Fire Emblem Heroes Budget Emblem Guide

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feh-budget-emblem-guide

Budget Emblem

With sacred coins being the main currency to upgrade seals and seeing how seals upgrades costs are enormous, Arena Assault suddenly becomes a lot more enticing. 

You don’t actually need good units to beat those scary +10 units, you just need specialised ones.

And buffs, lots of buffs.

DISCLAIMER: YOUR BUDGET UNITS CAN’T KILL EVERY SINGLE UNIT IN THE GAME, THEY ARE MEANT AS COUNTERS TO SPECIFIC ONES


Introduction

 (aka why should I listen to this idiot ramble on about how to build my units REEEEEEEEEEEE-)

I’ve played the game since day 1 and currently Tier 20 and staying with a rather non-meta unit in my Severa. And always been ranked 1000-1600 in arena assault rocking rather low budget units because I have horrible luck in getting anything good.

Pictured: First week of Arena Assault

(I get higher scores now don’t worry)


Before I actually get onto the guide, let me preface this by saying budget is kind of subjective, what is common to most people (Severa for example) might not be common to others (aka me because I’ve only gotten 6 of her the entire time I’ve played this game and I started from day 1 and pull a crap ton of reds). So for the purpose of this, I’m gonna be considering 3-4* units that are free as common (Subaki, Stahl, Odin, etc) and 4-5* locks as rare so I’m barely gonna touch on them unless I truly think they are needed.

I will be assuming fully optimal buffs on enemy units and full +10s, after all if you win against the best of the best, you’ll win against the more suboptimal ones.

Also Fort Tiles screw up all of the calculations, so I won’t be talking about them unless the budget unit can orko them on the tiles themselves.

Reds

Alfonse

43/35/25/32/22 (5*)

40/33/23/30/20 (4*)

Also known as the lord of the most popular fire emblem (no lie), Alfonse actually does have a very cheap build. He has pretty good atk and pretty good bulk, and the speed stat is actually dumped into more useful stats.

Budget Build 1 (Brave Build) :

Weapon: Brave Sword – 3* Draug

Assist: Swap/Repositon/Draw Back  – 3* Stahl/Arthur/Subaki, 3* Selena/Barst, 3* Nino/Sully

Special: Bonfire – 4* M!Robin, 4* A!Tiki

A: Death Blow 3

B: Drag Back – 3* Donnel, Gwendolyn

C: Spur Atk 3

Sacred Seal – Atk +1 – 3 (if you have nothing else to put it on, I highly doubt it however)

A cheap brave build, best put in when you need to kill squishy green mages. With a +4 atk buff (provided they aren’t on a fort tile) , you can kill every version of Cecilia, Bow Lyn, Nino, Julia, and Deirdre. However the problem would be getting in range, so repositioning skills are key, dancers help as well. EP is basically gone with this build so forget about it.

Budget Build 2 (Folkvangr Build) :

Weapon: Folkvangr

Assist: Swap/Repositon/Draw Back  – 3* Stahl/Arthur/Subaki, 3* Selena/Barst, 3* Nino/Sully

Special: Sol

A: Death Blow 3

B: Swordbreaker 2 – 4* Sully

C: Spur Atk 3

This version of Alfonse becomes a pretty good sword counter, with his speed weakness basically gone when facing swords, you basically go down to hp + def checks. Both of which Alfonse does pretty decently in. One particular match up he works best in is Ryoma which he kills on initiate, however he would need a hone atk buff to kill him if on retaliating.

Notable KOs:

Ryoma +10 – Alfonse will KO any variation of this unit except if the enemy Ryoma is +def/hp or  has a HP/Def Seal.(Folkvangr build)

Any squishy green mages  – Any variations will die to this unit unless on a fort, you might need hone atks if you’re 4* however. (Brave Build)

Ayra +10 – Alfonse will need a hone atk buff to take Ayra out, also if the enemy Ayra is +def/hp or has a HP/Def seal, he will not be able to take her out (Folkvangr build)

When should you put this unit in?

Alfonse with the Folkvangr build can surprisingly hold his own against most +10 swordlords, also has one of the best skills for budget emblem, Spur Atk 3. Most of the time in budget emblem, you’ll be running 1 or 2 damage off lethal damage, Spur Atk 3 solves this problem easily since it also stacks with Hone Atk 3 if you manage to get one in. 

Also I highly recommend you promote Alfonse to 5* since he is basically a free bonus every 3 rotations.


Stahl

42/29/24/28/20 (4*) Neutral

Recommended IVs : +Atk -Hp, +Atk -Res

The resident def +3 fodder or swap fodder, with a free TA in ruby sword on him Stahl can be your go to if you need a green hard counter. He can also carry horse buffs if you require him to, pretty useful to have.

Budget Build :

Weapon: Ruby Sword

Assist: Swap

Special: Bonfire – 4* A!Tiki, 4* M!Robin

A: Def +3

B: Quick Riposte 2 – 4* Subaki

C: Hone Cav/Fort Cav – 4* Jagen, 4* Gunter 

Swap hone cav and fort cav depending on your blade tome needs and you’ll be all set. 

I’ll be honest Stahl doesn’t really need much to be useful, he has a pretty okay base kit, you can drop bonfire if you’re just having him tank certain units and also the hone/fort cavs can also be dropped.

Notable KOs And Tanks:

Azura +10 (Green dancer) – Stahl will KO any variation of this unit

Cherche +10 (+atk -res)(hone fliers and fort fliers)  – +atk Stahl is needed with a hone atk buff and hone spd buff, recommended to have a hone atk buff on Stahl.

Deirdre +10 (+atk) – Any variation of Stahl will survive her even with hone atk buffs

Julia +10 (+atk) – Any variation of Stahl will survive her, however only -res Stahls will die to hone atk buffed Julia.

Hector +10 – Any variation of Stahl will KO Hector, however he does need two rounds of combat

When should you put this unit in?

When you need a hone cav for a brave unit or blade horse unit, if you need a swap to reposition and wall off green units.

Don’t be expecting him orko, you’ll need to bait and you really need bonfire if you want him to take out fools, otherwise it’s better to just use him as a swap/buffer tool.


Selena

35/23/33/30/25 (4*) Neutral

Recommended IVs : +Atk -Res (+atk gives her +4 atk so do that)

Everyone’s favorite reposition fodder and TA2 giver, while most of the time she is better off given off for reposition, a budget build can make her make (relatively) quick work of your armor enemies. A reposition, TA2 holder, and threaten spd all in one, what’s there not to love about her base kit? (except for that 23 atk)

Budget Build:

Weapon: Armorslayer

Assist: Reposition

Special: Moonbow – 4*Odin, Palla

A: Triangle Adept 2

B: Quick Riposte 2 – 4* Subaki

C: Threaten Spd 3

She is pretty much built right out of the bat for her role, an armor slaying red. Now you might be saying “Why are you giving a unit with 23 atk moonbow and a unit with 33 spd quick riposte 2?”. 

Moonbow gives her the ability to orko all of the green melee armors, and quick riposte lets her orko Amelia in particular.

Notable KOs And Tanks:

Disclaimer, you need +atk Selena because +4 atk is too important.

Amelia +10 – You need moonbow, and Qr1 or you aren’t taking her out at all, Amelia also won’t kill Selena at all unless you kept Amelia too close to a ward armor unit (bonfire proc kills her with ward armor).

Hector +10 – You need moonbow, that’s all. Hector won’t kill Selena at all, though a bonfire proc would hurt.

Sheena +10 – Base kit is enough unless she has Svalinn Shield, which is unlikely.

Henry(Treat or Defeat) +10 – You need a hone atk buff on her to one shot a neutral Henry.

When should you put this unit in?

When there is an armor emblem and Amelia + Hector? Just deploy Selena and watch her kill them both, just drop a 3-4* healer on the field like Serra and she’ll be fine enough to take on the other green armor. Best part? She has reposition for the extra mobility, so if there’s a free slot, just put her in and let her keep your team out enemy range.


Adult Tiki

37/33/21/33/22 (4* Neutral)

Recommended IVs : +Atk -Spd, +Atk -Res

A popular source of lightning breath+ and bonfire, however this dragon also has one particular niche. Arena Assault Bow Lyn Retaliation Killer. And to be honest, that’s the best niche a budget unit can have, so let’s get to it shall we.

Budget Build:

Weapon: Lightning Breath

Assist: Swap/Repositon/Draw Back  – 3* Stahl/Arthur/Subaki, 3* Selena/Barst, 3* Nino/Sully

Special: Moonbow – 4* Odin, Palla

A: Fury 3 – 4* Hinata

B: Bowbreaker 3 – 4* Setsuna

C: Spur Res 3

Sacred Seal: Quicken Pulse (if against Mulagir Bow Lyn)

The most expensive part of the build would be fury 3, you could do fury 2 and opt for an ally support to make up for the lack of fury 3. That and bowbreaker 3 and possibly Quicken Pulse.

Quicken Pulse is needed to orko Mulagir Lyn, else you’ll leave her at low hp in which a wom dancer will screw you up.

If you want to make Tiki orko Mulagir Lyn without QP, you need to swap bowbreaker to quick riposte, however you will die to brave bow Lyn if you go quick riposte.

Notable KOs And Tanks:

Brave Bow Lyn +10 (Fully buffed, +atk -def) – You’ll need a hone atk 3 and a spur atk 1 or S ranked Ally Support to one round KO brave bow lyn. 

If they have LnD3 , you need a S ally support to survive and orko, if you don’t have S support, you need hone atk 1 and fortify def 1.

Mulagir Lyn +10 (Fully buffed, +atk -def) – You’ll need Quicken Pulse, a hone atk 3, and either a S ranked Ally Support or spur atk 1, if going QR instead of Bowbreaker, you need hone atk buff and a fortify def 3 buff.

When should you put this unit in?

When there is a Bow Lyn, let’s face it though, there is going to be a Bow Lyn almost every single time. I recommend only putting Tiki in when you are facing a full horse team instead of just a single Bow Lyn. 


Sophia

37/31/17/25/27 (4* Neutral)

Recommended IVs: +Atk -Spd, +Atk -Res

The resident long neck, giver of dragon fang, and fortify res 3. Sophia is often memed about for her laughable speed. Well guess what, that speed doesn’t matter if you just have a breaker.

Budget Build 1 (Bow Breaker Build):

Weapon: Rauðrraven – 3* Henry

Assist: Draw Back  – 3* Nino/Sully

Special: Moonbow – 4* Odin, Palla

A: Fury 3/Atk +3 – 4* Hinata / Cherche, Gordin, Tobin

B: Bowbreaker 3 – 4* Setsuna

C: Fortify Resistance 3

Budget Build 2 (Triangle Adept Build):

Weapon: Rauðrraven – 3* Henry

Assist: Draw Back  – 3* Nino/Sully

Special: Moonbow – 4* Odin, Palla

A: Triangle Adept 2/3 – 4* Roy for TA3, 4* Selena, Cordelia for TA2

B: Quick Riposte 2 – 4* Subaki

C: Fortify Resistance 3

As you can clearly see, bowbreaker is pretty in demand to counter bow Lyns, build 1 is fairly self explanatory. 

However the TA/QR build can do the same thing, though you’ll be sniping for Roys which might be hard since he is 4/5 star locked, you could budget it up and go for TA2 however that means more strict buff requirements.

Notable KOs And Tanks:

Brave Bow Lyn +10 (Fully buffed, +atk -def, +3 atk seal)  – 

Budget Build 1 with Fury 3 will orko a swift sparrow Lyn, if LnD Lyn you’ll need a fortify def 3 even with fury 3.

Budget Build 1 with Atk 3 will require fort def 3 buff and spur def 1 (B Ally support also works) to orko both swift sparrow Lyn and LnD Lyn

Budget Build 2 with TA3 requires hone atk 3 AND spur atk 2 to orko a swift sparrow Lyn, if LnD Lyn, you’ll just need hone atk 3

Budget Build 2 with TA2 requires hone atk 3 AND spur atk 3 to orko a swift sparrow Lyn, if LnD Lyn, you’ll just need hone atk 3 AND spur atk 1 (S Ally support also works)

Mulagir Lyn +10 (Fully buffed, +atk -def, +3 atk seal) – 

Budget Build 1, no buffs required at all

Budget Build 2, Both TA2 and TA3 will require a spur atk 1 or S ally support to orko a bow Lyn.

When should you put this unit in?

When the enemy(heh) pulls out full horse emblem and has a +3 Atk on their Bow Lyn, let Sophia rip their bow Lyns apart.

Blues

Ursula

33/26/30/17/28(4* Neutral)

A free grand hero unit, Ursula has rather middling atk stats however this is salvaged by blade tome. You could stick with wolf but that means you’ll be hard countering only cavs, which would be fine but blade gives you better coverage.

Budget Build:

Weapon: Blarblade – 3* Odin, 4* Tailtiu

Assist: Draw Back  – 3* Nino/Sully

Special: Growing Thunder or Draconic Aura – 4* F!Corrin, Camilla

A: Death Blow 2

B: Swordbreaker 1 – Sully

C: Threaten Res 3 or Hone/Fort Cavs – Gunter/Jagen 4*

A really cheap and effective build, blade and horse buffs stack together to make for some big damage. However this budget build only kills most reds and not the colour busting that a full blade tome would have.

Notable KOs And Tanks:

Literally most reds

*Not Sigurd though*

When should you put this unit in?

When you get placed in a really hard map like the boat map or if it’s round 7 of arena assault. Place your budget horse emblem and let them rip, the extra mobility will allow you clear almost every single team unless they have specific counters like bowlyn with Mulagir.


Est

34/33/28/22/29(4* Neutral)

Recommended IVs : +Atk -Anything

A meme for a time, this girl has a pretty high atk stat at 33, with a little work (and +atk IV and a +1 merge) you can have her murdering Ryomas and Aryas for breakfast. With literally nothing to inherit for, you can get some pretty hefty merges on her. (note the first merge on a 4* Est is +hp +atk)

Budget Build:

Weapon: Brave Lance – 3* Donnel

Assist: Repositon/Draw Back  – 3* Selena/Barst, 3* Nino/Sully

Special: Iceberg/Luna – 4* Lloyd/Niles/Shanna , Catria/Frederick

A: Death Blow 2 – 4* Effie/Hawkeye

B: Drag Back – 3* Donnel/Gwendolyn 

C: Anything actually

You kind of have to replace her whole kit, however all of her parts are pretty cheap, you don’t even have to add a special if you only need her to kill one unit. She works like a Hinoka without the hone fliers. And flier mobility is lit.

Notable KOs And Tanks:

All red mages, some blue mages, and LnD Bow Lyns

Ryoma and Arya +10s – You will need a hone atk 3 alongside at least a +1 merge.

When should you put this unit in?

When you need flier mobility and a brave nuke, Est is your gal. She can also help make predicting bow lyns if you need that utility as bow lyns will beeline for that juicy 22 def flier booty.


Oboro

37/30/24/33/22 (4* Neutral)

Recommended IVs : +Def -Res

Another unit with a rather odd base kit, however this loyal retainer does have one good weapon, and that niche is rather needed nowadays.

Budget Build:

Weapon: Heavy Spear

Assist: Rally Def

Special: Don’t really need it, however you can put bonfire

A: Again, don’t really need it, you can put def+3 however

B: Swordbreaker 1 – 3* Sully

C: Anything really

She really just needs one skill to make work, swordbreaker. That allows her to orko every single sword armor in the game and she has the added utility of Rally Def alongside threaten res for your mage teammates.

Notable KOs And Tanks:

Literally every red armor

Effie +10 – 2 round KO, but she can do it.

When should you put this unit in?

When there’s armor emblem, just slot her in together with Selena and they’ll take care of blues and greens for you. Or when you really need a rally def to survive a particular battle, Oboro comes along with it.


Donnel

40/33/26/30/21(4* Neutral)

Recommended IVs : +Atk -Res

Imagine Est if she wasn’t flying and traded her res for def. That’s your boy Donny. Except Donnel actually has pretty okay inherits with Drag Back being wanted on every flier. I also recommend investing a single +1 merge on him.

Budget Build:

Weapon: Brave Lance

Assist: Repositon/Draw Back  – 3* Selena/Barst, 3* Nino/Sully

Special: Bonfire/Luna – 4* Robin (M)/Tiki (Adult), Catria/Frederick

A: Death Blow 2 – 4* Effie/Hawkeye

B: Drag Back

C: Anything actually

See Est, only changes would be bonfire over iceberg. Also not having flier mobility kinda sucks.

Notable KOs And Tanks:

All red mages, some blue mages, and LnD Bow Lyns

Ryoma and Arya +10s – You will need a hone atk 3 alongside at least a +1 merge.

When should you put this unit in?

When you need an Est but don’t need flier mobility, Donnel will get the job done and you can save your Est for a harder map.


Clive

42/31/23/30/17(4* Neutral)

45/33/25/32/19(5* Neutral)

A free TT unit, most people probably don’t even know he exists or has already sent him home for feathers. If you’re one of the few that didn’t and is just letting Clive rot in your box, why not make him arena assault ready?

Budget Build:

Weapon: Silver Lance +

Assist: Swap/Repositon/Draw Back  – 3* Stahl/Arthur/Subaki, 3* Selena/Barst, 3* Nino/Sully

Special: Bonfire – 4* Robin (M), Tiki (Adult)

A: Def +3

B: Quick Riposte 2 – 4* Subaki

C: Hone Cav/Fort Cav – 4* Jagen, 4* Gunter 

Pretty simple build but also pretty effective, this along with the fact that Clive can get horse emblem buffs means he tanks reds pretty easily and even some blues.

Notable KOs And Tanks:

Ryoma +10

Arya +10 – You’ll need a fortify cav buff to survive the hit before taking her out with a bonfire proc

All Red Mages Except for Tharja – You might need a hone Cav if you’re a few atk off however.

When should you put this unit in?

When they have a sword/red mage that is pretty annoying, and if you need a provider of horse buffs, Clive is your man with mobility to boot.


Greens

Beruka

43/27/21/35/20 (4* Neutral)

Recommended IVs : +Def -Spd,+Def -Res, +Atk -Spd, +Atk -Res 

I was going to say a unit with literally no fodder, until the new update hit and slapped me with glimmer dropping to 2 CD, with that out of the way, if you don’t care for glimmer or just want a good flying tank, Beruka is your gal. 35 base def is no laughing matter afterall. Also merges are pretty easy to get on her so if you want to get a 4* + 10 Beruka, you could. 

Budget Build:

Weapon: Killer Axe

Assist: Swap/Repositon/Draw Back  – 3* Stahl/Arthur/Subaki, 3* Selena/Barst, 3* Nino/Sully

Special: Ignis – 4* Boey, Henry, Leon, Robin (F)

A: Earth Boost 3 / Def +3– 4* Boey, 4* Corrin (M)/ Jakob/Stahl

B: Quick Riposte 2 – 4* Subaki

C: Anything, Flier Buffs would be useful here

Beruka with an Earth Boost +Def along with a Fortify Fliers Buff would go up to 50 def, which means she takes very little (if any) damage from blues and even tanks some reds. An Ignis proc is also a 40 damage proc, so thats something to take note of.

Notable KOs And Tanks:

Lancers +10 – All of them cry when they meet Beruka, doubly so if they are brave

Most +0 Reds actually don’t murder Beruka straight out, however if they have more HP than her, she actually can’t tank them anymore.

When should you put this unit in?

While a fully built 5* Beruka would definitely tank most greens and even some reds, a budget 4* Beruka can still do her job as a green tank. But Beruka in with a fort fliers giver and watch her eat blue lancers alive, even Effie won’t put too much of a dent in Beruka (do use a healer if facing Effie however).


Frederick

40/33/23/34/13 (4* Neutral)

Recommended IVs : +Atk -Spd, +Atk -Res

A personal favorite of mine, Frederick comes in with the atk of Est and Donnel, with the mobilty of a horse unit. What does this mean? Easy Bow Lyn Access and mobility.

Budget Build:

Weapon: Brave Axe – 3* Barst

Assist: Swap/Repositon/Draw Back  – 3* Stahl/Arthur/Subaki, 3* Selena/Barst, 3* Nino/Sully

Special: Luna

A: Death Blow 2 – 4* Effie/Hawkeye

B: Drag Back – 3* Donnel/Gwendolyn 

C: Anything actually, highly recommended to go Fort Cav

A cheap but effective build, the mobility of horses along with the power of a brave user? Sign me up fam. You could change Death Blow 2 to Atk +3 if you’re lacking in Death Blows.

Notable KOs And Tanks:

Bow Lyn +10 (Fully buffed) – If they have LnD or a -def IV, you won’t need any buffs, otherwise a Hone Cav buff is more than enough.

Them squishy blue mages – Not really much to say. Blue mages die to a brave axe horse cav 

When should you put this unit in?

When the map is tight and the units are squishy mages, deploy Frederick. There really isn’t much to say.


F!Robin

37/27/27/26/20 (4* Neutral)

A free grand hero battle unit, statistically identical to male Robin (I wonder why). She comes pretty built and there isn’t really much to say about her, so lets get to it. 

Budget Build:

Weapon: Gronnwolf

Assist: Draw Back  – 3* Nino/Sully 

Special: Ignis

A: Triangle Adept 2/3 – 4* Roy for TA3, 4* Selena, Cordelia for TA2

B: B Tomebreaker 3

C: Anything

While technically you could change gronnwolf to a raven, doing so will lose you the ability to orko fully buffed reinhardts on forts. 

Notable KOs And Tanks:

Reinhardt +10 Fully Buffed with QP Moonbow – A TA3 Robin will need a Fort Res 1 (Or Ally Support C/ Spur res 1) to survive

A TA2 Robin will require both Fort Res 3 and either an Ally Support C or Spur Res 1 to survive

Reinhardt +10 Fully Buffed with +3 Atk – A TA3 Robin will survive without buffs

Reinhardt +10 Fully Buffed with +3 Atk – A TA2 Robin will need a Fort Res 2 to survive or Spur res 2.

When should you put this unit in?

During fort week, when you need the extra punch, Robin will come and save your day, I highly recommend using her only against horse teams however. There are plenty of units that will survive Reinhardt, there aren’t plenty of units that survive Reinhardt fully buffed with QP moonbow at 4*.


Cherche

43/36/23/30/14(4* Neutral)

Recommended IVs : +Atk -Res, +Atk -Spd, literally anything with +Atk

Another Flier, this time I’m sure most people already 5*-ed her, however if you’re one of the few people (aka me) who did not 5* her during the initial Cherche craze, a simple budget build works!

Budget Build:

Weapon: Brave Axe – 3* Barst,  4* Camilla/Raven

Assist: Repositon/Draw Back  – 3* Selena/Barst, 3* Nino/Sully

Special: Bonfire/Luna – 4* Robin (M)/Tiki (Adult), Catria/ Frederick

A: Atk +3 or Death Blow 2 – 4* Effie/Hawkeye

B: Drag Back – 3* Donnel/Gwendolyn 

C: Fort Def 3

Again, another Brave build, by now you’ll probably be tired of this but it is the most effective budget wise, you could do death blow 2 if you need a bit more punch. Don’t fix what ain’t broke I guess.

Notable KOs And Tanks:

Blue Mages – No problem getting them dead

Brave Lyn Fully buffed – You might need a death blow 2 to orko a fort Cav buffed Lyn, or just a hone atk buff if you’re running +3 Atk

When should you put this unit in?

When a blue lancer, a blue mage, or just anything blue and squishy (or bow lyn) needs killing, put Cherche on the field. And if the map is flier friendly, all the more reason to put her in, highly recommended with flier friends who can reposition her back to safety.


Colourless

Gordin

40/29/23/30/15(4* Neutral)

Recommended IVs : +Def -Res, +Atk -Res

The budget brave bow giver, Gordin does have a pretty good budget skill in +Atk 3, however he also has a particular niche in being the only Colourless (note that he is the only colourless unit here) to be able to fully counter all Bow Lyns.

Budget Build (Brave Bow):

Weapon: Brave Bow

Assist: Draw Back  – 3* Nino/Sully 

Special: Moonbow – 4* Odin, Palla

A: Atk +3 (IF +Def IV), Def +3(IF +Atk IV) – 4* Corrin (M)/ Jakob/Stahl

B: Bowbreaker 3 – 4* Setsuna

C: Anything really

Budget Build (Killer Bow):

Recommended IV (+Def -Res/ +Def -Spd)

Weapon: KIller Bow – 3* Niles

Assist: Draw Back  – 3* Nino/Sully 

Special: Bonfire – 4* Robin (M)/Tiki (Adult)

A: Def +3 – 4* Corrin (M)/ Jakob/Stahl

B: Bowbreaker 3 – 4* Setsuna

C: Anything really

Both have the ability to take out Bow Lyns, Brave Bow build requires a bit more buffs to take out brave bow Lyn but has the utility of taking out fliers in one round, whereas Killer Bow build does not require as much buffs but requires more rounds of combat to take out fliers.

It all depends on what you want Gordin to do.

Notable KOs And Tanks:

Brave Bow Lyn +10 (Fully buffed, +atk -def)  – 

Brave Bow Build will orko a swift sparrow/LnD Lyn, however you do require a Hone Atk 3, Fort Def 3 buff on top of either a B Ally support or Spur Def 1

Killer Build will orko ,on counter, a swift sparrow/LnD Lyn, however you do require a B Ally support or Spur Def 1

Mulagir Lyn +10 (Fully buffed, +atk -def) – 

Brave Bow Build, you just need a hone atk 3 buff

Killer Bow Build, a Spur Def 1 or B Ally support is needed to boost up the bonfire proc, either that or a simple spur atk 1 or S Ally support is enough.

When should you put this unit in?

When they have fliers on top of Bow Lyn, Gordin can run double duty. Clearing out the skys while also clearing out Bow Lyns, thats something not many units can do. Even at 5*s