GXB Guide for Basic Team Building
The two questions that come up most are: (1) what girls do I invest in and (2) what is the best team I can build with the girls I have. This is a guide to help address those questions.
First, there are different modes of the game and different BGs are needed for the different modes. For example, Geisha is quite useful in Champion, but is pretty much useless anywhere else. Another example: you need Luna against Single Puppy in Infinity, but she has little to no utility elsewhere.
Second, there are different stages of the game. For example, the 5-star Zhi Yao is fantastic in very the early stages of the game, but is a waste of space mid-game and late game. If there is a huge discrepancy between early game and late game performance, I’ll try to mention it.
Legend for Terms used in this Guide
- BG = battle girl
- DPS = damage per second, averaged out to entire battle
- DOT = damage over time
- CC = crowd control, includes stuns, knockups, knockbacks, allures, silences
- Burst/Nuke = massive damage with a single attack
- Nukers don’t necessarily do lots of damage with basic attacks, but do tremendous damage with skills
- AP = attack power
- AOE = area of effect, affects multiple targets
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Contents
History of Updates
[1/7/2017]
- Due to the Christmas event made SX girls available to VIP5-VIP8, individual sections (aside from PVP) were updated to account for some of the more common SX girls.
[4/18/2017]
- Most sections (except Infinity and Valhalla) have been updated to include all SX girls, new recharge girls, and new login girls.
- Update of PVP-tier section to account for level cap increase and new BGs. Does not include PVP Team Comp sections, however.
- Formatting change for most sections to separate guide for non-SX and SX users.
- More sections on Guild Events were added to include up to Ninja Boss.
- An incomplete Fantasy section (currently including only Kitty, Fortune, and Zombia) was added to the guide.
- The section on Trial was moved to bottom.
[4/21/2017]
- Fantasy Section updated to include Fantasy Muppet
[4/26/2017]
- Updated several tabs in the guild event section to include relevant information.
- Fantasy Section updated to include Fantasy Wu Kong.
- Minor changes to sections on Gambler Boss and Aquaris Boss.
[5/8/2017]
- Updates to section on Infinity Cupid, including screen shots.
- Minor updates to section on Infinity Puppy
- Formatting changes to section on Infinity Tangyuan and Infinity Ninetails
[6/1/2017]
- Fantasy Section updated to include Fantasy Angel
- Guild Sections updated to account for changes in the meta (i.e. Guan Yin’s armor break and introduction of Jelly/Rhea as supports).
- Updates to PVP Section: Early Game Team Comp section added
- Early Game Front Section Added
- Early Game Middle and Rear Sections to come in future
- Previous PVP section archived
[6/4/2017]
- PVP Tier list updated to include several new girls, such as Rhea, Marynari, Max, and Medusa.
- PVP Tier list has also been updated to include changes to the meta because of awakened Celeste and Hexa.
- The PVP section on Mid-Game Part 1 has been added.
[6/10/2017]
- Changes to Infinity Monkey King to include Shamoke and Anna
- Changes to Fantasy Section to include Rhea and Jelly
- Fantasy Section updated to include Fantasy Assassin
[7/24/2017]
- PVP Tier list updated
- Addition of several new girls, such as Susan, Kaylee, Omega, Sakura, Nasha, Calista, Ashely, Liz, Nikita, Ada
- Included changes to the meta because of the nerfs to awakened Celeste and Diva.
- PVP Team Compositions section updated
- Completed Early Game section
- A noted added to Mid Game Part 1 Section.
Game Mode: Champion
In Champion, you have to face off 15 teams around your AP in a row. Any damage incurred against an earlier opponent will remain for the next opponent.
Generally, the first five opponents are weaker than you are and the last five opponents are stronger than you are. To complete Champion, it takes a bit of long-term planning. In the first five battles, you’ll want to charge up all your BGs ults. Starting from around opponent #6, you’ll want your BGs to unleash their charged up ults at the beginning of the battle. This will allow you to destroy the other team (or come close to it) while taking very little damage. Most battles should be over in 15 seconds.
The issue here is that once the BGs use their ults, they won’t have MP. Thus, for Champion, you’ll want BGs with high MP regeneration to recharge their ults at the battle’s end.
Once you reach late game, many of the BGs will have high mp regeneration, along with the mp regeneration bonus that Champion gives (BGs regenerate more mp in Champion than they do at the end of each Campaign stages). As such, most late game Champion comps are fairly easy to put together. In other words, just throw in any five girls with their mp bar filled.
Champion gameplay for early and mid game, however, is a bit more difficult. See below.
[Non-SX] Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Tanks:
- Wildtress, Dracula, Ninja, Sisha
Healers:
- Nurse, Scythe, Geisha, Joan, Succuba
DPS:
- Full-Team Nukers: Blowie, Amazon, Cynthia, Lightin (only early game)
- Multi-Target Nukers: Lily, Jinx
- Single-Target Nukers: Annie, Lavia
- Support: Elvis/Nagia (decreases enemy team’s spell resist), Angel (increases team spell power)
[Non-SX] Recommended Team Composition:
- Wildtress + 4 Nukers
- Wildtress + 3 Nukers + 1 Healer
- Wildtress + 3 Nukers + Elvis/Angel
- 5 Nukers (only if you’re certain of killing entire enemy team with your ults)
[SX] Useful BGs to Invest in:
Frontline:
- Werewolf, Captain Sun*
DPS:
- Full-Team Nukers: Sapphire,
Amelia - Multi-Target Attackers: Fencer*
- Single-Target Attackers: Phoenix, Revolver*, Alice*, Javelin*
*Fencer, Revolver, Alice, and Javelin aren’t nukers, but they are decent options to use in Champion nonetheless.
[SX] Recommended Team Composition:
- Wildtress and/or Captain Sun + 3-4 Nukers
- Captain Sun + 3 Nukers + Healer
Things to Note:
[Non-SX] Tank of Choice: Wildtress
- Why is Wildtress so important?
- While the introduction of Captain Sun and pet Fran utterly demolished any sort of utility that Wildtress had in PVP, Wildtress is still a solid option for PVE purposes.
- Wildtress’ shield protects your team from damage for the first ten seconds. This allows your team to block common opening attacks, some of which have CC effects (i.e. Blowie’s silence, Tennese’s stun, Sapphire’s mp reduce), either to give your nukers time to charge their ults or to have free reign to unleash their ults.
- Warning: If the opposing team stacks opening attacks, the attacks will get through. For example, a team including Muppet + Blowie + Angel will not only rip through WT’s shield, but also land Angel’s initial blind. This is especially true in the latter parts of mid game when Wildtress’ shield fails to keep up with the damage increase.
- What should I do if my Wildtress dies?
- If your Wildtress dies, you might want to switch over to Dracula, especially early game. Dracula can do a fair amount of damage while healing herself. Dracula can’t protect the other BGs like Wildtress can, but at least she can stay alive.
- Alternatively, you can try using your front-line healers as tanks such as Joan, Succuba, or Scythe.
- Some other “less bad” options are Leona & Litana, both of whom have high defense, or Sisha & Ninja who both have massive damage reduction.
- But seriously, don’t let your Wildtress die. If she dies in a particular battle, then immediately quit and retry.
[Non-SX] Nukers
- Why isn’t Lightin on the recommended list?
- At first glance, her skillset is fantastic. All of her attack skills interrupt, her ult is a full-team AOE, and like Blowie, her purple skill is a spell power steroid. However, Lightin has terrible INT growth–a mere 5.2 at 3 stars. For comparison’s sake, Lily has an INT growth of 5.5 at 3 stars, Blowie has an INT growth of 6 at 3 stars, Lavia has an INT growth of 6.5 at 3 stars, and Annie has an INT growth of 6.6 at 3 stars. Yes, Lightin has a spell power steroid to make up some of that difference, but Lightin’s attacks have a low base damage rate, unlike most of the other INT-based BGs. Nor do they revolve around CC like Lily’s to provide extra utility.
- Lightin is still usable for Champion perhaps, if you’re desperate for options, but the combination of low base damage and low INT growth cripples her for PVP purposes.
- Who is the perfect BG to use?
- None of them. All of them have issues that you’ll have to become familiar with.
- Lily – her mp regain is abysmal early game. To compensate for this, use Lily’s ult later so that she gains the kill bonus.
- Annie – While insanely powerful early game, Annie lacks AOE damage on her ult. She doesn’t need the kill bonus as much as Lily does, but Annie too is best used for cleaning up after other girls have whittled down enemy health.
- Note: the exception is against annoying BGs such as enemy Caitlyns or other Annies. At the start of the battle, immediately target Annie’s ult to those girls.
- Blowie – her early game damage damage is abysmal. She really needs her purple skill to do any sort of damage. It’s often best to start off with Blowie’s ult to whittle down enemy health before finishing them off with Annie or Lily.
- Lavia – despite solid stats, she’s weak early game as her skills don’t provide as high base damage as some of the other BGs (i.e. Annie). Her ult is also single target and doesn’t have the benefit of draining health like Annie’s, making Lavia more trouble than she’s worth. In Champion where you want to wipe out the entire team ASAP, her lack of range on her ult makes her harder to use in early game. But as noted above, Lavia has fantastic INT growth and becomes quite powerful in the later stages of the game, especially as BGs become tanky enough to withstand one or even two AOE ults and then get healed by Nurse or Scythe, rendering your ults useless. Against such teams, you’ll want powerful targeted burst attacks to kill at least one BG before the heals kick in.
- Amazon/Cynthia – Both are early game monsters as their AOE ults have fantastic base damage. Amazon is even better considering that she has fantastic mp regeneration. Keep in mind that they do fall off late mid game, however. Later use of these girls are to tear the Wildtress shield off the enemy team.
- None of them. All of them have issues that you’ll have to become familiar with.
[SX] “Tank” of Choice: Cpt Sun
- Why is Cpt Sun so useful?
- This should be obvious. Cpt Sun tears down enemy Wildtress shield. Furthermore, Cpt Sun’s ult creates clones and directs enemy attention away, which prevents your BGs from taking damage.
- Be careful early game though. Cpt Sun doesn’t have the best mp regeneration until much later on in the game.
[SX] DPS/Attackers
- Why Javelin/Phoenix?
- This too should be obvious. Not only do they do an obscene amount of damage, they end battles in less than 10 seconds, especially if you use them together, making Champion less of a chore.
- Be careful with Javelin though as she has terrible mp regeneration promotion before her red promotion and requires kill bonuses to refill her mp.
- When do I use Revolver or Alice?
- Usually on the 14th or 15th opponent of Champion when opponents become more difficult. They can take down enemies reliably but often times, they are one-time use options. Think of them as safety nets and fill their mp in the first few stages of Champion.
- When do I use Sapphire?
- She has high mp regeneration, so you can use her at any time, but she shines in the last stages of Champion. The 14th and 15th opponents generally ult almost immediately. Sapphire reduces enemy mp and delays the ult. The knockback on Sapphire’s ult delays enemy ults even further.
- When do I use Fencer?
- As noted above, Fencer isn’t exactly a nuker, but once she ults, she has massive AOE damage, life-steal, and rapid mp charge rate. Not as good as Phoenix, but Fencer can carry you nonetheless.
- Why is Amelia a terrible option?
- Her ult requires her counter to reach 20 to do max damage. That takes time, time in which your BGs can take damage and time you’re wasting by being stuck in Champion (the most boring gamemode).
Game Mode: Guild Events (General)
Once you clear the required stages, you’ll be allowed to participate in guild events. Guild events start with Ch7.
In these guild events, you’ll take turns with your fellow guild members to fight through each of the stages for each chapter. You’ll soon find out that the enemies are much stronger and have a lot of health. Your aim is to do as much damage as you can while lasting as long as you can.
At the end of each chapter, you’ll fight the boss for that chapter who will have even more health than the normal guild event enemies (Chapter 7 boss is Fanny, Chapter 8 boss is Gambler, Chapter 9 boss is Smartie, etc.).
Note: This section is dedicated to the regular levels of guild events. For bosses, go to the relevant sections (use the tab on the left).
You generally want three things against guild bosses: damage, attack speed, and sustain. INT-based girls have fantastic damage and some of them even have sustain (or you can use an INT-girl to provide sustain), but they are crippled in guild events due to a lack of attack speed.
So most of the time, you should be using AGI-based girls as your DPS. At higher levels (>65, possibly even >60), most of your AGI-based DPS BGs will have enough lifesteal to survive most of the battle, so you won’t need those healers outside of few specific situations. So you can focus on maximizing damage.
[Non-SX] Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Armor Reducing:
- Front: Rosie, Dracula, Sisha, Zombia, Leona (if you’re desperate)
- Middle: Aeris
- Rear: Jelly, Hottie, Maidam (if you’re very, very desperate)
- Pet: Bunny (armor reducing)
DPS:
- Front: Boxer
- Middle: Celeste (team attack & speed buff)*, Gambler (team attack buff), Smartie (AOE damage on basic attacks)
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria (team attack buff)
*Celeste is a mid-line girl, but acts as the frontline girl if there is no other tank.
Support:
- Front: Scythe (team-wide heal + powerful ult to burst enemy), Joan (single target heal + shields entire team from physical damage), Succuba (single target heal + absorbs heavy damage to heal herself with her ult)
- Middle: Rhea
- Rear: Nurse (heals), Sasuke (heals, armor reduction, increased attack speed/power),
Tennese (attack/spell power buff, agility buff, speed buff) - Pet: Pengpeng (team attack buff, speed buff)
[Non-SX] Recommended Team Composition:
- Standard Physical Damage Comp:
- Dracula/Aeris, Wild Girl/Boxer, Gambler, Pandaria, Caitlyn
- Pure Multi-Target Comp:
- Dracula/Aeris, Celeste/Smartie, Gambler, Pandaria, Caitlyn
- Hybrid Multi-Target Comp:
- Dracula/Aeris, Jinx/Samurai, Gambler, Pandaria, Caitlyn
[SX] Useful BGs to Invest in:
Armor Reducing:
- Front: Werewolf
- Middle: N/A
- Rear: N/A
DPS:
- Front: Fencer (multi-target), Cpt Sun (multi-target)
- Middle: Javelin (single-target)*, Ennmaya (multi-target), Wu Kong (all), Amelia (all), Selene (multi-target)
- Rear: Revolver (single-target)*
*While Javelin and Revolver both do single-target damage, they do so much damage that you should still be using them in multi-target situations.
Support:
- Front: N/A
- Middle: N/A
- Rear: Wraith (progressively fast ults)
[SX] Recommended Team Composition:
- Standard (Multi-Target) Physical Damage Comp:
- Werewolf/Dracula/Cpt Sun, Wu Kong, Javelin, Ennmaya/Caitlyn, Revolver
- Hybrid Damage Comp:
- Selene Comp: Werewolf/Dracula/Cpt Sun/Revolver, Wu Kong, Javelin, Selene, Ennmaya/Caitlyn
- Amelia Comp: Werewolf/Dracula/Cpt Sun/Revolver, Wu Kong, Javelin, Ennmaya/Caitlyn, Amelia
Things to Note:
[Non-SX] Armor Break/Armor Reduction
- Who are the recommended options?
- The recommended non-SX options for armor reduction are Rosie, Dracula, Aeris, and Hottie.
- Aeris – With the introduction of Aeris, Rosie no longer has the greatest single-target armor reduction in the game. That honor now belongs to Aeris. Furthermore, Aeris’ armor reduction is multi-target as well, allowing her to be used in different situations. However, while Aeris does have fantastic armor reduction values, she doesn’t use this skill very frequently.
- Rosie – Unlike others on this list, Rosie’s armor reduction is a physical attack, but it’s single target and only lasts 10 seconds. Rosie does use this skill a bit more frequently than Aeris, however.
- Dracula – Dracula’s armor reduction does magical damage, is multi-target, and lasts quite long. The value of the armor reduction is relatively low, however.
- Hottie – Hottie’s single-target armor reduction is the lowest among the four, but lasts the longests and stacks. Hottie can stack up to 3 armor breaks. It still doesn’t match Rosie’s or Aeris’ but Hottie has at least one armor break debuff active at all times.
- For multi-target situations, Dracula or Aeris are the preferred options. Dracula’s blood mist has greater range and covers more enemies than Aeris’ Bubble Wonder and lasts much longer.
- The recommended non-SX options for armor reduction are Rosie, Dracula, Aeris, and Hottie.
[Non-SX] Unusual DPS options:
- Smartie’s ult does no damage, so why is she a recommended option?
- Unfortunately, there aren’t very many solid choices among non-SX girls, especially for multi-target DPS. Smartie does abysmal single-target damage, but she is unique in that her basic attacks do team-wide damage. Consequently, each basic attack does anywhere from 2 to 5 times more damage than the basic attacks of other BGs. This does add up
- Why is Jinx recommended?
- There are situations where you’ll fight against high defense enemies (i.e. Bud-elf, Leona, Chevalier) or physically immune enemies. Jinx comes in handy in these situations as they have mixed damage.
- Jinx’s purple skill is an attack speed steroid, which gives her comparable speed to agility based girls on her basic attacks. As such, Jinx operates similarly to agility girls but with magic skills.
- Who is Samurai?
- She’s an exclusive recharge girl who probably won’t be offered again. Not quite SX, but not quite F2P either. She does massive AOE damage over time to the enemy’s frontline and works well in conjunction with Dracula and Caitlyn.
[SX] DPS options
- Why do I use Javelin and Revolver even in multi-target situations?
- Both do massive amount of damage regardless of the situation. Caitlyn and Ennmaya are queens of multi-target damage, but Javelin can still match their respective damages.
- Revolver doesn’t do nearly as much damage, but provides increased damage and accuracy to the team.
- When would I use Selene or Amelia?
- Selene does provide a team-wide buff (random buff), but her real use is her Nightmare skill, which is triggered when allies summon or clone. She does significant AOE damage each time a summoning or cloning takes place. Naturally, she goes very well with Wu Kong and Cpt Sun. While Selene is normally trash tier, her damage in multi-target situations with Wu Kong in the lineup is no joke.
- Amelia is useful in many ways. She has fantastic AOE damage (she automatically attacks 3 enemies when her allies use skills along with her powerful ult) and she buffs her fastest ally (who cycled through the most skills) with an attack speed/spell power buff along with a shield. The spell power is useless for guild event purposes, but giving Javelin extra speed is far from useless. Moreover, the shield protects Javelin and prevents her from being killed or CC’d.
[SX] Support BGs: Wraith
- When is it appropriate to use Wraith?
- Wraith works best with Fencer. The limiting factor on Fencer’s damage is her slow mp gain and with Wraith’s ability to lower the mp limit, this is match made in heaven. After her first ult, Fencer will be in a permanent state of ult and will do massive damage. Wu Kong, Cpt Sun, Revolver are also solid options to use with Wraith. Caitlyn, Ennmaya, and Javelin, the highest damage dealers, don’t really benefit from Wraith and are often wasted spots on Wraith teams since none of them has trouble with refilling mp.
- In other words, Wraith teams are inefficient. Depending on your server, Wraith teams may still rank in the top-3.
- Still, using Wraith helps when enemy teams deal massive damage. The possession will immediately take one of the enemies out and give your team breathing space to get their skills off. This is important in the later chapters when enemies become obscenely strong.
- Wraith is far less useful against bosses after the nerf. Wraith can longer possess bosses and her ult no longer affects bosses either.
- Wraith works best with Fencer. The limiting factor on Fencer’s damage is her slow mp gain and with Wraith’s ability to lower the mp limit, this is match made in heaven. After her first ult, Fencer will be in a permanent state of ult and will do massive damage. Wu Kong, Cpt Sun, Revolver are also solid options to use with Wraith. Caitlyn, Ennmaya, and Javelin, the highest damage dealers, don’t really benefit from Wraith and are often wasted spots on Wraith teams since none of them has trouble with refilling mp.
[ALL] Do I need tanks? Do I need healers?
- Tanks: Until late game, you’ll probably need a tank, whether that’s Dracula, Rosie, Fencer, or Werewolf. Later on, however, you can use Wu Kong as your “tank” as her clones provide sufficient distraction.
- Healers: It depends on which guild chapter and which level. For the most part, no. But when you first hit Guild Chapter 7 and later on in Guild Chapter 13, you may want to use Nurse or Scythe for a bit of sustain. As with the normal campaign chapters, enemy health and damage skyrockets at Chapter 13.
[ALL] Pets
- Which pet do I use?
- You have two choices: Bunny or Pengpeng. Bunny provides interrupts and armor reduction. Pengpeng provides an attack buff. If you’re going for the top damage, Bunny’s armor reduction will help you far more than Pengpeng’s buff.
- Later stages will require you to use Bobo or Ricky for survival purposes. But even those situations are few and far between. Use Bunny.
Guild Boss Introduction & Fanny Boss
This section will cover a bit of guild bosses in general and will also focus specifically on Fanny Boss.
Fanny Boss is the weakest of the bosses, although not necessarily the most straightforward (that honor goes to Gambler Boss).
If you’re at lvl 65+, Fanny doesn’t do a tremendous amount of damage to you, so you can forgo using Nurse, Scythe, or any other healers.
[Non-SX] Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Armor Reducing:
- Front: Rosie, Dracula, Sisha, Zombia, Leona
- Middle: Aeris
- Rear: Hottie, Maidam
- Pet: Bunny
DPS:
- Front:
Boxer - Middle: Celeste , Gambler
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support:
- Front: Scythe, Joan, Succuba
- Middle: N/A
- Rear: Nurse, Sasuke,
Tennese - Pet: Pengpeng
[Non-SX] Recommended Team Composition:
- Standard Physical Damage Comp:
- Rosie/Aeris/Hottie/Jelly/Rhea, Wild Girl, Gambler, Pandaria, Caitlyn
- Hybrid Damage Comp:
- Rosie/Aeris/Hottie/Jelly/Rhea, Jinx, Gambler, two of [Pandaria/Wild Girl/Caitlyn]
[SX] Useful BGs to Invest in:
Armor Reducing:
- Front: Guan Yin, Werewolf
- Middle: N/A
- Rear: N/A
DPS:
- Front:
Fencer,Sonya - Middle: Javelin, Wu Kong, Amelia
- Rear: Revolver
Support:
- Front: N/A
- Middle: N/A
- Rear: Nona (attack speed increase, attack increase, heals, defense increases)
[SX] Recommended Team Composition:
- Standard Boost-Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Nona/Jelly/Rhea
- Double Armor Break Physical Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Jelly/Hottie
- Pure Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Gambler
Things to Note (General):
[Non-SX] Armor Break/Armor Reduction
- Who are the recommended options?
- For single-target situations, Jelly, Rosie, Hottie, or Aeris are the preferred options.
- Aeris – With the introduction of Aeris, Rosie no longer has the greatest single-target armor reduction in the game. That honor now belongs to Aeris. Furthermore, Aeris’ armor reduction is multi-target as well, allowing her to be used in different situations. However, while Aeris does have fantastic armor reduction values, she doesn’t use this skill very frequently.
- Aeris also has spell resist reduction, so she works amazingly well in teams with hybrid damage.
- Rosie – Unlike others on this list, Rosie’s armor reduction is a physical attack, but it’s single target and only lasts 10 seconds. Rosie does use this skill a bit more frequently than Aeris, however.
- Rosie (and Aeris) go better with girls with burst damage such as Boxer and Pandaria. Make sure to ult during the debuff.
- Hottie – Hottie’s single-target armor reduction is the lowest among the four, but lasts the longests and stacks. Hottie can stack up to 3 armor breaks. It still doesn’t match Rosie’s or Aeris’ but Hottie has at least one armor break debuff active at all times.
- Hottie goes better with girls with steady DPS like Caitlyn and Wild Girl
- Jelly – Jelly’s armor reduction value isn’t fantastic, but like Hottie’s, it stacks. Unlike Hottie’s, it stacks to higher values than Rosie’s or Aeris’ debuffs. Furthermore, Jelly boosts physical attack as well, giving yet another source of increased power.
- Note: Rosie is the only one useful against enemies that are immune to magic damage.
- What’s so great about Hottie?
- Aside from her DPS, Hottie is unusual in that most of her damage comes from sustained damage (DOT), which is increased by spell power. This means that her base damage is relatively high and scales with level (and spell power) instead of physical attack.
- That means that she does not benefit as much from Gambler’s or Pandaria’s attack buff. Nor does she benefit as much from armor reduction as her skills are based on spell power.
- Because her DOT attack scales linearly with level and not physical attack, which explosively increases with each promotion, eventually her DPS will fall off.
- Aside from her DPS, Hottie is unusual in that most of her damage comes from sustained damage (DOT), which is increased by spell power. This means that her base damage is relatively high and scales with level (and spell power) instead of physical attack.
[Non-SX] DPS options: Wild Girl
- Should I get Wild Girl?
- If you’re an SX user with Javelin, Fencer, Wu Kong, and Revolver, probably not. But as a non-SX player? It depends. See below:
- Wild Girl vs Hottie: All things being equal, at lower levels, Hottie does a bit more damage. At higher levels, Wild Girl does much more damage. However, Wild Girl doesn’t enhance the damage of the other BGs like Hottie does with her armor reduction. And Wild Girl’s use is limited to only guild bosses whereas Hottie can be used in Infinity as well. If you have to prioritize one of them, especially in the early stages of the game, focus on Hottie.
- Wild Girl vs Caitlyn: Against single targets, their damage roughly comes out to being equal. If you’re lazy and use the auto function, Wild Girl will consistently outdamage Caitlyn against single targets. However, if Caitlyn is used properly (meaning not using her ult until her counter reaches 30), Caitlyn should have the edge. And against multiple targets, it’s Caitlyn and it’s not even close.
- Wild Girl vs Pandaria/Gambler: At higher levels, Wild Girl does significantly more damage than either. However, Wild Girl doesn’t have a team-wide attack steroid like Gambler and Pandaria. Considering that Gambler and Pandaria both have uses outside of boss fights, I’d focus on prioritizing them over Wild Girl.
- In short, Wild Girl is only useful if you’re regularly trying to score the highest damage in your guild at higher levels. Be warned, however. Wild Girl won’t be enough to help you overcome SX users for the highest server damage.
- If you’re an SX user with Javelin, Fencer, Wu Kong, and Revolver, probably not. But as a non-SX player? It depends. See below:
[Non-SX] Support options: [Armor-Reducers], Tennese, Sasuke, Rhea
- Why is Tennese not recommended?
- While Tennese does provide a speed buff, agility buff, AND a physical attack buff, only the agility buff lasts beyond the first ten seconds of battle. Agility does provide a greater boost that the physical damage buff that Gambler and Pandaria provides, but those two provide more than enough damage on their own to compensate for this.
- Is Sasuke a decent option as support?
- Yes. While Sasuke’s skill-set appears to be heavily RNG-dependent does lead to somewhat inconsistent results, a team supported by her regularly does just as much damage as a team supported by Hottie.
- Is Rhea a decent option as support?
- Yes. She’s fantastic. While she doesn’t have armor reduction abilities, she makes up for this by increasing the team’s attack speed. She does this often enough (along with her clone) that the lack of armor break isn’t too much of a problem.
- Who is the best support?
- Jelly is probably the best support as she offers dual methods of increasing the team’s power. If RNG goes perfectly in your favor, a Sasuke-supported team can out-damage a Jelly-supported team, but this doesn’t happen consistently. After Jelly, Rhea offers the most consistent results, followed by Hottie, Rosie, Sasuke, and Aeris.
[SX] Support options: Nona
- Is Nona useful?
- One of the recent 4888s released Nona who appeared to be utter garbage, especially compared to her awesome counterpart Hexa. But Nona ended up taking the spot as the queen of support in bossing.
- Nona’s ult does a massive percentage increase in damage for the allied team and activations of her chess pieces increases attack and attack speed. Certain Nona teams don’t even require armor breaks as the percentage increase in damage is more than enough to compensate.
- Nona has the fastest mp regain in the entire game and can put the enemy boss in a state of near-permanent “king status.”
Things to Note (for Fanny Boss):
[ALL] Issues with Frontline
- Why are frontliners such as Boxer, Fencer, and Sonya not recommended?
- Fanny occasionally reduces the MP of the front line. Boxer, Fencer, and Sonya will only get a single ult off (if you’re lucky) throughout the entire battle. Against Fanny Boss, for the frontline, it’s better use a BG who can do her job without relying on her ult such as Rosie, Guan Yin, or Werewolf (who doesn’t need to transform against bosses)
- The isn’t to say that you can’t use Boxer (or Fencer/Sonya), but it’s just not very efficient to do so.
- For example, a lineup of Boxer, Gambler, Wild Girl, Caitlyn, and Hottie will do quite a bit of damage, but it won’t be doing as much as the recommended ones above.
- Using Sonya or Fencer may work as they can stun Fanny Boss before Fanny uses her ult. However, it requires a bit of luck for that to happen at the right times.
Gambler Boss
As mentioned above, Gambler Boss is the most straightforward of all the bosses. Gambler doesn’t really have tricks and you’ll want to keep your full DPS lineup in.
However, keep in mind that Gambler does massive amounts of damage for her level. Her AOE ult can destroy your entire team even if your BGs are in the mid-80s. Still, it shouldn’t really change your strategy to take her on. Healing is unnecessary here because if your BGs survive, then they’ll be able to regain their life through life-steal. If your BGs die, well, healing won’t help them because they’re dead.
[Non-SX] Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Armor Reducing:
- Front: Rosie, Dracula, Sisha, Zombia, Leona
- Middle: Aeris
- Rear: Jelly, Hottie, Maidam
- Pet: Bunny
DPS:
- Front: Boxer
- Middle: Celeste, Gambler
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support:
- Front: Scythe, Joan, Succuba
- Middle: Rhea
- Rear: Nurse, Sasuke
- Pet: Pengpeng
[Non-SX] Recommended Team Composition:
- Standard Physical Damage Comp:
- Rosie/Aeris/Hottie/Rhea/Jelly, Wild Girl, Gambler, Pandaria, Caitlyn
- Boxer, Rosie/Aeris/Hottie/Rhea/Jelly, Wild Girl, Gambler, Caitlyn
- Boxer, Rosie/Aeris/Hottie/Rhea/Jelly, Wild Girl, Gambler, Pandaria
- Hybrid Damage Comp:
- Rosie/Aeris/Hottie/Rhea/Jelly, Jinx, Gambler, two of [Boxer/Pandaria/Wild Girl/Caitlyn]
[SX] Useful BGs to Invest in:
Armor Reducing:
- Front: Guan Yin, Werewolf
- Middle: N/A
- Rear: N/A
DPS:
- Front: Fencer, Sonya
- Middle: Javelin, Wu Kong, Amelia,
- Rear: Revolver
Support:
- Front: N/A
- Middle: N/A
- Rear: Nona
[SX] Recommended Team Composition:
- Standard Boost-Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Nona/Jelly/Rhea
- Double Armor Break Physical Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Jelly/Hottie
- Pure Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Gambler
Things to Note:
[ALL] Health
- Keep an eye on your Hottie’s/Rosie’s health
- If you don’t have Jelly, Hottie is still recommended against Gambler Boss. However, before her P+4 promotion, Hottie has no life-steal. If Gambler attacks Hottie, she won’t be able to recover. If you find that your Hottie is dying mid-battle, you might simply want to keep Rosie/Werewolf (or even Dracula, given her sustain) as the lone armor reducer and replace Hottie with a DPS option
- The same goes for Rosie if you’re a non-SX user. Rosie does have life-steal, but it’s a pitiful amount since she doesn’t do enough damage to absorb health. If you find that Rosie is dying too quickly, switch over to Dracula as Dracula has fantastic sustain.
[ALL] Flexibility
- Keep an open mind for other team comps
- There are other variations of teams you can use. Gambler is so simple and doesn’t require a specific composition to fight her.
[SX] Frontline
- Who do I use?
- Sonya has burst and the ability to interrupt Gambler during her ult.
- Fencer, however, does more damage overall.
- As noted above in the introductory section for guilds, Wu Kong can function as a “tank.”
[SX] Damage Value
- Who does the most damage?
- In my experience, assuming no interruptions or CC, Javelin does the combined damage of Wu Kong and Revolver. Revolver does a bit less damage than Wu Kong, but Revolver provides a damage boost to everyone on the team. Fencer, unfortunately, falls short in single-target damage.
Smartie Boss
Smartie Boss is the first boss that will give you a headache. After a certain point, Smartie Boss uses her ult and freezes your entire team. Normally, this wouldn’t be a problem. It would be a few seconds of lost damage, but otherwise no harm would be done. However, immediately after your BGs unfreeze, Smartie Boss ults again. Eventually, one of two things happen: (1) your BGs die from the constant stream of Smartie’s basic attacks since they’re no longer attacking and stealing life away, or (2) your BGs remain frozen for the remainder of the battle. Either option isn’t particularly desirable for a fast clear time or setting the highest server damage.
[Non-SX] Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Armor Reducing:
- Front: Rosie, Dracula, Sisha, Zombia, Leona
- Middle: Aeris
- Rear: Jelly, Hottie, Maidam
- Pet: Bunny
DPS:
- Front: Samurai, Boxer
- Middle: Celeste, Gambler, Smartie
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support:
- Front: Haxie, Scythe, Joan, Succuba
- Middle: Rhea
- Rear: Nurse, Sasuke
- Pet: Pengpeng
[Non-SX] Recommended Team Composition:
- Standard Physical Damage Comp (use with pet Bunny):
- Rosie/Aeris/Hottie/Rhea/Jelly, Wild Girl, Gambler, Pandaria, Caitlyn
- Boxer, Rosie/Aeris/Hottie/Rhea/Jelly, Wild Girl, Gambler, Caitlyn
- Boxer, Rosie/Aeris/Hottie/Rhea/Jelly, Wild Girl, Gambler, Pandaria
- Ult Prevention Comp:
- Rosie, Samurai, Gambler, Wild Girl, Hottie/Pandaria/Caitlyn
- Stun Comp
- Boxer/Haxie, Rosie/Dracula, Gambler, Wild Girl, Hottie/Pandaria/Caitlyn/Rhea/Jelly
- Hybrid Damage Comp:
- Rosie/Aeris/Hottie/Rhea/Jelly, Jinx, Gambler, two of [Boxer/Pandaria/Wild Girl/Caitlyn]
[SX] Useful BGs to Invest in:
Armor Reducing:
- Front: Werewolf
- Middle: N/A
- Rear: N/A
DPS:
- Front: Fencer, Sonya, Alice
- Middle: Javelin, Wu Kong, Amelia,
- Rear: Revolver
Support:
- Front: N/A
- Middle: Psychic
- Rear: Nona (attack speed increase, attack increase, heals, defense increases)
[SX] Recommended Team Composition:
- Turn Boss Around Comp:
- Rosie/Werewolf/Hottie/Rhea/Jelly, Psychic, Fencer/Wu Kong, Javelin, Revolver
- Note: Alice used to go behind Smartie Boss. This was patched on 12/16/2016 and no longer works.
- Stun/Interrupt Comp:
- Sonya, Rosie/Hottie/Werewolf/Rhea/Jelly, Wu Kong, Javelin, Revolver
- Ult Prevention-Interrupt Comp:
- Sonya, Samurai, Javelin, Revolver, Hottie/Wu Kong
- Damage Boost Physical Damage Comp:
- Werewolf/Rosie/Hottie/Rhea/Jelly, Wu Kong, Javelin, Revolver, Nona
- Double Armor Break Physical Damage Comp:
- Werewolf/Rosie/Jelly, Wu Kong, Javelin, Revolver, Hottie
- Standard Physical Damage Comp:
- Werewolf/Rosie/Rhea/Jelly, Wu Kong, Javelin, Revolver, Guan Yin
Things to Note:
[ALL] Team Comps
- Naturally, the standard team comps used for Fanny and Gambler will be doing less damage, which is why they are ranked lower in the “recommended” team comp sections.
- Pet Bunny
- Thanks to Pet Bunny, you no longer need to use complicated comps. Use the standard team comp and make sure to save Bunny’s ult for when Smartie goes into her ult animation.
- Stun/Interrupt
- Haxie, Rosie, Dracula, Boxer, and Sonya all have stuns (or interrupts), which can delay or prevent Smartie from using her ult. Haxie has frequent stuns and both Haxie, Rosie, Boxer, and Sonya have ults that you can manually use to stun or interrupt Smartie Boss when you see her beginning her ult animation. The timing for this can be difficult for novices.
- [SX] You can double up by using Sonya and Rosie to have multiple interrupts available to you, but this will naturally reduce your damage output.
- Haxie, Rosie, Dracula, Boxer, and Sonya all have stuns (or interrupts), which can delay or prevent Smartie from using her ult. Haxie has frequent stuns and both Haxie, Rosie, Boxer, and Sonya have ults that you can manually use to stun or interrupt Smartie Boss when you see her beginning her ult animation. The timing for this can be difficult for novices.
- Ult Prevention
- Samurai’s ult delays Smartie’s ult as long as Samurai has mp to burn. To maximize the efficacy of Samurai’s ult, you want to make sure you use it at the right time. Smartie won’t ult until a certain amount of time has passed, so you don’t want to ult too early with Samurai. After all, you want to ult at the last possible moment to maximize the time Smartie isn’t ulting. It may take a few tries to get the timing right, but eventually, you’ll be able to limit Smartie’s ult to one or two. And if Smartie does ult, immediately set your game mode to auto so that Samurai ults immediately after unfreezing (to prevent Smartie from ulting again).
- Wraith used to be fantastic for Smartie, as her possess would prevent Smartie from ulting, but this has been patched.
- [SX]: Turn Smartie Boss around
- Psychic’s ult allows her to summon a creature behind Smartie Boss. This turns Smartie around. If Smartie ults while facing away, your team won’t get frozen. Again, the timing here is important. If the summon dies before Smartie ults, your efforts will have been for naught.
- When Werewolf jumps, she occasionally lands behind Smartie Boss and turns her around as well. This doesn’t always happen though.
- Alice used to go behind Smartie Boss. This was patched on 12/16/2016 and no longer works.
- Silvia may seem like a nice option for non-SX players, but she does not go behind Smartie.
Annie Boss
Annie Boss is fairly straight-forward although sometimes you’ll want to throw your device out the window. Like players’ Annies, Annie Boss’ has a “lock-down” skill. However, Annie Boss’ leaves your BG derping for a huge chunck of time (longer than the players’ Annie does) and reduces mp. If you’re an SX user, pray that Annie doesn’t lock down Javelin. Annie’s damage, while massive, however, isn’t all that much to worry about. She generally tends to ult on the tank (not Javelin), because the tank has the least amount of lifesteal and sustain on the team. This is important to keep in mind when selecting a tank.
[Non-SX] Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Armor Reducing:
- Front: Rosie, Dracula, Sisha, Zombia, Leona
- Middle: Aeris
- Rear: Jelly, Hottie, Maidam
- Pet: Bunny
DPS:
- Front: Boxer
- Middle: Celeste, Gambler
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support:
- Front: Scythe, Joan, Succuba
- Middle: Rhea
- Rear: Nurse, Sasuke
- Pet: Pengpeng
[Non-SX] Recommended Team Composition:
- Standard Physical Damage Comp:
- Rosie/Aeris/Hottie/Jelly/Rhea, Wild Girl, Gambler, Pandaria, Caitlyn
- Boxer, Rosie/Aeris/Hottie, Wild Girl, Gambler, Caitlyn
- Boxer, Rosie/Aeris/Hottie, Wild Girl, Gambler, Pandaria
- Hybrid Damage Comp:
- Rosie/Aeris/Hottie/Rhea/Jelly, Jinx, Gambler, two of [Boxer/Pandaria/Wild Girl/Caitlyn]
[SX] Useful BGs to Invest in:
Armor Reducing:
- Front: Guan Yin, Werewolf
- Middle: N/A
- Rear: N/A
DPS:
- Front: Fencer, Sonya
- Middle: Javelin, Wu Kong, Amelia,
- Rear: Revolver
Support:
- Front: N/A
- Middle: N/A
- Rear: Nona
[SX] Recommended Team Composition:
- Standard Boost-Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Nona/Jelly/Rhea
- Double Armor Break Physical Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Jelly/Hottie
- Pure Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Gambler
Things to Note:
[ALL] Interrupts
- When Annie ults, the ideal strategy is to interrupt her. For non-SX users, Rosie is the perfect choice here. Even a P+3 Rosie can tank Annie’s ult long enough to get her own ult off in time and stun Annie. For SX users, Sonya is a viable option (although you may want to use Rosie as well for her armor break). SX users using Wu Kong usually don’t have to worry about this as Annie often ults on the clones.
Angel Boss
Angel Boss is a potentially annoying boss. Angel Boss has blind and massive damage on her Angel Kamehameha. Furthermore, she seems to have a unique skill that reduces a BG’s health to almost zero. This is probably the first boss where you could potentially be feeling the pinch of having undergeared BGs (i.e. Hottie, Rosie).
[Non-SX] Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Armor Reducing:
- Front: Rosie, Dracula, Sisha, Zombia, Leona
- Middle: Aeris
- Rear: Jelly, Hottie, Maidam
- Pet: Bunny
DPS:
- Front: Boxer
- Middle: Celeste, Gambler
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support:
- Front: Scythe, Joan, Succuba
- Middle: Rhea
- Rear: Nurse, Sasuke
- Pet: Pengpeng, Yoba, Ricky, Haro
[Non-SX] Recommended Team Composition:
- Standard Physical Damage Comp:
- Rosie/Aeris/Hottie/Jelly/Rhea, Wild Girl, Gambler, Pandaria, Caitlyn
- Boxer, Rosie/Aeris/Hottie/Jelly/Rhea, Wild Girl, Gambler, Caitlyn
- Boxer, Rosie/Aeris/Hottie/Jelly/Rhea, Wild Girl, Gambler, Pandaria
- Hybrid Damage Comp:
- Rosie/Aeris/Hottie/Jelly/Rhea, Jinx, Gambler, two of [Boxer/Pandaria/Wild Girl/Caitlyn]
[SX] Useful BGs to Invest in:
Armor Reducing:
- Front: Guan Yin, Werewolf
- Middle: N/A
- Rear: N/A
DPS:
- Front: Fencer, Sonya
- Middle: Javelin, Wu Kong, Amelia,
- Rear: Revolver
Support:
- Front: N/A
- Middle: N/A
- Rear: Nona
[SX] Recommended Team Composition:
- Standard Boost-Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Nona/Jelly/Rhea
- Double Armor Break Physical Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Jelly/Hottie
- Pure Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Gambler
Things to Note:
[ALL] Team Comps
- The normal team comps work best here. Angel doesn’t have much defense and you’ll probably find yourself doing more damage to Angel than you do to Annie (if you have both chapters open). Angel’s blinds don’t last long and for SX-users, Revolver’s accuracy buff allows the team to shrug it off. If the ult is giving you trouble, you could potentially throw in Alice to turn Angel Boss around. At the moment, this has not been patched for Angel Boss. That being said, using Alice will cost you a lot of time as her ult animation is one of the longest in the game. This will prevent you from doing damage during that time. If you use Alice, make sure to only use her ult when you are simultaneously ulting with other BGs to increase efficiency.
[ALL] Pets
- Bunny is still by far the best option. But if you’re having trouble surviving, Haro or Ricky can help. If you’re having trouble with the blinds, use Yoba. Otherwise, use Bunny.
Aquaris Boss
Aquaris Boss is annoying in a different way from Angel Boss. Aquaris won’t kill you, but she’ll stun you and prevent you from doing as much damage as you’d like. Aquaris Boss is a bit trickier however as she has multiple forms of cc even without her ult. Furthermore, Aquaris Boss drastically increases her attack speed, thus cycling through her skills faster, after her awakening transformation.
See below for more details.
[Non-SX] Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Armor Reducing:
- Front: Rosie, Dracula, Sisha, Zombia, Leona
- Middle: Aeris
- Rear: Jelly, Hottie, Maidam
- Pet: Bunny
DPS:
- Front: Boxer
- Middle: Celeste, Gambler
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support:
- Front: Scythe, Joan, Succuba
- Middle: Rhea
- Rear: Nurse, Sasuke
- Pet: Pengpeng, Yoba
[Non-SX] Recommended Team Composition:
- Standard Physical Damage Comp:
- Rosie/Aeris/Hottie/Jelly/Rhea, Wild Girl, Gambler, Pandaria, Caitlyn
- Boxer, Rosie/Aeris/Hottie/Jelly/Rhea, Wild Girl, Gambler, Caitlyn
- Boxer, Rosie/Aeris/Hottie/Jelly/Rhea, Wild Girl, Gambler, Pandaria
- Hybrid Damage Comp:
- Rosie/Aeris/Hottie/Jelly/Rhea, Jinx, Gambler, two of [Boxer/Pandaria/Wild Girl/Caitlyn]
[SX] Useful BGs to Invest in:
Armor Reducing:
- Front: Guan Yin, Werewolf
- Middle: N/A
- Rear: N/A
DPS:
- Front: Fencer, Sonya
- Middle: Javelin, Wu Kong, Amelia,
- Rear: Revolver
Support:
- Front: N/A
- Middle: N/A
- Rear: Nona
[SX] Recommended Team Composition:
- Standard Boost-Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Nona/Jelly/Rhea
- Double Armor Break Physical Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Jelly/Hottie
- Pure Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Gambler
Things to Note:
[ALL] Interrupts
- The strategy here is similar to the one use for Annie Boss. Interrupt Aquaris’ ult.
- The only problem is that Aquaris has multiple forms of CC. Unfortunately, you can’t stop all of them. You have to pick your poison. You can either prevent Aquaris from swinging her umbrella and knocking your team up, or you can prevent her from ulting and stunning most of your team. I personally choice to stop the ults as they were easier to predict (hint: they always came after the team-wide knockup, not to mention Aquaris Boss starts elevating slowly to in preparation for her ult).
[SX] Pet Yoba
- The one viable strategy for SX users is to simply use Yoba. Yoba will ult and protect Javelin from Aquaris’ CC. The other BGs will be affected of course, but Javelin does more damage than the other BGs combined so other girls being stunned won’t be as big of a problem.
Guan Yin Boss
Guan Yin Boss will easily be the hardest boss (up to this point). When you first gain the ability to hit guild Ch13, you’re nowhere near where you should be in terms of strength. Man guilds takes over a month just trying to get to the boss. And when they do, they find that only 2-3 people have enough power to do any sort of damage on Guan Yin Boss.
[Non-SX] Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Armor Reducing:
- Front: Rosie,
Dracula, Sisha, Zombia, Leona - Middle:
Aeris - Rear: Jelly,
Hottie, Maidam - Pet: Bunny
DPS:
- Front: Boxer
- Middle: Celeste, Gambler
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support:
- Front: Scythe, Joan, Succuba
- Middle: Rhea
- Rear: Nurse, Sasuke
- Pet: Pengpeng
[Non-SX] Recommended Team Composition:
- Standard Physical Damage Comp:
- Rosie/Leona/Sisha, Wild Girl, Gambler, Pandaria, Caitlyn
- Boxer, Rosie/Jelly/Rhea, Wild Girl, Gambler, Caitlyn
- Boxer, Rosie/Jelly/Rhea, Wild Girl, Gambler, Pandaria
- Hybrid Damage Comp:
- Rosie/Leona/Sisha, Jinx, Gambler, two of [Boxer/Pandaria/Wild Girl/Caitlyn]
- DPS with heals:
- Rosie, Wild Girl, Gambler, Caitlyn/Pandaria, Nurse/Succuba/Joan/Scythe
[SX] Useful BGs to Invest in:
Armor Reducing:
- Front: Guan Yin, Werewolf
- Middle: N/A
- Rear: N/A
DPS:
- Front: Fencer, Sonya
- Middle: Javelin, Wu Kong, Amelia,
- Rear: Revolver
Support:
- Front: N/A
- Middle: N/A
- Rear: Nona
[SX] Recommended Team Composition:
- Standard Boost-Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Nona/Jelly/Rhea
- Double Armor Break Physical Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Jelly/Hottie
- Pure Damage Comp:
- Guan Yin, Wu Kong, Javelin, Revolver, Gambler
Things to Note:
[Non-SX] Armor Reduction/Armor Break
- Forget Hottie and Aeris against Guan Yin. When Guan Yin does her twirl, she becomes immune to magic damage. Hottie’s and Aeris’ armor reduction skills are both magic-based. This doesn’t mean both are useless against Guan Yin, but there is a pretty big drop off in efficiency. Use Rosie.
- The only problem is Rosie is that she’ll be the tank and actually have to tank. While P+4 Rosie should be strong enough to survive until the end, occasionally, Guan Yin crits on Rosie multiple times in a row and takes her out of the battle. There are several options here.
- You can gear Rosie to Orange.
- You may want to use a healer to make sure Rosie stays alive.
- Or you can let Rosie die and hope that your DPS has enough lifesteal to survive tanking and the AOE damage from Guan Yin.
- Or you can to switch to Leona or Sisha. They have far less armor reduction, but they have significantly higher survivability, provided of course they are geared.
- Jelly is a fantastic option if you care to pay attention.
- Jelly’s ult is magic-based, but it’s manual, meaning that you can time her ult to activate during the times where Guan Yin Boss is vulnerable.
[SX] Heals/Survivability
- SX users generally don’t have to worry about survivability, unless of course, you’re using Rosie as your tank. Werewolf isn’t exactly tankier than Rosie, but she should be better geared and thus more likely to survive.
Androi Boss
Androi Boss is a bit tricky, especially for SX users. She has a skill that locks down your front-most girl. Considering that this is usually Javelin who does the most damage, this is problem. And even for non-SX users, this can be a problem for those who rely heavily on Boxer to do a chunk of damage.
[Non-SX] Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Armor Reducing:
- Front: Rosie, Dracula, Sisha, Zombia, Leona
- Middle: Aeris
- Rear: Jelly, Hottie, Maidam
- Pet: Bunny
DPS:
- Front: Boxer
- Middle: Celeste, Gambler
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support:
- Front: Scythe, Joan, Succuba
- Middle: Rhea
- Rear: Nurse, Sasuke
- Pet: Pengpeng, Yoba, Ricika
[Non-SX] Recommended Team Composition:
- Decoy Comp:
- Boxer, Aeris, Wild Girl, Gambler, Caitlyn
- Standard Physical Damage Comp (without Boxer):
- Rosie, Wild Girl, Gambler, Pandaria, Caitlyn
- Standard Physical Damage Comp (requires Yoba or Ricika):
- Boxer, Rosie/Aeris/Hottie, Wild Girl, Gambler, Caitlyn
- Boxer, Rosie/Aeris/Hottie, Wild Girl, Gambler, Pandaria
- Hybrid Damage Comp:
- Rosie/Aeris/Hottie, Jinx, Gambler, two of [Boxer/Pandaria/Wild Girl/Caitlyn]
[SX] Useful BGs to Invest in:
Armor Reducing:
- Front: Guan Yin, Werewolf
- Middle: N/A
- Rear: N/A
DPS:
- Front: Fencer, Sonya
- Middle: Javelin, Wu Kong, Amelia,
- Rear: Revolver
Support:
- Front: N/A
- Middle: N/A
- Rear: Nona
[SX] Recommended Team Composition:
- Decoy-Damage Boost Comp:
- Wu Kong, Javelin, Aeris, Revolver, Nona
- Standard Boost-Damage Comp (requires Yoba or Amelia):
- Guan Yin/Amelia, Wu Kong, Javelin, Revolver, Nona
- Double Armor Break Physical Damage Comp (requires Yoba or Amelia):
- Guan Yin/Amelia, Wu Kong, Javelin, Revolver, Jelly/Hottie
- Pure Damage Comp (requires Yoba or Amelia):
- Guan Yin/Amelia, Wu Kong, Javelin, Revolver, Gambler
Things to Note:
[ALL] Decoy
- Boxer and Javelin stand out in front of all the other girls and as such, they’ll be locked down by Androi’s skill. The interesting thing is that Androi’s skill locks down the front-most opponent, regardless of whether this is a BG or not.
- Note: Wu Kong clones do not stand in front of Javelin, although they do stand in front of Boxer sporadically.
- Aeris summons teeth to do damage to enemies. These teeth stand closer to the enemy then any BG, including Javelin. So when Androi uses her banishing skill, the teeth get sent away and not the BG.
- [Non-SX] Non-SX users without Aeris (or the proper pets) might want to put Rosie in the front alone instead of using Boxer and using mid/rear DPS to hit Androi. This isn’t a perfect solution, but it is better than letting Boxer derp for the entire battle.
[SX] Amelia’s shield
- Amelia provides a shield to the fastest BG (the one who cycled through the most skills). The first shield will always go to Amelia. Subsequent shield will always go to Javelin. This protects Javelin from the banishing skill. It’s not perfect, however, because Androi Boss might catch Javelin when she doesn’t have the shield.
[ALL] Pet Yoba/Ricika
- For those without or unwilling to use Aeris or Amelia, you’ll need to use Yoba. Yoba’s ult prevents CC from affecting the BG with the highest attack. For SX users, this will almost always be Javelin unless Wu Kong has 10+ clones active. For non-SX users, you’ll have to look carefully at your stats window for each individual girl to see if Boxer has the highest attack. If she doesn’t, you’ll have to use Ricika, who automatically ults on the front-most BG, unlike Yoba.
- Yoba provide an attack Buff, as mentioned in the discussion about Bunny & Pengpeng, and attack buff generally isn’t as good as an armor reduction on the enemy. Still, it does compensate a bit for the loss in damage. Ricika, however, doesn’t provide any benefit with regards to damage. But still, that’s better than having Boxer banished/locked down.
Ninja Boss
Ninja Boss is probably the most straight-forward boss of the upper levels. She does have a bit of mp reduction with her ult, but she doesn’t hit hard and it’s possible to deal with her ult permanently so that it doesn’t affect you. It does, however, require pet Bunny and timing its ult just as Ninja is about to ult for the first time.
Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Soon to come! (Note: The team comps aren’t particularly difficult. It’s similar to previous comps.)
Hypatia Boss
Ninja Boss is probably the most straight-forward boss of the upper levels. She does have a bit of mp reduction with her ult, but she doesn’t hit hard and it’s possible to deal with her ult permanently so that it doesn’t affect you. It does, however, require pet Bunny and timing its ult just as Ninja is about to ult for the first time.
Useful BGs to Invest in (this is not a comprehensive list of all the girls you could use):
Soon to come! (Note: The team comps aren’t particularly difficult. It’s similar to previous comps.)
Game Mode: Valhalla
As soon as a player in your server hits lvl 90, it will unlock the Valhalla Game Mode. For those of your familiar with the no-longer-offered Trials, this is essentially the second set of trials.
Valhalla Scythe
Valhalla Scythe can be annoying to deal with. At random intervals, Scythe summons bats to pester your team, drawing away fire from herself. Don’t underestimate the bats; they can’t one-shot you like Scythe’s ultimate, but they can whittle away what little health you have left if you survive Scythe’s ult.
Useful BGs to Invest in:
Armor Reducing:
- Front: Rosie, Dracula, Zombia, Sisha, Leona
- SX replacement: Werewolf
- Middle: N/A
- Rear:
Hottie
DPS:
- Front: Boxer
- SX replacement: Fencer, Sonya
- Middle: Gambler
- SX replacement: Javelin, Wu Kong, Phoenix
- Rear:
Wild Girl,Caitlyn, Pandaria- SX replacement: Revolver
Support
- Front: Samurai (ult prevention + summon removal), Wildtress (shielding), Ninja (damage reduction), Sisha (damage return), Succuba (healing, magic damage reduction)
- SX replacement: Sonya (interrupt Scythe’s ult with Sonya’s ult)
- Middle: Annie (magic resist)
- Rear: Nurse (healing)
SX replacement: Wraith (ult timer reduction)
Strategies:
There is no “best lineup” against Scythe. I’ve tried multiple lineups and got similar results. So instead of a “recommended team composition” section, I decided to change it to a “strategies” section. You can try mixing and matching different aspects of the strategies listed below.
F2P options: to be honest, you won’t be doing much damage. Try to borrow a Javelin or Phoenix from someone in your guild if you can.
- Sustain-DPS: Ninja, Sisha, Scythe, Boxer, Nurse/Succuba/Caitlyn/Wild Girl/Gambler/Pandaria
- Ninja and Sisha do a fair amount of damage if they can survive. Scythe and Nurse/Succuba are there to insure that they do. Furthermore, Ninja and Sisha do AOE damage, so the bats are less of a concern even if they spawn.
- Boxer is a solid DPS option against Valhalla Scythe as she remains close to Scythe. Manually ult on Valhalla Scythe when there are no bats nearby for maximum effect.
- If you don’t need Succuba for sustain, use any of the DPS options. I’d recommend Caitlyn or Wild Girl as they have the best sustain among the DPS options, even if they do have the least amount of team synergy.
- Standard AGI-DPS: Boxer, Rosie/Dracula/Scythe/Nurse, Gambler, Caitlyn, Wild Girl
- DPS: Wild Girl will probably be your best friend in this one towards the end (provided she survives that long). With enough boosts, she can one-shot the bats and clear them out really quickly. Caitlyn is also a nice option as her penetrate can hit multiple bats at once (although she won’t be able to build up speed as much). Boxer is preferable to Pandaria here because Boxer will mostly focus on the boss even when the bats spawn as many of the bats will be spawning mid/rear.
- Offensive Support: Gambler is present mostly for her buff, although she’ll do a decent amount of damage herself. Gambler is preferable to Tennese or Pandaria here because her basic attacks and skills do more damage than Tennese’s and her ult is far more reliable than Pandaria’s (has a higher chance to land on Scythe, even with multiple enemies around).
SX options:
- All-Front + Javelin Lineup: Javelin, Scythe, [DPS – Fencer/Boxer], [Armor Reducer – Rosie/Dracula/Sisha], [Interrupter – Sonya/Ninja/Boxer/Samurai]
- DPS: Javelin is the primary DPS option here, although Fencer or Boxer add a bit. To prevent Javelin from wasting too much time killing the bats and then trotting over to Valhalla Scythe, we use an all-front lineup to ensure that the bats only spawn near Valhalla Scythe.
- Support: Scythe is mainly there for healing to make sure that your Javelin doesn’t get killed by the bats after Scythe’s first ult. At P+4, possibly even P+3, Javelin can survive Scythe’s ult if she has full life, but she can get killed by the bats that quickly spawn while she’s stunned. Also, you’ll find that your Scythe will do quite a bit of damage so this isn’t a wasted spot.
- Armor Reducer: it may seem like a wasted spot, but it’s often better to boost Javelin’s damage than trying to put in another DPS
- Interrupter: Honestly, it should just be Sonya for this role, but I understand that no everyone has multiple SX BGs. Save Sonya’s ult until Valhalla Scythe begins her ult animation (the huge swing). Sonya’s ult will interrupt Valhalla Scythe’s ult and save you time you need to be doing damage. And it can save your Javelin if Javelin happened to be at less than full life when Valhalla Scythe begins her ult animation.
- Ninja has damage reduction and decent amount of DPS. Her debuff doesn’t prevent Scythe’s ult (and her silencing doesn’t work against Valhalla bosses) but it does reduce the amount of damage your BGs take.
- Samurai prevents Scythe’s ult rather than interrupt, but this merely delays her ult.
- Use Boxer if you don’t have any other option. You might as well get some damage out of this roster spot if you’re not going to be able to stop Scythe’s ult.
- Burst Mixed DPS Lineup: Javelin, Phoenix, Sonya, Samurai, Scythe/Fencer/Boxer
- DPS: Again, Javelin is the primary DPS option here, although you can add in Fencer or Boxer in place of Scythe, if you want more damage instead of sustain.
- Bat Removal: Samurai and Phoenix can kill the bats faster than any other BG. This saves Javelin time and allows her to do more damage on the actual boss.
- Interrupt
- Interrupter-DPS: Sonya, Fencer, Wu Kong, Javelin, Revolver
- No explanations really needed here. Personally, I found that Revolver was next to useless as she’d spend most of her time killing bats. But that allows the others to do massive damage to Scythe.
- Samurai is a nice replacement for any of them outside of Sonya or Javelin.
Things to Note:
Armor Debuffers
- Hottie – In guild chapters, Hottie is almost always used as the armor debuffer, even over Rosie at times. But against Valhalla Scythe, Hottie is quite useless. Both her armor debuff and her ult lands quite often on the bats, making it a waste of DPS and armor debuff.
- Dracula/Rosie – neither of them land 100% of their armor debuffs as well. However, because of their proximity to the boss, they land more of their skills and attacks on the boss. Unlike Hottie, who immediately focuses on any bat that spawns, Dracula and Rosie only focus on the bats that spawn in the very front. This is the same rationale for using Boxer over Pandaria as your DPS option.
Valhalla Fanny
Valhalla Fanny is fairly simple. She’s basically a stronger version of Guild Boss Fanny. The one difference here is that Valhalla Fanny can aim her mp reduction at any of your girls, instead of just your front line like Guild Boss Fanny does.
However, Valhalla Fanny is very strong. Like all trial/valhalla bosses, the more damage you do, the stronger they get. Eventually, Valhalla Fanny becomes strong enough to kill your BGs in one hit.
Useful BGs to Invest in:
Armor Reducing:
- Front: Rosie, Dracula, Zombia, Sisha, Leona
- SX replacement: Werewolf
- Middle: N/A
- Rear: Hottie
DPS:
- Front: Boxer
- SX replacement: Fencer, Sonya
- Middle: Gambler
- SX replacement: Javelin, Wu Kong, Phoenix
- Rear: Wild Girl, Caitlyn, Pandaria
- SX replacement: Revolver
Support
- Front: Wildtress (shielding), Ninja (damage reduction), Sisha (damage return), Succuba (healing, magic damage reduction)
- SX replacement: Sonya (interrupt ult)
- Middle: Annie (magic resist)
- Rear: Nurse (healing)
- SX replacement: Wraith (ult timer reduction)
Strategies:
The strategy you use is pretty much the same. However, the results will be highly variable. Just hope and pray that Fanny doesn’t crit on your DPS halfway through the match.
F2P options: as with Valhalla Scythe, without SX girls (Javelin or Revolver) you won’t be doing much damage.
- Standard AGI-DPS: Rosie, Boxer, Gambler, Caitlyn, Pandaria/Tennese
- Armor Reduction-DPS: Rosie, Boxer, Gambler, Caitlyn, Hottie/Sisha
SX options:
- Standard AGI-DPS: [Armor Reducer – Rosie/Hottie], Wu Kong, Javelin, Revolver, Fencer/Gambler
- DPS: Wu Kong will be your best friend here, more so than Javelin. Javelin may do more damage, but Wu Kong’s clones give you some cover against Fanny’s attacks, especially if your Wu Kong is awakened. Fanny may crit on a clone instead of your actual girls, allowing your Javelin and Revolver to continue to slug Valhalla Fanny.
- Interrupter-DPS: [Armor Reducer – Rosie/Hottie], Wu Kong, Javelin, Revolver, Sonya
- Interrupter: I personally haven’t found much success with this, but Sonya can interrupt Fanny’s ult as well. Fanny doesn’t have as long of an ult animation as Scythe does so getting the timing right on this is harder. But if you succeed, you can increase the chance that your BGs stay alive.
Things to Note:
Is Wild Girl good for Valhalla Fanny?
- No. She’s terrible. Here’s why:
- The more damage that Fanny takes, the stronger she gets. Half-way through the battle, she will begin to hit hard enough to one-shot your girls. Considering that the bulk of Wild Girl’s damage comes in the last 30 seconds of a battle, this means that Wild Girl could end up dying without having done much individual damage if Fanny crits on her at the 60 second mark.
Sisha vs Hottie
- Normally you’d be using Hottie as your armor reducer. However, it might be better to use Sisha. Sisha has roughly the equivalent armor reduction as 3 stacks of Hottie’s armor reduction (although it doesn’t last as long) and has both damage reflect + damage reduction. Sisha also has lifesteal at lower promotions and a larger amount of lifesteal, so she won’t find her health getting whittled away like Hottie’s will.
SX: Fanny is preventing my BGs from ulting. What do I do?
- First choice would be to use Wu Kong as her clones are decoys.
- But if you don’t have Wu Kong, but have Wraith, you might want to use her against Valhalla Fanny. Yes, your potential DPS will fall off massively, but you’ll find that your damage will be stable over multiple attempts. Wraith increasingly lowers the mp limit for your ult so your BGs will get their ults off much faster.
- Note that Wraith will always die mid-battle as she has very little sustain. Unlike with guild bosses where the last 30 seconds involve your BGs constantly ulting, the benefit to using Wraith is to get that first or second ult off faster.
Valhalla Wild Girl
Valhalla Wild Girl is also fairly simple and straightforward although the problems that existed with Valhalla Fanny are present here as well. Wild Girl not only gets stronger with more damage she takes (like all Valhalla bosses), she also gets stronger each time she ults. If you can’t blind her, you’ll probably die after Wild Girl’s first or second ult.
Useful BGs to Invest in:
Soon to come!
Or perhaps never…if you have questions, please ask on Reddit or Discord. It’s not worth updating this section when Valhalla is a one-time event that takes 2-3 days to finish for each boss.
Game Mode: Infinity
This is a game mode that unlocks at lvl 55. There is a rotation of bosses every day, which you’ll have to fight in order to gain drops and stamina food.
Infinity Nine-Tail Fox
This is probably a boss that you’ll find difficult at first. Basically, the goal is to survive while Kurama Ninetails kills itself. Ninetails does magic damage on its ult. The swipes are physical damage, but you generally don’t have to worry about those.
[Non-SX] Useful BGs to Invest in:
- Front:
- Wildtress (shielding)
- Ninja (damage reduction)
- Scythe (AOE healing)
- Joan (single-target healing, single-target magic shield)
- Succuba (single-target healing, magic damage reduction)
- Dracula (massive sustain)
- Middle:
- Annie (spell resist buff)
- Rear:
- Nurse (healing, hp redistribution)
- Geisha (massive team-wide healing)
- Pet:
- Ricky (spell resist buff & heal)
[ALL] Recommended Team Composition:
- Stage 1-6:
- [Tank], [Healer], [Healer], [Healer], [Healer]
- Stages 7+
- Ninja/Wildtress/Witch, Succuba, Nurse, [Healer], [Healer]
Things to Note:
[ALL] Basic Strategy
- At lower levels, you probably don’t have some of the required BG, such as Dracula, Scythe, and Nurse. So instead of using five BGs, try using fewer BGs. This strategy works even at hghier stages (see below), although it probably wouldn’t work as well for the highest stages.
- A sample team using “common” BGs you should definitely have by lvl 55 would be: Wildtress, Joan, Geisha – Pet Ricky/Haro
- The reasoning behind this is that Joan has a single-target heal. With fewer BGs taking damage, there are fewer BGs to heal and shield. This strategy also works if you use Succuba in place of or in addition to Joan. This strategy doesn’t work as well if Joan and Geisha have fewer than 3 stars.
- For stages 7+, you’re probably going to need Succuba and Nurse. Nurse is obviously the best healer in the game and Succuba reduces magic damage taken by your team.
[SX]: Alice Bug
- There is currently a bug in the game that allows Alice, an SX girl, to do massive damage to Ninetails with her ult with her ult. See below:
Infinity Monkey King
Monkey King is immune to magic damage and can only be hit by physical damage. Furthermore, Monkey King shields itself when its HP falls to zero in order to regenerate its health.
Assuming you have all the BGs available for all the bosses, this is probably the hardest boss. At the earlier stages (Stage 1-4), all you need to do is get the timing correct with Pandaria and maybe one other BG. Stage 5 and 6, the margin of error will be thinner and you’ll need more of the recommended BGs. Stage 7 and up, you’ll need either difficult to obtain girls like Anna or Silvia or SX BGs like Revolver and Wu Kong, or you’ll need to gear up highly niche girls like Shamoke.
Useful BGs to Invest in:
[Non-SX] Useful BGs to Invest in:
Front Damage Dealer:
- Silvia, Boxer, Shamoke, Anna,
Bidenty
Middle Damage Dealer:
- Gambler
Rear Damage Dealer:
- Pandaria, Caitlyn, Beary,
Amazon
Healers:
- Nurse, Scythe, Succuba
Support
- Annie, Witch, Wildtress
Pet:
- Bunny, Pengpeng
[SX] Useful BGs to Invest in:
Front Damage Dealer:
- Sonya, Alice
Middle Damage Dealer:
- Javelin, Wu Kong
Rear Damage Dealer:
- Revolver
[Non-SX] Recommended Team Composition:
- Stage 1 and 2:
- Wildtress, [any], [any], [any], Pandaria
- Stages 3 through 6:
- Healing:
- Scythe, Boxer, Gambler/Caitlyn, Pandaria, Nurse/Geisha
- Damage:
- Scythe/Geisha/Nurse, Boxer, Gambler, Caitlyn, Pandaria
- Shielded:
- Wildtress, Boxer, Gambler, Caitlyn, Pandaria
- Healing:
- Stages 7+:
- Turn MK around:
- Silvia, Scythe/Nurse/Geisha, Boxer, Pandaria, Caitlyn/Gambler
- Silvia, Witch, Boxer, Pandaria, Caitlyn/Gambler
- Shielded:
- Shamoke/Anna, Boxer, Witch, Pandaria, Caitlyn
- Borrowed SX:
- Scythe/Nurse/Geisha, Boxer, Pandaria, Revolver
- Turn MK around:
[SX] Recommended Team Composition (these are a few examples – SX users have a lot more options):
- Stage 1 and 2:
- [any], [any], [any], [any], Revolver
- Stages 3 through 6:
- Healing:
- Scythe, Sonya/Wu Kong, Revolver, Pandaria, Nurse/Geisha
- Damage:
- Scythe/Geisha/Nurse, Sonya, Javelin/Wu Kong, Revolver, Pandaria
- Shielded:
- Sonya, Witch, Javelin/Wu Kong, Revolver, Pandaria
- Healing:
- Stages 7+:
- Turn MK around:
- Silvia, Scythe/Nurse/Geisha, Sonya, Pandaria, Revolver
- Silvia, Witch, Sonya, Pandaria, Revolver
- Shielded:
- Shamoke/Anna/Boxer, Sonya, Witch, Pandaria, Revolver
- Early Breath Attack Comp (see below*):
- Alice, Sonya, Witch, Pandaria, Revolver
- Turn MK around:
Things to Note:
[ALL] Basic Strategy
- All you need to do is wait until Monkey King’s health (the red bar) reaches very close to zero and then unleash any ult that does physical damage.
- Remember to include Pengpeng’s or Bunny’s attacks, which are physical and do damage to Monkey King.
- In rough order of usefulness: Revolver, Pandaria, Alice, Silvia, Wu Kong, Anna, Boxer, Sonya, Shamoke, Javelin, Caitlyn, Gambler
- This is based on the number of hits they can perform on demand. For example, Revolver, Pandaria, and Alice all manage 12 hits. Gambler manages only 3 hits.
- In the case of a tie, other factors (i.e. tankiness, timing issues) are considered. For example, Alice’s ult is incredibly difficult to time, relative to Revolver’s and Pandaria.
Stages 1 and 2
- All you need is Pandaria, although having Boxer, Gambler, or Caitlyn certainly couldn’t hurt.
Stages 3 through 6
- For Stage 3, you need at least Pandaria and at least one of Boxer/Caitlyn/Gambler, although it’s best to have Pandaria and two others.
- For Stage 4 and up, you need Pandaria, Boxer, and either Caitlyn/Gambler.
- Personally, I haven’t completed Stage 6 or seen it completed without Silvia or SX, but apparently it’s possible if your BGs are overleveled for Stage 6.
- Stage 6 = lvl 80 boss
Stages 7 and 8
- Stage 7+ used to be impossible to beat using only F2P BGs. However, with the addition of pet Bunny who adds about 5-6 hits, and the addition of otherwise-useless-girl Shamoke, it’s become possible to clear Stage 7 and 8.
- If you don’t have Bunny or don’t want to raise Shamoke, you’ll need Silvia/Anna or need to borrow SX BGs. I already listed the most useful girls in order above, so use that to reference which BG you borrow.
Stage 9
- The jump in difficulty is massive from stage 8 to stage 9. Stage 8 requires around 36 hits against Monkey King. Stage 9 requires around a whopping 45 hits.
- Pandaria and Revolver both to only 12 hits each with their ults. With subsequent basic attacks, they can get in one or two more hits in, but even those two together will barely get you over the half-way point.
- So you need at least two more multi-hitting attackers such as Boxer, Sonya, Wu Kong, Anna, Shamoke, or Alice in addition to Pandaria and Revolver. Javelin may work as well because of her high attack speed. And don’t forget to use pet Bunny.
*Early Breath Attack Comp
- In the earlier stages, it’s not too difficult to deal with MK’s breath attack. In Stage 9, however, the margin for error becomes very thin, not just because of the number of hits you’ll have to land, but because of how powerful MK’s breath attack becomes.
- In a normal comp, you’ll find that MK does a few basic attacks before launching his breath attack.
- This comp changes MK’s position on the field and forces him to do the breath attack earlier so it can be blocked entirely by the Witch shield.
Aren’t Bidenty and Amazon in the suggested list for this boss?
- Amazon’s ult is spell power based, so it does no damage to Monkey King. Amazon does have her blue skill which fires three rapid physical attacks, but you can’t control when she makes this attack.
- Bidenty used to be fantastic for Monkey King, but her ult was changed to magic damage. Her green skill lands multiple attacks, but again, you can’t control when this attack happens.
[Important Tip]: Pets
- Before all the new pets were released, Pengpeng was the go-to pet for Monkey King. Pengpeng does physical damage and is actually able to hit Monkey King and give you an extra hit. This extends your margin of error a bit. In the later stages though, you may want to use Ricky for the increased resistance and healing, especially if you don’t have any healers in your lineup. But really, use Bunny.
- With the addition of Bunny and Fran, aside from stage 9 (and maybe stage 8), which still remains fairly difficult, Monkey King has become a joke. Like Pengpeng, Bunny similarly does physical attacks with its ult. However, it launches multiple physical attacks and drastically lowers the difficulty of Monkey King. Fran doesn’t directly attack Monkey King, but reduces the difficulty by preventing Monkey King from using its breath attack.
Infinity Cupid
Cupid is immune to all damage except for damage over time (DOT). There are a few exceptions to this rule and those exceptions will be discussed below.
Nonetheless, without the proper BGs, Cupid will be impossible to beat.
[ALL] Useful BGs to Invest in:
Damage-Dealers
- Front: Samurai, Quinnie,
Chevalier,Dracula - Middle: Cynthia, Muppet, Aeris, Rhea
- Rear: Hottie, Nagia
- Pet: Ross, Ricky, Bobo, Fran
Note: Hottie does the most damage, followed by Samurai, Aeris, Rhea, and then Nagia/Cynthia. Muppet’s damage is dependent on how many times you stun Cupid. But expect the damage to be lower than Nagia’s.
Support
- Front:
- Wildtress (initial shield)
- Scythe (AOE healing)
- Succuba (magic damage reduction)
- Haxie (for stuns, if you choose to use Muppet)
- Middle:
- Annie (spell resist buff)
- Witch (initial magic shield)
- Rear:
- Nurse (healing, hp redistribution)
- Geisha (massive team-wide healing)
- Angel (mp-regen)
[ALL] Recommended Team Composition:
- Stage 1 and 2:
- MVP Hottie: Wildtress, [any], [any], [any], Hottie
- Basic Strategy: Hottie alone is enough to get you through Stages 1 and 2. If you’re having trouble, do not ult with any BG except for Hottie as ults freeze the animation frames but not the timer.
- MVP Hottie: Wildtress, [any], [any], [any], Hottie
- Stages 3 and 4:
- MP-Enhanced Hottie: Wildtress, [any], Hottie, Nurse, Angel
- Basic Strategy: Hottie alone can get you through Stages 3 and 4 if she can get enough attacks out in time. Angel fills Hottie’s mp and Nurse provides sustain. It is important to not use anyone’s ult aside from Hottie’s and Nurse’s to insure that Angel’s mp refill goes to Hottie.
- Note: Angel’s role can be filled with pet Ross instead.
- Basic Strategy: Hottie alone can get you through Stages 3 and 4 if she can get enough attacks out in time. Angel fills Hottie’s mp and Nurse provides sustain. It is important to not use anyone’s ult aside from Hottie’s and Nurse’s to insure that Angel’s mp refill goes to Hottie.
- Hottie+: Wildtress, [any], Nagia/Samurai/Aeris/Rhea, Hottie, Nurse
- Basic Strategy: Instead of doing some lineup gymnastics with mp-regenerators, it’s easier just to put in another damage dealer. Ideally, you should be using Nagia, Aeris, Rhea, or Samurai (if you have her). If you’re desperate, you can try Cynthia.
- Stun Comp: Wildtress/Haxie, Scythe, Muppet, Hottie, Nurse
- Basic Strategy: If you don’t have suitable damage-dealers, you might have to resort to using Muppet. Muppet’s purple skill offers DOT against stunned/knocked up opponents.
- MP-Enhanced Hottie: Wildtress, [any], Hottie, Nurse, Angel
- Stages 5 & 6:
- Hottie+: Wildtress, [any], Nagia/Samurai/Aeris, Hottie, Nurse
- Basic Strategy: Two solid damage dealers will still carry you through these two stages, although you may need to try a few times for Stage 6.
- Boosted Stun Comp: Wildtress/Haxie, Scythe, Muppet, Hottie, Nurse/Cynthia with Pet Ross
- Basic Strategy: Stun comps alone won’t work here by itself. It’s possible, but incredibly difficult to clear these stages using a stun comp boosted by Ross, provided that you can keep your girls alive even while using Ross. For Stage 5, Nurse is a viable option as your final girl. For Stage 6, you need at least Cynthia.
- Hottie+: Wildtress, [any], Nagia/Samurai/Aeris, Hottie, Nurse
- Stages 7+:
- “Stun-lock” combination (F2P): Wildress, Scythe, Muppet, Hottie, Nagia with pet Fran
- Note: requires every single one of the girls listed
- Basic Strategy:
- Fran’s mp reduction prevents Cupid from immediately ulting
- After a few seconds, Cupid attempts to ult, but Fran’s interrupt stops her (see below). This doesn’t always happen though as the timing for this to happen is RNG-dependent.
- “Stun-lock” combination (F2P): Wildress, Scythe, Muppet, Hottie, Nagia with pet Fran
- After an attack or two, if Cupid wasn’t interrupted above, Cupid will attempts to ult again, but Wildtress’ stun stops her (see below)
- The next potential ult attempt, if she hadn’t been interrupted (but merely stunned or delayed), is blocked by Nagia’s freeze (see below)
- After that, Scythe’s ult should be ready to go. If/when Cupid pulls back for ult, ult with Scythe and interrupt Cupid’s arrow.
- While you wait for Scythe’s ult to recharge, Nagia will freeze and Wildtress will stun Cupid.
- Ult-Prevention: Scythe, Samurai, Aeris/Rhea, Hottie, Nagia with pet Fran
- Basic Strategy: The strategy is similar to comp above, but requires much less work. Instead of Wildtress’ stun stopping Cupid’s attempt to ult, it will be Samurai’s ult. Samurai’s ult can activate at 40% mp and prevents enemy’s ult. It’s entirely possible to auto Cupid if you have the lineup above, but you still may want to manually clear it and make sure Scythe’s ult is ready to interrupt during the moments when Samurai’s ult risn’t active
- Multiple DOT Comps: [Tank/Healer], [Secondary Healer], Aeris/Samurai/Rhea, Nagia, Hottie
- Basic Strategy: This is basically brute forcing your way to victory with some of the highest DOT BGs in the game. The goal is to make sure your girls survive.
- Boosted Stun Comp: Scythe, Muppet, Hottie, Nagia/Aeris/Rhea, [Healer/Tank] with Pet Ross
- Basic Strategy: This is a variation of the boosted stun comp listed above for Stage 5 and 6. Unfortunately, Cynthia will not work here. You need either Nagia or Aeris, and for Stage 8 and 9.
Things to Note:
[ALL] Why is Nagia so important against Cupid?
- This was briefly mentioned above Nagia’s DOT isn’t particularly strong like Hottie’s. But Nagia’s blue skill reduces enemy’s spell resist, which makes the DOT already present more effective. Furthermore, Nagia is able to freeze Cupid and prevent him from attacking, giving your team a much needed breather.
[ALL] hy Scythe is useful against Cupid despite the lack of DOT?
- No, it’s not just because Scythe can heal.
- Scythe’s ult is one of the few manually commanded attacks that can interrupt Cupid’s ult. When Cupid begins the animation to launch his arrow, use Scythe’s ult to interrupt and you won’t have to worry about your BGs dying.
[ALL] Who is Aeris?
- Aeris is the girl with the toothbrush. You can buy her in the Fantasy Exchange Store. She has both sustained damage (multiple) AND spell resist reduction, similar to Nagia. She’s tankier than Nagia and she has a more consistent spell resist reduction, however, so she may be your preferred choice if your Nagia keeps dying. But don’t forget that she doesn’t freeze Cupid though.
[ALL] Who is Rhea?
- Rhea is the girl with the camera. Her individual DOT isn’t particularly fantastic, but her ability to clone herself allows her to increase her DOT by about 150%, making it stronger than Cynthia’s. Rhea’s attack also lowers the damage on Cupid’s skill. It’s hard to say if Rhea provides more utility than Nagia who outright prevents enemies from attacking and increases the team damage, but Rhea does serve as an additional option.
[ALL] Is Quinnie useful?
- Against Cupid, Quinnie is actually quite strong. However, Quinnie’s utility is mostly limited to Cupid (and Trial Lavia if you use INT-based lineup), so it’s not worth raising Quinnie.
[ALL] Why not Dracula or Chevalier?
- Interestingly enough, Dracula actually does damage to Cupid. It’s pitifully low–barely in the hundreds.
- Chevalier actually does DOT and is on the recommended list, but as with Dracula, the DOT damage is woefully low as well. It’s a waste of a spot to use Chevalier.
[ALL] Pets
- Before Fran came out, I used Ross to boost spell power and to rapidly fill mp so that you get more bang for your buck with Hottie’s ult.
- If you use Ross, it is even more critical that you play this level manually. Do not ult with anyone other than your damage dealers + Scythe. Ross gives mp to the BG with the highest mp (not including BGs with full mps), so if you have Wildtress in the lineup and ult with her, Ross may end up giving mp to Wildtress, which would be a complete waste.
- Use Ricky or Haro if you’re having trouble surviving Cupid’s initial arrow attack. Use Bobo if your tank is having trouble surviving Cupid’s basic attacks.
- Make sure to never ult with your pets as it wastes time.
- With Ricky and Bobo as your pets, you may need an extra damage dealer to make up for the loss in spell power.
- With the introduction of Fran, the entire meta (for pets) changed. Unlike other bosses, Cupid is affected by certain types of CC. This includes Fran’s interrupt. This may be patched in a future update, but at the moment, Fran delays and/or interrupts Cupid’s first massive arrow, allowing undergeared girls who wouldn’t survive otherwise, to survive.
- The best combination is to use Fran + Nagia + Samurai. Fran will prevent the first arrow. Samurai (as one of the tanks) will immediately ult after the first Cupid hit, preventing the 2nd arrow. Subsequent arrows will be prevented by either Nagia freezing Cupid or Samurai locking down Cupid. (See below for Stage 9 Cupid damage report – includes a P+4 Nagia and Orange Hottie who would otherwise die in a single arrow with or without WT/Witch shields)
- If you don’t have Samurai, a very good replacement is Scythe. While Scythe does not automatically lock down Cupid, using Scythe’s ult once Cupid begins its huge ult animation for the arrow will interrupt the arrow.
Infinity Tangyuan
Tangyuan is immune to physical attacks and can only be hit with magic attacks. After its health falls to a certain point, it sleeps and begins to regenerate health.
Tangyuan is one of the easier bosses. The BGs you use are the same girls you use for Champion.
[Non-SX] Useful BGs to Invest in:
Damage-Dealers
- Front: Scythe
- Middle: Annie, Lavia, Lily, Elvis, Blowie
- Rear: Amazon
- Pet: Ross, Ricky, Bobo
Support
- Front:
- Wildtress (initial shield)
- Scythe (AOE healing)
- Middle:
- Elvis (lowers spell resist)
- Rear:
- Nurse (healing, hp redistribution)
- Geisha (massive team-wide healing)
- Pet:
- Casper
[SX] Useful BGs to Invest in:
Damage-Dealers
- Front: N/A
- Middle: Phoenix, Amelia, Diva
- Rear: Sapphire
Recommended Team Composition:
- Stage 1 and 2:
- Wildtress, [damage dealer], [damage dealer], [damage dealer], [damage dealer]
- Stages 3+:
- Scythe, [damage dealer], [damage dealer], [damage dealer], Nurse
Things to Note:
Basic Strategy
- The strategy is to charge your ults and unleash them all at once. It’s simple, but the timing can be a bit tricky and sometimes Tangyuan falls asleep after your first two ults if you don’t unleash all your ults quickly enough.
- There are couple youtube videos on getting the timing right so search them out.
- Surviving long enough for your MP to be charged is the hardest part as Tangyuan hits like a truck after waking up.
Why Scythe is critical against Tangyuan?
- In the earlier stages, you’ll want Scythe for her AOE heals to keep your team alive.
- In the later stages, Scythe is necessary, not for her heals, but for her damage. Make sure you use Scythe’s ult last to maximize its damage. It can take more than a third of Tangyuan’s health away.
Which pet do I use?
- Ross is the best all around. It does greater burst damage on its ult and increases the spell power of all your BG, letting them have greater burst. Since Tangyuan falls asleep when its health falls below 50%, having high enough spell power to cause Tangyuan to go from 100 to 0 health is critical.
- Casper doesn’t damage Tangyuan, but does increase spell power and spell penetration at a greater level than Ross.
- If you’re having trouble staying alive, Ricky or Bobo might be an alternate option. Go with Bobo if your tank is dying. Go with Ricky if your middle and rear BG are dying.
Infinity Single Puppy
Single Puppy is immune to all damage and can only be hit by MP reducers. Single Puppy can be interrupted, however, and getting the timing right can be the difference between clearing the stage with 3 stars (and never having to do it again) or failing.
Single Puppy isn’t particularly difficult, provided you have the right BGs, but it’s so damn annoying to obtain the BGs required.
[Non-SX] Useful BGs to Invest in:
Damage-Dealers
- Front: Fleur, Zhi Yao
- Middle: Luna, Fanny, Phancy, Smartie, Jade, Witch, Rhea,
- Rear: N/A
- Pet: Bunny
Support
- Front:
- Wildtress (initial shield for 10 seconds)
- Scythe (AOE healing)
- Middle:
- Witch (initial magic shield for 10 seconds)
- Rear:
- Nurse (healing, hp redistribution)
- Geisha (massive team-wide healing)
[SX] Useful BGs to Invest in:
Damage-Dealers
- Front: Cpt. Sun
- Middle: Diva
- Rear: N/A
- Pet: Bunny
Note: The order of damage is as follows: Luna >>>>>>>>>>>> Fleur >> Fanny > Phancy > Smartie > Rhea > Witch
Note: Zhi Yao’s damage is dependent on what timing. If you time her ult when her MP drain is in effect, you can do quite a bit of damage.
Recommended Team Composition:
With Luna
- Stage 1-8:
- Wildtress, Luna, [whatever keeps Luna alive], [whatever keeps Luna alive], [whatever keeps Luna alive]
Without Luna, but with Fleur
- Stage 1-6: requires your to be ~3-5 levels higher than boss
- Earlier stages: Fleur, Fanny, Smartie/Phancy, Witch, Nurse
- Later stages (requires Phancy): Fleur, Fanny, Phancy, Witch, Nurse
Without Luna and without Fleur
- Stage 1-4: requires you to be ~10-15 levels higher than boss
- Wildtress, Fanny, Phancy, Smartie, Nurse/Scythe/Geisha
- Stages (unknown)
- Zhi Yao, Fanny, Phancy, Smartie, [Healer]
- I haven’t tested this lineup myself, but Zhi Yao does add an extra MP drainer.
- Zhi Yao, Fanny, Phancy, Smartie, [Healer]
Things to Note:
[ALL] Basic Strategy
- With Luna:
- If you have Luna, the strategy is to keep Luna alive. A 1 star Luna alone can kill Stage 8 Single Puppy.
- Stage 8 Puppy requires P+4 Luna or higher
- If you have Luna, the strategy is to keep Luna alive. A 1 star Luna alone can kill Stage 8 Single Puppy.
- Without Luna but with Fleur:
- I’ve personally cleared (and 3 starred) Stage 6 without Luna. My BGs aren’t fully geared up, so it may be possible to clear Stage 7 with Orange +2 BGs. Remember, in general, you have to be at a higher level than Single Puppy.
- Stage 1 = lvl 55 Puppy
- Stage 2 = lv 60 Puppy
- Stage 3 = lvl 65 Puppy
- Etc.
- If you have Fleur, the strategy is to let Single Puppy hit Fleur as much as possible since Fleur’s blue skill reduces MP whenever enemies hit her.
- To maximize Fleur, use her as the sole tank. With Phancy and Nurse giving her healing support, she’ll be able to survive the entire battle.
- Smartie can be used instead of Phancy in the earlier stages, but you’ll need Phancy in the later stages to keep Fleur alive.
- Phancy’s ult can interrupt Single Puppy’s roll, so that’s another tool you have to keep your team alive.
- Note: with the recent update (12/16/2016), Phancy’s ult was nerfed so it will no longer interrupt the roll.
- While Witch does less damage than Smartie, Witch’s shield is necessary for the team to survive the first puppy roll intact.
- To maximize Fleur, use her as the sole tank. With Phancy and Nurse giving her healing support, she’ll be able to survive the entire battle.
- I’ve personally cleared (and 3 starred) Stage 6 without Luna. My BGs aren’t fully geared up, so it may be possible to clear Stage 7 with Orange +2 BGs. Remember, in general, you have to be at a higher level than Single Puppy.
- Without Luna and Fleur
- In my opinion, you’ll be lucky to clear Stage 4 without either Luna or Fleur. I’ve personally only cleared up to Stage 2 without Luna and Fleur (and I don’t really intend to experiment), but I’ve heard that some people have cleared Stage 3 and 4 without Luna and Fleur, using lvl 90 O+2 Phancy, Fanny, and Smartie.
- Given how difficult it is to raise BGs that high, I’m not sure if it’s worth it.
- Still, if you choose this route, remember, Fanny and Phancy do roughly the same amount of damage, Smartie does much less, and Witch does the least damage of all.
- Zhi Yao’s purple skill rotates through various effects, one of them being MP drain. As such, Zhi Yao can also be used for Single Puppy, although just how much damage she does, I have no idea.
- Heavily dependent on timing Zhi Yao’s ult with her MP drain active.
- In my opinion, you’ll be lucky to clear Stage 4 without either Luna or Fleur. I’ve personally only cleared up to Stage 2 without Luna and Fleur (and I don’t really intend to experiment), but I’ve heard that some people have cleared Stage 3 and 4 without Luna and Fleur, using lvl 90 O+2 Phancy, Fanny, and Smartie.
[ALL] Pets
- Once again, pets can make your life easier here. Pet Bunny has an MP reduction attack for its purple skill. While previous pets simply helped you stay alive, Bunny can help you kill Puppy faster. And it does more damage than Witch or Smartie. Using Bunny will help you clear a level higher than you normally could.
- Unfortunately, Fran does not damage Single Puppy despite its MP reduction aura. Whether this will be fixed or not in the future isn’t known, but for now, Bunny, not Fran, is the go-to pet for Single Puppy.
Infinity Angry Rooster
Infinity Rooster is by far the easiest boss. There are no tricks to this boss. Angry Rooster does hit hard, however, so be sure to put together a team that’s geared well.
You can use the same BGs you use for Champion, Top Floor, or Guild Events. Which girl you use is much less important that how strong they are.
But for the purposes of this guide:
[Non-SX] Useful BGs to Invest in (clearly…this is not a comprehensive list of all the girls you could use):
Tanks:
- Wildtress, Leona, Ninja, Sisha, Aegis
Healers:
- Nurse, Scythe, Geisha, Joan, Succuba
DPS:
- Nukers: Blowie, Amazon, Cynthia, Lily, Jinx, Annie, Lavia
- Support: Elvis/Nagia, Angel
- Agility Bursters: Gambler, Pandaria, Boxer
[SX] Useful BGs to Invest in:
Tanks:
- Sonya
DPS:
- Nukers: Sapphire, Phoenix, Amelia
- Agility Bursters: Revolver, Alice
- Others: Javelin, Wu Kong
Support
- Fencer (defense buff), Werewolf (armor break)
[ALL] Recommended Team Composition:
- [Tank] + 4 Attackers
- [Tank] + [Healer] + 3 Attackers
Things to Note:
[ALL] Basic Strategy
- Try to unleash your ults at the same time and get the battle over with at once. The longer you wait, the more time Rooster has to cycle through its skills.
- Note: This is the same turkey/chicken that was used for several events.
- Angry Rooster has an AOE attack, fears, and massive damage.
Game Mode: Fantasy
Fantasy is a game mode that unlocks at lvl 65. It is similar to Infinity in that there is a rotation of bosses (every other day). But unlock Infinity, you are rewarded with gold and tokens (for an exchange shop) instead of drops. There are seven bosses in Fantasy and each has their respective skill-sets that you need to watch out for.
All bosses have a common skill: the more damage they take, the stronger they become. At lower levels, you’ll time out for the majority of the battles. As you get stronger, you won’t time out, but you’ll get wiped by the boss. The bosses have a little over 5 million hp and if you hit that, they’ll die.
As this is relatively new game mode, team comps have not been streamlined just yet. As such, the suggested team comps (those that are listed) are subject to change. More so than the team comps, pay attention to the strategy portion of the following sections.
Note: in case I forget to mention it in the sections below, the queen of Fantasy is Rhea. If you have an opportunity to get her, do so.
Fantasy Fortune
Fantasy Fortune is a difficult boss, probably one of the harder bosses in Fantasy at the moment. Not only does she hit really hard to the entire team (an attack that cannot be dodged), Fantasy Fortune has an incredibly high dodge rate and upon every dodge, she creates a clone immune to the type of damage that she dodged.
[ALL] Basic Strategy
- Pet Yoba
- For those of you who don’t know game mechanics: Fortune’s ability to dodge magic attacks is insane. Magic attacks have an incredibly high hit rate and cannot be dodged in normal battles. Clearly Fantasy Fortune is not normal.
- To reduce Fortune’s dodge rate and to improve your hit rate, you must use Yoba. Otherwise, you’ll be missing Fortune all the time and letting her spam her damage-immune clones.
- Mixed Damage
- Fortune dodging an attack leads to a clone immune to that type of attack. That means if Fortune dodges a physical attack, she’ll produce a clone immune to physical damage. That clone will proceed to laugh at your attacks as Fortune wrecks you.
- To kill the clones, you need mixed damage. Magic damage to kill physically immune clones and physical damage to kill magically immune clones.
- Heals
- This depends on your level. Ironically, low levels need not bother with heals as Fortune’s physical attack below 300k in damage is pitiful. But Fortune starts become powerful enough to take down 75-80% of your health at ~1 million, at which point the clones can finish you off.
- Unless you’re using BGs with insane lifesteal (i.e. Javelin, Phoenix), you might want to think about using heals.
[Non-SX] Useful BGs to Invest in:
Tanks:
- Leona, Ninja, Sisha
Healers:
- Nurse, Scythe, Joan, Succuba
DPS:
- Magic Attackers: Blowie, Lily, Jinx, Annie, Lavia
- Physical Attackers: Gambler, Pandaria, Boxer, Wild Girl
Support:
- Elvis/Nagia, Angel, Rhea
[Non-SX] Sample Team Composition (see in section below for further explanation):
- Sisha, Awk Succuba/Joan/Scythe, Blowie, Smartie/Gambler, Annie/Nurse
- Sisha and Smartie/Gambler provide the physical damage while Blowie and Annie provide the magic damage. Sisha countering skill should be enough damage to take own the magically immune clones, but Smartie/Gambler is there as insurance. Blowie will be doing the bulk of the magic damage with her AOE ult while Annie cleans up the physically immune clones.
- At low levels, you’ll want to use Nurse instead of Annie for more sustain, although this is variable.
- If you use Scythe, make sure to manually target her ult towards Fortune.
- Ninja, Awk Succuba/Joan/Scythe, Blowie, Gambler, Gambler/Nurse
- This is a variation of the comp above, with a bit more magic damage. Magic damage has a higher hit rate and will create fewer clones. Ninja also does more active damage than Sisha as well.
- Again, at low levels, you’ll want to use Nurse instead of Gambler for more sustain.
[SX] Useful BGs to Invest in:
DPS:
- Magic Attackers: Phoenix
- Physical Attackers: Revolver, Javelin, Wu Kong, Nobunaga
Support:
- Nona
[SX] Sample Team Composition (see in section below for further explanation):
- Nobunaga, Javelin, Phoenix, Rhea, Nona
- Nobunaga snowballs with every unit killed and as such, she is a solid dps for this boss. And with her invincibility frames, she can survive for a long time. Javelin provides quite of bit of damage herself, although she is prone to dying. Phoenix is there to clean up the clones that Fortune creates from Javelin’s and Nobunaga’s attacks. Nona is there to increase damage, while Rhea is there to reduce enemy damage.
- Rhea/Awk Succuba/Joan/Scythe, Phoenix, Javelin, Wu Kong/Revolver, Jelly
- This is a standard lineup for those who don’t have event SX girls like Nona or Nobunaga. Without Rhea, it’ll eventually cap out around 2-3 million before your team gets wiped.
- Jelly is a nice replacement for Nona, if you’re using Javelin as Jelly’s purple skill most benefits Javelin.
Things to Note:
[Non-SX] Explanations
- Sustained burst (either single-target or multi-target) is needed here. Unfortunately, the choices are highly limited. There’s Blowie and that’s it. Lavia has fantastic single-target burst damage, but unfortunately, she only has one shot and it almost always hits a clone. Annie also has fantastic single-target burst damage that you can target towards Fantasy Fortune, but it’ll go back to a clone if a clone is low on health. And agility BGs pose a massive problem with their lower hit rates, so this means Wild Girl won’t be as useful.
- Caitlyn seems like a nice option due to her Penetrate. However, she’s not as good for Fantasy Fortune as you might think because Caitlyn has a terrible hit rate (translation: low accuracy). Combine that with Fortune’s ridiculous dodge rate and you can see why that’s a terrible idea.
- Rhea comps are solid, but until damage starts reaching into the 2.5+ millions, there is no point in using Rhea (to reduce damage) as Fantasy Fortune will not stack enough Rage buffs to wipe your team.
[Non-SX] Armor Reduction: Hottie
- Hottie is useless here. Her armor reduction will often hit clones and she’ll end up doing no damage and provide zero utility.
[SX] Explanations
- As noted above, sustained burst (either single-target or multi-target) is needed here. Fortunately, SX users have a few options. Javelin and Phoenix are the obvious candidates–both are needed, in fact, as Fantasy Fortune requires hybrid damage.
- If you’re using SX girls, you’ll find that Fantasy Fortune stacks enough Rage buffs to one-shot your entire team. To counter this, use Rhea as one of her skills reduces the skill points of the enemy. Using this on the enemy’s ult means less damage done to your team.
Fantasy Wu Kong
Fantasy Wu Kong doesn’t hit quite as hard as Fantasy Fortune nor is as hard to hit, but she is rather annoying in her own way. Like all other Fantasy bosses, she get stronger the more health she loses. She has an attack that is quite similar to the BG Wu Kong’s ult, not only inn the appearance of the attack, but also in that it is stronger the more clones out there on the battlefield. Unsurprisingly, she can also clone herself, and these clones have quite high dodge rates. Her most annoying skill is her ability to turn one or more of your BGs into little animals. The actual damage and effect of this skill is negligible, but it takes away your ability to do damage and more important to sustain yourself via lifesteal.
[ALL] Basic Strategy
- Pet Yoba/Bobo/Bunny
- Technically, Yoba isn’t strictly necessary here as it was for Fantasy Fortune. But if you’re running an agility-based lineup, you’ll be missing the clones quite a bit. Using Yoba improves your accuracy. It also has the benefit of preventing your Javelin front turning into an animal.
- Other options are Bobo for defensive purposes and Bunny for more offensive purposes.
- Mixed Damage
- Again, as with the pets, mixed damage isn’t strictly necessary here, especially if you choose to use Yoba. But using either Phoenix or Blowie can go a long way in improving your damage count. Magic attacks have a significantly higher hit rate than physical attacks and won’t miss against those clones, allowing you to clear them faster. Furthermore, the clones, similar to BG Wu Kong herself, have abysmal spell resist so magic attacks clear them faster regardless of their dodge rate.
- [Non-SX] Team Comp – Solo tank
- Certain Fantasy Bosses have skill sets that preclude or require the use of certain BGs. Fantasy Wu Kong doesn’t stop you from using any one BG, but you may want to take a closer look at your overall team comp.
- Fantasy Wu Kong’s primary mode to do major damage is her staff swing, which only hits the BGs at the front. The more BGs you have at the front, the more you put yourself at risk. As such, you want a solo tank against Fantasy Wu Kong. Note: Not using any girls at the front will only shift the front responsibility to your middle girls.
[Non-SX] Useful BGs to Invest in:
Tanks:
- Leona, Sisha, Zombia
Healers:
- Nurse, Scythe, Joan, Succuba
DPS:
- Magic Attackers: Blowie, Jinx, Annie, Lavia
- Physical Attackers: Gambler, Pandaria, Boxer, Wild Girl
Support:
- Elvis/Nagia, Angel, Rhea, Jelly
[Non-SX] Sample Team Composition (see in section below for further explanation):
- Sisha, Awk Elvis/Nurse/Joan, Wild Girl, Pandaria/Gambler, Blowie
- If Elvis is awakened, she can serve as your healer and she excels in this regard. If not, you’re stuck with Nurse. You can using Joan, but you’re putting Joan at risk by putting her near the front even with her percent damage reduction against physical attacks. Awakened Succuba is also a suitable replacement because of her constant healing over time.
- If you’re below level 90, Gambler is the better choice. If your Pandaria is awakened, then she’ll be the better choice.
- As noted above, Blowie is mostly there to help clear clones, but you can replace her with an agility DPS option.
- Anna/Boxer, Awk Elvis/Joan/Jelly, Wild Girl, Rhea, Blowie
- At the moment, this is probably the best non-SX team you’ll be able to field for this boss. It has a mix of damage, sustain, and enemy damage reduction–all of which you’ll need to face a Rage-buffed Wu Kong.
- Use Awk Elvis/Joan for survivability
- Use Jelly for increased damage – Jelly buffs the front most allies the most, so Anna or Boxer will be benefitting the most.
- Rhea will be useful at higher levels when you start piling on damage. Sub-90, however, you’re best opting for DPS.
- At the moment, this is probably the best non-SX team you’ll be able to field for this boss. It has a mix of damage, sustain, and enemy damage reduction–all of which you’ll need to face a Rage-buffed Wu Kong.
[SX] Useful BGs to Invest in:
DPS:
- Magic Attackers: Phoenix
- Physical Attackers: Revolver, Javelin, Wu Kong, Nobunaga
Support:
- Nona, Wraith
[SX] Sample Team Composition (see in section below for further explanation):
- Nobunaga, Javelin, Phoenix, Wraith/Rhea, Nona (confirmed kill)
- Similar to her role in Fantasy Fortune, Nobunaga is useful against Fanasty Wu Kong. Nobunaga snowballs with every unit killed and she destroys clones quite easily.
- Nona increases both attack speed and defense of your BGs with enough ults as well as increase your damage on a percentage basis.
- Javelin, Phoenix, Rhea/Joan, Wu Kong/Revolver, Jelly
- This is a standard build without the exclusive SX girls. Jelly replaces Nona, while Wu Kong/Revolver replace Nobunaga. You’ll still manage an obscene amount of damage with this build (~3.5 million); you just might not do damage fast enough to survive once Wu Kong stacks Rage buffs.
Things to Note:
[ALL] Armor Reduction: Hottie & Jelly
- Similar to the situation with Fantasy Fortune, Hottie is almost useless here. Her armor reduction will often hit clones and she’ll end up doing no damage and provide zero utility. Jelly is a better option for armor reduction, although she goes best with a front attacker.
[Non-SX] Explanations
- First, you’ll note that Ninja was also not recommended against this boss. While Ninja does have a convenient AOE ult, she has relatively low physical defense for a tank and will get melted by Fantasy Wu Kong’s ultimate, especially without dedicated healers.
- As with Fantasy Fortune, sustained burst would be ideal, so Blowie is obviously a fantastic option. However, because Fantasy Wu Kong doesn’t have the dodge rate that Fantasy Fortune does, it’s fine to depend on agility BGs for damage. And f2p players have a fantastic sustained burster in Wild Girl.
[SX] Explanations
- SX teams are different from non-SX teams in that there is no point in using a solo tank since your Javelin will be at the front anyway. As such, there’s no point in using a tank like Sisha or Leona, even if they are available to SX users.
- Joan is an exception as she can reduce the damage of incoming physical attacks, so you can still use her as a Rhea replacement. But it’s a poor, poor replacement for Rhea. I can’t say this enough, but Rhea is the Queen of Fantasy.
Fantasy Angel
Fantasy Angel is the most complicated of all the bosses. Fantasy Angel is similar to Trial Lavia (for those of you who’ve played in the first year of GxB) in that the boss requires you to use BG of a single stat. That means all INT, all AGI, or all STR. Furthermore, your choice in BG is made more difficult by the fact that Fantasy Angel can summon clones of your BG as both decoys and as means to do severe damage to your BGs.
[ALL] Basic Strategy
- Pets
- The standard strategy here would be to use the magic resist pets: Ricky, Haro, and Dodo to guard against Angel’s ult.
- Casper or Ross can be used if you’re going for a speed kill using an INT lineup. Similarly, Bunny or Yoba can be used if you’re going for a speed kill using an AGI lineup
- All-INT
- [Non-SX] Sustain INT comp
- INT BGs have fantastic sustain and spell resist relative to their damage (i.e. INT girls have naturally high INT which gives them spell resists and Annie’s spell resist aura adds on to this). Furthermore, the largest problem of bossing with INT BGs–slow mp gain–is mitigated by the fact that once Angel starts packing stacks of Rage with the more damage she takes, she’ll do enough damage to fill your BGs mp bar almost immediately.
- [SX] Psychic comp
- Currently, the only confirmed kills on Fantasy Angels have been through INT-lineups with awakened Psychic at the core. Psychic’s summons allow you to turn Angel around so that she ults in the opposite direction.
- [Non-SX] Sustain INT comp
- All-AGI
- The strategy isn’t very different for non-SX and SX players here: simply use your normal AGI BGs. While using an AGI-based lineup will guarantee you high damage even from a low level, ultimately the damage you can do at the upper end is quite limited. Eventually, Fantasy Angel gets strong enough to wipe the entire map. Even with 5 star SX girls, there hasn’t been a confirmed kill on Fantasy Angel using AGI BGs because they can’t survive long enough to kill her.
- All-STR
- While STR BGs are tanky and have decent sustain, they lack quite a bit of damage. Non-SX players have no chance of making an STR lineup work. SX players can try putting together a lineup of Sonya, Werewolf, and Fencer with Succuba and Dracula/Aquaris/Sisha/Ninja/Shamoke/Athena to round out the comp, but this is something to try when bored, and not for competitive play.
[Non-SX] Useful BGs to Invest in:
STR (not recommended):
- Leona, Ninja, Sisha, Aquaris, Athena, Shamoke, Rosie, Succuba
INT:
- Attackers: Blowie, Annie, Lily, Jinx, Lavia
- Support: Scythe, Nurse, Angel, Elvis, Nagia
AGI:
- Attackers: Celeste, Gambler, Pandaria, Boxer, Wild Girl, Caitlyn, Octagirl, Smartie
- Support: Hottie, Rhea
[Non-SX] Sample Team Composition:
INT
- Scythe, Blowie, Annie, Elvis, Nagia/Angel/Nurse
- This lineup is probably the best all-around you’ll be able to field, especially if Blowie and Elvis are awakened. Blowie, Elvis, Angel/Nagia allow you to do more damage, either by increasing spell penetration/spell power or reducing spell resist. Given that Blowie and Annie have their own ways of sustaining themselves, Scythe alone should be enough as a dedicated healer, but you can put in Nurse for the final slot if your BGs are dying early.
- The key player here is actually Annie and not just for her damage. Annie’s purple skill is a spell resist aura, which is perfect for this situation.
- This lineup is probably the best all-around you’ll be able to field, especially if Blowie and Elvis are awakened. Blowie, Elvis, Angel/Nagia allow you to do more damage, either by increasing spell penetration/spell power or reducing spell resist. Given that Blowie and Annie have their own ways of sustaining themselves, Scythe alone should be enough as a dedicated healer, but you can put in Nurse for the final slot if your BGs are dying early.
AGI
- Celeste/Boxer, Gambler, Pandaria, Wild Girl, Octagirl/Caitlyn/Smartie/Rhea
- Use either Celeste or Boxer as the frontliner, and then the next three should be obvious.
- For damage, the final spot ideally should go to Octagirl, but choices are rather limited here (see below for explanations).
- For support, use Rhea, especially if your damage is high enough that the boss stacks enough rage buffs.
- Use either Celeste or Boxer as the frontliner, and then the next three should be obvious.
[SX] Useful BGs to Invest in:
STR (not recommended):
- Fencer, Sonya, Werewolf
INT:
- Attackers: Phoenix, Amelia
- Support: Nona, Psychic
AGI:
- Attackers: Javelin, Wu Kong, Revolver, Guan Yin, Cpt Sun, Alice, Hexa, Nobunaga
- Support: N/A
[SX] Sample Team Composition:
INT
- Blowie, Psychic, Phoenix, Nona, Amelia/Annie/Wraith (confirmed kill)
- Blowie, regardless of whether she’s awakened or not, serves as the tank. She’s fairly tanky for a mid and she has fantastic sustain.
- Nona + Phoenix serves as the source of damage. Nona ults, giving the team a 20+% damage boost and Phoenix lands her fireballs.
- Psychic is the key component to this comp. Her summons turn Angel around and forces Angel to ult in the opposite direction. Timing can be crucial here. If your Psychic isn’t awakened, don’t be stupid and use Psychic’s ult immediately after Angel ults. The summon will draw all of Angel’s attacks and may not live long enough to force Angel to ult in the opposite direction.
- Amelia and Annie are solid choices for the final slot. Amelia does quite a bit of damage and Annie serves as a bit of insurance if you miss the timing on a Psychic ult. Wraith is also an option, but her use is rather complicated (see below).
AGI
- Guan Yin/Nobunaga, Javelin, Wu Kong, Revolver, Rhea
- There isn’t really anything special about this lineup. This is probably the strongest pure AGI lineup you’ll be able to throw together. There hasn’t been a confirmed kill yet, but people have gotten very close (~4-4.5 million).
Things to Note:
[Non-SX] Explanations in BG choices
- INT – Why Lavia/Jelly aren’t good choice
- She’s not a terrible choice, but her ult (her main mode of dealing damage) is only one shot. If it lands on a clone, it ends up being wasted damage. Annie’s ult is also single target, but it can be targeted at the boss and the boss usually has the lowest % of health anyway. Lavia’s, however, merely hits the nearest enemy.
- You’ll find that Jelly isn’t listed as a recommended support. This is because Jelly is an INT BG who buffs AGI BGs. Since all the BGs have to be of one type, this makes it difficult to use Jelly.
- AGI – Why Octagirl/Rhea instead of Caitlyn or Hottie
- Hottie isn’t as good of an option because her armor reduction debuff can hit one of the clones that Angel summons, making her a waste of space.
- Caitlyn isn’t as good of an option because those same summons can hit her and prevent her from ramping up her attack speed.
- Smartie is an alternative, but her single target damage is limited and her ult is useless in boss fights.
- On the other hand, Octagirl’s attacks can penetrate through the clones and her ult is guaranteed to land on the boss. Jelly and Rhea have skills that focus on either buffing the team or doing AOE damage.
[SX] Explanations in BG choices
- INT – Why Wraith isn’t a great choice
- She’s not a terrible choice, considering that she allows Nona, Psychic, and Phoenix to be in a state of permanent ult, but using her introduces an element of uncertainty. There’s a chance that Angel’s summoned Wraith can possess your BGs. And if she ends up possessing your Phoenix, it’s game over.
Fantasy Assassin
Fantasy Assassin, like all other Fantasy bosses, has her own quirk. In this fight, you’ll be helped along by Assassin’s little sister, NPC Maid Ninja. NPC Maid Ninja helps in damaging Assassin, but more importantly she can break the shield Assassin occasionally puts up if you heal Maid Ninja.
Fantasy Assassin has three attacks. First is her single-target stun, which hits only the front BG. Second is her teamwide stun, which hits everyone on the team. Third is her charge, which also hits everyone on the team.
[ALL] Basic Strategy
- Pet Yoba
- If you’re running Javelin, pet Yoba is almost a must (unless you’re running Aeris or Rhea). Even if you’re not running Javelin, Yoba is useful to have to protect your highest physical attacker (i.e. Wild Girl) from getting stunned.
- BG type
- Strength BGs are stunned for a shorter duration. That does not mean, however, that you should load up on Strength girls. You’ll sacrifice way too much damage by doing so. Simply ignore this and try to deal with the stuns in other ways.
- Heals
- Heals aren’t strictly necessary, but they’re nice to have to maintain consistent damage by breaking Assassin’s shield. The ideal choice is awakened Succuba due to her healing over time. Scythe is a solid second best choice. The others healers are frankly mediocre for this boss.
[Non-SX] Useful BGs to Invest in:
Tanks:
- Ninja, Sisha
Healers:
- Nurse, Scythe, Joan, Succuba
DPS:
- Magic Attackers: Blowie, Lily, Jinx, Annie, Lavia
- Physical Attackers: Gambler, Pandaria, Boxer, Wild Girl
Support:
- Elvis/Nagia, Angel, Rhea, Jelly, Aeris
[Non-SX] Sample Team Composition (see in section below for further explanation):
- Sisha, Awk Succuba/Scythe, Blowie, Annie, Lavia
- This is generally most useful for low levels due to its high sustain. Lavia can even be replaced with Nurse for even more survivability.
- Sisha, Awk Succuba/Scythe, Anna, Gambler/Rhea, Wild Girl
- Sisha is used because of her counter. Assassin regularly hits the front-most girl with powerful attacks and Sisha can absorb these blows while countering without regards to her her status. This means, it doesn’t matter whether she’s stunned; she still counters the damage done to her.
- Awk Succuba/Scythe are used as healers to heal NPC Maid Ninja.
- Anna isn’t strictly necessary here and can be replaced by Boxer or Pandaria, but Anna is a STR girl and remains stunned for less time than the other two.
- Gambler is used as offensive support (for her aura) to boost Wild Girl, who is the primary damage dealer for this build. Rhea can be used instead of Gambler if Assassin is packing enough Rage buffs to wipe your team.
[SX] Useful BGs to Invest in:
DPS:
- Magic Attackers: Phoenix
- Physical Attackers: Revolver, Javelin, Wu Kong
Support:
- Nona
[SX] Sample Team Composition (see in section below for further explanation):
- Awk Succuba/Scythe, Javelin, Phoenix, Rhea/Aeris, Nona (confirmed kill)
- Fantasy Assassin isn’t particularly tanky like Fantasy Muppet or particularly hard to hit like Fantasy Fortune. Assassin does hit hard, but frankly, her attack speed isn’t that fast. Assassin is just annoying because your team is stunned for quite a bit of time, allowing her to get multiple hits on your team (especially Javelin).
- Rhea is useful in a different manner here from her normal use and can be replaced by Aeris. Both Rhea and Aeris have summons that walk up and stand in front of Javelin. This means that those summons are absorbing the damage and more importantly the single-target stuns. This allows Javelin to hit and sustain herself far more often than she normally would.
- Aeris’ summons are weaker and do die more quickly, so be careful when using her.
- Psychic’s summons are far tankier than Rhea’s, but they also force Assassin to charge in the opposite direction and often ends hitting your squishier rear line harder.
- Awk Succuba/Scythe, Javelin, Phoenix, Rhea/Aeris, Revolver/Jelly
- This is a standard lineup for those who don’t have Nona. Both Jelly and Revolver can be used instead of Rhea/Aeris, but this does put pressure on your Yoba to protect your Javelin.
Things to Note:
[ALL] Exploit
- There is an exploit you can use here. With enough time, NPC Maid Ninja gradually moves closer to the front. If you’re using a rear DPS or a mid DPS who stands far back, NPC Maid Ninja may eventually stand in front of that particular girl and absorb the blows from Fantasy Assassin, preventing your DPS from being stunned on the single-target attacks. This is especially useful for those running Wild Girl or Phoenix/Revolver builds.
Fantasy Zombia
Fantasy Zombia, more so than any other boss, is governed by RNG. The converse (not inverse) of Fantasy Fortune, Zombia has a low hit rate, meaning she misses a lot. But if she lands a hit on your, it’ll hurt. A lot. Zombia has another skill, one that locks your BGs down and prevent them from doing anything. Again this is RNG and there’s nothing you can do if Javelin gets locked down. Zombia’s attacks reduces the efficacy of heals, so it’s something to keep in mind. Also, her attacks are stronger against BGs with full health. That being said, Fantasy Zombia is the easiest boss to deal with.
[ALL] Basic Strategy
- Pet Ricika
- Don’t get cute and try to use Bunny to increase your own damage. It won’t work for most people. Use Ricika to increase your dodge rate and to blind Zombia. If you don’t have Ricika, use one of the defensive/healing pets.
- Blinds
- Ricika alone isn’t enough and won’t keep you alive. You need at least one other blind, or two if you’re not using a Sonya blind (the longest blind in the game).
[Non-SX] Useful BGs to Invest in:
Tanks:
- Leona, Ninja, Sisha, Lin. AI, Fortune
Healers:
- Nurse, Scythe, Joan, Succuba
DPS:
- Magic Attackers: Blowie, Jinx, Annie, Lavia, Amazon, Cynthia
- Physical Attackers: Gambler, Pandaria, Boxer, Wild Girl
Blinds:
- Angel, Jinx, Flash, Shamoke
Support:
- Hottie, Rosie, Rhea, Jelly
[Non-SX] Sample Team Composition:
- Single Blind:
Sisha/Boxer/Anna, Gambler/Rhea, Jinx, Wild Girl, [Healer]/Angel (with cabinet bonuses for heals)- Sisha is frankly unnecessary here as you’re relying on not being hit and more so if you use Rhea whose clones can absorb the single target attacks, so you may go with Boxer or Anna in the front for damage. Sisha does provide some insurance if Zombia does land a hit, however, and especially if you don’t use Rhea.
- Angel provides the sole means of blind (outside of Ricika, of course). While this doesn’t keep Zombia in a permanent state of blind, with Rhea decreasing Zombia’s attacks and Rhea’s summons absorbing the more frequent single target attacks, the extra blinds won’t be needed.
- Multiple Blinds: Sisha/Boxer/Anna, Jinx, Angel/Flash/Shamoke/Annie, Wild Girl, Blowie/Scythe/Nurse
- Angel, Flash, Shamoke provide even more blinds, keeping the boss in a near permanent state of blinds. You are, however, sacrificing damage.
- The main damage dealers are obviously Wild Girl and Jinx. For low levels, Nurse or Scythe can used for sustain. Higher level players can opt to use Blowie or Annie (or another agility DPS) for more damage. Leaving out Rhea may hurt, but frankly, with so many blinds, Rhea shouldn’t be necessary.
- Blind-Dodge: Fortune/Lin AI, Jinx, Flash, Blowie/Lavia, Succuba/Nurse/Joan/Scythe
- Frankly, this is more of a gimmick. While Fortune and Lin AI do have high dodge rates, they don’t do much damage. There’s no point in those two staying alive while the rest of the team gets wiped from Zombia’s attacks. Still, this build does exist and I’m fairly confident it’s one of those teams that can survive to the very end (but do very little damage).
[SX] Useful BGs to Invest in:
DPS:
- Magic Attackers: Phoenix
- Physical Attackers: Revolver, Javelin, Wu Kong, Nobunaga
Support:
- Nona
Blinds:
- Sonya, Elisa
[SX] Sample Team Composition:
- Single Blind: Sonya, Phoenix, Javelin, Revolver/Wu Kong/Rhea, Nona/Jelly (confirmed kill)
- Sonya provides a very long blind and doesn’t need any more blinds. In fact, between Sonya and Ricika, Zombia is almost permanently blinded that Rhea is unnecessary for this build. Yes, there are a few seconds where Zombia isn’t blinded and occasionally, Zombia can lash out during these times, but with five tries, you’ll usually get at least one try where Zombia misses even during the times where she’s not blinded.
- If you don’t want to leave things to chance, use Rhea. But this is the one boss that doesn’t require Rhea to kill.
- Multiple Blinds: Sonya, Elisa/Angel, Phoenix, Javelin, Revolver
- Like the multiple-blind comp above, you’ll be sacrificing a bit of damage. But the drop-off for this build isn’t as bad as the drop-off for the f2p build.
- Rush: Sonya, Phoenix, Javelin, Wraith, Nona (confirmed kill)
- This build relies on activating Nona’s chess pieces as quickly as possible and racing to kill Zombia before she can spent a lot of time with stacked buffs of Rage. I personally haven’t managed to kill Zombia using this build, but it has been done.
Things to Note:
[ALL] Decoys
- Since Zombia hits enemies at the front the most, Rhea’s summons or Aeris’ teeth act as a nice decoy to absorb quite a bit of damage. It won’t work as well as you might hope though since Zombia’s more problematic attacks are AOE. Furthermore, planning on getting hit is a bad strategy when the goal against this boss is not to get hit.
[SX] Damage Boost: Nona + Wraith
- Nona provides buffs and % damage increase on the boss with her ult. The strategy using Nona and Wraith is to rack up as much damage as possible using Phoenix (or any other BG) before Zombia can wipe the map with her attacks.
[SX] Ricika + Javelin
- SX users are in a unique position to take full advantage of Ricika. Ricika’s ult provides Javelin with a bit more protection to prevent her from being shut down. Just make sure to ult with Ricika after Javelin’s ult.
Fantasy Kitty
Fantasy Kitty is also one of the harder bosses, although some of the difficult stems from the dearth of BGs with the proper skill-set to deal with Kitty. Like most other bosses, her fourth skill increases her attack power the more damage she takes. Her other skills involve (1) an AOE slash attack that reduces the efficacy of heals, (2) infecting front BGs to lock them down, and (3) converting enemies killed into untargetable kittens that attack you for the remainder of the battle.
[ALL] Basic Strategy
- Pets
- I’ve seen many pets used here from Bunny (armor reduction), to Casper (increase spell penetration/power), to Bobo (increased physical defense to ward against Kitty’s basic attacks, to Haro/Ricky/Dodo (increased spell resist to guard against Kitty’s skills, to either Ricika/Yoba (ult protects one girl against CC). So there’s no one pet that is particularly critical. What’s important is how your pet fits in the context of your team.
- [SX] For example, standard agility-based SX lineups that rely on Javelin to do damage are probably best served with Ricika or Yoba to protect Javelin from the “venom” that locks down the front-most BG. Otherwise, Javelin gets locked and then killed in a hit or two.
- I’ve seen many pets used here from Bunny (armor reduction), to Casper (increase spell penetration/power), to Bobo (increased physical defense to ward against Kitty’s basic attacks, to Haro/Ricky/Dodo (increased spell resist to guard against Kitty’s skills, to either Ricika/Yoba (ult protects one girl against CC). So there’s no one pet that is particularly critical. What’s important is how your pet fits in the context of your team.
- [SX] Decoy
- A girl that works very well is Psychic. Her summon is incredibly tanky. Her summon can absorb hits from Kitty (protecting your front-most girl) and can be removed/renewed before it dies and becomes a kitten.
- Heals
- Heals are inefficient against Kitty as her skills reduce healing. That’s not to say that you shouldn’t bring a healer, but be aware that your healers won’t be saving your attackers. Focus more on damage reduction or lifesteal.
[Non-SX] Useful BGs to Invest in:
Tanks:
- Leona, Ninja, Sisha
Healers:
- Nurse, Succuba
DPS:
- Magic Attackers: Blowie, Jinx, Annie, Lavia
- Physical Attackers: Gambler, Pandaria, Boxer, Wild Girl
Support:
- Elvis/Nagia, Angel, Rhea, Jelly
[Non-SX] Sample Team Composition:
- Sisha/Ninja, Succuba (awakened recommended)/awakened Elvis/Nurse, Blowie, Annie, Lavia
- Sisha is in a unique position to be highly effective against Fantasy Kitty. Even when she is locked down and disabled, she can do damage by simply standing there and taking hits.
- The only problem is that she requires a dedicated healer. Succuba (especially an awakened Succuba), awakened Elvis, or Nurse are all solid options for heals. Scythe’s heals are far too weak and Joan auxiliary skills, which are effective against physical attacks, don’t provide much utility here as Kitty’s hardest hitting skills are magical in nature.
- For those without Sisha, Ninja is a decent substitute. Once Ninja ults, her attacks are automatic regardless of her status. Furthermore, she can debuff Kitty and make her attacks hit less. Ninja’s increasing damage reduction to skills she has experienced before make her invaluable as well.
- Blowie, Annie, and Lavia are the hardest hitting non-SX int-based BGs and Blowie/Annie have quite a bit of sustain as well. Lavia can be replaced by others, such as Nagia (to further reduce Kitty’s spell resist) or other hard hitters like Stella.
- Sisha is in a unique position to be highly effective against Fantasy Kitty. Even when she is locked down and disabled, she can do damage by simply standing there and taking hits.
- Sisha/Leona, Succuba (awakened recommended)/awakened Elvis/Nurse, Gambler, Rhea/Pandaria, Wild Girl
- Sisha is used for the same reasons as listed above along with the fact that she has a bit of armor reduction. Leona can be used for this reason as well.
- Gambler, Wild Girl, and Pandaria are standard agility-based DPS options.
- Caitlin can be used as well, but Kitty’s AOE attacks make it difficult to Caitlyn to build up enough speed to do significant amounts of damage.
- Rhea is nice because of her ability to reduce enemy skills. This particular ability of Rhea’s is of the most help against Fanasty Kitty.
[SX] Useful BGs to Invest in:
DPS:
- Magic Attackers: Phoenix
- Physical Attackers: Revolver, Javelin, Wu Kong, Nobunaga
Support:
- Psychic, Nona
[SX] Sample Team Composition:
- Javelin, Psychic, Rhea, Nona/Jelly, Awk Succuba/Revolver (confirmed kill)
- Psychic can summon directly onto Kitty and can even turn Kitty around. This protects your front most girl from Kitty’s venom, which locks your girl down for some time. This allows Javelin to wreck havoc on Kitty.
- Make sure to ult as quickly as possible with Psychic even if the previous summon is still there. This renews the summon and prevents the weakened summon from being killed and turned into a kitten.
- Psychic can summon directly onto Kitty and can even turn Kitty around. This protects your front most girl from Kitty’s venom, which locks your girl down for some time. This allows Javelin to wreck havoc on Kitty.
- Awk Succuba, Javelin, Psychic, Phoenix, Revolver (confirmed kill)
- This build also does massive damage, unsurprising given the makeup of the comp. The strategy remains the same as the one above.
- Sisha, Succuba/Nurse/Awk Elvis/Nona, Phoenix, Javelin, Revolver
- This is a build without Psychic or Rhea and does a fair bit of damage, maybe around 2 million at its best.
- If you go with Sisha, you’ll need a healer, whether that’s Succuba, Nurse, or awakened Elvis. It’s possible to use Nona as the healer, but make sure she and Sisha are geared enough to survive long enough to activate Nona’s healing skill for the entire team.
- Awk Succuba/Sisha, Blowie (recommended awakened Blowie), Phoenix, Revolver/Awk Elvis/Wraith, Rhea/Nona
- This is surprisingly a lineup that few people use, mostly because people have become so used to relying on Javelin. The problem with Javelin against Fantasy Kitty becomes evident the first time you fight against Kitty and see your Javelin get locked down and killed in the next two hits. By taking out Javelin from your lineup, you remove this problem altogether.
- Wraith isn’t strictly necessary here. She does help Phoenix achieve that first ult faster, but later on in the battle, Kitty starts doing so much damage that Phoenix’s mp bar gets filled, making Wraith useless.
- Awakened Blowie and Elvis both increase magic damage done to enemy, which is why they’re both suggested. Blowie does do quite a bit of damage herself, but compared to Phoenix, it’s insignificant.
- Rhea is there for survivability while Nona is there for damage. This build, however, probably won’t be enough to kill Fantasy Kitty with or without Rhea.
Things to Note:
[SX] Choice in BGs
- You’ll find that Wu Kong isn’t on the suggested team comps. Yes, I’ve seen people do massive damage with Wu Kong in their lineup against Kitty. I’ve personally done over 2 million in damage with Wu Kong in my lineup. However, this is probably not a good idea for most people unless you think you can rush to 5 million damage relatively quickly or have a lineup with a whole lot of sustain. Every Wu Kong clone killed becomes a kitten and makes it that much harder for you to survive.
- It is for this same reason Aeris would not be a good choice as a decoy despite the fact that her teeth stand in front of an ult-activated Javelin and take priority damage from Kitty’s attacks. Her teeth are too squishy.
Fantasy Muppet
Fantasy Muppet is the tankiest of all the bosses. She operates in a reverse manner from the other Fantasy bosses. Bosses like Fantasy Zombia, Fantasy Kitty, and Fantasy Assassin hit frontline enemies much harder (or tag them with more frequent CC) than rear BGs. Fantasy Muppet, however, does the opposite. She targets rear BGs far more frequently and hit them harder. She knock ups multiple rear BGs (skill 1), stuns the rear most BG (skill 2), strikes enemies harder the more BGs they have in front of them (skill 3). Her last skill is an RNG-dependent damage reduction skill that can reduce magic/physical damage. Also, like the other bosses, she gets stronger the more health she loses.
[ALL] Basic Strategy
- Pets
- Which pet you use here does not matter. Personally, I prefer defensive pets, but that’s something specific to my playstyle. There are plenty of people who do just fine (or even better) with pets like Bunny.
- The pets you probably won’t need are Yoba and Ricika as accuracy and dodges have few applications here. Furthermore, the CC protection that those two pets give are useless here unless you use Yoba to support a mostly INT-based team with Revolver as the rear.
- Note: This is probably not a good idea.
- Decoy
- Nonetheless, you’ll need a decoy here, except this decoy has to be placed at the rear. Muppet’s second skill stuns the rearmost girl. If Revolver ends up being the final girl, she won’t be doing too much damage. I personally haven’t found the ideal decoy, but Hottie works well in this regard. Just make sure to have your DPS options stand in front of your decoy girl.
- [Non-SX] Choice in DPS
- Boxer will be your go-to girl for Fantasy Muppet. Other girls may do more damage depending on RNG, but Boxer will be the one giving you stable damage as she never gets tagged with CC.
- Unfortunately, Wild Girl and Caitlyn are poor options here unless you have a girl standing behind them. Even so, their attacks still get interrupted by Muppets knockup and neither ramps up enough speed to do significant damage. Given the lack of DPS options for f2p players, you may not have a choice.
- Just make sure to use Hottie or any other girl who stands behind them to serve as the decoy for Muppet’s stun.
- It may be wise to include Blowie or Annie in the lineup to mitigate the effects of Muppet’s fourth skill, which reduces either physical damage or magic damage. By using a hybrid-damage lineup, you’ll insure that some damage will always get through.
- [SX] Choice in DPS
- Naturally, Javelin is the perfect BG here. She stands in front of every BG after she ults and takes the least amount of damage from Muppet and is never targeted with CC.
- Wu Kong is a terrible BG here, even though some people use her for her DPS. With Wu Kong’s clones, the girls behind the clones take 15% more damage per clone.
- You may also want to use Phoenix or Amelia to mitigate the effects Muppet’s fourth skill.
[Non-SX] Useful BGs to Invest in:
Tanks:
- Boxer, Aquaris
Healers:
- Nurse, Succuba, Scythe
DPS:
- Magic Attackers: Blowie, Jinx, Annie, Lavia
- Physical Attackers: Gambler, Caitlyn, Boxer, Wild Girl, Pandaria
Support:
- Elvis/Nagia, Angel, Hottie, Rhea, Jelly
[Non-SX] Sample Team Composition:
- Boxer, Anna/Gambler, Rhea, Wild Girl/Pandaria, Hottie
- Boxer and Anna will be doing stable damage across different attempts as Muppet rarely touches the frontmost girls (aside from her AOE whip).
- Unless you go 3 front and 2 mid/back or 4 front and 1 back, Muppet will knock up most of your midline and rearline. And the one who won’t get knocked up will be Annie/Blowie because of where they stand. This is nearly unavoidable. This is what having frontline attackers is so important against Fantasy Muppet.
- Hottie isn’t there for DPS, so as long as she gets her armor reduction skill off, she serves her purpose.
- Wild Girl may not be as good of an option here. Even if Wild Girl isn’t the one being stunned by Muppet’s single target stun, Wild Girl will be affected by Muppet’s ult. Pandaria is far more of an offensive support for Boxer and Anna to do the bulk of the damage.
- Scythe, Elvis/Aeris, Awk Blowie, Annie or [AGI], Nagia/Angel
- This is an INT-oriented lineup that only works well if you have awakened Blowie. Elvis, Blowie, Angel, Aeris, and Nagia are all options to increase magic attack, either by raising spell penetration for your team or lowering spell resist for the boss. You can use an agility girl instead of Annie (or Elvis/Aeris/Nagia/Angel) but I personally found that the damage often goes down when Muppet’s 4th skill activates to reduce magic damage.
- It’s important to note that Aeris goes very well with Nagia, so keep those two together whether you use them or not.
[SX] Useful BGs to Invest in:
DPS:
- Magic Attackers: Phoenix, Amelia
- Physical Attackers: Sonya, Revolver, Javelin, Nobunaga
Support:
- Wraith, Nona
[SX] Sample Team Composition:
- Javelin, Phoenix, Rhea, Nona, Revolver
- Revolver is here purely for her attack buff. Yes she does damage, but she’ll be absorbing most of the stuns from Muppet. Rhea’s skill reduction prevents Muppet’s attacks from killing Revolver, while Javelin and Phoenix attack Muppet.
- Javelin, Phoenix, Nona/Jelly, Revolver, Hottie
- Hottie serves a dual role. She absorbs most of the stuns from Muppet (she stands behind Revolver) and she reduces Muppet’s physical defense, which Hottie does frequently enough that stuns won’t matter.
Things to Note:
[ALL] Priority Order of Rear BG
- [Closer to Back] Archie – Hottie – Angel – Caitlyn – Wild Girl – Pandaria – Sasuke – Tennese – Sailor – Nurse – Geisha – Robin – Wraith – Octagirl – Revolver – Amazon – Nagia – Jelly – Sapphire – Nona [Closer to Front]
- Note that Hottie stands behind almost every other BG so she will be the one absorbing all the stuns from Muppet. This is especially important to keep in mind if you want to rely on Wild Girl or Revolver as any sort of significant damage.
Game Mode: PVP
Chances are that you skipped the 20 or so pages above just to get to this section. Because let’s face it…when we talk about whether certain BGs are worth having, we’re really referring to whether they are useful in PVP.
Disclaimer: The meta on each server is different, so this may not necessarily reflect the specific meta in your server. Furthermore, much of this is my opinion based on my experience in the game. Use this as a general guideline, not as absolute truth.
PVP Tier List (updated 7/24/2017)
The tiers are as follows:
- Uber (only for late game): Competitive for Challenger teams
- Overused: Competitive for top TF teams and in Arena
- Borderline: Commonly seen on the top 1-on-1 teams, but rarely on top TF teams
- Underused: Niche BGs who may be very powerful in proper compositions, but rarely seen in competitive play
- Rarely Used: Rarely seen BGs with no place in PVP in the current meta
Note: Due to (perceived) popular demand, I’ve updated this list to include SX girls.
I’ve decided to color code to make this easier on the eyes. Note that the colors correspond to the respective gear colors.
- Early game: lvl 1-55
- Mid game (early): 55-70
- Mid game (late): lvl 70-89
- Late game: lvl 90+ (post-awakenings)
Early Game (lvl 1-55)
Early game is dominated by two factors: (1) base damage of skill and (2) star level of BG. As such, almost every base 3 star girl will be incredibly powerful.
- Saint, Cynthia, and Amazon have skills that have incredibly high base damage, regardless of their star level. SX girls, most notably Guan Yin, also fall into this category.
- Zhi Yao would be the perfect example of the second category. She appears incredibly powerful due to her 5 star strength growth.
Early game performance is a terrible indicator of late game strength. And early game is entirely deficient of an actual “meta” as victories are almost entirely determined by attack power (AP).
“Tier” list (don’t consider this a true tier list)
- Overused (Early Game doesn’t haven’t 1-on-1 or Arena)
- Front:
- Alice, Anna, Ashely, Boxer, Bidenty, Chevalier, Cpt Sun, Dracula, Fencer, Fortune, Guan Yin, Haxie, Hexa, Kitty, Leona, Litana, Liz, Matador, Samurai, Shamoke, Silvia, Sisha, Sonya, Succuba, Wildtress, Werewolf, Zombia, Zhi Yao
- Middle:
- Amber, Amelia, Annie, Calista, Cynthia, Diva, Elisa, Flash, Gambler, Javelin, Librarian, Lightin, Lily, Marynari, Max, Nobunaga, Phoenix, Priestess, Saint, Wu Kong
- Rear:
- Amazon, Caitlin, Caitlyn, Geisha, Kaylee, Octagirl, Omega Revolver, Sailor, Sapphire, Stella, Susan, Wraith
- Front:
- Underused
- Front:
- Ada, Aegis, Aquaris, Assassin, Chainsaw, Iron Fist, Joan, Lin AI, Meimi, Ninja, Scythe, Skarivine
- Middle:
- Blowie, Elvis, Ennmaya, Jinx, Lavia, Medusa, Muppet, Psychic, Selene, Smartie, Toy’s Girl
- Rear:
- Archie, Pandaria, Nikita, Nun, Tennese, Wild Girl
- Front:
- Rarely Used
- Front:
- Athena, Bud Elf, Fleur, Karatine, Nasha, Quinnie, Rosie,
- Middle:
- Aeris, Androi, Celeste, Dr. Hua, Elina, Fanny, Harley, Himoto, Liah, Lisa, Luna, Magician, Phancy, Rhea, Roselle, Sakura, Witch
- Rear:
- Angel, Beary, FangirlHottie, Jelly, Maidam, Nagia, Nona, Nurse, Yuri
- Front:
- N/A – rarity of BG/lack of BG scrolls makes it hard to assess
- Front:
- Hypathia
- Middle:
- X-mas Elf, Springy, Hanzo,
- Rear:
- Sasuke
- Front:
Early Portion of Mid Game (lvl 55-70)
For the most part, by this point, players have promoted their 1-star and 2-star BGs and there are enough gears to make the remaining variance due to star levels much smaller. Base damage of skills, however, still determine a huge portion of a BG’s damage as BGs are not quite leveled high enough for their stats to play a large role in determining damage.
Nonetheless, mid game, unlike early game, still does have a meta, so consider the tier list below as the first true tier list for PVP.
The earlier part of mid game is mostly dominated by teams that fall in the “standard model” category. These teams have incredibly high levels of synergy and are extremely specialized in their modes of attack (i.e. only physical attack or only magic attack). “Niche” teams are hardly ever seen, resulting in a very small pool of girls in the “rarely used” section.
Tier list
- Overused
- Front:
- Alice, Ashely, Cpt Sun, Dracula, Fencer, Hexa, Matador, Samurai, Silvia, Sisha, Sonya, Wildtress, Werewolf
- Middle:
- Amber, Annie, Cynthia, Diva, Elisa, Gambler, Librarian, Lily, Marynari, Max, Nobunaga, Phoenix, Saint
- Rear:
- Amazon, Caitlyn, Revolver, Sailor, Sapphire, Stella, Susan, Wraith
- Front:
- Borderline
- Front:
- Ada, Anna, Aquaris, Boxer, Guan Yin, Haxie, Leona, Liz, Kitty, Shamoke, Zombia
- Middle:
- Amelia, Blowie, Calista, Flash, Javelin, Jinx, Lavia, Muppet, Priestess, Psychic, Wu Kong
- Rear:
- Caitlin, Omega, Pandaria, Kaylee, Tennese
- Front:
- Underused
- Front:
- Assassin, Joan, Scythe, Succuba, Ninja
- Middle:
- Elvis, Ennmaya, Octagirl, Smartie, Toy’s Girl
- Rear:
- Archie, Geisha, Nun, Wild Girl
- Front:
- Rarely Used
- Front:
- Athena, Aegis, Bidenty, Bud Elf, Chainsaw, Chevalier, Fleur, Fortune, Iron Fist, Lin AI, Karatine, Litana, Meimi, Nasha, Nikita, Quinnie, Rosie, Skarivine, Zhi Yao
- Middle:
- Aeris, Androi, Celeste, Dr. Hua, Elina, Fanny, Harley, Himoto, Liah, Lightin, Lisa, Luna, Magician, Medusa, Phancy, Rhea, Roselle, Sakura, Selene, Witch
- Rear:
- Angel, Beary, Fangirl, Hottie, Jelly, Maidam, Nagia, Nona, Nurse, Yuri
- Front:
- N/A – rarity of BG/lack of BG scrolls makes it hard to assess
- Front:
- Hypathia
- Middle:
- X-mas Elf, Springy, Hanzo,
- Rear:
- Sasuke
- Front:
Late Portion of Mid Game (lvl 70-90)
The latter half of mid game is the start of the part of the game where gear-grinding becomes excruciatingly painful. As such, it becomes important to prioritize girls. Stat growth and gears matter increasingly more and base damage of skills matter much less. Some BGs with monstrous early game power will begin to fall off.
At this point, especially with increase in power of pets, the game is no longer dominated by simple teams that specialize in a single aspect. Standard magic teams struggle against even a mediocre team supported by pet Ricky or Haro and standard agility teams likewise have difficulties with Bobo-supported teams. As such, it becomes very important to have versatile teams. Previously niche teams like sustain teams become viable and plenty of other new niche teams such as Himoto-silence teams, Anna-Liah knockup teams, etc. start making appearances.
Tier list (Green denotes BGs who moved up a tier, Red denotes BGs who moved down a tier)
- Overused
- Front:
- Alice, Ashely, Cpt Sun, Hexa, Matador, Ninja, Samurai, Scythe, Silvia, Sisha, Sonya, Werewolf
- Middle:
- Amber, Annie, Blowie, Elisa, Gambler, Lavia, Librarian, Lily, Nobunaga, Phoenix,
- Rear:
- Caitlyn, Revolver, Nurse, Sailor, Sapphire, Susan, Wraith
- Front:
- Borderline
- Front:
- Anna, Aquaris, Boxer, Dracula, Fencer, Haxie, Leona, Liz, Succuba, Wildtress, Zombia
- Middle:
- Amelia, Cynthia, Diva, Marynari, Max, Muppet, Priestess, Wu Kong
- Rear:
- Amazon, Caitlin, Kaylee, Omega, Stella
- Front:
- Underused
- Front:
- Aegis, Ada, Assassin, Joan, Kitty, Lin AI, Shamoke
- Middle:
- Aeris, Calista, Elvis, Ennmaya, Fanny, Himoto, Javelin, Liah, Flash, Jinx, Octagirl, Phancy, Psychic, Rhea, Selene, Smartie, Toy’s Girl
- Rear:
- Angel, Geisha, Jelly, Nagia, Nona, Pandaria, Tennese
- Front:
- Rarely Used
- Front:
- Athena, Bidenty, Bud Elf, Chainsaw, Chevalier, Fleur, Fortune, Guan Yin, Iron Fist, Karatine, Litana, Meimi, Nasha, Quinnie, Rosie, Skarivine, Zhi Yao
- Middle:
- Androi, Celeste, Dr. Hua, Elina, Harley, Lightin, Lisa, Luna, Magician, Medusa, Roselle, Saint, Sakura, Witch
- Rear:
- Archie, Beary, Fangirl, Hottie, Maidam, Nikita, Nun, Wild Girl, Yuri
- Front:
- N/A – rarity of BG/lack of BG scrolls makes it hard to assess
- Front:
- Hypathia,
- Middle:
- X-mas Elf, Springy, Hanzo,
- Rear:
- Sasuke
- Front:
Late Game (lvl 90+, includes awakenings)
Late game is dominated by hybrid teams. These teams often lack the insane synergy that teams in mid-game had, but they compensate for this with versatility and ability to fight against multiple teams with different compositions. That’s not to say that late game teams lack any synergy. With the introduction of a 5th skill via awakenings, BGs have another skill that gives them the opportunity to contribute to and fit better on their teams. Awakenings also close the gap (somewhat) between non-SX girls and SX girls (3 star ones at least).
The meta is constantly changing. Once Cpt. Sun comes out, the entire meta and tier lists will be turned on its head. Aside from a very few exceptions, there aren’t any “trash BGs,” only trash compositions.
**For the tier list below, assume BGs are awakened, if applicable**
Tier list (Green denotes BGs who moved up a tier, Red denotes BGs who moved down a tier)
- Uber (competitive for hypothetical Challenger teams for pre-Season 5)
- Front:
- Alice, Ashely, Celeste, Hexa, Leona, Sisha, Sonya, Succuba, Werewolf
- Middle:
- Elvis, Muppet, Nobunaga, Phoenix, Javelin
- Rear:
- Angel, Revolver, Wraith
- Front:
- Overused (competitive for TF teams and hypothetical 1-25 Arena teams for pre-Season 5)
- Front:
- Ninja, Samurai, Scythe, Silvia
- Middle:
- Amber, Blowie, Himoto, Lavia, Librarian, Marynari, Smartie, Wu Kong
- Rear:
- Caitlyn, Nurse, Sailor, Sapphire, Susan (TBD)
- Front:
- Borderline
- Front:
- Anna, Aquaris, Boxer, Celeste, Cpt Sun, Fencer, Haxie, Liz, Wildtress, Zombia
- Middle:
- Annie, Diva, Elisa, Gambler, Lily
- Rear:
- Caitlin
- Front:
- Underused
- Front:
- Ada, Aegis, Amelia, Assassin, Dracula, Fortune, Joan, Lin AI, Matador,
- Middle:
- Aeris, Calista, Cynthia, Ennmaya, Fanny, Liah, Flash, Jinx, Max, Medusa, Octagirl, Phancy, Priestess, Psychic, Saint, Sakura (TBD), Selene, Toy’s Girl
- Rear:
- Amazon, Geisha, Jelly, Kaylee (TBD), Nagia, Nona, Omega (TBD), Pandaria, Rhea, Stella, Tennese
- Front:
- Rarely Used
- Front:
- Athena, Bidenty, Bud Elf, Chainsaw, Chevalier, Fleur, Guan Yin, Iron Fist, Karatine, Kitty, Litana, Meimi, Nasha, Nikita, Quinnie, Rosie, Shamoke, Skarivine, Zhi Yao
- Middle:
- Androi, Dr. Hua, Elina, Harley, Lightin, Lisa, Luna, Magician, Roselle, Witch
- Rear:
- Archie, Beary, Fangirl, Hottie, Maidam, Nun, Wild Girl, Yuri
- Front:
- N/A – rarity of BG/lack of BG scrolls makes it hard to assess
- Front:
- Hypathia
- Middle:
- X-mas Elf, Springy, Hanzo,
- Rear:
- Sasuke
- Front:
PVP Team Compositions
The hardest portion and arguably the most entertaining portion of the game is creating team compositions for PVP. Considering how many combinations there are, I won’t be able to cover every comp or even every type of team comp. I will try to provide the standard types of comps that are regularly used on top floor, 1-on-1, and arena.
Due to demand, this section was re-organized by game phases (and with more specific examples) so as to make it easier for people to understand the types of comps that are being used at the relevant phases in the game.
Early Game (LVL 1-55)
It was already mentioned in the PVP Tier section that early game comps are a complete mess for a plethora of reasons.
First, the lack of BGs at this stage of the game. People have not had chances to farm BGs and are forced to roll with whatever BG they have on hand.
Second, the inherent frailty of low-leveled BGs. The entire battle basically can swing the other way if a BG gets silenced or interrupted on an ult (this is not true for late game battles when teams trade ults back and forth), making low-level battles an exercise in RNG.
Third, the huge difference in star levels. An Aquaris is a better girl overall than Skarivine, but a one-star Aquaris doesn’t stand a chance against a 3-star Skarivine.
While specific comps do not exist at this stage of the game, there are, however, BGs who excel in early game. The goal of early game is simply to throw together BGs with the highest stars along with the few girls who have powerful early game skills.
Unsurprisingly, most SX girls are incredibly powerful at this stage in the game, so I’ll skip over them.
Note: The list below is not comprehensive, but it contains a few girls who are abnormally powerful relative to their star level early game AND were/are easily obtained (i.e. log-in girls). You’ll find that Zhi Yao is not on this list because Zhi Yao’s strength comes purely from her 5* power rather than her skillset.
[Non-SX] Front
- Wildtress
- Even at 2-stars, Wildtress will outperform a 5-star Zhi Yao as a tank. At this stage in the game, Wildtress has fantastic stats with a bit of CC. But what makes her stand out is her blue skill: Barbarian. This skill grants a shield to all her allies for the first seconds of the battle.
- Counters: Any opening movies – Blowie, Tennese, Guan Yin, Angel, Samurai, Fencer
- Countered by: Captain Sun, pet Fran
- Even at 2-stars, Wildtress will outperform a 5-star Zhi Yao as a tank. At this stage in the game, Wildtress has fantastic stats with a bit of CC. But what makes her stand out is her blue skill: Barbarian. This skill grants a shield to all her allies for the first seconds of the battle.
- Dracula
- Dracula is naturally powerful at this point because of her 3-star tankiness. However, Dracula’s power goes beyond that. Her Blood Mist can shred the enemy frontline all by itself and her health regeneration makes her almost impossible to kill.
- Counters: Most frontlines
- Countered by: Phoenix
- Dracula is naturally powerful at this point because of her 3-star tankiness. However, Dracula’s power goes beyond that. Her Blood Mist can shred the enemy frontline all by itself and her health regeneration makes her almost impossible to kill.
- Chevalir
- Chevalier has two powerful weapons – her green skill Venomous Stab and her ult Burst Will. Venomous Stab silences the entire enemy frontline and prevents them from using skills. Basically, it makes them sitting ducks. Considering that BGs are very frail early on, this makes for an easy win for teams running Chevalir. Furthermore, Chevalir’s ult usually one-shots an enemy when she uses it…again, because BGs are very frail early on. Later on, Chevalir’s ult isn’t able to kill enemies as reliably even if they are below 30% health because of increased tankiness.
- Counters: Multiple front-line teams, most frontline BGs
- Countered by: Solo tank teams, magic burst
- Chevalier has two powerful weapons – her green skill Venomous Stab and her ult Burst Will. Venomous Stab silences the entire enemy frontline and prevents them from using skills. Basically, it makes them sitting ducks. Considering that BGs are very frail early on, this makes for an easy win for teams running Chevalir. Furthermore, Chevalir’s ult usually one-shots an enemy when she uses it…again, because BGs are very frail early on. Later on, Chevalir’s ult isn’t able to kill enemies as reliably even if they are below 30% health because of increased tankiness.
- Shamoke
- Given her skill-set, Shamoke is unsurprisingly effective early on. She blinds and stuns frequently, preventing the enemy team from hitting her.
- Counters: Multiple front-line teams, agility-based teams
- Countered by: Magic-based teams, Athena
- Given her skill-set, Shamoke is unsurprisingly effective early on. She blinds and stuns frequently, preventing the enemy team from hitting her.
- Athena
- Athena is one of the few BGs with an attack steroid this early in the game. It makes her very strong early as her ult adds 20-30% in extra damage. She goes very well with Geisha or any other healer on the same team.
- Counters: Shamoke
- Countered by: Chevalir
- Athena is one of the few BGs with an attack steroid this early in the game. It makes her very strong early as her ult adds 20-30% in extra damage. She goes very well with Geisha or any other healer on the same team.
- Matador/Silvia
- They are both divers and take different approaches to diving. Matador is more or less a suicide bomber. Matador takes out the enemy rear line but usually dies in the process. Silvia is more tanky and draws enemy attention to buy time for her teammates to slaughter the enemy tank.
- Counters: AGI-based rears
- Countered by: Magic-based teams
- They are both divers and take different approaches to diving. Matador is more or less a suicide bomber. Matador takes out the enemy rear line but usually dies in the process. Silvia is more tanky and draws enemy attention to buy time for her teammates to slaughter the enemy tank.
[Non-SX] Middle
- Saint
- Saint is the paragon example of early game meta. As an agility girl, she has powerful basic attacks, unlike most of the girls on this list. But her ult is just as powerful as the ults of the INT girls in this list, making her a threat every moment of the battle.
- Annie
- Annie has one of the highest stats in the game among INT girls paired with fantastic base damage on her skills. She’s the queen of resets. She will ult, kill, transfer ult to another girl, kill, transfer ult, to another girl, kill, and then ult again.
- Flash
- In the early stages of the game, Flash will carry you single-handedly. She cycles through her skills incredibly quickly, bypassing the weaknesses of most INT girls (their basic attacks are weak and slow). Furthermore, her skills have a bit of CC, either igniting or blinding enemies.
- Cythnia
- Cynthia is an early game monster with an incredibly high base damage on her skills. Her ult can instantly wipe the enemy team off the map and her DOT is powerful in the early stages of the game. Her weakness, however, lies in her relatively poor mp charge rate.
- Lily
- Lily has poor stats for an INT girl and has an abysmal mp charge rate, but she still makes it on this list. Her base damage on her ult is high, making up for her poor stats, and her heavy CC prevents the enemy team from gaining mp by freezing or slowing their attack speed.
- Lightin
- Lightin has poor stats for an INT girl and poor base damage on her skills as well. However, she makes up for this by having an extra star over the other INT girls around this time of the game and because of her incredibly fast mp charge rate mixed with her ability to interrupt.
[Non-SX] Rear
- Amazon
- Amazon is essentially the rear version of Cynthia. She too is an early game monster, with an ult that’s able to clear the map of enemies. She’s easier to use than Cynthia as well since she’s faster and stronger with her basic attacks and also has physical damage & stuns on some of her skills, making her more well-rounded. Her weakness would be the time-lag after she ults, as she tends to be very vulnerable during this time. Given that she’s in the back, however, this delay isn’t too problematic.
- Sailor
- Sailor doesn’t do too much damage by herself, but she utterly wrecks any team running a solo lineup by sending the tank into the back and exposing the squishy middle girls. Her missiles also sends enemy BGs wandering all over the place and disrupts formations completely.
- Counters: Any team with only one primary tank
- Countered by: Multi-tank teams with two or more primary tanks
- Sailor doesn’t do too much damage by herself, but she utterly wrecks any team running a solo lineup by sending the tank into the back and exposing the squishy middle girls. Her missiles also sends enemy BGs wandering all over the place and disrupts formations completely.
- Stella
- Stella has a nice mix of damage and CC. While it’s probably impossible to try and predict her skill rotation, she does high levels of damage. She isn’t like Saint, Amazon, or Cynthia and probably won’t wipe teams off the map with a single ult, she is nonetheless a powerful option in the back.
Mid Game Part 1 (LVL 55-70)
The early portion of mid-game (lvl 55-70) is the first phase of the game where team comps can make or break your team.
For the most part, these early comps are relatively simple. The particular types of comps that find success at these levels are offensive synergistic teams, mostly because BGs still remain very squishy. Usually, these are teams that stack auras and buffs. Note that the difference between auras and buffs is that auras are permanent and buffs are temporary.
Below are some examples of team comps common around this level range.
Note: Keep in mind that these are theoretical comps to show you the thought process that goes into building teams. Directly copying these teams won’t necessarily make you successful.
AGI-based Teams
Up to now, agility BGs were quite weak, but many of their purple skills are attack or speed steroids. Some of them enhance themselves (i.e. Caitlyn, Boxer) while others boost the entire team (i.e. Archie, Gambler, Pandaria).
The benefit of using an agility team is that agility teams can be effective immediately and these teams has built-in sustain in the form of lifesteal. They are, however, susceptible to blinds and at this point in the game, BGs have a much higher physical defense/spell resist ratio, making it harder for physical attacks to do as much damage to enemies.
Examples:
- Standard AGI Team: [Tank], Boxer, Gambler, Pandaria, Caitlyn
- Rationale:
- The goal is to stack the team-wide physical damage auras of Gambler’s and Pandaria’s purple skills. Boxer provides heavy damage against enemy tanks while Caitlyn provides multi-target damage.
- Weaknesses:
- This is a team specialized for physical damage. As such, teams with defensive skills such as Fencer’s defensive buff, Joan’s physical damage reduction, or pet Bobo physical defense aura will make short work of this team.
- [Non-SX]: Variations
- Archie can be used instead of either Gambler or Pandaria, as Archie has an AGI aura.
- Archie is stronger than Pandaria but weaker than Gambler. However, Pandaria does provide a bit more utility, AOE damage, and is useful for other game modes, whereas Archie is not.
- Tennese can be used instead of Gambler or Pandaria as Tennese has both a physical damage & attack speed buff (first 10 seconds) AND an AGI aura (permanent).
- Archie can be used instead of either Gambler or Pandaria, as Archie has an AGI aura.
- [SX]: Variations
- Revolver can replace Pandaria. Revolver has a speed buff and a damage buff (not limited to physical attack).
- Fencer can replace Caitlyn, although you’ll only want to do this from time to time depending on the enemy team. Fencer has a speed buff (thus has more synergy than Caitlyn) and provides multi-target damage like Caitlyn does. However, it will take a while for Fencer to ult, which is her primary means of damage. Ennmaya is also an option, if you want to use an exotic BG, but she cycles between single-target and multi-target damage, so it’s better to use Caitlyn.
- Alice or Javelin can replace Boxer if you need to attack enemy rear. Sonya can also replace Boxer for both damage and for utility as Sonya can blind and stun enemy teams.
- Rationale:
- Ideal AGI Team: [Tank], Dracula, Gambler, Pandaria, Caitlyn
- Rationale:
- The idea is to combine the effects of physical damage auras while reducing the physical defense (armor-break/armor shred) of the enemy team provided by Dracula, increasing damage drastically.
- The armor shred reduces defenses so this team won’t simply fold against defensive buffs and auras. Furthermore, Dracula does magic damage with her blood mist and bypasses any physical defense auras/buffs the enemy team might have.
- Weaknesses
- Much of the damage is still physical in nature and against a solid team running defensive auras, you may not be able to take the enemy team down fast enough.
- [Non-SX]: Variations
- Smartie can replace Caitlyn for those without Caitlyn, as Smartie’s basic attacks are AOE in nature. Max is also a good replacement for Caitlyn if you have her.
- Smartie can replace Pandaria as well to provide more AOE damage and utility. However, Smartie doesn’t have the physical damage aura that Pandaria does.
- Wildtress is the standard tank at this level, but she can be replaced with Leona, Sisha, or Zombia. All three of them provide armor reduction of their own.
- Dracula can be replaced with Sisha, Zombia, or even Rosie in conjunction with Caitlyn being replaced with Archie or Boxer for more single-target damage.
- Dracula can also be replaced with Jelly, who provides both attack damage buff and armor reduction. Unlike Dracula, however, Jelly does very little damage.
- [SX]: Variations
- Dracula can be replaced by Werewolf who provides greater armor shred than Dracula.
- Revolver can replace Pandaria. As noted above, Revolver has her own damage buff. But she also has her Flare, which can remove enemy team’s defensive buffs (it doesn’t remove auras though).
- Rationale:
INT-based Teams
INT BGs are individually quite strong, even in this phase of the game. Girls like Cynthia, Lily, Amazon, and even Blowie (once she gets points in her purple skill) can nearly wipe the entire enemy team off the map if they manage to ult in succession. Annie and Lavia won’t destroy entire enemy teams by themselves, but they can cripple an enemy team by usually killing at least one BG.
The issue with INT BGs is trying to keep them alive until they can ult. Some INT girls have built-in sustains, such as Annie, Blowie, and Phoenix, all of them require their ults for the sustain, which is difficult when you’re trying to keep them alive until they can ult. Furthermore, dedicated support girls such as Geisha, Nurse, Scythe, Joan, Succuba all have incredibly weak heals at this point in the game.
Examples:
- Standard INT Team: [Tank], [Any], [Any], [Any], Angel
- Rationale:
- Angel increases spell power and occasionally increases the mp of a girl on the team. Generally, almost any non-support INT girl will fit into the role of attacker here. Angel also opens the battle with a blind and can reduce the rate of mp gain of enemy teams (because they’ll miss their basic attacks).
- Weaknesses:
- Similar to the agility teams above, a pure magic team will have trouble against teams with high spell resist. Considering that there are 3 pets designed to combat magic attacks (Haro, Ricky, and Dodo) as opposed to one for physical attacks (Bobo), a pure magic comp is far more easily crippled than a pure agility comp.
- Another weakness is that fact that many of the best INT BGs are middle girls. In mid-game, most middle girls are quite squishy and get destroyed by Caitlyn and other AOE attackers.
- Rationale:
- Ideal INT Team: [Tank], Elvis, [Any], [Any], Angel
- Rationale:
- Elvis’ purple skill reduces enemy team’s spell resist. This allows for greater magic damage similar to how armor reduction allow for greater physical damage.
- Weaknesses:
- While spell resist reduction can help, the biggest problem is % damage reduction. Succuba’s purple skill, Haro’s aura, and Dodo’s aura all reduce magic damage by %. At this stage in the game, unlike with armor, most BG won’t have much spell resist to reduce anyway.
- [Non-SX]: Variations
- Elvis can be replaced with Nagia, Sailor, or Stella, among others.
- Angel is relatively weak at this stage in the game and can be replaced altogether with another DPS.
- Rationale:
Hybrid Teams
While hybrid teams do offer all-around damage and fewer weaknesses, the trade-off here is that they also offer the least DPS on a consistent basis. Still, for a TF defense team, it’s probably better to use a team with fewer exploitable weaknesses than one with fantastic strengths and crippling weaknesses.
Examples:
- Magic-supported Agility Team: [Tank], Samurai, Dracula, Gambler, Caitlyn
- Rationale:
- This is basically the “Ideal Agility Team” with Samurai replacing Pandaria. While Samurai is a STR girl, she does mostly magic damage in the form of DOT and gives the team and different source of damage. Samurai also provides utility by locking down a single BG on the enemy team and preventing her from using her ult as long as Samurai has mp.
- Samurai does AOE damage and synergizes extremely well with Dracula and Caitlyn, who both do multi-target damage.
- Weaknesses:
- This team is running 3 fronts, so is susceptible to teams that run anti-front lineups like Fencer, Assassin, Shamoke, Sonya, Werewolf, Dracula, Cpt Sun, etc.
- Caitlyn is particularly weak to divers. By taking Pandaria out, that’s one less source of agility based damage. If Caitlyn dies, this team’s DPS falls off a cliff.
- [Non-SX]: Variations:
- Samurai is an exclusive event girl and most people probably don’t have her. Samurai can be replaced with Annie, Jinx, or Amazon.
- Annie does both single-target and multi-target damage and can lock down an enemy as well, although it’s nowhere near as effective as Samurai’s ult. Annie, however, makes up for this by providing a spell-resist aura, boosting the team’s ability to survive.
- Jinx and Amazon both do hybrid damage and can take advantage of Dracula’s armor shred while still providing a different mode of attack in magic damage. They provide their own versions of utility as well: Jinx blinds enemy teams (better against agility teams) and Amazon occasionally stuns.
- Samurai is an exclusive event girl and most people probably don’t have her. Samurai can be replaced with Annie, Jinx, or Amazon.
- Rationale:
- Agility-Supported Magic Team: [Tank], Elvis, Lily, Annie, Caitlyn
- Rationale:
- While agility teams are quite powerful at this stage of the game, mostly due to buffs and auras, in terms of burst damage, INT girls are generally more powerful than their agility counterparts.
- The goal is to try to stay alive long enough for INT girls to ult. Lily slows down enemy team with her slows.
- Not only does Elvis reduce enemy team’s spell resist, Elvis provides a defensive buff for the tank, insuring that the tank stays alive to absorb the damage. Annie’s aura protects the tank (and the team) from enemy magic openers such as Blowie’s Storm Impact or Angel’s Holy Light.
- Caitlyn provides the physical damage for the team and counters enemy middle girls.
- Weaknesses:
- This team is weak to enemy Caitlyns and to divers such as Javelin, Matador, Silvia, Jade, and Alice.
- [Non-SX]: Variations:
- Lily can be replaced with Lavia. The overall damage decreases with Lavia as she can only attack the tank with her ult instead of the entire enemy team, but Lavia can also slow down the enemy team by stunning the enemy frontline and front-most middle girls.
- As noted above, Elvis can be replaced with other girls with spell resist reduction. Aeris is probably the best option here considering that she can reduce spell resist AND armor, making her ideal for a hybrid team. Sailor is also a fantastic option, especially if the enemy team is running one tank.
- Caitlyn can be replaced with Amazon if you don’t have her or if divers are giving you a particularly hard time. Amazon isn’t exactly a hard counter to divers by any means, but she’s tankier than Caitlyn and she has boosts to dodge rate with her purple skill, making her able to avoid attacks that would kill Caitlyn or any other rear.
- Rationale:
Things to Note:
- [Non-SX] What if I don’t have Caitlyn?
- This question came up in a reddit thread and I decided that it was worth addressing here. Yes, Caitlyn is listed for every single agility AND hybrid team comp above. No, this isn’t because I decided to be lazy and just slapped Caitlyn into team comps.
- Having Caitlyn is not a suggestion, but rather a requirement if you want to be competitive.
- Caitlyn is necessary because she completely f***s over enemy middle girls with her penetrate skill. This shuts down any enemy middle girl not named Muppet.
- Yes, you can try to use an agility comp that doesn’t have Caitlyn. Something like Wildtress, Dracula, Gambler, Pandaria, Tennese sounds pretty good. Gambler, Pandaria, and Tennese all have offensive auras that can stack and boost team damage. And on paper, this is fantastic. However, that sort of lineup has nowhere near the killing power of Caitlyn who can burst down enemy middle girls in as little as 15-20 seconds.
- IF you have SX dive girls such as Hexa, Nobunaga, and Alice, then you can toy around with different agility girls.
- This question came up in a reddit thread and I decided that it was worth addressing here. Yes, Caitlyn is listed for every single agility AND hybrid team comp above. No, this isn’t because I decided to be lazy and just slapped Caitlyn into team comps.
Mid Game Part 2 (LVL 70-90)
The second half of mid-game (lvl 70-90) is dominated by defensive comps and utility comps. Stall comps, sustain comps, stun comps all become very common during these levels. Simply running purely offensive AGI teams or INT teams will no longer work as pets become stronger and as BGs start gaining massive amounts of armor and spell resist.
There is a great deal of effort put into teams to maximize the team’s chances to either ult first (i.e. stun teams, silence teams) or survive a barrage from the enemy team (i.e. stall/sustain teams)
The stall team below is the one being used by my f2p account (my main account is vip9) and shows just how effective a well-made stall team can be, even against teams at much higher levels.
This section will be updated in the near future. For now, please refer to the section on [Archive] Standard Models: Stun Teams and Stall/Sustain Teams.
Stall/Sustain Teams
The basic idea of a stall/sustain team is to keep the team alive for a specific amount of time. In full stall/sustain teams, which are used exclusively on defense teams, the goal is to aim for a time-out to prevent the attacker from winning.
Most stall teams, however, will aim to stall up to a certain point and then go on the counter attack. In other words, most stall teams are an idealized form of the magic burst comp mentioned above, stalling the enemy team until your team’s ults are ready.
Note: There are now anti-stall BGs and pets such as Marynari and pet Eira.
Examples:
- Full Sustain Team: [Tank], Joan/Scythe, Succuba, Nurse, Geisha/Nun
- Rationale:
- Weaknesses:
- Variations:
- Troll Sustain Team: [Tank]/Joan, Succuba, Phancy, Nurse, Geisha/Nun
- Rationale:
- Weaknesses:
- Variations:
- Full Stall Team: Ninja, Scythe, Nurse, Geisha, Elvis (if awakened)/Sailor
- Rationale:
- Weaknesses:
- Joan and Succuba do not work here as they stand in front of
- Variations:
- Full Counter Team: Sisha, Succuba/Joan, Scythe, Elvis, Nurse
- Rationale:
- Weaknesses:
- Variations:
- Stall & Magic Burst Team: Ninja/Sisha, [Front Healer], Blowie, Annie, Nurse
- Stall & DPS Teams: Sisha, Ninja, Annie, Nurse, Caitlyn
- Rationale:
- Weaknesses:
- Variations:
Control Teams
Late Game (LVL 90+)
Soon to come!
[Archive] Models for Teams
Standard Models
Generally, team comps involve 2 front-line BGs and 3 mid/rear BGs. In terms of roles, you have 1 primary tank, 1 off-tank, 2 DPS, and 1 support.
Below are several types of compositions used in the game. These are merely guidelines to help you build a team; it is your job to create a solid team yourself. And don’t forget that these models are standardized models. Most teams that are used are actually hybrid teams that include elements of all these models.
AGI-based Team:
- Standard DPS: Wildtress, Dracula, Gambler, Caitlyn, Pandaria/Archie
- Dracula serves to reduce the physical defense of enemy team
- Gambler’s and Pandaria’s purple skills stack and increase entire team’s physical attack
- Pandaria can be replaced by Archie as well. Archie boosts agility, which helps the AGI BGs more, but doesn’t help the non-AGI BG as much.
- Archie has better stat growth than Pandaria does, but Archie’s ult is unreliable as its damage is dependent on enemy’s health.
- Pandaria can be replaced by Archie as well. Archie boosts agility, which helps the AGI BGs more, but doesn’t help the non-AGI BG as much.
- Caitlyn serves to counter powerful INT-based middle BGs other team might be using as well as providing fantastic DPS
- Standard Caitlyn-less DPS: Wildtress, Dracula, Boxer, Gambler, Pandaria
- Since Caitlyn is so hard to obtain, many people might not have her
- Replace Caitlyn with Boxer, who is a great DPS option
- While Boxer is a front-line BG, her ability to tank is rather limited in early to mid game so she usually needs to be next to two other tanks.
- Mid-Game Nuke variation: Wildtress, Dracula, Gambler, Saint, Caitlyn
- Saint is an early game monster and does a tremendous amount of damage even in the early to middle portions of mid-game.
- Speed-based DPS: Wildtress, Dracula, Gambler, Caitlyn, Tennese
- Tennese is a fantastic offensive support, boosting attack speed, physical attack, AND agility. This comes at the cost of her own individual DPS, however.
- Anti-Caitlyn variation: Wildtress, Dracula, Boxer, Pandaria, Caitlyn
- Caitlyn destroys mid-line BGs. Unfortunately, that includes Gambler. To mitigate the damage that Caitlyn does, you’ll have to use 3 front line BGs and 2 rear line BGs.
- Note that using 3 rear line BGs pushes one to the middle
- Caitlyn destroys mid-line BGs. Unfortunately, that includes Gambler. To mitigate the damage that Caitlyn does, you’ll have to use 3 front line BGs and 2 rear line BGs.
- CC variation: Wildtress, Dracula, Gambler, Caitlyn, Amazon/Smartie
- Amazon:
- Amazon does hybrid physical and magic damage. Therefore, she can fit in quite well in an AGI-comp, especially in early game and the early portions of mid-game.
- Amazon gives a nice CC option to stun enemy tanks and prevent them from ulting as quickly as your own tanks.
- Smartie:
- Smartie’s ult freezes enemies in place, giving you a few seconds of time to attack without receiving damage.
- Smartie also does AOE damage with her basic attacks.
- Amazon:
Things to Remember: If you’re missing some of the listed BGs (i.e. Caitlyn), you can replace them with other AGI-based BGs.
INT-based Team:
- Standard Nuke: Wildtress, [off-tank], Lily/Cynthia, Annie, Amazon
- The off-tank isn’t particularly important. But a standard magic comp needs to have powerful nukers.
- Early game, Amazon and Cynthia are the most powerful AOE nukers and Annie is the strongest single-target nuker.
- Late game, all three of them fall off a bit in different ways.
- Amazon and Cynthia can no longer one-shot the entire enemy team.
- Annie’s damage doesn’t fall off, but she isn’t able to ult, reset MP, then ult again over and over again. She won’t be able to 1 vs 5 like she was in early game.
- The off-tank isn’t particularly important. But a standard magic comp needs to have powerful nukers.
- Single-Tank Comp: Wildtress, Elvis/Nagia, Lily/Cynthia, Annie, Amazon
- This strategy is essentially forgoing defense in favor of maximum offense
- While Elvis & Nagia are support BGs, they both do a fair amount of damage
- Elvis
- Elvis’ blue skill allows her to shield the front-most BG. This adds extra defense and allows the tank to tank longer. It’s not enough to replace an entire tank and it doesn’t protect against magic attacks, but it does buy you some time.
- Elvis’ purple skill reduces enemy team’s spell resist and makes them take more damage from your attacks.
- Nagia
- Nagia has greater spell resist reduction than Elvis but it doesn’t affect the entire enemy team. Nagia also has a solid CC option that allows her to freeze a single enemy.
- This strategy is essentially forgoing defense in favor of maximum offense
Things to Remember: Caitlyn generally destroys INT-based BGs, as many of them are mid-line BGs. So be aware when you’re using a magic comp as your TF defense.
Stun Team:
- Standard Stun Comp: Wildtress, Haxie, Lavia/Toy’s Girl, Muppet, Amazon
- The stun comp takes advantage of Muppet’s purple skill, which does DOT to any BG who is stunned or knocked up.
- Anti-Caitlyn variation: Wildtress, Haxie, Muppet, Amazon, Nurse
- Muppet’s blue skill prevents Caitlyn from building up her speed. While Caitlyn is able to strike at Muppet, Muppet is the tankiest mid-line BG and with healing support, Muppet can withstand Caitlyn’s attacks long enough to kill Caitlyn.
- Amazon is used here instead of Lavia to avoid Caitlyn’s attacks. Not only is Amazon a rear BG, Amazon has a high dodge rate to take advantage of Caitlyn’s low hit rate on her ults.
- Sustain-Stun Hybrid: Wildtress, Haxie, Ninja, Muppet, Nurse
- Ninja doesn’t have damage over time attacks, but she does regularly launch attacks every few seconds once she activates her ult. That in conjunction with Muppet’s DOT often whittles the enemy team down.
- Nurse is present to drag the fight as long as possible and maximize Ninja’s and Muppet’s damage.
Things to Remember: Muppet’s purple skill only activates with knock-UPs and stuns. Knockbacks do not activate her purple skill.
Stall/Sustain Team:
- Magic Sustain Comp: Wildtress, Scythe, Ninja, Annie/Elvis, Nurse
- Ninja has massive damage reduction as well as massive damage (spread out over time). This strategy relies on Ninja to do a huge chunk of damage to every enemy BG before Scythe/Annie ults and starts killing the enemy team one by one.
- Annie or Elvis is used for much needed defense/spell resist.
- Note: this is the only f2p comp that can beat a Phoenix team on a consistent basis. This team also works better against magic comps.
- Physical Sustain Comp: Wildtress, Scythe, Sisha, Nurse, Caitlyn/Annie/Elvis
- With the introduction of Sisha who also has massive damage reduction, we have another possible comp.
- Sisha plays the role of Ninja here.
- The recent update (12/16/2016) nerfed Sisha’s counter so she might not be as popular of any option if the nerf remains permanent
- Caitlyn has plenty of life-steal and plays a similar offensive role that Annie played in the previous model.
- Annie still can be used, especially against magic teams, but you probably should use Ninja instead of Sisha for that.
- Using Caitlyn takes advantage of Sisha’s armor reduction debuff on the enemy.
- With the introduction of Sisha who also has massive damage reduction, we have another possible comp.
- Troll Comp: Joan, Scythe, Phancy, Nurse, Geisha
- This particular comp was popular in Season 1 of Arena. The idea is to aim for a time-out as the challenge loses if all five defending BGs are still alive at the end (for Top Floor and Arena; 1-on-1 compares damage done by both sides).
- Phancy charges her ult faster than any other BG in the game and puts the enemy team to sleep. Without AOE attackers on the team, the middle and rear BGs remain asleep for much of the battle. And Scythe is able to ult and pick off the enemies one by one. By the time most of the team wakes up, Phancy has her ult ready again. Rinse, wash, repeat.
- Counters (since this team was such a problem in Arena Season 1)
- Speed DPS Comp: WT, Dracula, Samurai/Gambler/Archie, Caitlyn, Tennese
- Dracula reduces armor and a speed/attack boosted Caitlyn can destroy Phancy
- No, this counter doesn’t always work, but you’ll be hard-pressed to find any lineup that counters with 100% frequency/reliability.
- Putting in Samurai makes this counter better as Samurai does DOT to front/middle BGs and Samurai’s ult prevention will usually hit the enemy with highest MP (usually Phancy)
- Dracula reduces armor and a speed/attack boosted Caitlyn can destroy Phancy
- Five-Front Comp: WT, Ninja, Scythe, Samurai/Haxie, Boxer (but really, any 5 front-line BGs should be okay)
- This troll comp usually requires Scythe to maximize its success due to Scythe’s frequent and AOE heals. This opens up a weakness in the troll comp, however. Scythe’s heal also does AOE attacks to the enemy front-line, meaning that it’ll wake the front-line enemies up. By stacking an entire team of tanks, even if they fall asleep, they’ll soon wake up because of Scythe’s AOE heals
- Just make sure to have a couple DPS front liners who can do burst damage (i.e. Scythe, Boxer).
- Silence Comp: Ninja, Scythe, Blowie, Himoto/Caitlyn, Witch/Fanny
- With Himoto in this lineup, the opponent team will be silenced quite often. Ninja wakes up almost immediately after Phancy’s ult and can continue to ult every few seconds. I may be wrong, but I believe Blowie’s ult stays in effect even if she falls asleep. And all it takes is for one, maybe two, Scythe ult to make the troll comp fall apart
- Without Himoto, the counter becomes a bit more difficult to pull off. Caitlyn is a decent substitute as is another tank.
- Many others – Essentially, this troll comp is just that: a troll comp that’s designed to annoy people using standard f2p comps. It’s nowhere near the impenetrable wall that many people claimed last season. And it gets torn apart by any SX lineups.
- Speed DPS Comp: WT, Dracula, Samurai/Gambler/Archie, Caitlyn, Tennese
Things to Remember: Generally, Scythe and/or Nurse can be slotted into any team, whether it be AGI-based, INT-based, etc. Also, sustain/teams are incredibly fragile in early to mid game. It’s only in late game where they shine.
Non-Standard Models
There are several examples of niche teams to keep in mind.
Disrupt/Dive Team: the team composition varies, but they include the following BGs
- Silvia: Silvia is a tank that jumps to the enemy team’s backline. Silvia draws the attention of all the middle and rear BGs. This prevent them from attacking your tanks, give your team more time to mow down enemy tanks. Silvia survives by damage reduction and healing.
- Note: Silvia is relatively weak to magic.
- Karatine: Karatine is a poor man’s Silvia, although comparing Karatine to Silvia in any way is an insult to Silvia. Unlike Silvia who attracts the middle and rear BGs, Karatine draws the attention of everyone. Karatine doesn’t particularly have fantastic defensive stats and doesn’t have sustain like Silvia, but she compensates with a high dodge rate.
- Note: Karatine too is relatively weak to magic.
- Alice: Alice is an SX girl, but it’s important to know how she functions. She does dive, but doesn’t draw attention. In fact, she’s untargetable and damages the rear BGs. Her ability is to kill the enemy instead of drawing their attention away.
- Javelin: Javelin is another SX girl. She teleports to the rear and wrecks havoc upon the enemy team. Despite being a middle BG, she’s a hard counter against Caitlyn, especially a Caitlyn without healing support.
- Note: Javelin is extremely squishy
- Maidam: Maidam disrupts the enemy team in an odd way. She switches spots with the furthest enemy BG. This basically places the enemy’s squishiest BG right within range of your DPS options. When properly used, Maidam can serve as a solid Caitlyn counter.
Things to Remember: If the diver isn’t shielded with Wildtress’ or Witch’s shield, the initial dive can be interrupted by early opening attacks like Tennese’s blue skill, Blowie’s green skill, or just even an early standard attack from Wildtress since she gets into fighting position earlier than everyone.
Silencing Team:
- Standard Silencing Team: Wildtress, Ninja/Scythe/Nurse, Himoto, Blowie, Witch
- This team takes advantage of Himoto’s purple skill which does DOT damage to silenced enemies, similar to how Muppet’s purple skill damages stunned enemies.
- Ninja, Blowie, Witch (and Fanny as well) all have silences and will result in the enemy team being silenced quite often.
- Sustain-Silencing Team: Wildtress, Ninja/Scythe, Himoto, Witch/Blowie, Nurse
- This gives a bit of survivability to the previously very squishy team.
- Anti-Caitlyn Silencing Team: Wildtress, Silvia, Himoto, Blowie, Witch/Ninja
- Note that the silencers are mostly middle BGs, who are extremely susceptible to Caitlyn’s attacks. To deal with this, Silvia is placed into the lineup to draw Caitlyn’s attention away.
Things to Remember: Silencing teams are still very niche, given the popularity of Caitlyn and the rarity of Silvia.
Blind/Dodge Team:
Dodge-Reliant BGs:
- Tanks
- Awakened Fortune can summon a clone for every dodge.
- Lin AI heals with every dodge.
- Karatine relies on a high dodge rate to survive
- DPS
- Cynthia & Amazon both have high dodge rates
Blinding BGs:
- Tanks
- Sonya – she’s an SX girl. Her blinds are team-wide and have a relatively long duraction
- DPS
- Jinx/Flash – Their blinds are short in duration, but they do lower the accuracy rate for enemies
- Support
- Angel – She launches an initial blind – it’s blocked by Wildtress’ shield, however.
- Pet
- Ricika – it heals allies per dodge, boosts ally dodge rate, and randomly blinds a couple enemies intermittently throughout the battle
Examples
- Standard Blind-Dodge Team: Fortune/Lin AI, Jinx, Elvis/Angel, Amazon/Cynthia, Scythe/Nurse with pet Ricika
- Fortune/Lin AI dodges most of the basic attacks and the few that hit her do less damage because of Elvis’ shield
- Jinx’s damage is boosted by Elvis’ spell resist debuff on enemy team or Angel’s spell power boost
- This team is a bit susceptible to magic damage, however
- Standard Dodge Team: Lin AI/Fortune, [Off-Tank], [DPS], [DPS], Nurse
- This doesn’t take full advantage of the dodges because doing so often introduces other problems. Note that in the previous example, there were a myriad of problems such as the use of only a single tank, the general lack of DPS, and the vulnerability to magic damage.
- Instead of focusing on the dodges, it’s better to think of the dodges as supplementary benefits.
- One key thing to note is that dodge teams generally don’t run Wildtress as Wildtress stands in front of most of the dodge tanks.
- Blind-Burn Team:
- Version 1: Lin AI/Fortune, Ninja, Flash, Lavia, Angel/Nurse
- This comp takes advantage of Flash’s skillset, which allows her to do more damage against blinded/burned enemies.
- Version 2: Lin AI/Fortune, Ninja/Scythe, Flash, Jinx, Nurse
- Note: It’s not good to overly focus on Flash’s skill-set and try to put in a BG with blind/burn in every spot. Very few outside blinds last long enough to remain when Flash ults.
- Sustain is far more important than maximizing blinds & burns when using Lin AI or Fortune.
- Version 1: Lin AI/Fortune, Ninja, Flash, Lavia, Angel/Nurse
Things to Remember: Blind/Dodge teams sound fun and exciting, but dedicated blind/dodge teams are very niche, mostly because many BGs have hybrid damage and magic attacks aren’t affected by blind. The dodges can tilt a battle in your favor, but if you’re envisioning a battle where you troll your opponent by making him/her miss on every attack, you’ll be sorely disappointed.
[Archive] Game Mode: Trial
As of 1/7/2017, Trial is no longer offered as a game mode. I will however keep this section up for people who want to use it as reference.
Once the highest player on your server reaches lvl 80, which is the soft level cap, a special game mode called “Trial” will unlock.
There will be five bosses (in order): Lightin, Geisha, Aquaris, Lavia, and Pandaria. Each boss will have unique skill-sets and you’ll need different composition of BGs to take them on. The goal is to do as much damage as possible as you’ll be rewarded based on your total damage. You’ll have 5 tries per day and only your best try will count. You will have a daily “Raid” option available that allows you to do the most damage you’ve done in history.
Trial Lightin
Lightin is the easiest of the bosses and shortest of the Trials (probably less than a week). Generally, you’ll be using the same lineup you use for guild bosses.
- However, there is one thing to note. With around 40 second remaining, Lightin will begin to spam one of her skills and constantly interrupt your BGs. BGs who rely on steady attacks (Wild Girl, Caitlyn) will be negatively affected.
Useful BGs to Invest in:
As mentioned before, you’ll be using the same BGs you used for guild battles. However, different girls work better on Trial Lightin.
Armor Reducing:
- Front:
Rosie,Dracula, Sisha (if you don’t have Dracula), Zombia (if you don’t have Dracula), Leona (if you don’t have Dracula or Zombia) - Middle: N/A
- Rear: Hottie
AGI-DPS:
- Front: Boxer
- Middle: Celeste, Gambler
- Rear: Hottie,
Wild Girl,Caitlyn, Pandaria
Support
- Front: N/A
- Middle: Celeste (attack speed)
- Rear: Tennese (attack speed, AGI, physical attack)
Recommended Team Composition (in no particular order):
- Heavy Burst DPS: Dracula, Boxer, Gambler, Pandaria, Hottie
- Speed-based Burst DPS: Dracula, Gambler, Tennese, Pandaria, Hottie
- Mixed Burst/Steady Damage DPS: Dracula, Gambler, Pandaria, Caitlyn, Hottie
Things to Note:
Do I need healers?
- It’s unnecessary to use healers for Trial Bosses. Even at lvl 60, you have a solid chance at surviving for most of the battle, if not until the very end.
Why is Dracula a better choice than Rosie against Trial Lightin, despite the fact that opponent is a single target?
- Yes, Trial Lightin is a single boss and Rosie is better at single-target debuffs. However, Rosie is much more susceptible to interrupts than Dracula is. In the latter parts of the battle, Rosie will not be able to land a single debuff against Lightin.
- Moreover, Dracula has enough sustain to stay alive. Rosie, on the other hand, needs to be heavily geared and enchanted to boost her spell resist and life-steal to stay alive. Not a good use of resources, considering that the most efficient use of Rosie is to keep her leveled (for her armor reduction), but not necessarily geared as much as your main BGs.
Why is Wild Girl not recommended?
- Wild Girl relies on a steady stream of basic attacks in the last 30 seconds of a battle to do the bulk of her damage. With Lightin constantly interrupting the team in the same last 30 seconds of the battle, Wild Girl’s effectiveness is curtailed severely here.
Isn’t Caitlyn supposed to be the best AGI-based BG?
- Normally, yes. And even here, Caitlyn is still solid against Lightin so feel free to use her instead of Boxer or Pandaria. But you won’t see her doing over a million damage by herself here.
- Caitlyn relies on ramping up her attack speed over time by not taking damage. Lightin has a myriad of AOE attacks and as mentioned multiple times, she interrupts at will in the latter stages of the battle.
Trial Geisha
Geisha is probably the boss that you’ll have to be most careful for in battle. DO NOT USE THE AUTO FUNCTION!
Geisha uses allure (both single-target and team-wide) to charm your BGs into attacking one another. If her allure happens to land right when you’re using your ult (which almost always happens when you use the auto function), you’ll only be wrecking your own team.
Useful BGs to Invest in:
Once again, you’ll be using the same BGs you used for guild battles. For the most part, the same girls that worked for Trial Lightin work for Trial Geisha.
Armor Reducing:
- Front: Rosie, Dracula, Zombia, Sisha, Leona
- Middle: N/A
- Rear: Hottie
AGI-DPS:
- Front:
Boxer - Middle: Celeste, Gambler
- Rear: Hottie,
Wild Girl,Caitlyn, Pandaria
Support
- Front: N/A
- Middle: Celeste (attack speed)
- Rear: Tennese (attack speed, AGI, physical attack)
Recommended Team Composition (in no particular order):
- Armor Reducing DPS: Rosie/Dracula, Gambler, Pandaria, Caitlyn, Hottie
- Speed-based DPS: Rosie/Dracula, Celeste/Tennese, Gambler, Caitlyn, Pandaria/Hottie
Things to Note:
Rosie vs Dracula
- Rosie and Dracula both work here. I personally used Dracula for her sustain since she can take a hit from anyone who gets allured and heal herself up. While Rosie does have life-steal, I personally found that it sometimes wasn’t enough to keep her alive the entire battle. Plus, the animation for Rosie’s ult takes a long time for essentially nothing (since Trial bosses can’t be stunned).
Why is Wild Girl not recommended (again)?
- Geez, for a BG who’s supposed to be good at bossing, it really seems like Wild Girl can’t be used all that much.
- Late into the game after Wild Girl has had multiple stacks on her ult, when Geisha uses her team-wide allure, Wild Girl will one-shot your BGs with her basic attack. There’s no avoiding this so it’s just best just not to use Wild Girl. Sure, you’ll have Wild Girl still alive to do massive individual damage to Geisha, but it hurts the overall team damage when Gambler or Pandaria go down with 20-30 seconds still left.
Why is Boxer not recommended for Trial Geisha?
- Geisha has two modes of allure: single-target and team-wide. There’s no avoiding the team-wide allure. However, you can minimize the damage from the single-target allure. It generally affects your front-most BG.
- When Dracula (or Rosie), is your sole tank, only she gets affected. She doesn’t do much damage to your team. However, Boxer stands in front of Dracula (and Rosie) and ends up being the one to get hit with the allure.
- Boxer will promptly turn around and do massive damage against your tank. You not only lost the damage that would have gone against Geisha, but depending on the skill Boxer uses, you also might have slowed your own tank down and increased the time it’ll take for the next armor debuff to take effect. And of course, the worst case scenario is if Boxer ends up killing your tank.
- Note: Boxer may be usable if you’re using Leona as your armor reducer, since Leona stands in front of Boxer.
- But if you’re using Leona, you probably won’t be competing for the top spots for total damage.
Trial Aquaris
Aquaris is the “RNG” boss of the Trial bosses and is probably the hardest boss to maintain consistent damage over the different days. The “Raid” function will be your best friend here as on some days, you’ll be doing massive damage and on other days, you’ll want to smash your device because your entire team got CC’ed for a huge portion of the battle.
Aquaris opens the battle with a huge AOE stun. She then proceeds to summon different BGs, who will all immediately unleash their ults. This is where you hope that Aquaris doesn’t summon powerful SX girls.
Useful BGs to Invest in:
Once again, you’ll be using the AGI-based BGs.
Armor Reducing:
- Front: Rosie, Dracula, Zombia, Sisha, Leona
- Middle: N/A
- Rear: Hottie
AGI-DPS:
- Front: Boxer
- Middle: Celeste, Gambler
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support
- Front: Samurai (ult prevention)
- Middle: Celeste (attack speed)
- Rear: Tennese (attack speed, AGI, physical attack)
Recommended Team Composition (in no particular order):
- Ult-Prevention: Samurai, Rosie/Dracula, Gambler/Pandaria, Wild Girl, Caitlyn
- Damage-based DPS:
- Frontline DPS: Rosie/Dracula, Boxer, Gambler, Wild Girl, Caitlyn
- Rearline DPS: Rosie/Dracula, Gambler, Pandaria, Wild Girl, Caitlyn
- Note: Pandaria will be stunned as she’ll move up to the middle
- Armor-Reducing DPS:
- “Frontline” DPS: Rosie/Dracula, Boxer/Gambler, Gambler/Pandaria, Wild Girl, Hottie
- Rearline DPS: Rosie/Dracula, Gambler, Pandaria, Wild Girl, Caitlyn, Hottie
- Note: Wild Girl will be stunned as she’ll move up to the middle
- Speed-based DPS: Rosie/Dracula, Gambler, Celeste/Tennese, Wild Girl, Caitlyn
Things to Note:
Samurai
- While Samurai isn’t an SX girl in GxB, she is an event exclusive recharge girl. You may or may not have her, but if you do, use her to delay Aquaris’ ult.
- Some of the rear BGs can escape Aquaris’ ult. However, if you try to stack rear BGs, some of them will be pushed forward and be affected by Aquaris’ ult.
- Do not use Samurai as the lone tank as she attacks before she moves into her frontline position. This delay will give Aquaris time to move closer to you and her ult will subsequently affect your entire team instead of your front and middle BGs.
- Samurai doesn’t do massive damage against a single target (her DOT is AOE), but her damage is impressive nonetheless.
Wild Girl
- We finally have a Trial Boss where Wild Girl can shine. Aquaris’ ult usually doesn’t reach the rear line, so this is the perfect boss for Wild Girl.
- In the latter portion of the match, Wild Girl will one-shot the BGs that Aquaris summons, so she’s a very good option to use.
- If you’re going to stack your team with rear BGs, keep in mind that Wild Girl stands in front of Caitlyn and Hottie. Should you use that particular combination of rear BGs, Wild Girl will be stunned whenever Aquaris ults. This isn’t a deal breaker since Wild Girl getting hit once in a while will only charge her ult faster, but it’s something to keep in mind.
Trial Lavia
Lavia is unique among the Trial bosses in that she forces you to use BGs of the same type. One of her skills immediately slaughters BGs of the least common type in your team. The only way to get around this is to use all STR, all INT, or all AGI. Personally, I recommend that you use either all AGI or all INT, but I’ll write a guide for a potential STR lineup.
Useful BGs to Invest in:
STR-based (all front-line BGs)
Spell Power DPS:
- Ninja, Samurai, Aquaris (mixed)
Physical DPS:
- Chainsaw, Sisha, Aquaris (mixed)
Support:
- Armor Reduction: Rosie, Dracula, Zombia, Leona
- Healing: Joan, Succuba
Recommended Team Composition (in no particular order):
- Sustain DPS: Ninja, Sisha, Chainsaw, Succuba, Joan
- Physical Damage DPS: Sisha, Dracula, Rosie, Chainsaw/Aquaris, Succuba/Joan
- Spell Power DPS: Ninja, Dracula/Sisha, Aquaris, Samurai, Succuba/Joan
Things to Note:
Disadvantages of a STR-based lineup
- The problems are twofold: lack of damage and lack of sustain. They have fantastic defensive stats, but that’s generally all they have. Without healing support, their defensive stats merely act as a delaying action before they inevitably die. And of course, with so much of their stats & skills invested in defense, there’s little in the way of offense.
Advantages of a STR-based lineup
- It’s fun to try
- Exceptions – there are exceptions, however, and some STR-based BGs do massive damage (unfortunately, most of the convenient options are SX girls like Sonya and Fencer).
- Ninja
- Given enough time, Ninja does massive amounts of damage, even more than some DPS options.
- Ninja’s only problem is that she has absolutely no sustain. She does have damage reduction, but that’s usually not enough to keep her alive for 90 seconds. She needs healing support.
- Sisha
- Sisha also does quite a bit of damage as well, although her damage is dependent upon receiving damage. While she does has immunity to damage, she too doesn’t have much sustain, if any.
- Chainsaw
- Chainsaw is a legitimate DPS option, although there is a cap to her damage. I personally don’t use her much so I’m not exactly sure just how much damage she can do, but she’s a much better option than the other STR-based BGs in terms of pure damage.
INT-based
DPS-Nuke Hybrid:
- Front: Quinnie
- Middle: Jinx, Cynthia
- Rear: Amazon
Pure Nukers:
- Front: Scythe
- Middle: Lavia, Annie, Lily, Blowie
- Rear: N/A
Support:
- Front: N/A
- Middle: Elvis (spell resist reduction)
- Rear: Angel (spell power boost, increase MP regen), Nagia (spell resist reduction), Nurse/Geisha (healing)
Recommended Team Composition (in no particular order):
- Pure Nuke: Scythe/Quinnie, Lavia, Annie, Lily, Elvis/Nagia/Angel
- Rapid MP-charge: Scythe/Quinnie, Lavia, Annie/Jinx, Lily, Elvis/Nagia/Angel
- Debuffer: Scythe/Quinnie, Lavia, Annie/Lily/Jinx, Elvis, Nagia
- Steady DPS: Quinnie, Jinx, Amazon, Cynthia, Nagia
Things to Note:
Disadvantages of INT-based
- The lack of steady damage can be frustrating. If one of the BGs gets interrupted or stunned at a critical time (either during ult or during a powerful green/blue skill), then you’ll have to wait a long time before that BG can strike again.
- INT-based BGs are heavily reliant on MP. One of the ways that BGs can earn MP is through the kill bonus. However, against a single boss, there are no other enemies to pick up those bonuses from. Consequently, it takes a while for these BGs to charge up their ults.
- Annie in particular is greatly affected by this as her skillset revolves primarily on picking off weak BGs and recharging her MP at a rapid rate.
Advantage of INT-based
- INT-based lineups have the potential for the greatest sustain with Nurse, Geisha, and Scythe all available. Moreover, while they do take time, INT-based attacks do massive damage and make up quite a bit for the lack of consistent damage. Hence, we call them “nukers.”
- Certain BGs have ways of getting around the weaknesses inherent to INT BGs.
- Amazon
- Amazon has solid physical attack/attack speed for an INT-based BG. Moreover, her skills launch multiple attacks, with each attack charging her MP.
- Jinx
- Jinx has an attack speed steroid and charges her MP at a faster rate.
- Lavia
- Lavia has a MP-charge steroid, which similarly charges her ult faster.
- Lily
- Lily has a team-wide MP-charge steroid.
- Quinnie
- Quinnie has DOT (which have high base damage), an attack speed steroid, and very fast ult, all of which make her a solid DPS option
- That being said, raising Quinnie for the sole purpose of Trial Lavia would be pretty stupid
- Quinnie has DOT (which have high base damage), an attack speed steroid, and very fast ult, all of which make her a solid DPS option
- Angel
- She can directly recharge another BG’s MP a certain amount with one of her skills
- Amazon
AGI-based
Armor Reducing:
- Front: N/A
- Middle: N/A
- Rear: Hottie, Maidam
AGI-DPS:
- Front: Boxer, Bidenty
- Middle: Celeste, Gambler
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support
- Front: N/A
- Middle: Celeste (attack speed)
- Rear: Tennese (attack speed, AGI, physical attack)
Recommended Team Composition (in no particular order):
- Standard DPS: Boxer/Celeste/Bidenty, Gambler, Pandaria, Wild Girl/Caitlyn, Hottie
- Speed-based Burst DPS: Boxer/Bidenty, Celeste/Tennese, Gambler, Pandaria, Hottie
Things to Note:
Disadvantages of AGI-based
- Lack of sustain – Most AGI-based BGs do have life-steal, but they’re still quite squishy nonetheless. Once Boxer, Celeste, or Bidenty go down, the entire team will fall apart shortly after.
Advantage of AGI-based
- Steady damage AND burst damage – AGI-based BGs have fantastic all around damage, which is made even better with Hottie’s armor reduction.
So, why are Wild Girl & Caitlyn not as recommended against Lavia?
- It’s important to note that they still do quite a bit of damage so feel free to use them. But their DPS is still “low” enough that they can be replaced with Pandaria, Tennese, and/or Celeste.
- Lavia cycles through her attacks incredibly quickly. She has a AOE stun (which can hit the back line) AND a team-wide attack that she launches 4 times in a row.
- Caitlyn is unable to build enough speed with her purple skill
- Wild Girl is either interrupted during her ult, which halts the healing and possibly even her damage buff, or she’s interrupted during her relatively slow basic attacks.
Trial Pandaria
Pandaria is fairly simple to deal with. The only quirk in this battle is that she freezes the front-line.
Useful BGs to Invest in:
Armor Reducing:
- Front: Rosie, Dracula, Zombia, Sisha, Leona
- Middle: N/A
- Rear: Hottie
AGI-DPS:
- Front: Boxer, Bidenty
- Middle: Celeste, Gambler
- Rear: Hottie, Wild Girl, Caitlyn, Pandaria
Support
- Front: Wildtress (shielding), Ninja (damage reduction), Sisha (damage return)
- Middle: Celeste (attack speed)
- Rear: Tennese (attack speed, AGI, physical attack)
Recommended Team Composition (in no particular order):
- Defensive DPS: Wildtress/Ninja/Sisha, Gambler, Wild Girl, Caitlyn, Hottie
- Armor Reduction DPS: Dracula/Rosie, Gambler, Wild Girl, Caitlyn, Hottie
- Burst DPS: Boxer/Bidenty, Gambler, Wild Girl, Caitlyn, Hottie
- Speed-based DPS: [Tank], Celeste/Tennese, Wild Girl, Caitlyn, Hottie
Things to Note:
Tank Choices
- As I’m sure you have noticed, the goal of Trial Pandaria is to pick a tank that can stay alive while your DPS options unload their attacks.
- Either Wildtress or Ninja is probably the best suited for this task
- However, you also want to pick a tank that can contribute in some way other than be a punching bag.
- Boxer, Bidenty, and Sisha can all unload quite a bit of damage even if they do spend half the time frozen
- Bidenty has massive life-steal and has a fair chance of surviving until the end
- Dracula and Rosie reduce Trial Pandaria’s armor at least once, giving you an extra edge in boosting your damage.
- Boxer, Bidenty, and Sisha can all unload quite a bit of damage even if they do spend half the time frozen
- Dracula has a bit of sustain so she can usually survive until the end
Conclusion
I hope that this guide was helpful. Remember, this is guide for basic team building. As you play this game more, you’ll find that there are many more combinations of BGs that were not mentioned here for all the different game modes.
If you have any further questions, you can PM me or post on reddit where I’ll try to respond.
Once again, if you found this guide particularly helpful, please help me out by adding my invitation code in the game: 1054b336821d2
That’s it for now. I’ll probably update this once in a while as new BGs are released and as the meta changes.