War of Heian-Kyo
A simplified version of Fake God Event which we didn’t get
This is a server-wide event, and require the help of all players together to save (destroy) Heian Kyo by occupying blocks on the map through Challenging, Cleansing, and Dispatch, and eventually defeating Uminari.
Is very newbie-friendly, and not too much grinding with decent rewards.
Contents
Intro
Event is limited by its own ap, Onigiri, which is only recoverable over time (no ap cost for the entire event).
Max 180, 1 onigiri recovered every 4 min, so 12hrs for a full round of 180 recovery.
Extra onigiri can be obtained when server-wide donations achieve certain points, which would be discussed later.
There are 5 camps to choose from, each camp follows their own path to gain different power blessings that could be equipped on onmyojis (mainly seimei) for the event.
七角山阵力Mt. Septem | Every 3 rounds, after the Onmyoji’s turn, all allies increase movebar by 25% and receive a healing status that recovers 3% of their max hp before their move, lasts 1 turn. |
逢魔之原阵力Ominous Field | At the start of round orb bar filled to max. 50% chance of gaining 1 orb at the beginning of any ally’s turn. |
大江山阵力Mt. Oe | At the beginning of round orb bar filled to max. All allies receive 11% hp steal and 20% reduction in dmg received. |
荒川阵力 Arakawa’s Power | 80% chance of assisting attack, increase 17% crit, 25% atk, max 6 layers till end of round. |
黑夜山阵力Mt. Gloom | At the start of round, decrease all enemy eff res by 25%, reduce 90 defense until end of round. |
The choice of which camp to join is completely up to you, if the camp you joined cleared your side faster than the other camps, you will be asked to join another camp that is not yet done. All camps need to clear their own blocks before joining force to charge towards Ootake and Uminari.
Donation
There are two types of donation, Material and Jade.
Material is gained through daily Kimodameshi (remember to do dailies), and every node will unlock benefits including 30 Onigiri and server-wide buff (eg. +100% cdmg, +30% crit, +30 spd, +120% hp, +1000 atk, +500 def, +4000hp, +100% eff res as shown in ss below)
Jade donation is voluntary, each node unlocking either Buff Pack (increase atk by 25% for 5min) or 30 Onigiri. Recommended to donate 100 jade/day for the 200 ap reward, or up to 500 jade if in want of amulets or the server-wide Map Buff (increase dmg of all players by 1% for 15min after use). Donating more does not give any extra rewards. There is a donation rank but merely bragging rights for dalaos (whales).
Battle Field
The place to farm event coins. There are 3 formats as mentioned previously: Challenge, Dispatch and Cleanse, and there will be burning fire on blocks where most players are working on at the moment. The stronger the fire, the more event coins received.
Challenge
Each challenge requires 15 Onigiri, drops include event coins, guild medals (farm everyone farm), and possibility of: scales, Demon Scales, Demon Parade tix, mochi, Black Daruma shards, jade, Soul Buff, 100% exp buff, 100% coin buff, Evo buff.
After each block is cleared, a server-wide reward is sent to everyone, mostly event coins and some coins and scales. Some blocks rewards Shiki Blessings which can be equipped on to shikis in battle, and those should be prioritized to clear asap.
Time limit for each challenge is 5min, max dmg for each round is 60m, giving 1860 event coins. When the block is on fire (aka most ppl challenging at the same time), gives 2180 event coins.
For a very detailed version of what blocks to move to and the direction, go to the end of this doc here. Please note that this is based on CN/TW server data.
Suggested Teams
Stage 1 – with minions
Shikigami to use | Soul choices | Blessing choices |
5 Takiyasha Hime | Shadow/Hyosube+Spider, Or Spider+Odo+other Boss Soulatk atk cdmg*spider cuz indirect works wonders | Kappa or Iba |
2 Kosodenote | Nuribotoke, HP x3 | Ichimoku Ren |
4 Kiyohime | Snow Spirit, SPD/ATK eff hit cdmg | Yuki Doji |
1 Oitsuki | Azure, 140 spd ish, HP x3 | Oboroguruma |
3 Bookman | Broken set HP x3 | Kamikui |
- Seimei: [Mt. Oe Power]
*If no Taki, can substitute with Ryomen (Seduc/Song)
*If no Koso, can substitute with Ushi (Shadow/Watcher+Odo)
Stage 2 – Boss left or 1 minion left
Shikigami to use | Soul choices | Blessing choices |
5 Shiranui | Azure/Nuribotoke atk atk cdmg | Ichimoku Ren |
1 Ushi no Toki | Kyo + Odo | Oboroguruma |
3 Shuten | Kyo | Kappa/Onikiri |
4 Shuten | Kyo | Shuten |
2 KosodeOr KujiraOr Bookman | NuribotokeKyo/ShadowBroken set HP x3 | Yuki DojiKappa ̣ |
*If no second Shuten, can do Shira Ushi Shuten Kujira Book/Koso
These teams would work for almost all except a few blocks with special skills listed below.
Monster Skills
*Smol Kuro, Kyonshi Ani and Nokanshi have multiple possible skill sets.
All Challenge blocks that are not Boss | |
Sealand ArmyEvery 6 rounds, all enemy gains 1 layer of Sealand Army, till the end of battle.Each layer increase dmg by 20%. After 5min wipe all onmyoji team. | |
Sealand ShieldWhen anyone is inflicted with cc, increase eff res by 50%, can stack infinitely till end of battle. This is applied to all Challenge blocks that are not Boss. – stick the highest eff hit Snow Spirit set on Kiyo and abandon Spider if necessary. |
Smol Kuro & Nokanshi | |
Suzuka Blood FightWhen monster received dmg, if hp is lower than 50% and 20%, they will receive extra skills. Lower than 50%: Tide BladeLower than 20%: Dragon Wave | |
Tide bladeAfter action, inflict 1 layer of shield to random enemy, each layer deals indirect dmg equal to 50% of atk, lasts 2 turns. | |
Dragon WaveEvery 2 turns, after monster turns, summon waves to atk onmyoji whole team 3 times, each dealing dmg equal to 33% of atk. |
Smol Kuro & Kyonshi Ani | |
Suzuka Remaining PowerAt the beginning of battle, if Aoi Monster is already dead then all others receive Aoi’s Power. If Kuro Monster is dead then all others receive Kuro’s Power. | |
Aoi’s PowerAfter any turn of the onmyoji team, increase monster movebar by 15%. | |
Kuro’s PowerFor each 1% hp dropped, increase dmg by 1%. |
Smol Kuro & Juzu | |
Suzuka Foul BodyImmune to indirect dmg, receive 15% fragility. – Abandon Bookman and Ryomenuse Taki (Shadow+Odo/Song) +Sp Shuten |
Vampira & Inugami & Kamimae | |
Suzuka ShieldDuring each round, first dmg received is 100% higher than original dmg. All consecutive dmg received decrease by 80%. – Switch Taki to Sp Shuten, or other single hit shikis such as Sp Iba or Tamamo |
Kyonshi Ototo & Kisei & Umbume | |
Suzuka Fast AttackWhen monsters receive dmg, if it is during onmyoji side’s turn, then dmg received reduce to 50%; if it is during their own turn, dmg received increase to 200%. |
Umbume & Yasha & Futakuchi | |
Suzuka Breaking SpellWhen monsters receive dmg, if the attacker has a shield, then dmg received increase by 50%. When monster deals dmg, if target did not have shield, then increase movebar by 20% after turn. |
Kappa & Kaoru & Kyonshi Ototo | |
Suzuka ChargeAt the beginning of turn, every debuff inflicts 5% fragility, increase spd by 6, until next turn. Max can count 10 debuff. |
Sakura & Ame Onna | |
Suzuka ShinkiroWhen monster receive dmg, for each buff the attacker has, increase dmg received by 5%, max 100%. |
Akashita | |
Suzuka Monster KillerWhen dealing dmg to SSR or SP shikis, increase dmg dealt to 175%. When receiving dmg from SR, R, N shikis, received dmg increase to 175%. |
Ninmenju & Nokanshi & Sam X | |
Suzuka Amulet ProtectAt start of battle and each turn, if monster does not have shield on itself, then receive 1 layer of shield (shield can block all control effect within 1 single atk). When losing all shield, monster will be inflicted with 75% fragility, last 2 turns, and this skill goes into 2 turn cd. |
Satori | |
Baseball BombThrow bombs to enemy with bat, explosions dealing dmg to all equal to 532% atk. |
Kuro Mujo | |
Death NoteAttack all opponents, deal dmg equal to 528% of atk. To opponent with hp lower than 40%, increase dmg by 50%, otherwise dmg decrease 50%. |
Hakuro | |
No SelfEnters No Self, increase 30% crit and deal dmg equal to 585% of atk. If target is moved to end of move bar, deal 1.5x dmg, after that enters recover state for 1 turn. |
Yellow Imp | |
…Cheer up all allies, increase dmg by 200%, crit by 100%, until the end of battle. |
Tesso | |
$ ProtectWhen receiving dmg, 80% base chance of lowering attackers atk by 20%, last 2 turns. | |
$ is truthAttack all opponents twice, each time dealing dmg equal to 44% atk and 100% chance of inflicting fragility, last 2 turns. |
Kodokushi | |
BugDeal dmg equal to 130% of atk to all opponents. To opponents with bug mark, increase dmg by 300%. | |
ExplodeDeal dmg to all opponent equal to 109% of atk and 100% chance of inflicting bug mark, last 2 turns. |
Shiki’s Blessings
Kaoru | After each turn, dispel 1 debuff or control effect on all allies. | Ichimokuren | At the start of battle, all allies receive Wind Shield, increase 15% atk, until the end of battle. When an ally with Wind Shield die while others still live, Wind Shield will be removed instead and recover to 50% of max hp. |
Komatsu | When receiving dmg, if not under control effect, 30% chance of ignoring dmg, and apply 1 layer of fragility to attacker, max 50 layers, until the end of battle. Only proc once during each single atk. | Shishio | When enemy consume orbs, increase move bar bt 15% for all allies. |
Yamakaze | When dealing dmg, increase 1% dmg for each 1% hp drop of enemy. | Hoshiguma | After turn end, deal dmg to all enemies equal to 132% of atk, and a 25% chance of inflicting confuse for 1 turn. Effective every 3 turns. |
Iba | When dealing single target dmg with own skills, deals splash true dmg to all enemies equal to 50% of that dmg. | Shuten | Increase normal atk dmg by 30%. |
Onikiri | Increase atk by 50%. When consuming orbs, each orb consumed will deal dmg equal to 6% of current hp to self. | Ootengu | At the start of battle and end of turn receive Shield, Shield can block all control effects in one single atk receives. Shield is lost at the beginning of turn, and receive Heroic Posture of increasing atk by 15% and 10% cdmg until turn ends. |
Kamikui | When dealing dmg, if target is inflicted with control effect, increase dmg by 100%. | Enera | Immune to cc. When inflicting debuff, ignore 20% of enemy’s total eff res. |
Shouzu | At the beginning of turn, all allies receive 75% decrease in dmg received, lasts 3 turns. | Kappa | Receive 1 layer of blessing after each turn. Each layer increase defense by 55% and crit by 15%, max 10 layers, till the end of battle. |
Koi | After turn end, receive Shield for self and one other ally with lowest hp percentage, absorb up to 12% of max hp for dmg received, and 50% of reflected dmg. | Ebisu | When receiving atk, 33% chance of recovering 1 orb. |
Dodomeki | When any ally receive dmg, have a 25% chance of reducing 1 orb from attacker, only proc once per atk. | Oboro | At the start of battle, all allies increase spd by 125, last 3 turns. |
Yuki | At the start of battle, summon Blizzard to atk all enemy 3 times, each dealing dmg equal to 45% of atk, and inflict Freeze for 3 turns. | Ubume | 33% chance of assist. |
Yoto | When dealing dmg, 30% chance of dealing dmg equal to 10% of their max hp, does not exceed 160% of atk. | Tamamo | After each turn, atk all enemy, dealing dmg equal to 132% of atk, proc every 2 turns. |
Dispatch
Each block will provide description on the stats of enemy, dispatching specific shikis would provide more event coins depending on the text. Can dispatch 30 shikis max at the same time, and shikis return after the block is obtained/defeated. Each shiki dispatch costs 15 Onigiri, under normal circumstances, each dispatch gives max 1800 event coins, and 2100 when on fire. (yielding less results as Challenge and less found in general)
**Edit:
This was the yielding from CN server, it seems that the dispatch rewards have been adjusted as 10 shiki dispatch (costing 150 onigiri) is only yielding up to 1500 event coins.
*SSR/SP usually gives more event coins, SP Miketsu been providing the most according to cn.
Clues | |||
狂暴These crazy enemies will start a fierce attack, please send shikis with healing powers prepare to help large numbers of patients. And shikis that have shields can help us charge towards these enemies better. | 大军The enemy is very populated, please let the healing and support team to support shikis that can deal dmg to mass enemy. The fight here will not end soon, we will need more support to prepare for longer fights. | ||
妖术The enemy is Uminari’s yojutzu army, our direct dmg is not working at all, our army is weak under their spell. Help us cleanse these spells, or cheer us up. | 精锐The enemy is the elite troop of Sealand, consisting of smart techniques. If we can weaken their power, or provide enough support, maybe we can win this fight. | ||
重装The enemy is armed with thick shields, direct atk is dealing minimal dmg. If we have shikis to weaken or control them, it would be easier for us to take advantage. Shikis with flexibility are also better. | 狙击The enemy has long distance skills, we are facing great injury before we even got close. If we can sufficiently shield our remaining power, while assisting with light army to assist attack from the side, maybe we can win. | ||
指挥The enemy’s director is too strong, we need more accurate targeted attack, taking out their commander will lead them to panic, otherwise we will have to face a long fight. | 死士These enemies are not afraid of anything, we have received fatal damage, please send help with shikis that can protect themselves, if they can change the enemy’s target to something else it would be better. | ||
刺杀The enemy is their assassin troop, we need someone that can protect others, or protect themselves, to fight these annoying opponents. Hope there are no injuries. |
Cleanse
The least efficient method of farming event coins. Basically a turntable, costs 15 Onigiri per turn, the pointer will be turning and a tap on the screen stops the pointer (it continues to run a bit more after tapping on the screen – so give it a 1-ish second of lag). Yellow area gives 1100 event coins, purple area gives 900, and empty area gives 800.
*Suggest dalaos to save Onigiri for Challenge, and leave newbies or alts for the Cleanse tiles.
Event Shop
There are two sections, Regular and Special. Items in the Special shop can only be unlocked when a certain number of blocks are cleared server-wide. (no slacking dalaos)
Clearing entire shop isn’t really possible due to limited Onigiri, priorities include:
1500ap, g6 exchange tix, 5 amulets, 30min Soul buff, 3 g5 realm cards, 2 g5 darumas, ssr/sp tix, event frame, 1.1m coins, 3 g6 realm card, 1000 jade.
Event coins needed to clear Regular Shop: 280k+
Event coins needed to clear Special Shop: 159200
Special Shop:
Regular Shop:
Map details
Recommended to download the picture and zoom in properly – don’t blind yourself squinting at this LOL
Credits
Should have added this in: all credits goes to Elysium. Please visit guild discord for more guides