— THE BASICS —
- Terminology
- Core differences from other gacha games
- Heroes 101
- Character Types
- Combat
- Traditional DPS
- Status Effect Combo DPS
- Damage Over Time DPS
- Defense
- Support
- Healing Support
- Hybrid Support
- Fairy
- Light of Talents
- Combat
- Rarity
- Grade
- Hero Level
- Skill Level
- Ability Tree
- Retiring Heroes
- Character Types
- Equipment 101
- Slot A (Weapon)
- Slot B (Armor)
- Slot C (Jewelry)
- Slot D (Grimoire)
- Equipment Fortification
- Equipment Raise Level Cap
- Equipment Boosters
- Combat 101
- Overhit Abilities
- Battle Grid
- Skill Queueing
- Elements & Discord
- Game Modes 101
- Campaign
- Story Mode
- Hard Mode
- Special Modes
- Terra Shift
- Dimension Gates
- Raids
- Special Bosses
- Challenge Modes
- Arena
- Exploration
- Treks
- Campaign
- Summoning 101
- Gacha
- Soul Stones
- UR Summoning
- Hero “Keep” List
- Starting Heroes
- SR
- SSR
- Guilds 101
- Guild Skills
1.0 Terminology
- Arn: The standard currency in Overhit, comparable to gold in traditional RPGs.
- AP: Energy points used to complete missions, raids, and more.
- Combat Ability: A hero’s overall power based on stats, skill-ups, grades, and level
- Elixir: An element-specific reagent for leveling up hero grades
- Essence: A reagent for leveling up hero abilities
- Gacha: The process of summoning a new hero.
- Guide Missions: One-time missions linked to story and game progression.
- Missions: Daily, weekly, monthly, and achievement missions.
- Reagent: A required ingredient for an upgrade or crafting recipe
- Sand: A currency and reagent used to purchase cores and craft grimoires
- Skill Stone: An element-specific reagent to level up hero skills
- Soul Stone: A stone linked to a specific SSR rank hero. Combine 50 to summon that hero.
- Soul Shard: A stone that can be combined in stacks of 50 to select summon a UR rank hero.
2.0 Core differences from other gacha games
- Hero Level Cap: A hero’s base level is 40. By combining a hero with an identical counterpart (“dupe”) or a Light of Talent with an equal or lesser rating (SSR Hero requires SSR Light of Talent), a hero can gain an additional 5 levels. This can be done 5 times, for a maximum level of 65. TL; DR: Save duplicates of UR, SSR, and SR servants.
- Elemental Discord: Like other gacha games, Overhit features a strength/weakness wheel that pits fire against nature, nature against water, and water against fire. Also like other games, it features what Overhit calls “Discord Elements.” Discord elements are light and dark. They are neutral against all elements except their counterpart. TL;DR: Unlike other gacha games, light and dark heroes are in the general summon pool and are not innately more powerful than an RGB hero.
- Positional Advantage: Overhit’s combat features a battlefield with opposing 3 by 3 grids—one occupied by your heroes, and the other occupied the enemy. You can strategically set up your units to increase threat generation, reduce damage taken, and more. This will be detailed in Section 5: Combat.
- UR Hero Summoning: Unlike most gacha games, Overhit’s most powerful and elusive heroes, UR Rarity heroes, are not pulled by luck from banners or general summons. General gacha summons fill a fever meter, and when a user completes 100 gachas, they will receive 30 world shards. 30 world shards can be used on a special summon, called a Legendary Gacha, that summons a guaranteed SSR hero. The Legendary Gacha has its own fever gauge, with every 2 Legendary Gachas rewarding the player with a set number of UR Soul Shards. When a player reaches 50 UR Soul Shards, they may summon the UR hero of their choice. This is an enormously time-consuming process, so do not be disheartened or compare a UR character to other games’ “Natural 5 Star” heroes. TL; DR: UR heroes are select summoned from naturally summoning R, SR, and SSR characters, but this will take a lot of time and effort.
- Reserved for future comments
- Reserved for future comments
- Reserved for future comments
3.0 Heroes 101
- Character Types
- Combat: Heroes that are focused primarily on dealing damage either directly, through status effects, debuffs, or damage over time abilities.
- Traditional DPS: These are ranged or melee damage heroes that deal direct single target, 3x target area-of-effect, and 5x target area-of-effect damage. Example: Celesta
- Status Effect Combo DPS: These are special damage units that typically have a Skill 1 ability that inflicts a status effect (chilled, burned, petrified, etc) and a Skill 2 ability that inflicts massive damage on enemies inflicted with said status effect.
Example: Collette - Damage Over Time (DOT) DPS: These are damage heroes focused on applying poison or a variety of other effects on enemies that do no or low initial damage, but deal significant damage every turn for a set number of turns.
Example: Ren
- Defense: Heroes that are primarily focused on absorbing damage on behalf of party members, while also often having the ability to mend their own wounds or apply buffs to the entire party.
Example: Cicero - Support: Heroes that are focused primarily on sustaining the health or improving the abilities of their allies.
- Healing Support: These are heroes focused primarily on party survival. Methods of healing include direct healing of lost health points, heals over time, shield barriers (“bubbles”), and revival of dead allies.
Example: Sophia - Hybrid Support: These are heroes with a varied toolkit to improve the abilities of their allies, including increased stats, ignoring status effects or damage inflicted by enemies, and reduction of allied hero cooldowns. Hybrid supports often have complementary healing abilities.
Example: Yggdrasil
- Healing Support: These are heroes focused primarily on party survival. Methods of healing include direct healing of lost health points, heals over time, shield barriers (“bubbles”), and revival of dead allies.
- Fairy: Heroes that are primarily used as fodder for fortification of other heroes, providing them with massive amounts of experience.
- Talent of Light: Heroes that can be used as a substitute for duplicate heroes while increasing a hero’s maximum level count.
- Combat: Heroes that are focused primarily on dealing damage either directly, through status effects, debuffs, or damage over time abilities.
- Rarity: Heroes are divided into categories based on their rarity, which is indicative of their strength and potential. This is comparable to a “natural star” system found in many gacha games. The rarities, in order of power from weakest to strongest are:
N
R
SR
SSR
UR - Grade: Heroes can be strengthened by increasing their grade, which enhances all of their base states by a significant amount. A hero’s grade is designated by a letter, listed following from weakest to strongest:
D
C
B
A
S- Elixirs: Elixirs are reagents obtained by a variety of means that are used to increase hero grade, and are specific to each of the game’s elements.
- Hero Level: All heroes begin at level 1 and gain experience in one of two ways: fighting as a member of your team assembly, or being fortified by “feeding” it with other characters. Heroes stop gaining experience at level 40 until their level cap is raised, which will be explained below.
- Fortification: Fortification allows you to choose up to 100 heroes that will be permanently sacrificed to give a target hero experience. This is an effective method for quickly leveling a newly pulled gacha character to join your team. Fortifying a hero with a hero or fairy of the same element will provide additional experience.
- Raise Level Cap: A hero’s base level is 40. By combining a hero with an identical counterpart (“dupe”) or a Light of Talent with an equal or lesser rating (SSR Hero requires SSR Light of Talent), a hero can gain an additional 5 levels. This can be done a total of 5 times to achieve a max level of 65. A level 65 hero is significantly more powerful than a level 40 character. Because of the requirement of a duplicate hero per raise, it is highly advised that new players build a team composition that blends SSR characters with more commonly found SR characters. A level 65 SR character can compete, and oftentimes outperform its SSR counterpart.
- Skill Level: Each hero has 2 active abilities and a leadership ability. As of global launch, characters also have a passive skill that is unlocked by equipping the character’s grimoire. Active abilities can be upgraded to increase the strength or effectiveness of an ability. To unlock the upgrading of skill levels, a hero must have its level cap raised at least once. Higher tier skill unlocks require higher level caps.
- Skill Stones: The reagent for skill level ups are skill stones. These are elemental-specific, so a nature hero needs nature skill stones, etc. There are also greater skill stones which can be acquired rarely, or also crafted 10 times per day/week (check) by combining lesser stones. Skill stones are obtained from daily Terra Shift runs, as well as achievement and event rewards. Skill stones can be obtained en masse by retiring heroes. Retiring an SR hero will net you 10 standard skill stones of the element of the retired hero.
- Ability Tree: Each character has an ability tree that spans two differing trees, often providing similar benefits with some specific differences (Crit vs Pierce, etc). Essences are consumed to unlock nodes in an ability tree. Each time you unlock a skill node, all future nodes on the skill tree become more expensive. All SSR characters have a special node at the end of each tree which increases Attack Speed by 1, and requires 700 essences plus a slab.
- Retiring Heroes: Retiring heroes grants vital reagents: skill stones. As stated above, to quickly level skills of individual heroes, retiring unwanted SRs is a viable method of speedily leveling a skill. Please remember that if you want to level the skills of a light hero, you’ll need light stones, so you’ll need to retire a light SR hero.
4.0 Equipment 101
- Slot A (Weapon): Your first slot, weapon, will be a tome, staff, sword, orb, or some other type of weapon representing physical or magical attacks. The primary stat of a weapon is Attack, and specific types of weapons can have substats that are beneficial for particular builds. For instance, bows often roll accuracy, which can be useful for characters requiring high accuracy for status effects or skill procs.
- Slot B (Armor): Your second slot, armor, will be a piece of chest armor symbolizing defense from physical or magical attacks. The primary stat of armor is Defense, and specific types of armor can have substats that are beneficial for particular builds. For instance, certain types of armor specialize in Damage Reduction substats, while others increase Block Rate.
- Slot C (Jewelry): Your third slot, jewelry, will be a ring, earring, or amulet. The primary stat of jewelry is Health Points, and specific types of jewelry can have substats that are beneficial for particular builds. For instance, some jewelry may increase a character’s pierce damage or chance to pierce, while others may provide support or defensive benefits.
- Slot D (Grimoire): Your third slot, grimoire, is a piece of equipment unique to each SR and SSR hero. A grimoire is somehow linked to the story of an individual character. Example: Blossom’s grimoire is an AI chip she designed. You cannot equip a mismatched grimoire, so if you’ve acquired a grimoire for Ash, you cannot equip it on Ren. There are two types of grimoires found in Overhit:
- Fake Grimoire: A fake grimoire is crafted using sand and cores, or found as a drop from special world bosses. A fake grimoire can’t unlock a hero’s 4th passive skill, is a 1* item, and cannot be upgraded beyond level 10.
- Grimoire: A true grimoire is crafted using sand and rare cores. These are significantly more expensive than Fake Grimoires, but can be leveled like other equipment, raised in level cap, and can activate a hero’s passive skill level.
- Equipment Fortification: In Overhit, equipment gains experience and levels up just like heroes. To level an item, you must feed a like item (any weapon to any weapon, any armor to any armor) to give it experience. Higher leveled items provide higher primary stats (Attack/Defense/HP) and higher substats.
- Equipment Raise Level Cap: Like heroes, equipment level caps can be increased by feeding a duplicate of the item. For instance, a 3* Sabre has a natural level cap of 40. This cap can be raised to 45 by feeding it an identical 3* Sabre (note: it does not need the same substats, it just needs to be the same item name).
- Equipment Boosters: The game will reward you with spears, armor links, and rings that are generally useless for equipping on a hero. Instead, like fairies, these equipment boosters can be fed to equipment for significant experience gains.
5.0 Combat 101
6.0 Game Modes 101
7.0 Summoning 101
8.0 Hero “Keep” List
9.0 Guilds 101