OPTC Raid Boss Teams Guide

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MIHAWK RAID:

DOUBLE GEAR 3 LUFFY TEAM

BATTLE TIPS:

  • Stall as needed until Usopp’s special is at 3 turns or less (Floors 1-3)
    • Save Usopp Special for Mihawk Boss
  • Kill Sea Stallion first to avoid lock (Floor 4)
  • Make an effort to get STR Orbs on Luffy/Arlong BEFORE Mihawk
  • Use Usopp Special on Mihawk and burst down with Gear 3 Luffy/Arlong
  • If you get really unlucky with orbs/landing perfects, that is what Jozu and Alvida are here for 😀

Benefits:

  • Tanky with Jozu and Alvida Specials
  • Great damage output

Drawbacks:

  • No orb manipulation (Not exactly necessary here though)

Alternates:

Double Gear 2 Luffy Captains

  • Less Damage, but still works

Double Zeff Captains (Include STR Fighter Subs)

  • High damage, not as tanky
  • Without the needed STR Orbs on subs, may be more difficult to kill

IVANKOV RAID: 

F2P TEAM: DOUBLE ASURA ZORO

BATTLE TIPS:

  • Deal ALL-IN damage at boss 40% HP

Benefits: 

  • Tanky

Drawbacks:

  • More powerful units available if not F2P

Alternates: 

Zoro and Law Captain 

  • More Damage + DEX Orbs

DOFLAMINGO RAID: 

DOUBLE BLACKBEARD TEAM (Specials MAX)

BATTLE TIPS:

  • Stall at least 2 turns without being hit (Floor 1)
  • Kill Giant before he attacks (Floor 2)
  • Stall without being hit (Floor 3)
  • Use GP Usopp to stall (Floor 4)
  • Let INT mob survive to stall after GP Usopp special (Floor 4)
  • Use Luffy, Mihawk, Whitebeard, and Blackbeard specials on boss turn 1
  • Kill Top Doflamingo First

Benefits: 

– Insane Damage

Drawbacks:

– Takes a LOT of damage from Blackbeard’s ability

Alternates: 

Monster Chopper instead of Luffy Sub (High Level Special)

  • Easier kill on the boss

MONSTER CHOPPER RAID: 

F2P TEAM: DOUBLE ENEL (Max Specials NOT Needed)

BATTLE TIPS:

  • Easy win with this team, stall as needed and kill boss in a few turns with QCK Orbs up

Benefits: 

  • TONS of stall room due to Enel captain ability (Boss and other Mobs)
  • Easy QCK Orbs from Kaku and Hina Special 
  • Extra Stall time for security with Usopp

Drawbacks:

  • Enel Special Severely Reduces HP

Alternates:

Replace Usopp Sub with Ganfall or Pell (Max LVL)

  • Much faster kill on boss

HERACLES RAID: 

F2P TEAM: INT HAWK (Friend Captain) / DEX HAWk

*ONLY USE DOFFY SUB IF SPECIAL IS MAX*

BATTLE TIPS:

  • Wait to get INT orbs until after the Heracles Debuff wears off
  • Use DEX Mihawk special immediately to eliminate 30% health
  • Wait until boss buffs and delay with Usopp
  • LAST: Burst down with INT Orbs/Specials

Benefits: 

  • A lot of control
  • Orb Control, stalling, and flat DAMAGE

Drawbacks:

  • Heracles has Orb Debuff on INT at the beginning of the battle

Alternates:

Can Change Doffy Sub for Mr. 3 or Vista

  • More damage
  • CAVEAT: Lower chance of INT Orbs

BLACKBEARD RAID: 

DOUBLE ENEL TEAM (MAX Special not Needed)

*HANCOCK IS NOT NEEDED, JUST EXTRA HEALING AFTER ENEL SPECIAL*

BATTLE TIPS:

  • At least LVL 1 Anti-Lock and Anti-Despair will help a ton
  • Stall on STR Unit for as many turns as needed (Floor 1)*optional*
  • Stall on all units as needed (Floor 2) *optional*
  • Burst through Floor 3
  • Use Usopp Special and stall as long as needed on INT Unit *Recommended*
  • Make sure you keep QCK Orbs up on Hancock/Enels for Boss with Thatch/Kaku
  • Use Enel Specials UNDER 20% HP (Heal with Marco/Hancock for safety after)

Benefits: 

  • Unlimited stalling time with Enel, which is why special level doesn’t matter with this team
  • Easy burst kill

Drawbacks:

  • None.. Just don’t use Enel specials early or you die

Alternates:

Can switch Hancock with Marco (Max Special not Needed)

  • Extra Full Heal

Can switch Thatch with Hina to lock orbs

  • Potentially less damage, depends on your orb luck with Kaku/Thatch

AOKIJI RAID: 

DOUBLE SENGOKU TEAM

BATTLE TIPS:

  • HIGHLY ADVISED to have at least Level 2 Anti-lock and Level 1 Anti-Despair 
  • Stall on Penguins and Evolvers (Floor 1 & 2)
  • Recommended to eliminate this stage with an ability like Thousand Sunny. If not, anti-despair is necessary. (Floor 3)
  • Kill Sea Stallion first, deal with the rest as best as possible (Floor 4)
  • Normal chain attack until right above 50% HP (BOSS)
  • Set up orbs and specials to burst for the kill. (BOSS)

Benefits: 

  • VERY high damage with Sengoku, makes bursting the boss down a lot easier.
  • Full heal from Marco (optional) in case you get into a bind
  • LOTS of orb manipulation (Hard not to have beneficial orbs against Aokiji)

Drawbacks:

  • Solid team for me, can’t think of any serious drawbacks. Let me know if you can!

Alternates:

Can replace Sengoku captains with Double Gild. Tesoro (High special preferred)

  • Less damage, but a hell of a lot easier to obtain than Sengoku!
  • GREAT special to get PSY orbs on all units

Garp instead of any units here (High special NEEDED)

  • Garp preferred as a Sub against this boss, but possible either way!
  • Great orb manipulation and damage

GARP RAID: 

DOUBLE VISTA TEAM

BATTLE TIPS:

  • Kill the stage normally, short stalling from the 2 (or 3) turn enemy (Floor 1)
  • Leave the Sea Stallion alive, Only stall for 1 turn on it (Floor 2)
  • Kill Helmeppo first, stall on the turtle with a 4-hit combo unit (Floor 3)
  • Kill back unit first (it has low HP), then stall Coby for 1 turn and kill (Floor 4)
  • Use any damaging specials, set up orbs, and burst to kill (BOSS)
  • Garp Rotation: Turn 1-3: 3k damage, Turn 4: 18k, Turn 5: 3k, Turn 6+: 10k each

Benefits: 

  • Decent amount of orb manipulation to burst down Garp within 4 turns
  • High damage on all units (apart from Noland but he’s only there to boost)
  • Tons of HP from Vista Captain Ability

Drawbacks:

  • Apart from the high HP, not a lot of survivability (healing, damage reduction)

Alternates:

Double Mihawk captains

  • Removes 50% HP first turn
  • Easy kill on Coby 

Alvida/Perona/Smoker

  • Damage reduction subs, useful here if you have them instead of these units!

Hina

  • Great orb lock unit, USE IF YOU HAVE HER!

KIZARU RAID:

DOUBLE MIHAWK SLASHER TEAM

BATTLE TIPS:

  • Stall on Back/Middle Row STR by letting it attack once (Floor 1)
  • Kill Seahorse and INT units on sides, let lobster hit once and stall (Floor 2)
  • Kill QCK Pacifista if you get it FIRST TURN or it will paralyze (Floor 3)
  • Use Zoro to reduce combo hit on STR Pacifista, don’t let it hit you (Floor 3)
  • Damage with normal hits, let Kizaru hit you once (BOSS)
  • Use Koza, DEX MIHAWK, Zeff, and Doffy Specials, NOT INT HAWK (BOSS)
  • Kill him and after he revives, use INT Hawk special and victory! (BOSS)

Benefits:

  • Great Orb Manipulation
  • INT Hawk special to prevent us from dealing with Kizaru’s revive debuffs/buffs

Drawbacks:

  • No recovery or overall sustainability (i.e if you mess up it’s over without gems c:)

Alternates:

Mr.1 instead of Koza

  • F2P alternative that would slightly reduce damage (2,900,00-2,400,00)

Miss Doublefinger instead of Koza

  • Another F2P damage booster option(1.5x like Koza but not a slasher)
  • BE WARY OF STR PACIFISTA ON STAGE 3 (Make sure to have orb on IntHawk)

Conclusion

The intention of this is to simply provide a small resource to get a quick recap on each raid boss and get the general idea of how to beat them. Thank you for looking at my little guide, I hope it proves to be useful in any way. Keep in mind that I am constantly updating this, and almost all of the P2P teams here have some F2P alternatives that I’ve outlined. By no means are these the best teams, just the ones I use!