Chuan OSC Guide
By Estina
PADX link hopefully available
Contents
C1
Generally easy enough that almost anyone can clear this. If you can handle a typical Mythical descend, you can handle this. If you can’t, you probably can handle this anyway.
Floor Breakdown:
F1 (Suou): He gives you a 300% RCV buff and suicides!
F2 (Amon): The rude Amon smacks your face with a 99% gravity but you can heal up easy thanks to Suou’s buff.
F3 (Trash Knights): Just kill them.
F4 (Carbuncles): ^
F5 (Nyandras): ^
F6 (Tornado Holy Dragon): Executes you after 3 turns, assuming you let him take those three turns.
F7 (Himiko): She can bind a random monster for 2 turns, but you can do 50x her hp in one go, so it’s perfectly fair.
F8 (Naro): A little bit dangerous due to his hp (effectively 10m-ish), but it shouldn’t be hard to kill him at all.
F9 (Diagoldos): 3m hp is low enough that you could sneeze at him and he’ll die.
C2 (Evo Mats Enhanced)
This is a fun one because the enhancement is 30x for all stats. One strategy is to run a simple combo lead with 3-4 Keeper of Gold (or Rainbow, if you feel you need the RCV). Even if you don’t have a combo lead, a team of evo mats with a competent leader skill should get you through this relatively easily. Another strategy is to just enter with a standard team; enemy hp is high but player damage is inflated through 7c awakenings and killers so it’s not too bad.
You do need some combo skills, though, so if you can’t combo high (at least 6 combos consistently) in 5s, you may want some help from badges or leader skill.
Floor Breakdown:
F1 (Flamesickle): Absorbs 3 combos or less, 21m hp. Try not to get him below 50% hp or else you’ll get a -1s TE debuff.
F2 (Yamatsumi): 31m hp. Just kill, if you knock him into rage (<20%) he graciously heals you, so thank him by cleaning up the last 20% hp.
F3 (Wadatsumi): Absorbs 4 combos or less, 23m hp. Just kill and avoid knocking below 25% hp.
F4 (Zhao Yun): Errr, just kill? 31m hp, gives you a free turn to do damage to him at the cost of him putting up a combo shield absorbing 4 combos or less.
F5 (Lieto): Preempts jammer skyfall and has 111.9m hp. Can be rather annoying because he can create bombs, but you should be able to deal with him in 1-2 turns.
C3 (7×6 Board, 30s combo time)
Essentially “bring your strongest lead and full combo the board and kill him”. If you need killers, bring Dragon (Kiri, Tsubaki) or Attacker (King, Bigfoot).
Floor Breakdown:
F1 (Viggo): 100m HP, absorbs 10 combos or less, but you have 30s to make the board, so take your time doing so. If you somehow fail to kill him in the first turn, you have 4 more turns before he executes for 456k. Take your time (literally, you’re never going to play with 30s combo time normally).
C4 (Fixed 10HP)
Another fun one, but more difficult. The fixed 10hp means that you can’t really take your time stalling for skills if the enemy is going to make a move. Enemy hp also gets pretty big later on, so you might need skills for the later half of the dungeon. Verse is simple and easy to run for this dungeon.
You will need full SBR. Blind resist is helpful but not required. Try to not run a completely mono element team (i.e. have subatts covering other colors), you need this for F2. If you need killers, go for devil, dragon, or attacker.
Floor Breakdown:
F1 (7 Lits): You need to mass attack or do enough damage to kill them all, which shouldn’t be an issue.
F2 (Masks and Cocatrice): Preempts skill bind and converts 2 orb types to Jammers. Hopefully you didn’t get screwed over by the Jammer convert.
F3 (Yomi): Board blind. That’s about it.
F4 (Tiamat): Preempts 6 Poison orbs on the first turn which does absolutely nothing to your HP (unless you are running a hp conditional leader like Verse). Also if you failed to kill on turn 1 you’ll have an extra turn as he has a 2 turn timer.
F5 (Medjedra): Preempts leader swap for 3 turns. Use a delay here if you have to. Otherwise you can stall only 1 turn and/or attempt to sweep the floor and stall out the swap the next floor.
F6 (Hades): Devil/Attacker typing. Enemy hp skyrockets to 50m here. After healing to full (if required) stall for whatever skills you might need, and kill him before the 5 turns are up.
F7 (Volsung): Dragon/Attacker typing. Unlike normal Volsung, he doesn’t have resolve, but has 32m hp. Less than Hades, but still significant since you want to kill in one turn ideally. If you manage to get him under 50% HP but over 20%, he’ll gravity and skillbind, allowing you to live and finish him off.
C5 (2 subs or less)
Essentially cmode. This is annoying because you need a reasonable amount of counters to dungeon mechanics, and it boils down to “do you have anything that can clear 5 turns of awoken bind” and “can you achieve 100% SBR somehow, or want to gamble with 80% or less”. If you have answers to these two questions, the run shouldn’t be very hard. Otherwise, look for a lead than has minimal TE issues and can deal a lot of raw damage without awakenings.
FUA not needed if you oneshot F1, so don’t bother wasting a sub slot for it. The first slot will usually be taken by Odindra/Green Odin/5 turn awoken bind clearers. If you can fit killers for the second slot, dragon and god killers are great.
Floor Breakdown:
F1 (Zhou Yu): Blinds board. Low hp (6m effective) so he’s simple to kill. If you don’t oneshot him on turn 1, he hits for 15k and can hit for 45k if below 20%.
F2 (Mion): Spend the first turn setting up the board (here’s an example) and solve that board on the next turn (follow-up to previous board). If you need to stall, this is where you want to stall. Fail the combo test and stall against her void shield. She makes hearts on every other turn so it shouldn’t be too difficult to heal up when combined with natural comboing.
F3 (Eyro): Preemptively super blinds 10 orbs and makes 6 locked bombs. Strat is to clear bombs turn 1 and kill turn 2. Be wary of locked skyfall debuff and rather high hp from shield that occurs after the first turn (20m).
F4 (Serket): Pretty high hp (effective 40m) so killers are helpful if you have them. If not, just avoid knocking below 20% because that’s the execute.
F5 (Ceres): Preempts skill bind which can screw you over if you ran 80% SBR. Otherwise not much of an issue.
F6 (Linthia): Unlike regular Linthia, she adds a -2s TE debuff before doing her awaken bind. Her hp is pretty low though (8.5m) so you can deal with her easily. If your leader multiplier is high enough you could even kill her without clearing the awoken bind.
C6 (No Skyfall)
Now it starts getting harder in terms of enemy mechanics. Enemy hp values are pretty low still (except for the boss), but you need to be able to stall against harder hitting enemies.
Dragon and/or God killers are helpful again. FUA or Poison res (or both) are required. Jammer res is helpful. Avoid blue subatt on your team in general. Bring a time extender if you need one, or a delay. You don’t need Fujin.
Floor Breakdown:
F1 (Uriel): Effective 20m hp. Nothing really interesting about him, though.
F2 (Scion): Preempts 99% gravity. Also nothing really interesting about him other than a pretty high resolve (76%). If you trigger resolve, you get another 99% gravity and Dark/Poison board. Hopefully you have FUA/Poison res, or you pinged it below 76% hp. Make sure to heal from this grav for the preempt next floor.
F3 (Blodin): Absorbs water for 5 turns, 16k preempt and locks water and dark orbs. 13m hp. Doesn’t hit very hard as long as you keep him above 50% hp, stall off the water absorb if you need to.
F4 (Osiris): Absorbs 4m damage or more for 10 turns, 1×2 cloud for 10 turns, 40m hp. Doesn’t hit hard at all (17580) but halves TE on the turn damage absorb runs out. A good plan is to delay him so he doesn’t do that. Otherwise, you need to be able to deal with halved TE for 10 turns.
F5 (Rozuel): 25181 preempt, 2nd column from left super blinded for 1 turn and creates 3 bombs, 13m hp. Spend 1 turn to clear bombs and heal if needed and kill on the next. Moveset is mostly fire and water orb spam with 26k hits if you can’t oneshot her.
F6 (Alpha): Top row tape for 5 turns, absorbs 6 combo or less, 61m hp. Very highly recommended to STALL the tape out (remember it’s no skyfall), which means dealing with 24k to 28k hits (38k if you left Jammers on the board). Once the tape runs out, combo hard and kill. Unlike the rest of the floor (which are mostly Gods) he’s Dragon, so Kiri is a perfect counter against him.
C7 (No RCV)
Slightly easier than the previous challenge if you have a heartmaker or two. No RCV sounds scary but you realize that there’s… not much to heal from. You still do want a decent amount of rcv, though, because one preempt in particular can hurt.
You want FUA, 1-2 heart makers, maybe a shield to tank a 38k preempt. Killers wise, dragon is fine.
Some way to handle a completely super blinded board is very highly recommended. Refresh, bicolor + heart/orb enhance, blind resists, etc.
Floor Breakdown:
F1 (Indigo): 16k preempt + 27k preempt if Poison and Jammers are resisted, 14m hp. Pretty weak, so you can kill easily.
F2 (Bacches): Dragon/Machine/Physical typing with 84m hp. Pretty much a giant tank. On a 5 turn counter but will switch to 1 when under 50% HP. First turn under he will super blind the bottom row and put up a 50% shield, so your best bet is to just one shot. Easy enough with dragon killers.
F3 (BSonia): Locks board, 5m hp. The main tricky part about her is to clear enough locked orbs to have a good board on the next floor. Try to clear as much of the board as you can.
F4 (Sha Wujing): 17k preempt, 2m hp. The usual stuff, kill with FUA or delay. Heal up well for the 38k preempt on the next floor.
F5 (Goemon): 38k preempt, 8m hp. You can easily one shot him until your heartmaker is back up to FUA and kill. Best place to stall for your required sticky blinded board solution
F6 (Omega): Sticky blinds board, Dragon/Healer typing with 100m hp. The main issue is dealing with the blind, because she’s not hard to melt down once that’s done, especially with killers. Doesn’t hit particularly hard but without RCV you really want to one shot.
C8 (Rogue)
Also known as skill delay heaven. You don’t need SDR, but don’t expect to find places to stall for skills until you’re at the boss. Remember that your super awakenings don’t work unless they are at level 100 at least.
Jammer res is helpful. FUA is mandatory. VDP can be optional depending on your strategy. Having enough unbindable subs to reach 100% SBR is very helpful. If not, you need an unbindable bind clear.
Floor Breakdown:
F1 (Fenrir Knight): -1s TE debuff, 5m hp. Simple enough.
F2 (Hinomitsuha): 3-5 turns delay, strong poison skyfall for 15 turns, 14m hp. Would highly recommend finding room for a Fenrir/Agidyne inherit (likely on something with full SDR), otherwise shouldn’t really be an issue either.
F3 (LIza): Starts off by binding everyone on the team, following with a skill bind. Avoid skill bind at all costs, be wary if killing right away from turn 1 because it’s 84m effective hp. May want a god killer sub to make it easier. Can stall fairly easily past the first two turns, just make sure to match all jammers.
F4 (Star Justice): 4 turns delay, 14m hp. Remember to FUA before killing.
F5 (Awoken Hino): 0-4 turns delay, 5.5m hp. Again remember to FUA before killing or plan on having a short delay up.
F6 (Valeria): Dragon/Balanced typing with 74.5m hp, voids damage above 8m. There’s two ways to deal with her:
- VDP method: You either do it right away on turn 1 (so your VDP has to chew through all 75m hp) or you fail the combo trial and try again when you chipped her down a little.
- Damage control method: Depending on your team you either choose to fail or pass the combo trial turn 2 (If you pass, she will have a 75% shield for 99 turns, if you fail, she will have a 7c absorb shield for 10), then you grind her down from there. Just be wary of her rage hit which is at <20% hp. First turn under she heals you fully and second turn hits for 105k.
Example teams:
C9
Main difficulty is the boss I guess? Mechanics here are pretty rough but they are things that many players see in A4 and AA so it’s not particularly dangerous. The boss will be pretty annoying, however.
Poison and Jammer res helpful. FUA mandatory. High HP to tank at least 50k damage as a preempt, along with unbindable dragon monsters (or Odindra). Some way to tank 100k. Time extend active can be helpful.
You unfortunately may need to use a Fujin active on this floor. If not, bring a heal active, or a strong shield for Suou.
Floor Breakdown:
F1 (Diadem): 6m hp, spawns and locks 10 Jammer orbs. Try to kill right away unless your whole team is unbindable, then you can take some time killing him.
F2 (Hel): 33.5k preempt and creates 4 poison orbs, 13.1m hp. Not very hard to kill, just remember to heal up because the next floor has 50k preempt.
F3 (Tsubaki): 50k preempt, 40k if you have dragon subs, and 54m hp. She goes down fast if you have killers, but you might not have brought them because of boss. If so, just take care to not leave Jammers on the board, and avoid <20%.
F4 (Ninegaruda): 37m hp, hits for 100k on his first turn (not preempt). He will only hit for around 20k if you manage to damage control him between 20% and 50% HP where he will also put up an 8c shield, and if you hit lower than 20% you die. You have to get lucky and hopefully have a good board to deal with him, or you need an unlocker + heartmaker to kill him, or a shield (or high enough hp to tank). After the initial shock factor, the issue becomes dealing with his hazards while still doing FUA/controlling damage.
F5 (Kushi): 26m hp, absorbs 6 combos or less, reduces TE to 25%. You usually pop a TE active here, or try to stall out the debuff. Otherwise, she hits pretty hard (60k).
F6 (Mercuria): 31.5m hp, 10 turn locked orb skyfall preempt. If you got here you shouldn’t have issues dealing with him right away from turn 1. Otherwise he gets pretty annoying with blinds and all and etc.
F7 (Suou): Dragon/Balanced typing with 200m hp, absorbs damage above 15m for 99 turns. Doesn’t hit hard (about 30k hits) but has plenty of spinners to mess with you (though this gets you free heart orbs too). With spinner pressure you might not be able to get every sub to hit above 15m, so it’s not that rough (although if you want to use Fujin, go ahead). He also will superblind some orbs and cast clouds occasionally with the spinners, making this really annoying.
At 50% he blocks heart orb matching and does a 99% gravity, so your only options to survive are to use an active skill that heals, or shield the gravity beforehand with Indra or Raphael or other similar strong shields.
He heals himself below 20% hp and adds a 50% shield on top of his absorb shield, making it easier to control your damage on him.
Example teams:
C10 (No Dupes)
The final and shortest floor, largely a test of how hard can you nuke. F1 and F2 give you ample time to stall up your assists to deal with Chuan.
VDP and a strong spike is heavily recommended. Poison resist is probably mandatory (not if you oneshot Chuan). Killers can help a lot but also reduce the amount of turns you get to stall on F1 and F2.
*Note: this dungeon is repeatable, and can be used to skillup Chuan (100% SU rate).
Floor Breakdown:
F1 (Heph): Effectively 400m hp, so you need to hit him hard and fast. God killers help, as do delays since he can be delayed.
F2 (Bigfoot): 77.8m hp. TL;DR he hits harder and harder while taking more and more damage from lower shields.
F3 (Chuan): Dragon/Devil typing with 500m hp, 50m void shield. Hits around 33k every turn except for <10% (990k).
Preempts with a 75% shield, then does different things depending on how hard you hit. (I highly recommend opening the C10 page to know what is going on)
Route A: Happens when you do less than 10% of Chuan’s hp in damage in the first turn. Causes poison and jammer skyfall, spinner in the middle of the board (Alt Noah), and spawns mortal poison orbs at 25%, 50%, and 75% (along with smacking you with gravity). Needless to say you almost certainly die if you don’t have poison res ready.
Route B: Happens when you do more than 10% of Chuan’s hp in damage in the first turn. Skill delays for 10 turns and gives her a 99 turn 50% shield. She will absorb light/dark damage, 3 turn awoken bind, and absorb 7 combo and below at 25%, 50%, and 75% respectively (along with gravity).
If all these sound annoying, that’s because it is. The simplest strategy is to have a strong VDP sub with leads like Amun ready to spike Chuan down, along with whatever spike active and +combo active you have. Ameno deserves a shoutout for having killers perfect for Chuan, along with VDP, and if you’re willing to part with latents can carry more devil killer latents.
Otherwise, the damage void is actually pretty high, so it is quite possible you won’t be hitting it, and the main issue will come from the annoyances at 25%/50%/75% (and the spinners).
Example teams:
Sample teams from server staff
Estina
C1: Awoken Ra / Darkseid / Reincarnated Ra / Darkseid / Tengu (Awoken Ra) / Rikuu
What?
C2: Ilm / Keeper of Gold x3 / Sonia-El / Edward
C3: Bastet / Tsubaki / Kiri / Whaledor / Woodsie / Anubis
C4: Verse / No.6 / Kiri / Shazel / RMyr / Verse
Medje swapped Shazel in it wasn’t too bad
C5: Yusuke / Odindra / Amatsu / Yusuke
C6: Rikuu / Ideal / Odindra / Ragdra / Amatsu / Rikuu
C7: Rikuu / Ideal / Odindra / Ragdra / Amatsu / Rikuu
Amatsu for FUA but I didn’t manage to skyfall activation but still knocked Croc below resolve so all was fine. Ideal to delay Omega because I was too lazy to bring blind res
C8: B&J / Amatsu / Kuroyuri / Kuroyuri / Ameno / B&J
Kuroloop to live and B&J + Ameno to VDP after the combo shield on Valeria was over
C9: B&J (RSQ) / Amatsu / Kuroyuri (Rathian) / Kuroyuri (Rathian) / Scheat (Fujin) / B&J
Basically my AA team to stall everything and kill Suou with board + spike + fujin
C10: Yusuke / Ideal / Odindra (+2c) / Viz (3 God Killers + Carat) / Ameno / Yusuke (3 Dragon Killers)
Wasn’t too hard, Ideal was meant to delay Heph if it got too dicey but never needed to. Bigfoot dies once he puts up the 80% shield to a Carat + Yusuke board. For Chuan it’s just Ameno + Yusuke + +2c + Carat buff from before and any vdp 7c kills
Wouldn’t do it again tbh
River
C1: Veroah, Nidhogg, Nidhogg, Nidhogg, Nidhogg x Madoo
C2: Yusuke Ideal Amatsu Odindra x Yuna
C3: Same as C2
C4: Same as C2
C5: Yuna, Odindra, Planar x Yuna; 100% blind resist and a SB on friend lead
C6: Vraska, Ragdra, Linthia, Eiru, Fujin x Vraska
C7: Gronia, Kuro, Kuro, Kiri, Whale x Gronia. I forgot to bring a FUA but it was k, 2c dg didn’t do too much to Goemon
C8: Yog, Yusuke[3dra](bal killer), Paimon(fenrir), Yusuke, Yog x Yog
C9: Vraska, Odindra, Gronia, Eiru, Fujin x Vraska. I may have failed boss kill twice & stalled for 50 turns. Balance equip on Fujin, Diaochan on Eiru.
C10: I copied one of Esti’s example builds – Yog, Yusuke, Ameno, Orph, Whale with Carat spike. But kill floor 1 with Ameno board, not Ameno -> Yog, silly to waste the active there, save in case later troll.
Hello it was girth thank him
Girthzilla
C1: Who cares
C2: Verse / Gold Keeper / Gold Keeper / Rainbow Keeper / Angelit / Verse
1c with light was enough to kill every floor including boss with the 30x enhance.
C3: Kundali / Whaledor / Barioth Hunter / Blue Hunter / You Yu / Anubis
Popped Youyu and took all 30s to make a board that used every orb.
C4: Bastet / Serket(Hatsume eq.) / Jorm Ullr / Bigfoot / Despharion / Tardis
First floor used Bastet and mass attacked which was probably unnecessary, then continued to sweep through dungeon. Medjed swap was Despharion so I used his active, got a lot of darks, and killed. Used Jorm’s board on Volsung and one shot.
C5: I&I / Isis / Youyu / x / x / B&J
Had triple god killers on I&I and some on friend along with a few Helen equips. Fl1 used Isis and proc’d resolve. Fl2 I set up board, Isis was back up, used her and killed. For Fl3 I used Youyu since there were a lot of reds and killed. Fl4 I stalled 2 turns and was still doing a lot from skyfalling waters. Eventually got to around 20% and killed. Took two turns on Ceres as well to make sure B&J was up. Used I&I active then killed. On Linthia, used Youyu then B&J and one shot through awoken bind.
C6: Nargacuga / Yoshino / No6 / Ilmina / Tardis(Susano) / Edward
Instead of using Tardis for the time debuffs I decided to use Narga instead. No6 had tape res and Tardis has SDRs. Fl1 I just combo’d and killed. Fl2 I used Yoshino for free FUA and killed. Fl3 had no blues so no problem. On Fl4 I just stalled out the absorb using Yoshino and Susano to help when he broke hearts, then killed. Fl5 aas tricky but 6c killed. On boss I used Ilmina and one shot.
C7: Myr(Maede) / Lhera / Paimon / Paimon / Saria / Myr
Fl1 used friend Myr and got 5 hearts luckily, killed np. Fl2 I used both Paimons and killed from the abundance of light orbs. Fl3 I cleared the board and had 1 heart left from last floor, used Lhera after and killed. Fl4 has so little HP I just combo’d the board regularly to get him under resolve then TPA’d him to death next turn. Fl5 used Saria, FUA and killed. On boss I used Maede then both Paimons and was able to do plenty damage to one shot.
C8: D/F Fenrir / Nohime / Odindra / D/L Ideal / Lubu / Diablos
Hardest part of this was the time debuff fl1. Swept through the dungeon np, not even needing the jammers most of the time. On Fl3, I had odindra to unbind and on the first turn where she makes a ton of jammers I was able to kill off of that. Fl4 I had hearts to FUA, didn’t even need jammers. Same with Fl5 but I had Ideal just in case. On boss I used Fenrir first turn to do some damage then went the 7c route by 1cing next turn. In 2 turns I got her down to 10%, then I used Fenrir, matched 3 jammers and won.
C9: BCotton(Helen) / Tardis(Phoenix Rider) / Diaochan / Uruka(Duran eq.) / Kiri(Helen) / Kuroyuri
No idea what the fuck this team is but it worked. Skill charge on Uruka, Helens for needed damage, Phoenix rider to make Hel + Tsubaki preempts less painful, Duran equip for the 12 turn row unbind. Sweeped first 2 floors np, on Tsubaki I think I stalled a turn for hearts, unbound, and killed. On Fl4 I used Diaochan and BCotton and killed. For Fl5 I used Tardis and killed np, same with Fl6. On boss I had to stall 6 turns for Uruka, which was super easy from having Kuroyuri’s skill. To kill, I used Diaochan to unlock, Uruka, then BCotton for 6 waters. Timed the spinners to get 3 fires, then set up board and killed.
C10: Amun(Astalos) / Ilmina(Weatherlight) / MGoe(Weatherlight) / Chaun(Hakuryu) / Whaledor(Karuo) / Amun(Dmeta)
Varient of Echidna setup, but BF only has Dmeta so worked around that. Fl1 tank 1 hit, then use Astalos, stall out lock, DMeta, kill. Fl2 use Ilmina, kill. Fl3 is Mgoe -> Karuo and 7c VDP.
PadSiuBao✨
C1: Auron/ Bride Aegir/ Murakumo/ [L/L] Izanagi/ Scar || [R/x] Rowdin, TE badge
Isn’t self-imposed difficulty fun? Actually this fucking sucked, don’t do it.
C2: [R/D] Xiahou Dun/ 4x red fruit || Rowdin Tamazou, TE badge
Actually not as hard as C1 was due to actual… synergy. I suck balls at cross playstyle though. 2x cross R/D kills most floors up until boss. Triple cross and cycle thru Danta/Xiahou actives.
C3: HephDra(Weatherlight)/ MA Rowdin(Weatherlight)/ RGY(eMasamune)/ [R/L]Set(Weatherlight)/ Hephaestus(Weatherlight) || D/B Okuni(Vday Box), Atk badge
BY THE POWER OF WEATHERLIGHTS real talk though the OE was fucking busted holy shit my daddies protec me
C4: [D/D] Okuni(Weatherlight)/ A. Okuni(Vday Box)/ Rvo Okuni(eVraska)/ Uvo DAth(eMasamune)/ School Orochi(eWeld) || Noctis, TE badge
Don’t ever fucking run Noctis holy fucking shit this was a regret. P much just spam and cycle delays until you have 6c lmao. I didn’t really pay attention and was almost fucked over by Volsungr having status shield instead of resolve but Noctis was up from previous stalling for the +1c. DAth had 3x Devil, Devil SA, and Atkr killer equip to melt thru Hades & Volsungr. School Orochi was more just TE stick than anything since he wasn’t used or did all that much dmg.
C5: A. Gan Ning(Weatherlight)/ Grato/ baseWeld(eJhoira)// || [B/R] Gan Ning
Actually wasn’t so bad. TPA & 7×6 make up for the shit DPS from LS. That and everything had pretty shite hp. Stalling for Jhoira wasn’t much issue either since healing > shit enemy dmg.
C6: Rvo Izanagi(Bride Gadius)/ [L/B]Yogu(Sonia-Eru)/ Taiko Don-chan(L. Ideal)/ BigFoot(L. Ideal)/ [L/D]DiaoChan(L. Ideal) || Suuvo Miru
<3 X & TPA kills most floors. Don-chan was cheerleader. Cycle in DiaoChan for psi + anti-Osiris. Popped Miru on the resolve dragon fucker and Roz. Stall the tape by combos and 1 heart then Yogu -> Iza + BigFoot + DiaoChan to OHKO totally-not-Bakugo.
C7: Rvo UmiYama(eTyphon)/ A. Maeda(Weatherlight)/ Rvo Lakshmi(Orochi)/ Rvo Saras(Scheat)/ Ilsix(eTyphon) || Rvo UmiYama(forgot), HP badge
Was originally gonna be Maeda lead but then when I was searching for a pair lead it was all generic rainbow trash UNTIL A FRIEND UMIYAMA SHOWED UP. Scheat, Orochi, and equip Typhons were for hp padding. Saras was just to cover green, didn’t use her. ~48k hp
F1 kill ASAP. F2 kill <5 turns. F3 I hit Blonia <50% first turn so she just skipped and then killed her. F4 Lak -> fua TPAs kill. Thankfully I cleared all the locked from Blonia so didn’t have to use Ilsix too and be forced to stall on Goe. F5 Ilsix fua kill. Il6’s random spawning killed lights and darks for activation but w/ att. advantage and multiple blue TPAs up the ass he died. F6 was where Maeda’s refresh was supposed to come in but the 80% blind res from UmiYama leads was clutch(tbh forgot they existed). UmiYama -> kill.
C8: MA Rowdin(eSumire)/ Madu(Urd)/ Ilumina(eBolas)/ Horus(A.YamaTake)/ Joker(eJhoira) || MA Rowdin(R. Planar), HP badge
2 tries b/c cucked by poison skyfall. F1 stall 2-3 turns and make sure to shield. F2 Rowdin, kill. F3 Joker unbind -> Rowdin kill. F4 YamaTake -> fua kill. Can stall a couple turns if needed. F5 Madu to delay, kill when ready. F6 Ilumina VDP kill. I got fucked over and had to stall a bit throughout every floor so I popped Rowdin -> Ilumina, then had only 9 reds so had to yolo skyfall the other 2c.
C9: Tardis(Vday Box)/ Rvo Gabe(eHelen)/ A. Andro(eHelen)/ A. Andro(eMizu)/ Y’shtola(eDurandalf) || Raizer(forgot ask Dashwolf), HP badge
Equip Helens were almost useless b/c I was under 80% hp like the whole time. Y’sh + eDurandalf = 12CD unbind so OP vs. Tsubaki’s 10 preempt. ~128k hp, should have used Rcv badge tbh but I originally was gonna use Tardis friend except no one had him up.
F1 Tardis match shit + jammers and kill. F2 Same thing but w/ poisons. F3 Either Y’sh or Gabe to have 6 hearts to unbind. Take another turn to kill. F4 Tardis and do stuff, ~7-9c no blue TPA gets him b/t 20-50%, or 6c blue TPA but that’s risky and my Andros + Y’sh had 2x DK latents. 9Dra does combo shield and kill him there. F5 I was planning to stall Kush but then turns out I brainfarted and never brought a Fuujin but that’s alright b/c I accidentally killed her in the 2nd turn so w/e ig. F6 Tardis match stuff kill, should be going into boss w/ almost full hp. F7 Tardis every turn and cycle in the other actives to heal as needed while whittling Suou down. After he does grav it gets really thrilling but there’s 10s orb time to manipulate spinners and heal while clearing board.
C10: Okuni(pixel Tidus)/ baseVeroa(Dienna)/ Nees(eBolas)/ Eiru(A. Castor)/ V. Ney(eVraska) || Okuni(Dienna), TE badge
Hit me with all you got Dad! Ty to Daleks<3 for having Okuni up. 50.8k hp which is just enough to tank Hephdaddy’s 2nd hit w/o shield/activation. Unbindable SA on Okunis & 7c SA on Nees. V. Ney probably should have been D. Meta for a safer Chuan kill but w/e. Veroa has 3x Devil & V. Ney has 3x Dragon killers. Okunis have 2x GK & 3x HP++ respectively. Nees has 3 HP++ b/c hp stick & Eiru has 3x Rcv++ b/c heal stick. Equip Bolas was only for the 2 dark OE b/c idk more dmg & hp is nice.
F1 T1 clear for darks. T2 Okuni delay and spend next 3 turns hitting him and heal to full. T5 Okuni delay Hephdaddy again and kill on last turn when shield is gone. F2 Whittle him down while healing b/t each hit. Can easily kill when he goes into 80% shield phase. Okuni should be up again from the stalling done on Hephdaddy & BigFoot. Pop Nees & Okuni, full combo. F3 V. Ney + pray for 11 lights -> A. Castor + Dienna, VDP 7c and OHKO Chuan b/c my daddy stronk.
unmoogical
NA Main:
C1: Hathor + Raijin, Revo Indra, Odindra, Kanna + Hathor
Lmao I haven’t used Hathor in months tbh
C2: Reeche + Gold Keeper, Gold Keeper, Rainbow Keeper, Green Trifruit + Reeche
Guess who can’t read?? It’s me, that’s who. I ran my Hathor C1 team in this being like “haha c2? So ez no need to swap team and put evo mats lmao wtf xd” even though I died in this dungeon on JP for the same reason (though I beat it in the end without evo mats on that account). After that death I learned to read and put evo mats on my team. Yay.
C3: L/B Raijin + No6, DAthena, Kiri, Odindra + Hathor
Hooray, fun levels with a fun team I was too lazy to change other than sticking Kiri and a random friend lead for pal points. I didn’t one shot, but I killed the next turn.
C4: L/D Roots + Awoken Nohime, Awoken Nohime, Evo Zela, Kiri + DIdeal
Tried to make all my leads decent swaps, but it ended up being 50/50 and realized I had a lot of friends with DIdeal up, so I figured I could just use a delay to either stall out the lead swap or delay Volsung if I didn’t have a FUA board. Ended up getting swapped to Zela, so I used DIdeal and stalled it out. Not a bad level.
C5: L/D Roots + Awoken Nohime, Awoken Nohime (Sumire equip) + Jhoira
Brought Jhoira for awoken bind clear on Linthia, Sumire equip to get 100% SBR for Ceres so I could actually use Jhoira to awoken bind clear (skill bind from Ceres = can’t do that). Used a Nohime as safety net on Serket, and on the bomb dragon floor. Other than that straightforward, just comboed Zhao Yun and set up board on Mion.
C6: L/B Raijin + No6, Blujin, Kiri, Odindra + L/B Raijin
Swapped to this team after a few deaths with Roots. Pretty straightforward, my No6 had tape resist. Didn’t match water on Blodin, and stalled a bit on Osiris for Fujin.
C7: L/D Roots(Apoc) + ANohime, ANohime, ANohime, Kiri + Diablos
Straightforward one shot until Sha Wujing. Smart me didn’t really look at the dungeon, which posed two problems: Wujing AND Goemon. Wujing is okay because I have Nohime to block the 1% hit (kinda sad that I didn’t have enough HP to tank Goemon preempt with Diablos shield and had to use another Nohime). Goemon I managed to damage control to 50% with 5c, and after that it was smooth sailing. My team didn’t block Omega’s sticky blinds boo, ended up using Apoc and kinda casino’ing into a kill.
C8: L/D Roots(Apoc) + ANohime, ANohime, ANohime, Mel(Fenrir) + Jhoira
So I may have forgotten that Mel’s FUA was a super awakening and not a regular awakening. Awkward. One of my Nohime’s had 5 SDR, Mel had 4 SDR. Jhoira on LIza, and I used Nohime on Star Justice for “FUA.” Her shield saved me from dying once I got hit with the realization that I actually didn’t have FUA. Managed to damage control Kagu, and then just hit Valeria until she went down.
C9: L/D Roots(Tardis) + ANohime, ANohime, Mel(Blujin), Kiri + Jhoira
Mel had FUA SA. Had enough HP with shield to not use Nohime to shield Hel/Tsubaki (plus Mel made RCV op in between the floors), though I did use Nohime on Tsubaki because the board was trash. Pretty straightforward – Jhoira to clear Tsubaki bind, and I got a good board on Ninegaruda. Tardis on Kushi. Stalled for Blujin to finish coming up on Suou, except I fucked up the kill board. But because I had Mel + spinners I managed to stall it back up, and I killed without any more problems.
C10: DMeta(Hakuryu) + Revo FA Luci(Zwei equip), Tengu(Carat), Whale(Blodin), NY Tengu(Sheena) + DMeta(Hakuryu)
Both DMetas had 3x Devil killer, FA Luci had 3x Godkiller. Basically I’m lazy af and copied this team with modifications from the DMeta video that Esti linked above/some of the modifications I made in JP. I died twice because I was boosted and forgot that all I had to do pretty much was make a light VDP and 5c (+2c from Blodin) on Chuan. Other than that, one hit from Heph and then 7c with 1 dark match killed. Carat + DMeta on Bigfoot. Sheena was meant to be a backup board in case one of them was terrible. Don’t know whether I want to farm this, but if so, probably not with this team.
NA Alt:
Qt boosted baby unwoo is probably not gonna make it very far. But we’ll see what we can do.
C1: L/D Roots + Barb&Julie, Paimon, Evo Zela, Revo Sakuya + L/D Roots
Not much to say here, this is pretty much the only team I run on this account.
C2: L/D Roots + 2x Gold Keeper, 2x Rainbow Keeper + L/D Roots
Yay much evo mat very op team.
C3: L/D Roots + Barb&Julie, Paimon, Evo Zela, Lv12 Kiri (lol) + L/D Roots
One shot op.
C4: L/D Roots + Barb&Julie, Paimon, Evo Zela, Revo Sakuya + L/D Roots
Medjed swapped to Barb&Julie yay
C5: Barb&Julie + Uvo Gan Ning, Brigid + Barb&Julie
Decided to use Barb&Julie to get a bit more HP since this level forces you to bring half a team. Took a few tries because I’m boosted. I brought Brigid to clear awoken bind on Linthia, but that never happened. Oops.
C6: L/D Roots + Barb&Julie, Paimon, Evo Zela, G/B Fujin + L/D Roots
Pretty much just one shot and stay alive, nothing special. Fujin was for Osiris, had to stall a bit.
C7: L/D Roots + Barb&Julie, Paimon, Evo Zela, Kiri + L/D Roots
My Kiri is now level 52!!! With inherits on Paimon/Roots, I unintentionally gave myself enough HP to tank Goemon preempt (37695). Killed Indigo in 2 turns, then used Paimon on Bacches to get heart orbs to heal for Wujing (Blonia locks orbs). Popped Roots and got a FUA board on Wujing (yay), and also on Goemon (double yay) though I could’ve stalled for my heart makers. Then used Zela on Omega to clear blinds, and got a dark skyfall and one shot.
I feel like this is as far as I’m gonna go on this account. Peace out.
JP:
C1-3: Some Ideal team, I forget. Was probably Panera/Tachi/Tachi/Odindra as subs. Lame, I know. Funnily enough I somehow died on F1 of C2, oops. In hindsight it was because I was too lazy to read that we were supposed to use evo mats for it.
C4: Don’t remember what lineup I used for this, I think it was LIdeal+ Baldin/Tachi/Tachi/Odindra + LIdeal. Since it’s fixed 10 HP, the goal was to just one shot every floor before it one shot you. Used Tachi to clear Tiamat’s poisons. Medjed swapped me to Tachi, so life was good. Didn’t one shot Volsung, but I knocked him a bit under 50% so he just grav’d me, which was fine.
C5: Can’t remember what lineup I used for this one either, ugh. This is the last one I don’t remember though, I recorded my teams for the rest, I promise. I think it was LIdeal + Panera, Tachi + LIdeal. Goal here was pretty much to just do as much damage as possible and not die. I ran this blind so seeing Linthia at the end was a surprise. But I two shot her through awakening bind (knocked her below 40% so she skill bound me).
C6: LIdeal + Nohime, Tachi, No6, GCotton + LIdeal
Ok this is about when I stopped running blind and started shifting around my teams because I kept dying. No6 was probably a bit unnecessary but I hated every single god in this dungeon because of my past experiences with them. I had to shift around my team a bit to get enough SB to get either 1) orb generator for FUA for F2 if I needed it or 2) a board changer up for F2 after you hit to resolve. My GCotton was not MS for this, I didn’t bother with it till a later challenge oops, and I realized running this that I had rolled a Nohime in SGF, so problem solved lol. Smooth cruising F1-2, Blodin I had a good board and killed without matching water (yay No6 and no sky fall dungeon!) Osiris I kind of played around for a bit; I used both LIdeals whenever my HP dipped below without hearts. Keep in mind that he also skill delays you, so you might need to be smart with your skills if your team isn’t SDR’d like mine was. Rest is pretty smooth sailing.
C7: LIdeal + Nohime, Tachi, Kiri, GCotton + LIdeal
Basically like C6’s team except “Oh there are dragons in this dungeon instead of Gods.” Killed Indigo, if my HP was below Sha Wujing’s preempt I would use GCotton on Bacches, since once you enter Blonia’s floor you’re basically screwed and doomed to die with her locking the whole board, leaving you unable to make more hearts. Bacches I played around a bit, but I ended up two shotting him after making the mistake that Kiri was op af my first run. For Sha Wujing you can either 1) pop active and FUA or 2) pop Nohime/Tachi, knock to one, and eat his rage. Make sure you have enough HP for Goemon preempt. The nice thing about Goemon is that if you run out of actives to kill him, you can just keep one shooting him and healing him. I had actives, so I was fine and FUA’d him. Boss floor was straightforward, I turned him to dual fire with Kiri for luls and one shot him.
C8: LIdeal + Nohime, Tachi, Tachi, GCotton + LIdeal
Not much to say about this since it’s basically just do your best to survive and one shot, and damage on boss is fine despite the void. I pretty much like two shot him (technically it was 4 turns total but one was him putting up 75% shield and the other was me being boosted). Hinomi’s poison debuff is gross af btw. Also as you can notice I totally forgot to bring a bind clear for LIza, but GCotton active + row clear awakening was great, if I didn’t have enough hearts already. Oh, also I SDR’d some of my stuff because some of the stuff *cough Star Justice cough* was too annoying to fight after you got delayed a shitton.
C9: LIdeal + Nohime, Tachi, Kiri, GCotton + Reeche ft. 2 stones
Used Tachi on Hel -> Tsubaki. Nohime on Ninegaruda bc I didn’t have enough hearts to FUA. Kushi I tried to kill but I PSI’d. Decided this dungeon was annoying enough to stone to get rid of debuff+blind. Smooth sailing until boss. Reeche wasn’t up just yet, so I played around for a while. After she was charged, I died to get red of the spinners, then used Reeche and one shot him. TL;DR: Stones can solve your bind/time debuff/spinner problems and I’m lazy/bad.
C10: DMeta + FA Luci, Whale, Rodin, Tengu(Carat) + DMeta
FA Luci had 3 Godkillers, each DMeta had 2 Devilkillers for safety. Pretty much copied this build off of Youtube (it’s one that Esti linked, actually) with some modifications for my box because I got lazy. Heph was just yolo and pray, try to make rows if possible for damage. After Heph it’s pretty smooth sailing. Bigfoot you pop DMeta, Carat, and combo. For boss, I used ROdin for +2c and then DMeta. Got a 1 light VDP, 1 dark VDP, 5c board. With Rodin it was a 7c one shot, but if I didn’t have a good board it would’ve just been praying for skyfalls.
irinya
C1: Barbara & Julie // Barbara & Julie
I was too lazy to change teams since I was S-ranking earlier. Surprisingly easy with no subs.
C2: Xmas Venus / Gold Keeper / Gold Keeper / Gold Keeper / Gold Keeper // Base Madu
It’s possible that I meant to pair with evo Madu (since, you know, match-5 lead) but fatfingered my lead selection. Pretty easy clear either way, none of my Gold Keeper actives came up. :’(
C3: Kiri / Kiri / Kiri / Kiri / Kiri // Kiri
Finally, a use for five Kiris!