Puzzle and Dragons ACC/Tifa MZeus Carry

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ACC/Tifa MZeus Carry:

Thanks to ACC server for helping with theorycrafting, and Bin, Aethd, borislaa, mytam, and GL1TCH3D for being guinea pigs!  Please look at the notes on the next page; there is important information in there.

Video

Team:
P1: ACC[2 SDR] | Scarlet[2 SDR] | Scarlet[1 SDR] | Urd(orbchange)[3 SDR] | Sanada
P2: Tifa | 3-turn delay | 3-turn delay | Non-Anji Poison/DEF break | Khepri

(P2 does NOT need max skill; see notes)

Rundown:
Never 0c unless it says 0c

F1: P1 clear for red/blue/light

      P2 clear for red/blue/light

      P1 Tifa (if possible) Scarlet[2 SDR] kill save some red/blue/light
F2: P2 ACC 1c save red/light don’t match red blobs

      P1 Sanada kill and heal but save some heal
F3: P2 clear for red

            P1 pass P2 clear again (unnecessary if you have extra SB and enough red here)

      P1 Scarlet[1 SDR] kill and heal

F4: P2 poison/DEF break clear for red orbs and P1’s orbchange fodder
F5: P1 Urd(orbchange) kill
F6: P2 delay clear for red/blue

      P1 clear for red/blue
      P2 clear for red/blue
      P1 Tifa kill
F7: P2 clear for red/blue

      P1 ACC proc resolve

      P2 1c damage save red
F8: P1 Scarlet[2 SDR] kill
F9: P2 delay clear for red

      P1 clear for red

      P2 clear for red

      P1 Scarlet[1 SDR] kill
F10: P2 Khepri, pass P1 Urd, Sanada (Tifa if came back up) 8c


Notes:

– Leads can be swapped between P1 and P2, but the ACC lead still must have 2 SDR or inherit
–  P1’s subs must have actual SDR, and not long inherits.  ACC can have an inherit that’s >4 turns instead of SDR as long as it won’t come up on floor 2.
– P1 should be close to hypermax, though Sanada only needs to be skill level 5 (subtract one for each SDR on Sanada).

– If necessary, P1 can replace Scarlets with dragonkiller Tsubakis.  Scarlet is preferred, however, as she is farmable, makes one additional fire orb, and has two rows (which should be slightly better than Tsubaki’s two extra OE for killing MZeus).

– If P2’s Tifa is up F1, need 29,241 HP, otherwise need 30,491 HP.
– Let P2’s SB count (including from Tifa) be X.
– P2’s 3-turn delays must be up in 14+X and 18+X turns.  Echidnas are good options.

   – If P2 can use 5-turn delay, that lowers all following SB requirements by 1 (1st delay
    lowers SB requirement of 2nd delay and Khepri, 2nd delay lowers Khepri SB requirement)
– P2’s Poison/DEF break must be up in 13+X turns.
– P2’s +combo must be up in 20+X turns.  Khepri is a good option.
– P1’s Urd(orbchange) must be up in 15+X turns.  Best options are, from best to worst: Kuvia, Sanada, Yamato/Uriel, AAres, bicolor, rowmaker, other orbchangers.  If you use Kuvia, Sanada, Yamato, or Uriel, you do not need to save hearts on floor 2 to heal more on floor 3. Technically you can use Urd, but if you do, be prepared to be trolled.st
– For first 9 floors, a row with 9 orbs plus decent combo-ing should kill everything.  Floor 5 and floor 9 are tankier, and will need more fire or more combos.
– For floor 10, you need at least two rows, one with 9 orbs, to kill.

Yamamoto:
– You can replace ACC with Yamamoto in this build if:
    – Yamamoto has a delay inherit that does not destroy red orbs that is up in 26+X turns.
      Use this to replace ACC’s delay on floor 7.

    – Tifa has a delay inherit that does not destroy red/blue/light orbs that is up in 12+X turns
      (13+X if Tifa has 1 SDR, 14+X if Tifa has 2 SDR)
      Use this to replace ACC’s delay on floor 2.

    – However, there is probably a better build you can do with Yamamoto, as he is less orb-
      hungry and does not require active use for full activation