially if dispelled.
DrakePros:1 block can buff up to 70%+ CC given perfect weapon and ring setupsIf an ally crits under this buff, entire party will receive a shieldCons:Shield only applies if the ally crits, which can be delayed especially since it takes time for all the buffs to pile up on GenevieDrake buffs CC off his own base stats, requiring good weapons (FF with CC CC, CC Main Ring). Generally, only applies ~60% CC buff.
Wolfgang (Archer Buff)Pros:Upon Archer block use, buffs +120% CCUpon ally 3-chain, generates 12 SPCons:SoP sometimes causes Wolfgang to take too much damage and results dyingWolfgang’s buff uses base stat, not buffed stat
OrfeoPros:Every other block buffs +50% HA, +45% CC, and +45% AccCons:HA, CC, and Accuracy buffs lasts 3 secondsTakes 2 blocks to buff
Rapid Firing Souls (Skill)Pros:Is generated every time Genevie reaches 100 SPBuffs +125% HA and +40% CCCons:Generally takes a while to generate; vulnerable to dispel
WoompaPros:3-chain buffs +35% HA and +15% CCTotem Dance buffs +52.5% HA and +22.5% CCWoompa’s 3-chain buff stacks with Totem Dance buffsWoompa 2-chain counts as 3-chains for alliesCons:Totem Dance has a 5 second duration and a 10 second cooldown. Vulnerable to dispels
Athena AsamiyaPros:1 block has 65% chance of buffing +40% HA and a shieldCrystal Shoot reduces enemy attack power by 40% and buffs +30% CCShining Crystal Beat counts as a 3-chain for alliesCons:Crystal Shoot applies given that at least 1 Power MAX is active. If this is dispelled, the attack power debuff and the CC buff will not become activeAsamiya’s shield is based off her current HPShining Crystal Beat still is RNG activation (35% failure)Collaboration Unit, unattainable (King of Fighters)
ChaiPros:Golden Dragon Food Wagon is activated by ally 3-chain and is refreshed per instance of ally 3-chainEverytime an ally is healed by Chai’s Food Wagon, they gain +10 SP, +10% HA (up to 50% HA), and +5% CC (up to +25% CC)Cons:Dispel removes any HA or CC buff on allies currently
YeowoodongPros:Upon 3-chain, has 65% chance to generate 1 block for each allyIf ally gains block, buffs +25% CC and +30% EvaCons:Buffs only apply to the ally if their block is generated (35% fail)Evasion buff is uselessLacks offensive buff besides CC
MomotaroPros:After 3 blocks, buffs +60% HA, +40% CD, and +20% CCCons:If dispeled, requires 3 blocks to restack buffBuff is weak without all 3 animals stackedRequires 3-chains to maintain buff after all 3 animals have been stacked
KorinPros:Upon 3-chain, buffs +20% CC and a shieldCons:Is useless
Millia RagePros:Upon ally 3-chain, buffs +20% CCCons:Is useless

You can mix and match between these units. Ultimately, you definitely want either Ricky or Drake (or both) on a team. If you can use 4 Critical Chance buffers, you’ll want only Ricky or Drake (or neither). If you can only use 3 Critical Chance buffers, you might want to use both.

Example Teams

So, our team will look something like this:

  1. Carry DPS
  2. Himiko or Gueronica/Ferris or Priestess
  3. Resistance Shredder/Rpen Buffer
  4. CC/HA/CD Buffer
  5. CC/HA/CD Buffer
  6. CC/HA/CD Buffer

Or if your DPS unit can reach enough Rpen without ally help,

  1. Carry DPS
  2. Himiko orGueronica/Ferris or Priestess
  3. CC/HA/CD Buffer
  4. CC/HA/CD Buffer
  5. CC/HA/CD Buffer
  6. CC/HA/CD Buffer

One of the most versatile team is as follows:

Genevie + Bihwa, CC Stack

Team 1
HimikoSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Resurrection, Protection of the GoddessInheritance: 11+Always use 3-chain Himiko
OrfeoSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Time for Blood Donation!, Energy of GoddessInheritance: 11+If possible, use Aubrey after second Orfeo block. RFS is still priority.
GenevieSBW: CD/CDSigil: Rpen set (Khasekhemwy’s Fury + Tainted Mercy or better)Ring: Resurrection, CC + 3x AccuracySkill: Rapid Firing SoulsInheritance: i20+Use RFS after Phase 1/2 dispel. This way, Aubrey will increase RFS effect upon Phase 5 parry.
Aubrey is suggested as the player using Team 1 controls BD, RFS, and Orfeo’s buff.
Team 2
ChaiSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+
RickySBW: DR/DRSigil: HP/HP (Heart of the Ascended/Frayed Letter)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+Save 2 blocks after Phase 1/2 dispel, if possible.
BihwaSBW: CD/CDSigil: Rpen set (Khasekhemwy’s Fury + Tainted Mercy or better)Ring: CC + 3x RpenSkill: Shadow MageInheritance: i20+3-chain
Sylunis is suggested for her CC, Accuracy, and Rpen increase, as well as the Evasion debuff on the enemy after buff.

This team is a team that pairs basically the two strongest unit in the game currently. Both Bihwa and Genevie deal massive damage and Genevie shreds enemy resistance by 50%, which enables both her and Bihwa to deal full damage given good Rpen sigils. Otherwise, it simply pairs Critical Chance buffers with them.

Momotaro + Genevie Buff

A team relying more on Remi’s debuff increase and Sylunis’s buff, but more CC buffs.

Team 1
OrfeoSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Time for Blood Donation!, Energy of GoddessInheritance: 11+If possible, use Aubrey after second Orfeo block. RFS is still priority.
GenevieSBW: CD/CDSigil: Rpen/Rpen (Khasekhemwy’s Fury + Tainted Mercy)Ring: Resurrection, CC + 3x AccuracySkill: Rapid Firing SoulsInheritance: i20+Use RFS after Phase 1/2 dispel. This way, Aubrey will increase RFS effect upon Phase 5 parry.
MomotaroSBW: CD/CD or HA/HA or CD/CC or DR/DRSigil: Apen/Apen (Khasekhemwy’s Might + Shattered Ring: Resurrection, CC + 3x AccuracySkill: Deadly Souls, Bullet ImprovementInheritance: i16+Use 3 1-chains before using 3-chains when stage begins. After every dispel, use 3 1-chains before using 3-chains again.
Aubrey is suggested as the player using Team 1 controls BD, RFS, Orfeo’s buff, and Momotaro’s buff.
Team 2
DrakeSBW: CC/CCSigil: HP/HPRing: CC Main, ResurrectionSkill: Light of Grace, Shield of InvulnerabilityInheritance: 16+
HimikoSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Resurrection, Protection of the GoddessInheritance: 11+Always use 3-chain Himiko
ChaiSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+
Sylunis is suggested for her CC, Accuracy, and Rpen increase, as well as the Evasion debuff on the enemy after buff.

Gueronica Protection + Bihwa + Resistance Shred

Gueronica/Ferris teams work as well, and Gueronica/Ferris scales extremely well with ally HA buffs. In this case, Sentinel shreds very well for Bihwa.

Team 1
GueronicaSBW: DR/DR or HA/HASigil: HA/HA (Wings of Radiance/Mana Nucleus)Ring: HA Main, ResurrectionSkill: Resurrection, Protection of the GoddessInheritance: 20+
BihwaSBW: CD/CDSigil: Rpen set (Khasekhemwy’s Fury + Tainted Mercy or better)Ring: CC + 3x RpenSkill: Shadow MageInheritance: i20+
SentinelSBW: CD/CD Sigil: Rpen setRing: Resurrection, CC + 3x RpenSkill: Deadly Souls, Bullet ImprovementInheritance: i16+
Sylunis is suggested for her CC, Accuracy, and Rpen increase, as well as the Evasion debuff on the enemy after buff.
Team 2
WoompaSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+If the 3-chain Totem is up, use 2-chains instead. Use 3-chains only to sustain HA Totem buff.
RickySBW: DR/DRSigil: HP/HP (Heart of the Ascended/Frayed Letter)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+Save 2 blocks after Phase 1/2 dispel, if possible.
ChaiSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+
Aubrey is suggested as the player using Team 2 controls all offensive buffs.

Speedrun: Lead Genevie + WG Momotaro

This does require a generally well-setup team as this team doesn’t really have reliable defense and instead just relies on killing Loki quickly before he becomes a threat. Instead of waiting for the Freezing of Sanctuary phases, you tap Remi immediately and kill before you have to deal with the Freezing using this team.

Team 1
DrakeSBW: CC/CCSigil: HP/HPRing: CC Main, ResurrectionSkill: Light of Grace, Shield of InvulnerabilityInheritance: 16+
ChaiSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 16+
GenevieSBW: CD/CDSigil: Rpen/Rpen (Fang of the Incarnate + Heavenly Light)Ring: Resurrection, CC + 3x AccuracySkill: Rapid Firing SoulsInheritance: i20+Use 3-chain Genevie
Aubrey is suggested as the player using Team 1 controls RFS, which is key to speedclearing.
Team 2
BeatriceSBW: HA/HASigil: HA/HA (Wings of Radiance/Mana Nucleus)Ring: HA Main, ResurrectionSkill: Energy of Goddess, ResurrectionInheritance: 20+
OrfeoSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Time for Blood Donation!, Energy of GoddessInheritance: 16+If possible, use Aubrey after second Orfeo block. RFS is still priority.
MomotaroSBW: AnySigil: HP/HPSkill: Western GunnerInheritance: i16+Use 3 1-chains -> Use 3-chain (sacrifice Beatrice 3-chain for this) -> Western Gunner. After Western Gunner, you can use Momotaro 1-chains.
Sylunis is suggested for her CC, Accuracy, and Rpen increase, as well as the Evasion debuff on the enemy after buff.

Speedrun: Bihwa Shredder

The same idea as Genevie’s team, just using Bihwa and a shredder for her.

Team 1
YunaSBW: DR/DRSigil: Armor Set/HP SigilsRing: ResurrectionSkill: Spirit of Protection, Light of GraceInheritance: i16+Ally 3-chain
BihwaSBW: CD/CDSigil: Rpen set (Khasekhemwy’s Fury + Tainted Mercy or better)Ring: CC + 3x RpenSkill: Shadow MageInheritance: i20+
SentinelSBW: CD/CD Sigil: Rpen setRing: Resurrection, CC + 3x RpenSkill: Deadly Souls, Bullet ImprovementInheritance: i16+
Bella is suggested for her 50% bonus neutral damage.
Team 2
DrakeSBW: CC/CCSigil: HP/HPRing: CC Main, ResurrectionSkill: Light of Grace, Shield of InvulnerabilityInheritance: 16+
WoompaSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+If the 3-chain Totem is up, use 2-chains instead. Use 3-chains only to sustain HA Totem buff.
RickySBW: DR/DRSigil: HP/HP (Heart of the Ascended/Frayed Letter)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+
Aubrey is suggested as the player using Team 2 controls all offensive buffs.

Double Leona

So if somehow you have 2 Leona’s (or you and your friend both have a Leona), just forget basically everything previously mentioned because:

  • Leona deals damage off his maximum HP
  • Leona ignores enemy armor
  • Leona is guaranteed to crit her Wild Rebel Spark if she has Power MAX active

The issue with Leona now is the annoying Damage Cap they’ve added in, which means Leona can only deal a maximum of 15% of Loki Incarnate’s HP with any given hit. While this prevents 1 Leona from being used, you can safely do Loki Incarnate with 2 Leona’s very easily. This won’t be the fastest run, however it’s definitely safer than most teams. You might come close to entering Berserk Mode, however given the right teams, 2 Leona is plenty safe.

If somehow you and your partner have 3 Leona’s, then you have the safest Loki Incarnate team possible at a decent time as well. There aren’t many people who happen to have 2 Leona’s, though, given that she’s a Collaboration unit. This also is the easiest way to get the Monument in Loki Incarnate, as it’s very safe.

Double Leona

Team 1
MarpeiSBW: DR/DRSigil: HP/HP (Heart of Ascended/Frayed Letter)Ring: ResurrectionSkill: Protection of the Goddess, ResurrectionInheritance: 16+
ChaiSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+
LeonaSBW: AS/AS or CD/ASSigil: HP (Does not matter, use HP to keep her alive)Ring: 3x AccuracySkill: Power MAXInheritance: 11+
Bella for 50% additional extra damage off the HP% Bomb
Team 2
HimikoSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Resurrection, Protection of the GoddessInheritance: 11+Always use 3-chain Himiko
FerrisSBW: HA/HASigil: HA/HA (Wings of Radiance/Mana Nucleus)Ring: HA Main, ResurrectionSkill: Resurrection, Protection of the GoddessInheritance: 20+
LeonaSBW: AS/AS or CD/ASSigil: HP (Does not matter, use HP to keep her alive)Ring: 3x AccuracySkill: Power MAXInheritance: 11+
Bella for 50% additional extra damage off the HP% Bomb

Essentially, Leona breaks all normal CQ rules. Remi? Nah, autoattacks are supreme. High CR? Get Power MAX. Apen? What’s armor?

With the ability to use both Himko and Ferris, this makes this team extremely safe. You don’t need both either, you can resort to either.

The safest Loki Incarnate team is as follows, if you have the units.

Safest Loki Incarnate Team – Triple Leona

Team 1
ChaiSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+
LeonaSBW: AS/AS or CD/ASSigil: HP (Does not matter, use HP to keep her alive)Ring: 3x AccuracySkill: Power MAXInheritance: 11+
LeonaSBW: AS/AS or CD/ASSigil: HP (Does not matter, use HP to keep her alive)Ring: 3x AccuracySkill: Power MAXInheritance: 11+3-chain this Leona
Bella for 50% additional extra damage off the HP% Bomb
Team 2
HimikoSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Resurrection, Protection of the GoddessInheritance: 11+Always use 3-chain Himiko
FerrisSBW: HA/HASigil: HA/HA (Wings of Radiance/Mana Nucleus)Ring: HA Main, ResurrectionSkill: Resurrection, Protection of the GoddessInheritance: 20+
LeonaSBW: AS/AS or CD/ASSigil: HP (Does not matter, use HP to keep her alive)Ring: 3x AccuracySkill: Power MAXInheritance: 11+
Bella for 50% additional extra damage off the HP% Bomb

lol

4 Leona lacks a Chai, which unfortunately provides the Power MAX consistency. Himiko Ferris + 4 Leona is viable though.

Monument

Complete Key to the Sanctuary – The key to the Sanctuary has been safeguarded by its Guardians in four fragments. It is said to be a symbol of might, bestowed long ago to the Tribe of Winter Wind by the Goddess of Light herself.

Unlock Requirement: Clear Loki Incarnate with Roskva, Heim, and Vernil. This can be done on separate runs.

Attaining the Monument

This monument is one of the hardest in the game since it basically requires you to clear Loki Incarnate with 5 units (as if using 6 units isn’t hard enough) since Roskva, Heim, and Vernil contribute pretty much nothing.

If you have 2 Leona, then this is a lot easier.

Team 1
ChaiSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+
LeonaSBW: AS/AS or CD/ASSigil: HP (Does not matter, use HP to keep her alive)Ring: ResurrectionSkill: Power MAXInheritance: 11+
LeonaSBW: AS/AS or CD/ASSigil: HP (Does not matter, use HP to keep her alive)Ring: ResurrectionSkill: Power MAXInheritance: 11+3-chain this Leona
Sylunis for more CD and Acc, as well as the Evasion debuff. Hanee for more AS.
Team 2
HimikoSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Resurrection, Protection of the GoddessInheritance: 11+Always use 3-chain Himiko
FerrisSBW: HA/HASigil: HA/HA (Wings of Radiance/Mana Nucleus)Ring: HA Main, ResurrectionSkill: Resurrection, Protection of the GoddessInheritance: 20+
Guardian
Sylunis for more CD and Acc, as well as the Evasion debuff. Kurenai for burst 3-chain activations and block generation.

Unfortunately, unless you find someone with 2 Leona or you yourself own a Leona and partner with an ally Leona, this method isn’t too achievable. 

The normal way still remains to be superbuffing Genevie or Bihwa. I’d suggest Genevie since you really can’t afford to lose a space to Bihwa just for Resistance shred.

Team 1
HimikoSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Resurrection, Protection of the GoddessInheritance: 11+Always use 3-chain Himiko
ChaiSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+
GenevieSBW: CD/CDSigil: Rpen/Rpen (Khasekhemwy’s Fury + Tainted Mercy)Ring: Resurrection, CC + 3x AccuracySkill: Rapid Firing SoulsInheritance: i20+Use RFS after Phase 1/2 dispel. This way, Aubrey will increase RFS effect upon Phase 5 parry.
Aubrey is suggested as the player using Team 1 controls BD, RFS, and Orfeo’s buff.
Team 2
DrakeSBW: CC/CCSigil: HP/HPRing: CC Main, ResurrectionSkill: Light of Grace, Shield of InvulnerabilityInheritance: 16+
WoompaSBW: DR/DR or HA/HASigil: HP/HP (Wings of Radiance/Mana Nucleus)Ring: ResurrectionSkill: Energy of Goddess, Protection of the Goddess, ResurrectionInheritance: 11+If the 3-chain Totem is up, use 2-chains instead. Use 3-chains only to sustain HA Totem buff.
Guardian
Sylunis is suggested for her CC, Accuracy, and Rpen increase, as well as the Evasion debuff on the enemy after buff.

So given Sylunis and Aubrey, it is possible to clear Loki Incarnate this way. This is definitely not consistent and is a bit RNG based, and thus why getting this Monument is a pain.

Note only the player using the Guardian counts towards the Monument. If you’re using Superbuffed Genevie, it may take you 6 runs for both players to get the monument. Leona duo’s can achieve it in 3 runs if they replace Himiko or Chai with a Guardian, however this is slightly riskier.

Acknowledgements

If you’ve made it this far, congratulations, you’ve learned about pretty much everything there is to about Loki Incarnate!

Huge thanks to:

  • leewhat
  • Cloudier
  • Vyrlokar
  • ChibiEPC
  • alliswell