Contents
MIHAWK RAID:
DOUBLE GEAR 3 LUFFY TEAM
BATTLE TIPS:
- Stall as needed until Usopp’s special is at 3 turns or less (Floors 1-3)
- Save Usopp Special for Mihawk Boss
- Kill Sea Stallion first to avoid lock (Floor 4)
- Make an effort to get STR Orbs on Luffy/Arlong BEFORE Mihawk
- Use Usopp Special on Mihawk and burst down with Gear 3 Luffy/Arlong
- If you get really unlucky with orbs/landing perfects, that is what Jozu and Alvida are here for 😀
Benefits:
- Tanky with Jozu and Alvida Specials
- Great damage output
Drawbacks:
- No orb manipulation (Not exactly necessary here though)
Alternates:
Double Gear 2 Luffy Captains
- Less Damage, but still works
Double Zeff Captains (Include STR Fighter Subs)
- High damage, not as tanky
- Without the needed STR Orbs on subs, may be more difficult to kill
IVANKOV RAID:
F2P TEAM: DOUBLE ASURA ZORO
BATTLE TIPS:
- Deal ALL-IN damage at boss 40% HP
Benefits:
- Tanky
Drawbacks:
- More powerful units available if not F2P
Alternates:
Zoro and Law Captain
- More Damage + DEX Orbs
DOFLAMINGO RAID:
DOUBLE BLACKBEARD TEAM (Specials MAX)
BATTLE TIPS:
- Stall at least 2 turns without being hit (Floor 1)
- Kill Giant before he attacks (Floor 2)
- Stall without being hit (Floor 3)
- Use GP Usopp to stall (Floor 4)
- Let INT mob survive to stall after GP Usopp special (Floor 4)
- Use Luffy, Mihawk, Whitebeard, and Blackbeard specials on boss turn 1
- Kill Top Doflamingo First
Benefits:
– Insane Damage
Drawbacks:
– Takes a LOT of damage from Blackbeard’s ability
Alternates:
Monster Chopper instead of Luffy Sub (High Level Special)
- Easier kill on the boss
MONSTER CHOPPER RAID:
F2P TEAM: DOUBLE ENEL (Max Specials NOT Needed)
BATTLE TIPS:
- Easy win with this team, stall as needed and kill boss in a few turns with QCK Orbs up
Benefits:
- TONS of stall room due to Enel captain ability (Boss and other Mobs)
- Easy QCK Orbs from Kaku and Hina Special
- Extra Stall time for security with Usopp
Drawbacks:
- Enel Special Severely Reduces HP
Alternates:
Replace Usopp Sub with Ganfall or Pell (Max LVL)
- Much faster kill on boss
HERACLES RAID:
F2P TEAM: INT HAWK (Friend Captain) / DEX HAWk
*ONLY USE DOFFY SUB IF SPECIAL IS MAX*
BATTLE TIPS:
- Wait to get INT orbs until after the Heracles Debuff wears off
- Use DEX Mihawk special immediately to eliminate 30% health
- Wait until boss buffs and delay with Usopp
- LAST: Burst down with INT Orbs/Specials
Benefits:
- A lot of control
- Orb Control, stalling, and flat DAMAGE
Drawbacks:
- Heracles has Orb Debuff on INT at the beginning of the battle
Alternates:
Can Change Doffy Sub for Mr. 3 or Vista
- More damage
- CAVEAT: Lower chance of INT Orbs
BLACKBEARD RAID:
DOUBLE ENEL TEAM (MAX Special not Needed)
*HANCOCK IS NOT NEEDED, JUST EXTRA HEALING AFTER ENEL SPECIAL*
BATTLE TIPS:
- At least LVL 1 Anti-Lock and Anti-Despair will help a ton
- Stall on STR Unit for as many turns as needed (Floor 1)*optional*
- Stall on all units as needed (Floor 2) *optional*
- Burst through Floor 3
- Use Usopp Special and stall as long as needed on INT Unit *Recommended*
- Make sure you keep QCK Orbs up on Hancock/Enels for Boss with Thatch/Kaku
- Use Enel Specials UNDER 20% HP (Heal with Marco/Hancock for safety after)
Benefits:
- Unlimited stalling time with Enel, which is why special level doesn’t matter with this team
- Easy burst kill
Drawbacks:
- None.. Just don’t use Enel specials early or you die
Alternates:
Can switch Hancock with Marco (Max Special not Needed)
- Extra Full Heal
Can switch Thatch with Hina to lock orbs
- Potentially less damage, depends on your orb luck with Kaku/Thatch
AOKIJI RAID:
DOUBLE SENGOKU TEAM
BATTLE TIPS:
- HIGHLY ADVISED to have at least Level 2 Anti-lock and Level 1 Anti-Despair
- Stall on Penguins and Evolvers (Floor 1 & 2)
- Recommended to eliminate this stage with an ability like Thousand Sunny. If not, anti-despair is necessary. (Floor 3)
- Kill Sea Stallion first, deal with the rest as best as possible (Floor 4)
- Normal chain attack until right above 50% HP (BOSS)
- Set up orbs and specials to burst for the kill. (BOSS)
Benefits:
- VERY high damage with Sengoku, makes bursting the boss down a lot easier.
- Full heal from Marco (optional) in case you get into a bind
- LOTS of orb manipulation (Hard not to have beneficial orbs against Aokiji)
Drawbacks:
- Solid team for me, can’t think of any serious drawbacks. Let me know if you can!
Alternates:
Can replace Sengoku captains with Double Gild. Tesoro (High special preferred)
- Less damage, but a hell of a lot easier to obtain than Sengoku!
- GREAT special to get PSY orbs on all units
Garp instead of any units here (High special NEEDED)
- Garp preferred as a Sub against this boss, but possible either way!
- Great orb manipulation and damage
GARP RAID:
DOUBLE VISTA TEAM
BATTLE TIPS:
- Kill the stage normally, short stalling from the 2 (or 3) turn enemy (Floor 1)
- Leave the Sea Stallion alive, Only stall for 1 turn on it (Floor 2)
- Kill Helmeppo first, stall on the turtle with a 4-hit combo unit (Floor 3)
- Kill back unit first (it has low HP), then stall Coby for 1 turn and kill (Floor 4)
- Use any damaging specials, set up orbs, and burst to kill (BOSS)
- Garp Rotation: Turn 1-3: 3k damage, Turn 4: 18k, Turn 5: 3k, Turn 6+: 10k each
Benefits:
- Decent amount of orb manipulation to burst down Garp within 4 turns
- High damage on all units (apart from Noland but he’s only there to boost)
- Tons of HP from Vista Captain Ability
Drawbacks:
- Apart from the high HP, not a lot of survivability (healing, damage reduction)
Alternates:
Double Mihawk captains
- Removes 50% HP first turn
- Easy kill on Coby
Alvida/Perona/Smoker
- Damage reduction subs, useful here if you have them instead of these units!
Hina
- Great orb lock unit, USE IF YOU HAVE HER!
KIZARU RAID:
DOUBLE MIHAWK SLASHER TEAM
BATTLE TIPS:
- Stall on Back/Middle Row STR by letting it attack once (Floor 1)
- Kill Seahorse and INT units on sides, let lobster hit once and stall (Floor 2)
- Kill QCK Pacifista if you get it FIRST TURN or it will paralyze (Floor 3)
- Use Zoro to reduce combo hit on STR Pacifista, don’t let it hit you (Floor 3)
- Damage with normal hits, let Kizaru hit you once (BOSS)
- Use Koza, DEX MIHAWK, Zeff, and Doffy Specials, NOT INT HAWK (BOSS)
- Kill him and after he revives, use INT Hawk special and victory! (BOSS)
Benefits:
- Great Orb Manipulation
- INT Hawk special to prevent us from dealing with Kizaru’s revive debuffs/buffs
Drawbacks:
- No recovery or overall sustainability (i.e if you mess up it’s over without gems c:)
Alternates:
Mr.1 instead of Koza
- F2P alternative that would slightly reduce damage (2,900,00-2,400,00)
Miss Doublefinger instead of Koza
- Another F2P damage booster option(1.5x like Koza but not a slasher)
- BE WARY OF STR PACIFISTA ON STAGE 3 (Make sure to have orb on IntHawk)
Conclusion
The intention of this is to simply provide a small resource to get a quick recap on each raid boss and get the general idea of how to beat them. Thank you for looking at my little guide, I hope it proves to be useful in any way. Keep in mind that I am constantly updating this, and almost all of the P2P teams here have some F2P alternatives that I’ve outlined. By no means are these the best teams, just the ones I use!