Albion Online Cheatsheet
I’m just putting the stuffs I find useful here, maybe its useful for someone else too. – Tsurata
Currently updated for: Hector patch / Last update: 2017.07.17 10:55 CET
Disabled commeting, because people were messing it up, sorry!
Timer resets
Expedition bonus rewards reset every day at 10:00 UTC
T3 (Heretics) camps respawn after 3 – 6 minutes.
T4, T5, T6 (Undead, Keeper, Morgana, Demons) camps respawn after 7 – 12 minutes.
Normal Faction Bosses / Minibosses / Named monsters respawn after 7 – 12 minutes.
Veteran Faction Bosses / Minibosses / Named monsters respawn after 11 – 18 minutes.
Elite Faction Bosses / Minibosses / Named monsters respawn after 90 – 150 minutes.
Monthly, weekly and daily wordbosses soon. (ongoing)
Relic Chests
These chests spawn every day in every hour and is displayed on a map with an open or closed icon.
Outland chests
T6 Relic Chest A (Relic Locker VI) –
Spawns every hour, starts on a Wednesday(probably 2017-07-19).
Opening time 10 seconds, Silver amount reward range: 5000 – 15000
Loot(At a 1.0 chance for either): T4 to T8 Gear rates: T4: 7, T5: 5, T6: 3, T7: 0.6, T8: 0.12; T4.1 to T8.1 Artifact rates: T4: 7, T5: 5, T6: 3, T7: 0.6, T8: 0.12
T7 Relic Chest A (Relic Locker VII) –
Spawns every hour, starts on a Wednesday(probably 2017-07-19).
Opening time 10 seconds, Silver amount reward range: 10000 – 20000
Loot(At a 1.5 chance for either): T4 to T8 Gear rates: T4: 7, T5: 5, T6: 3, T7: 0.6, T8: 0.12; T4.1 to T8.1 Artifact rates: T4: 7, T5: 5, T6: 3, T7: 0.6, T8: 0.12
T8 Relic Chest A (Relic Locker VIII) –
Spawns every hour, starts on a Wednesday(probably 2017-07-19).
Opening time 10 seconds, Silver amount reward range: 15000 – 25000
Loot(At a 1.5 chance for either): T4 to T8 Gear rates: T4: 7, T5: 5, T6: 3, T7: 0.6, T8: 0.12; T4.1 to T8.1 Artifact rates: T4: 7, T5: 5, T6: 3, T7: 0.6, T8: 0.12
T6 Relic Chest B (Relic Locker VI) –
Spawns at 21:00 UTC, starts on a Saturday(probably 2017-07-22).
Opening time 15 seconds, Silver amount reward range: 20000 – 30000
Loot(At a 3 chance for either): T4 to T8 Gear rates: T4: 1, T5: 1, T6: 1, T7: 0.2, T8: 0.04; T4.1 to T8.1 Artifact rates: T4: 1, T5: 1, T6: 1, T7: 0.2, T8: 0.04
T7 Relic Chest B (Relic Locker VII) –
Spawns at 21:00 UTC, starts on a Saturday(probably 2017-07-22).
Opening time 15 seconds, Silver amount reward range: 25000 – 45000
Loot(At a 4.5 chance for either): T4 to T8 Gear rates: T4: 1, T5: 1, T6: 1, T7: 0.2, T8: 0.04; T4.1 to T8.1 Artifact rates: T4: 1, T5: 1, T6: 1, T7: 0.2, T8: 0.04
T8 Relic Chest B (Relic Locker VIII) –
Spawns at 21:00 UTC, starts on a Saturday(probably 2017-07-22).
Opening time 15 seconds, Silver amount reward range: 40000 – 60000
Loot(At a 6 chance for either): T4 to T8 Gear rates: T4: 1, T5: 1, T6: 1, T7: 0.2, T8: 0.04; T4.1 to T8.1 Artifact rates: T4: 1, T5: 1, T6: 1, T7: 0.2, T8: 0.04
T6 Relic Coffer (Relic Coffer VI) –
Spawns weekly, 1st week 20:00 UTC, 2nd week 22:00 UTC, 3rd week 18:00 UTC, starts on a Sunday(probably 2017-07-23).
Opening time 20 seconds, Silver amount reward range: 125000 – 175000
Loot(At a 23 chance for gear, 6 chance for artifacts with some other variables): T6 to T8 Gear rates: T6: 1, T7: 0.2, T8: 0.04; T6.2 to T8.2 Artifact rates: T6: 1, T7: 0.2, T8: 0.04, can also reward T6-T8 runes 25-50 pieces
T7 Relic Coffer (Relic Coffer VII) –
Spawns weekly, 1st week 20:00 UTC, 2nd week 22:00 UTC, 3rd week 18:00 UTC, starts on a Sunday(probably 2017-07-23).
Opening time 20 seconds, Silver amount reward range: 175000 – 275000
Loot(At a 36 chance for gear, 9 chance for artifacts with some other variables): T6 to T8 Gear rates: T6: 1, T7: 0.2, T8: 0.04; T6.2 to T8.2 Artifact rates: T6: 1, T7: 0.2, T8: 0.04, can also reward T6-T8 runes 25-50 pieces
T8 Relic Coffer (Relic Coffer VIII) –
Spawns weekly, 1st week 20:00 UTC, 2nd week 22:00 UTC, 3rd week 18:00 UTC, starts on a Sunday(probably 2017-07-23).
Opening time 20 seconds, Silver amount reward range: 250000 – 350000
Loot(At a 48 chance for gear, 12 chance for artifacts with some other variables): T6 to T8 Gear rates: T6: 1, T7: 0.2, T8: 0.04; T6.2 to T8.2 Artifact rates: T6: 1, T7: 0.2, T8: 0.04, can also reward T6-T8 runes 25-50 pieces
Royal lands chests
T5 Relic Chest (Relic Locker V) –
Spawns every hour, starts on a Wednesday(probably 2017-07-19).
Opening time 10 seconds, Silver amount reward range: 5000 – 10000
Loot(At a 2.25 chance for either): T4 to T8 Gear rates: T4: 1, T5: 1, T6: 1, T7: 0.2, T8: 0.04; T4.1 to T8.1 Artifact rates: T4: 1, T5: 1, T6: 1, T7: 0.2, T8: 0.04
T7 Relic Chest (Relic Locker VII) –
Spawns every hour, starts on a Wednesday(probably 2017-07-19).
Opening time 10 seconds, Silver amount reward range: 10000 – 20000
Loot(At a 4.5 chance for either): T4 to T8 Gear rates: T4: 1, T5: 1, T6: 1, T7: 0.2, T8: 0.04; T4.1 to T8.1 Artifact rates: T4: 1, T5: 1, T6: 1, T7: 0.2, T8: 0.04
Unique mount puppy/fawn/upgrade drop chances
Please keep in mind that the drop rates could be influenced by different factors such as zone type bonuses, etc.
Tier 4 and Tier 6 Giant Stags can drop their Baby at a 0.12% chance.
Tier 6 and Tier 8 Direwolves can drop their Baby/Pup at a 0.12% chance.
Tier 7 and Tier 8 Direboars can drop their Baby at a 0.2588% and 0.3375% chance.
Tier 7 and Tier 8 Direbear can drop a baby at 0.2588% and 0.3375% chance.
Tier 7 and Tier 8 Mammoth can drop a baby at 0.2588% and 0.3375% chance.
Tier 5 Swiftclaw Cub can drop from T5 Keeper faction bosses(Bonecrusher Ancient Athos, Veteran Bonecrusher Chieftain, Veteran Bonecrusher) at a 6.05% chance.
Tier 8 upgrade for Rageclaw, Sacred Bone Marrow can be looted from 3-day T5 Bonecrusher Earthmother(Keeper Raid Boss) at a 7.57% chance.
Tier 5 upgrade for Bonehorse, Necromantic Elixir can be dropped by T7 Veteran Condemned General(Undead faction bosses) at a 8.72% chance.
Tier 8 upgrade for Nightmare, Infernal Horseshoes can be dropped by several daily Morgana faction raid bosses at a 9.09% chance.
Fame, Loot and Silver Rate modifiers by zone types
Blue(Safe): 125% Fame, 125% Loot, 125% Silver
Yellow Zone: 133% Fame, 133% Loot, 133% Silver
Red Zone: 225% Fame, 225% Loot, 225% Silver
Black Zone: 275% Fame, 275% Loot, 275% Silver
Hellgate(Green): 125% Fame, 175% Loot, 175% Silver
Hellgate(Yellow): 133% Fame, 200% Loot, 200% Silver
Hellgate(Red): 275% Fame, 500% Loot, 500% Silver
Expedition: Fixed rewards + 100% Fame, 50% Loot, 50% Silver on mobs inside
Premium bonuses
10.000 Focus every day(regenerates over 24 hours timespan), a maximum of 30.000 can be held at a time
+20 Learning Point / day(regenerates over 24 hours timespan)
Bonuses to looted silver, fame, gathered material amount +50%
Faster animal growth, 100% more farming yield
Taxes / travel costs reduced by 50%
One-time boost for first purchase of 30 days premium:
200 Learning Points
30000 Crafting Focus
Pricing – Gold
30 day – 2500 gold
90 day – 6000 gold
180 day – 11.000 gold
360 day – 19.000 gold
Pricing – Real world money (Subscription)
30 day – $9.95 / mo.
90 day – $8.95 / mo.
180 day – $7.95 / mo.
360 day – $6.95 / mo.
(Silver= Gold*140)
Gold Pricing
Gold | Price (U.S.) | Gold Per Dollar |
300 | $2.45 | 122.4489796 |
750 | $4.95 | 151.5151515 |
1600 | $8.95 | 178.7709497 |
2600 | $12.95 | 200.7722008 |
5050 | $24.95 | 202.4048096 |
8200 | $39.95 | 205.2565707 |
12500 | $59.95 | 208.5070892 |
21000 | $99.95 | 210.1050525 |
Resource nodes respawn times
Credits to Zazii
m = minutes, h = hours
T8 | T7 | T6 | T5 | T4 | T3 | T2 | |
Time to respawn | 0m-0m | 12,1h-36h | 0,6h-1,8h | 13m-38m | 4m-13m | 2m-5m | 1m-2m |
Taxes
Base tax is 0% to 5% (default 5%)
City tax is 0% to 25% (default 25%)
Guild taxes 0% to 100% (default 5%)
Marketplace taxes are 1% of the item’s price for setting up an item and the transaction fee is 4%
Deaths and durability, stack loss
Death knockout get up times: default is 3 seconds, pve 600 seconds, pvp 180 seconds, duel 6 seconds, out-of-combat 18 seconds
If you completely die (red, black zones) without the knockout screen:
30% chance for items to be destroyed/trashed, -20% to -40% durability loss, -37% loss of stacked items total amount
If you only get knocked down:
0% chance for items to be destroyed/trashed, -10% durability loss, -10% loss of stacked items total amount
If you choose to die on the knockout screen:
30% chance for items to be destroyed/trashed, 0% durability loss, -30% loss of stacked items total amount
Buildings nutrition cost
Tier 1 and 2 buildings are not consuming food, everything above eats up 50% / 24 hours. All buildings have a nutrition storage.
Group fame modifiers
PvP and PvE Fame sharing radius is 50 tiles
Group of up to 3 people: +17% Fame bonus
Group of 4: +33% Fame bonus
Group of 5 to 20: +40% Fame bonus
Miscellaneous data
AFK timer before the game kicks you out is 30 minutes
Guild fame required to claim a territory is 1.000.000 Guild Fame
/stuck command cooldown is 24 hours(86400 seconds)
Global cooldown applied after equipment skill change is 10 seconds, getting off mount is 5 seconds
Getting out of combat takes 30 seconds
You can hide all the UI with ALT+H
Commands
/info Lists all chat commands
/fps Shows your frames per second next to the minimap
/ping – Shows your latency and ping data next to the minimap
/o, /global, /all Sends a message to the global chat
/g, /guild Sends a message to your Guild
/a, /alliance Sends a message to your alliance
/p, /party Sends a message to your party
/l, /local, /area Sends a message to the whole area
/trade, /tr Sends a message to trade chat
/recruit, /rec Sends a recruitment message for guild seekers
/help, /h Seek answers to game play questions
/s, /say Sends a message to your surrounding
/e, /emote Sends an emote to your surrounding
/w, /whisper, /t, /tell Sends a message to a player
/r, /reply Replies to the last player who sent a message to you
/mute Mutes a player (limit of 10)
/unmute Unmutes a player
/showmuted Lists players that you have muted
/duel Starts a duel with a player
/acceptduel Accepts an invitation to a duel
/createguild Opens the Create Guild dialog
/gquit, /gleave, /guildquit Leaves your current guild
/invite Invites a player to your guild
/kick Kicks a player from your guild
/showmotd Display your current Guild’s message of the day
/setmotd Sets the new Guild message of the day
/deletemotd, /clearmotd Removes the Guild message of the day
/stuck Teleports you to a nearby “safe” location if you are stuck
/suicide Kills yourself
/report Reports another player with <playername> <reason>
/ticket Writes a ticket to the developer
/bug Creates a bug report including your name and location
/resetchat Resets chat position and size
Emotes
/applaud, /beg, /bow, /cheer, /cry, /dance, /flex, /laugh, /salute, /wave, /sit, /point
Item Power softcap tables
Tier | No Cap | Yellow Zone | Blue Zone |
4 | 700 | 700 | 700 |
5 | 800 | 800 | 770 |
6 | 900 | 870 | 819 |
7 | 1000 | 919 | 853 |
8 | 1100 | 953 | 877 |
8.1 | 1200 | 977 | 894 |
8.2 | 1300 | 994 | 906 |
8.3 | 1400 | 1006 | 914 |
Expedition missions
Standard (Solo, 1 person)
Tier 3: Kill 5 Heretic Archers, 8 Heretic Mages, 1 Overseer (Boss)
Tier 4: Kill 40 Skeletons, 5 Undead Mages, 1 Mage (Boss)
Tier 4: Kill 5 Heretic Defenders, 1 Gibson(Boss)
Veteran (Group, 5 persons)
Tier 4: Kill 8 Veteran Undead Soldier, 1 Veteran Mage(Boss)
Tier 4: Kill 5 Veteran Heretic Defenders, 1 Veteran Gibson(Boss)
Tier 5: Kill 5 Veteran Keeper Axe throwers, 1 Veteran Chieftain(Boss)
Tier 5: Kill 5 Veteran Heretic Mages, 1 Veteran Ballista(Boss)
Tier 5: Kill 3 Veteran Undead Pullers, 2 Veteran Undead Ghoul(Mini-boss), 1 Undead Ghoul(Boss)
Tier 6: Kill 6 Veteran Keeper Berserkers, 1 Veteran Keeper Seer(Boss)
Tier 6: Kill 10 Veteran Morgana Soldiers, 4 Veteran Morgana Infestors, 1 Veteran Cultist A(Boss),1 Veteran Cultist B(Boss), 1 Veteran Cultist C(Boss)
Tier 6: Kill 9 Veteran Heretic Thieves, 1 Veteran Heretic Grenadier(Mini-boss), 1 Veteran Heretic Brawler(Mini-boss), 1 Veteran Heretic Shadowmask(Boss)
Elite (Raid, 10 persons)
None yet.
Expedition requirements & rewards
Standard (Solo)
Tier 3: Minimum item power average of 250, Reward: 1000 silver + 1000 bonus
Tier 4: Minimum item power average of 350, Reward: 2000 silver + 2000 bonus, T4 Royal Token
Tier 5: Minimum item power average of 500, Reward: 3000 silver + 3000 bonus, T5 Royal Token
Tier 6: Minimum item power average of 700, Reward: 3500 silver + 3500 bonus, T6 Royal Token
Veteran(Group, 5 persons)
Tier 4: Minimum item power average of 300, 1 Tank(Max 2) / 1 Heal / 3 DPS(Max 3) recommended, Reward: 3000 silver + 3000 bonus, T4 Royal Token
Tier 5: Minimum item power average of 500, 1 Tank(Max 2) / 1 Heal / 3 DPS(Max 3) recommended, Reward: 3500 silver + 3500 bonus, T5 Royal Token
Tier 6: Minimum item power average of 700, 1 Tank(Max 2) / 1 Heal / 3 DPS(Max 3) recommended, Reward: 4000 silver + 4000 bonus, T6 Royal Token
Elite(Raid, 10 persons)
Tier 3: Minimum item power average of 300, 1 Tank(Max 4) / 1 Heal(Max 4) / 3 DPS (Max 6), Reward: 3000 fame pts, T4 Turnip Seed(x2) + 6000 fame pts, T4 Healing Potion(x2)
Item roles
Item name(Rating according to the role)
Tank
Sword(4), Hammer(5), Mace(5), Quarterstaff(4), Plate Armor(7), Leather Armor(4)
Heal
Holy Staff(10), Nature Staff(10), Cloth Armor(5), Leather Armor(3)
DPS
Hammer(4), Mace(4), Sword(5), Axe(5), Dagger(5), Spear(5), Staff(5), Quarterstaff(5), Bow(5), Crossbow(5), Arcane Staff(5), Curse Staff(5), Fire Staff(5), Frost Staff(5), Cloth Armor(5), Leather Armor(3)
Black Market Formulas
Baseprice = MAX(ROUND(ItemValue * basepricefactor * pricefactor * pricefactor * pricefactor),1) //The price set for black market purchases
MaxStorage = MAX(ROUND(basestoragesize * storagefactor * storagefactor * storagefactor),0) //The amount stored in Black Market NPC’s storages
WasteChance = MIN(basewastechance * wastefactor * wastefactor * wastefactor, 1) //The chances of items being moved to loot tables (Probably?Not sure.)
basepricefactor=”1″ basestoragesize=”1″ basewastechance=”1″
Tier 2 – Tier 8
Base stats for tiers: pricefactor=”1″ storagefactor=”256″ wastefactor=”0.25″
Quality bonuses:
Normal – pricefactor=”1″ storagefactor=”0.689″ wastefactor=”1″
Excellent – pricefactor=”1″ storagefactor=”0.25″ wastefactor=”1″
Masterpiece – pricefactor=”1″ storagefactor=”0.05″ wastefactor=”1″
Epic – pricefactor=”1″ storagefactor=”0.01″ wastefactor=”1″
Legendary – pricefactor=”1″ storagefactor=”0.001″ wastefactor=”1″
Enchant bonuses:
0 – pricefactor=”1″ storagefactor=”0.7529″ wastefactor=”1″
1 – pricefactor=”1″ storagefactor=”0.1882″ wastefactor=”1″
2 – pricefactor=”1″ storagefactor=”0.0470″ wastefactor=”1″
3 – pricefactor=”1″ storagefactor=”0.0117″ wastefactor=”1″
Islands
Player island prices(full prices, global discounts can apply)
Level 0 – 12.500 silver – 1 building plot
Level 1 – 37.500 silver – +1 building plot, +1 farming plot, +2 small building plot
Level 2 – 125.000 silver – +2 building plot, +1 farming plot
Level 3 – 375.000 silver – +2 building plot, +1 farming plot
Level 4 – 1.250.000 silver – +2 building plot, +1 farming plot
Level 5 – 2.500.000 silver – +3 building plot, +1 farming plot
Guild island prices
Level 0 – 50.000 silver – 1 large plot, bank
Level 1 – 250.000 silver – +3 normal plot, +2 small plot, guild marketplace
Level 2 – 1.250.000 silver – +3 normal plot
Level 3 – 7.500.000 silver – +3 normal plot
Level 4 – 25.000.000 silver – +3 normal plot
Level 5 – 50.000.000 silver – +4 normal plot
Global Discount System
Credits to Devious
Update: Global discount is 50% if the gold:silver ratio is below 1:500, if its at 1:1000 the discount is 0%
Global Discount is based on Gold selling ratio in the market.
It’s balanced under the 1:100 ratio, meaning if gold is selling for less than 100 the discount will be based on the difference.
Examples:
Gold is selling for 86 silver. Ratio is 1:86, the Global Discount will be 14%
The ratio changes to 1:50, meaning that Gold sells for 50 silver/each, the Global Discount is 50% if the ratio goes up to 1:90 the Discount will be 10% (there is a 1% offset)
The system generates silver to use to buy gold based on the discount so for example let’s say the current discount is 15% and travel cost would be 100 silver. Well a player will only pay 85 silver to travel while the other 15% gets turned into silver that will then auto buy gold. This system will continue to buy gold until the value of gold reaches 1:100 (1:99 if you factor in the offset). At this point there will be a 0% global discount on all silver sinks and Gold will only sell when players start buying it.
If the market starts to go stale but people keep injecting gold into the game through purchases then you will see the Sell ratio drop below 1:100 again and the system will once again begin buying. Currently what I do not know is how often gold is purchased through the system. My guess is that the system buys gold at the 1 silver under the average sale price. It is also possible that the devs have changed the system to no longer buy gold but I kind of doubt that. I believe most of the gold you see being bought is not buy other players it is by this system with the exception to some of the gold speculators who buy gold early hoping to sell it for higher values to you later.
Personal House Laborers
Lumberjack – Wood
Stonecutter – Stone
Prospector – Ore
Cropper – Fiber(Cotton)
Gamekeeper – Leather
Mercenary – Brings silver
Blacksmith – Warrior gear
Fletcher – Hunter gear
Imbuer – Mage gear
Tinker – Tools