4-6 farming guide
by n1tr0t0m
Welcome to the 4-6 farming guide, here I will show you how to do 4-6 and reasons to do it. This will cover everyone from “I just need a tiny bit of basic/intermediate data” to “i want to catch up to the dalaos” Disclaimer: It’s not for newbies, don’t touch this if you are new.
Why run 4-6?
As previously mentioned you can just dip into the map if you are missing a little basic/intermediate data,
Another reason would be you wanting to just stock up in data as much as possible, it would also free you up from doing any data sim other than advanced.
And the third reason would be free crafting/enhancing by a specific method I will go over last, making this basically a manual logistic giving you all kinds of resources and basic/intermediate data
How to do it?
You deploy dummy at HQ and Helipad and walk this path and restart map and repeat:
If you encounter a random battle walk with the echelon at the HQ to the ? node next to it(but that node has no data)
What can I find when stepping on random nodes?
You can…
…get 14 parts
…get 40 of either ammo, rations or manpower
…lose 80 of either ammo or rations
…get 20 basic data
…get 7 intermediate data
…get SV-98(rare)
…get 1-2 cores(rare)
…get ambushed and engage into a fight
The lose ammo/ration node have the same chance of happening as the gain ammo/ration one, so you will always lose resources in the long run if you stay on this map.
How to optimize this further?
We are now entering the territory where it takes your sanity, others would say thats just the proper way of doing 4-6 though: Drop your ammo and rations to about 0 before going into 4-6
This goes completely against what you have done so far most likely and is only viable if you have a decently progressed account and a clear plan or just went broke due to rate up/event. To lower the rsc without wasting it I recommend crafting fairies with 500×4 recipe and/or enhance some equipment to even ammo and rations out.
now you have nothing the game could take from you, when logistic come in just immediately spend what you get on something.
Equip Enhance cheat sheet
(cost for 1 universal part, white equip fodder is half of that and green fodder is 1,75x of a 1 universal part)
Equip | Manpower | Ammo | Ration | Parts |
VFL/EOT/ITI | 45 | 15 | 30 | 15 |
Suppressor | 55 | 23 | 23 | 23 |
Ap ammo | 8 | 50 | 30 | 30 |
Hp ammo | 48 | 48 | 8 | 25 |
Hv ammo | 15 | 60 | 38 | 23 |
Buck Ammo | 8 | 53 | 8 | 45 |
Slug Ammo | 8 | 39 | 8 | 48 |
T Exo | 30 | 23 | 15 | 38 |
X Exo | 30 | 25 | 12 | 38 |
Armor Plate | 23 | 23 | 33 | 33 |
Ammo Box | 10 | 10 | 10 | 55 |
Cape | 55 | 16 | 60 | 16 |
What else can I do with my gains?
If you already got into the habit of enhancing equip whenever its possible you might as well do the last step and make this a full manual logistic.
We again zero our ammo/rations but this time whenever we have 40+ of ammo and rations we back out and start a autobattle to temporarily store it there(When you cancel auto battles you get 100% refund)
You would refresh the auto battle everytime you have 40 of both again
The following spreadsheet is with the intention of crafting more fairies a day, a good supply on cores would be nice to have, else you have to mix it up with core grinding
Auto-Battle cheat sheet
(you need gold+silver medal on these maps to auto battle, credit to kksham for more optimized auto battle maps/menu pathing)
No Auto-Battle Card | Auto-Battle Card | ||||
Ammo/Rations | Map | Amount | Ammo/Rations | Map | Amount |
40 | 1-4 | 1 | 40 | 1-4 | 1 |
80 | 1-4 | 2 | 80 | 1-4 | 2 |
120 | 1-4 | 3 | 120 | 1-4 | 3 |
160 | 2-5 | 1 | 160 | 1-4 | 4 |
200 | 5-2 | 1 | 200 | 1-4 | 5 |
240 | 2-3 | 2 | 240 | 2-3 | 2 |
280 | 2-4 | 2 | 280 | 2-4 | 2 |
320 | 2-5 | 2 | 320 | 2-5 | 2 |
360 | 2-3 | 3 | 360 | 2-3 | 3 |
400 | 5-2 | 2 | 400** | 5-2 | 2 |
420 | 2-4* | 3 | 420 | 2-4* | 3 |
450 | 4-5 | 1 | 450 | 4-5 | 1 |
480 | 4-1 | 3 | 480 | 4-1 | 3 |
*you can skip this by backing out and taking passive regen if you are at 440 and went for this amount without ever going back to mainscreen.
To do this you go on purpose now to the mainscreen and back to combat and the passive rsc is being added, bumping it to 450+ to do 4-5 Autobattle, skipping 2-3e
**having auto battle card you can also do 4-2e or 5-4 to save in 400 steps to go for 2000 rsc crafts
Doing this allows you to craft 1-2 times on heavy equipment per hour without using any of your logistic resources, the Auto-Battle Card would allow you to have 2 Autobattles running at the same time and at 5 stacks allowing you to stack your resources higher a bit more efficiently and with less clicks due to 1 team only (its still possible without the Auto Battle Card to store up to 4500 resources by 7-4n x3 or 6-4n x3 but it gets harder getting there due to it no always staying small steps of 40 between autobattles, so the ABC would be a nice QoL if you think you are going to do this for a month and absolutely necessary if you aim for stacking rsc to SG pulls using tax evasion)
What Logistics to run?
to save you the headache of sorting your ammo/rations balance out I recommend doing any logistics that give equal amounts of ammo and rations(or none of any of them) Personally I like to run 0-2; 4-1; 8-1; 8-2
This gives me together with the nodefarming a bit excess parts which can be easily balanced out by swapping either of the part logistics with 0-1
Also all of them end at a full hour(0-1 you would just take 10mins late) so you can sort out logistic resources into craft/auto battles