Dream Cancel King of Fighters XIV BNB Combos Guide Version 1.00
Simple easy combos for characters in King of Fighters XIV (v2.01)
cr. = crouching
st. = standing
cl. = close
f = forward or towards the opponent
x2 or x3 = 2 times or 3 times
tk = tiger knee motion
SC = super cancel
MMC = Max Mode Cancel
~ = sequentially
- = simultaneously
P = Any punch
K = any kick
A = light punch
B = light kick
C = heavy punch
D = heavy kick
CD = Blowback
a jump-in attack can be used as a starter for many of these combos for more damage and a easier confirm.
Contents
- 1 KYO
- 2 BENIMARU
- 3 DAIMON
- 4 20IORI
- 5 MATURE
- 6 VICE
- 7 TERRY
- 8 ANDY
- 9 JOE
- 10 NELSON
- 11 ZARINA
- 12 BANDEIRAS
- 13 CLARK
- 14 LEONA
- 15 RAMON
- 16 ANGEL
- 17 KING OF DINOSAURS
- 18 K’
- 19 MAXIMA
- 20 KULA
- 21 XANADU
- 22 CHANG
- 23 CHOI
- 24 RYO
- 25 ROBERT
- 26 YURI
- 27 NAKORURU
- 28 MUIMUI
- 29 LOVE HEART
- 30 KIM
- 31 GANG-IL
- 32 LUONG
- 33 SHUN’EI
- 34 TUNG
- 35 MEITENKUN
- 36 ATHENA
- 37 KENSOU
- 38 CHIN
- 39 KING
- 40 MAI
- 41 ALICE
- 42 GEESE
- 43 BILLY
- 44 HEIN
- 45 SYLVIE
- 46 KUKRI
- 47 MIAN
- 48 ANTONOV
- 49 VERSE
- 50 ROCK
- 51 VANESSA
- 52 YAMAZAKI
- 53 WHIP
- 54 THANKS
- 55 SOURCES
KYO
Mid Screen:
Cr.B – Cr.A – ↘+D – ↓↘→+D,D – →↘↓↙←+K
Cr.B – Cr.A – ↘+D – ↓↘→+B,B – ↓↘→+A, ↓↘→+A, K
Cr.B – Cr.A – [↓↘→+A – ↓↘→+A –A]
cl.C – f.B – ↓↘→+D,D – →↘↓↙←+K
Corner:
(corner) Cr.B – Cr. A – ↘+D – ↓↘→+D,D – [↓↘→+A – →↘↓↙←+P – P]
(corner) Cl.C – ↘+D – ↓↘→+D,D – ↓↘→+A – ↓↘→+A – (SC) – ↓↙←↙↓↘→+P
BENIMARU
Mid Screen:
Cr.B x3 – ↓↘→+D – ↓ ↑+K
Cl.D – →↘↓↙←, →+P
Anywhere MAX:
(1-bar) Cr.B, Cr.B, St.B – MAX – Cl.C – ↓↘→+AC – dash →+B – ↓↙←+A, ↓↘→+BD~↓ ↑+K
Corner MAX:
(1-bar) Cr.B, Cr.B, St.B – MAX – Cl.C – ↓↘→+AC, →+B – ↓↙←+A – ↓↘→+B, ↓↘→+KK~d,u+K
DAIMON
Mid Screen:
cl.C – ↘+C – →↘↓↙←, →+A or C
cl.C – ↘+C – ↓↙←+B – →↓↘ B or D
cr.A or cl.D, st.B, ↘+C, ↓↙←+B, →↘↓↙← →+A or C
MaxMode:
Cl.C – ↘+C – (MMC) – Cl.C – ↘+C – →↘↓↙←, →+A+C
Cl.C – ↘+C – (MMC) – Cl.C – ↘+C – →↓↘+AC – ↘+C – ←↙↓↘→+A+C (1 bar)
20IORI
Cl. C – →+A – ↓↙←+C x3
Cr. B – Cr. A – ↓↙←+A x3
Cr. B – Cl. B – →+A– ↓↙←+A x3
Cl. C – →↘↓↙←+D
(Close) →↘↓↙←,→+P – Cr. C – ↓↙←+P x3
MATURE
Cr. B – Cl.B(2hit) or Cr.B x2 – Cr.A – ↓↙←+C x 3 – (Optional = SC into ↓↙←↙↓↘→+K)
CD – ↓↙←+D
VICE
Cl.D – →+A – ↓↙←+C – ↓↘→+P – (Optional = SC into ↙↓↘→↗↑↓+P)
Cr.B x2 – Cr.A – ↓↙←+C – ↓↘→+P – (Optional = SC into ↙↓↘→↗↑↓+P)
TERRY
Meterless:
cl.C[2hits] or cl.C[1hit], ↘+C or cr.B, cr.A, ↘+C
- then ↓↙←+A or ↓↙←+B or ↓↘→+C or ←↙↓↘→+B or charge ↓, ↑+A
Max Mode:
Ground Normal or Command Normal or Common string [MMC]
- then Cl.C[2hits] or cl.C[1hit], ↘+C or cr.B, cr.A, ↘+C
- then ↓↙←+BD, ←↙↓↘→+B, charge ↓,↑+AC [near or in corner]
- then ←↙↓↘→+BD, ↓↘→+A, ↓↙←+AC [away from corner]
- then ←↙↓↘→+BD, ↓↙←+BD, ↓↙←+A [away from corner]
1 Stock:
After [Meterless] last hit, SC [into any super]
cr.Bx3, st.B, ↓↘→x2+B or D
cr.A or cr.C or cl.C or cl.D, f.A, SC [into any super]
ANDY
Cr.B x3 – ↙~→+A
Cl.C(2hit) – →+A – ←↙↓↘→+D (Brake) – →↓↘+C
JOE
Mid Screen:
Cl.D – ←+B – →+B – ←↙↓↘→+D – (Optional = Delay SC into ↓↘→↓↘→+P)
Cr.B – Cr.B – Far.A – ←+B – →+B – ←↙↓↘→+D – (Optional = Delay SC into ↓↘→↓↘→+P or ↓↘→↓↘→+B+D)
Corner:
CD – ←↙↓↘→+A – Far.A – ←+B – →+B – ←↙↓↘→+D – (Optional = Delay SC into ↓↘→↓↘→+P)
MaxMode:
Cl.D – ←+B – →+B – (MMC) – Cl.D – ←+B – →+B – ←↙↓↘→+AC or ←↙↓↘→+B+D
Cl.D – ←+B – →+B – (MMC) – Cl.D – ←+B – →+B – AC repeatedly – ←↙↓↘→+B+D or ←↙↓↘→+D – (SC) – ↓↘→↓↘→+P (2 Bar) or ←↙↓↘→+D – (CC) – ↓↘→↓↘→+B+D (3 Bar)
NELSON
Cr.B – Cr.A – ←+A – ←+B – →+D – ←+C(While facing right = →+C)
ZARINA
Cr.B – Cr.A – ↘+C(1hit) – →↓↘+D or →↘↓↙←+C – (Optional = SC into ↓↘→↓↘→+P)
(Corner) Cl.D – ↘+C(1hit) – →↘↓↙←+C – →↓↘+D
BANDEIRAS
Cr.B x(1~2) – Cl.B – ↓↘→+A/C
Cr.B – Cl.A – →+A – ↓↘→+A/C
Cr.B x(1~2) – Cl.A – →+A – ←↙↓↘→+B/D
Cl.C (1 hit) – →+A – ←↙↓↘→+D – ↓↘→+C
Cl.D (1 hit) – →+A – ↓↘→+A – ↓↙←↓↙←+A+C – ←↙↓↘→+D – ←↙↓↘→+B – ↓↘→+A
Cr.B – Cr.A – →+A – ↓↙←↓↙←+C – ←↙↓↘→+D – ↓↘→+C
RALF
Cr.B – ↘+A – ←↙↓↘→+C(No bars)
Cr.B – ↘+A – ←↙↓↘→+C – (SC) – ↓↘→↓↘→+A/C(1 bar)
Cl.D – ↘+A – (MMC) – Cl.D – ↘+A – →↘↓↙←+B+D – ←↙↓↘→+C(1st hit) – ↓↙←↙↓↘→+B+D (2 Bars)
Cl.D – ↘+A – (MMC) – Cl.D – ↘+A – ←↓↙+AC – ↓↙←↙↓↘→+B+D(2 Bars)
CLARK
Cr.B x2 – ←↙↓↘→+D
Cr.B x2 – charge ←, →+A
Cl.C(1 hit) – ←↙↓↘→+D
Cr.C – charge ←, →+C >> →↓↘+C
(Corner) Cr.B – Cr.A – A or C repeatedly – Cr.C
Cl.C – (MMC) – Cl.C (1 hit) – ←↙↓↘→+BD – ←↙↓↘→+AC >> follow up (1 bar)
Cl.C – (MMC) – Cl.C (1 hit) – AC repeatedly – →↘↓↙←→↘↓↙←+AC (2 bar)
Cl.C – MAX – Cl.C (1 hit) – AC repeatedly – ←↙↓↘→+D – ↓↘→+P – →↘↓↙←→↘↓↙←+P (2bar)
Cr.C – charge ←, →+C(2hit) – (SC) – ←↙↓↘→←↙↓↘→+K – (AC) – →↘↓↙←→↘↓↙←+AC (3 bar)
LEONA
Cl.D – →+B – (In air)↓↙←+C – charge↓, ↑+C – (Optional SC into ↓↙←↙↓↘→+B/D or ↓↙←↙↓↘→+AC)
Cr.B – (Cr.B) Cr.C – →+B – (In air)↓↙←+C – charge↓, ↑+C – (optional SC into ↓↙←↙↓↘→+B/D or ↓↙←↙↓↘→+AC. omit one cr.B if too far or you hopped in with a button.)
Cr.B – (Cr.B) Cr.A – →+B – (In air)↓↙←+C – charge↓, ↑+C (same confirm without link and cr.C whiffs on block. Less dmg.)
nj.D or forward hop j.A – – V-Slasher.( Instant overhead combo.)
CD – charge ←, →+D >> →+D – in air, ↓↘→↘↓↙← +P
Corner:
j.CD Counterhit. – TK V-Slasher (Works on both ground and air hit.)
RAMON
Cl.C – ↘B – ←↙↓↘→+A/C
Cl.C – ↘+B – →↓↘+D >> →↓↘+D >> ↓↓+P – (SC) – →↘↓↙←→↘↓↙←+P
Cl.C – ↘+B – (MMC) – Cl.C – ↘+B – →↓↘+KK – →↓↘+D >> →↓↘+D >> ↓↓+P – (SC) – →↘↓↙←→↘↓↙←+P
ANGEL
Cl. C/D or cr.Bx2, cr. A – →+B(1hit) – ←,→+k (1) – ↓+P – →,→+A, – →↘↓↙←K (0 bars, anywhere)
Cl. C/D – →+B(1hit) – ←,→+k (1) – ↓+P – →,→+A, ←,→+K(1hit) – →+K – ↑+P, →↘↓↙←K (0 bars, corner only)
KING OF DINOSAURS
Cr.B – Cr.A – ↓↘→+A – (Optional = SC 1st hit of ↓↘→+A into ↓↘→↓↘→+K)
Far.B – →↘↓↙←+A
Far B – ↓↘→+A (when grab doesn’t reach)
CD – ↓↘→+D(Whiff) – ↓↙←+K
K’
Cr.Bx2 – ↓↘→+C, f+C followup
cr.B, cl.A – ↓↘→+A~f+D, ↓↙←+K > ↓↙←+K (whiff), →↓↘+A (meterless propevr confirm)
cl. C(1), →+A, – (→↓↘+C or ↓↘→+C, f+C followup)
(corner) cr.Bx2, ↓↘→+A, →+D followup, ↓↙←+K (whiff ↓↙←+k slide followup), →↓↘+A (optional SC to ↓↘→↓↘→+P/AC or ↓↘→↘↓↙←+ac)
Cr.Bx2 or 3, (MMC), cl.D (whiff first hit of ↓↙←+B+D), ↓↙←+B+D slide, ↓↘→+P, →+D followup, ↓↙←+K (whiff ↓↙←+K slide followup), →↓↘+A+C
MAXIMA
Cr.B, cr.A, ↘+C – ↓↙←+A [Optional: ↓↘→↓↘→+A/C or AC] (Must be right next to opponent)
cr.C, ↘+C – ↓↙←+A [Optional: ↓↘→↓↘→+A/C or AC]
st.C (1 hit), ↘+C –↓↙←+A [Optional: ↓↘→↓↘→+A/C or AC]
Cl.B, ↘+C – ↓↙←+A [Optional: ↓↘→↓↘→+A/C or AC]
Far D, ↓↙←+A+C+B (Max Cancel Special), ↓↙←+A [Optional: ↓↘→↓↘→+BD]
KULA
Cr.B x (1~3), st.B (Do f+B instead), →↓↘+C – An easy way to do cr.Bx3, st.B, →↓↘+C
Cr.B, cl.A, cr.B, st.B – →↓↘+C – Hit f+B, qcf+C instead of st.B, →↓↘+C
Cl.C (1 hit) – →+A – ↓↙←+B, f+D, →↓↘+A/C [Optional: ↓↘→↓↘→+A/C or AC with C →↓↘ only]
Far C – ↓↙←+B, f+D – →↓↘+A/C [Optional: ↓↘→↓↘→+A/C or AC with C →↓↘ only]
Cr.B x (2), st.B, BC (MMC), Cl.C(1 hit), →+A – ↓↘→+AC, forward forward (run slightly), ↓↙←+BD, →↓↘+C
XANADU
Cr.A – Cr.A – Cr.A – Far.B – ↓↙←+A
Cr.A – Cr.A – Far.B – →+A – ↓↙←+C
Cr.B – ↓↙←+A or →+A – ↓↙←+C
Cl.D – ↓↙←+C
CHANG
Cr.A – Cr.A – ↘+A or P repeatedly
Cl.D – →↘↓↙←, →+P
CD – hold ← briefly, →+C
CHOI
Cr. B(x2), cr. A, charge ↓ briefly, ↑+C
jump down+B, st. AAAA
RYO
Cr.B – Cr.B – Cr.A – →↘↓↙←+B
Cr.B – Cr.C – →↓↘+C or ↓↘→+C – (Optional = SC into ↓↘→↘↓↙←+P)
→,←,→+C – →↘↓↙←+B or →↓↘+C(Corner only)
(Corner) Cr.C – ↓↘→+C – →↘↓↙←+B
→+A – →,←↙↓↘→+P (1bar)
ROBERT
cr.B, cr.B, cr. B, →↘↓↙←+B
(j.C/D) cl.C,→+B ←↙↓↘→+K
(corner) (j.D/C) cl.C, →+A, ↓↙←+D, →↓↘+C
YURI
cr.B, cr.B, st.B xx →↘↓↙←+K (works at any range that st.B still hits from)
cr.B, cr.B, st.B xx →↓↘+P
1-bar MAX anywhere:
cr.B, cr.B, st.B MAX cl.C – ↓↙←+AC, dash dp+A (1 hit), cr.C – →↓↘+BD, AC
cr.B, cr.B, st.B MAX cl.C – ↓↙←+AC, hyperhop D, →↓↘+BD, AC (easier than previous)
NAKORURU
cr. B, cr. B, cr. A,↓↘→A st. B (air reset)
cr. B, cr. B, cr. A,↓↘→A st. B ↓↘→D (air reset into meaty bird)
cr. B, cr. B, cr. A,↓↘→A ↓↘→↓↘→B
Cr. C, ↓↘→+A (optional super cancel into ↓↘→↓↘→+K or ↓↘→↓↘→+BD)
MUIMUI
cr.Bx3, st. B – qcf+D
Cl.C – →+A – ↓↙←+C x 3
(starter) (MMC) cl. C, →+A, ↓↙←+AC, ↓↘→+AC, ↓↘→+B (1 bar midscreen)
(starter) (MMC) cl. C, →+A, →↘↓↙←+BD, ↓↙←+C, ↓↙←+C, (delay) ↓↙←+C, ↓↘→+AC, ↓↘→+B (1 bar corner)
LOVE HEART
Cr. B, cr. A x2, ↓↘→+B, ←+B
Cr.C –↓↙←+C (Optional SC to ↓↘→↓↘→+P)
KIM
-anywhere-
Cr. C, ↓↙←+D (optional) ↓↘→↓↘→+B, →→+A – ↓↙←+D
cr.B, cr.B, cr.B xx charge d,u+K (B version works anywhere, D is more damage but spacing dependent)
GANG-IL
cr.B, cr.A, ↓↓+K~→↓↘+P
cl.D – →↓↘+D(Hold ↗ for Jump Cancel) – (In air)↓↙←+D, ↓↓+K
→+B, st.B – ↓↓+K~→↓↘+P
LUONG
cl.D →+B – →↘↓↙←+D, CD (0 bar, anywhere)
cl.D →+B – →↘↓↙←+D, ↓↘→+A, →↘↓↙←+B, ↓↘→+B (0 bar, corner)
Cl. C/D – →+B (MMC) Cl. C/D – →+B – →↘↓↙←+B, →↘↓↙←+B+D, delay ↓↘→+B SC ↓↘→↘↓↙←+B+D (2 bars, Anywhere, Any spot)
SHUN’EI
Cr.B, cr.A, ↓↙←+A (optional SC to ↓↘→↓↘→+k/bd)
Cl.c, →+B, delay air ↓↘→+A, ↓↙←+C (optional SC to ↓↘→↓↘→+K/B+D)
cl. D (2), qcb+A
(corner) Cl.C, →+B, delay (In air)↓↘→+A, →↓↘+C, ↓↙←+A (optional SC to ↓↘→↓↘→+K/B+D or ↓↘→↓↘→+A+C)
TUNG
cr.B, cr.A, ↘+A – ↓↙←+A or ↓↘→+A
cr.B, cr.A, ↘+A (MMC) Cl.C, ↘+A – ↓↘→+A+C, (In air)↓↙←+A+C, ↓↙←+A
MEITENKUN
Cr. B, cr. A, cr. A, charge back briefly, forward + P
J. C/j.D, cl. C/cl. D, →+B, charge back briefly, forward + P
ATHENA
Cl.C, →+B (In air)↓↙←+D (can SC into →↘↓↙←→↘↓↙←+ac/↓↘→↓↘→+B+D)
Cr.Bx2, →↓↘+C
(starter) (MMC), cl.c, →+B, (In air)↓↙←+bd, ↓↘→↓↘→+BD
KENSOU
Cr.B – Cr.B – →+A – ←↓↙+D – (Optional = SC into ↓↙←↓↙←+P)
Cl.C – →+A – ←↓↙+D – (Optional = SC into ↓↙←↓↙←+P)
(Corner) Cl.D – →+B – ↓↙←+P – ←↓↙+D – (Optional = SC into ↓↙←↓↙←+P)
→↓↘+K – ←↙↓↘→+C
CHIN
Cr.B – Cr.A – Cr.B – St.A – ↓↙←+A
Cl.C – ↘+B,B – ↓↙←+A
CD – ←↙↓↘→+D – ↓↙←↙↓↘→+C (1bar)
KING
Cr. B, cr. A, →↓↘+K
Cr. B, cr. A, ↘+D, →↘↓↙←+K
J. D, cl. D (2hits), ↘+D, →↘↓↙←+K
cl.C, ↘+D, →↘↓↙←+K. Use this to punish from outside cl.D range. cl.C has more range.
MAI
Cr. B, cr. A, ↓↙←+C
Cr. B, (cl. B, D), ←↙↓↘→+K (can super cancel the 2nd hit into ↓↙←↙↓↘→+K or BD
ALICE
Cr.B x3, ↓↙←+A x3
cr.B, cr.A, ↓↘→+A, →+C/D
Cl.C, →+B, ↓↘→+A, →+C, ↓↘→↓↘→+A/C or AC
Cl.C, →+B, BC (MMC), Cl.C, →+B, ↓↙←+AC, ↓↙←+A, ↓↘→↓↘→+A+C
GEESE
Cr.B, cr.A, ↓↙←+A
Cl.c, →+A, ↓↙←+C, →+P followup (if in/close to corner you can OTG →↓↘+p)
(corner) Cl.c, →+A, ↓↘→+C (2hit), SC ↓↘→↓↘→+P/↓↘→↓↘→+A+C (OTG ↓↙←↙↓↘→+AC possible after super if you have enough meter), OTG →↓↘+P
Cl.C, →+A (MMC), cl.C, →+A, ↓↙←+A+C,→+P followup, ↓↙←+A+C,→+K followup, OTG →↓↘+P
BILLY
Cr. B, cr. B, st. B, →+A
Cr. B, cr. B, st. B xx →↓↘+B (omit a cr. B for more consistent landing)
Cl. D xx →↓↘+D (for punishes and can add cr. C if done in corner)
MAX MODE Combos (1000 length)
(corner) Cr. B, cr. B, st. B, MAX cancel, cl. D xx →↓↘+BD, ↓↙←+AC, ↓↙←+C, cr. C
(midscreen) Cr. B, cr. B, st. B, MAX cancel, cl. D, →+B, ↓↙←+AC, ↓↙←+A xx ↓↘→↓↘→+K (replace cl. D with cr. C if opponent is hit crouching)
HEIN
Meterless:
Midscreen:
Cr. B, cr. B, →+A, ↓↘→+A
cl.D > →+A > ↓↘→+C
Corner:
→+B > j.↓↙←+B/D , ↓+C , ↓↘→+C
SYLVIE
(Cr.B, cl.B/cl.C), →+B, ↓↘→+C (optional SC to ↓↘→↓↘→+K/B+D)
(corner)Cr.B, cl.B, →+A, ↓↙←+C, ↓↘→+C, slight delay ↓↘→+D (instead of ↓↘→+D you can cr.D, ↓↘→↓↘→+A+C)
KUKRI
Cr.B – Cr.B – Cr.B – ↓↘→+B
Cr.B – Cr.B – →+A – ↓↘→+D – (Optional = SC into ↓↘→↓↘→+K)
Far D – ↓↘→+C
cl.C – f+A – ↓↘→+D (if cl.C is blocked, switch →+A into ↓↘→+A)
MIAN
Cr.B – Cr.A – Cr.A – →↓↘+D or ↓↘→+A – (SC) – ↓↘→↘↓↙←+P
Cl.C – →+B – →↓↘+D
ANTONOV
cr.B, cr.B, →↓↘+C
cl.C/cr.C, →+A, ↓↙←+A
cl.C/cr.C, →+A, ↓↘→↓↘→+A
cr.B, cr.B, ↓↘→↓↘→+C (vs standing only)
VERSE
Cr.B, cr.A, ←↓↙+A (optional SC to ↓↘→↓↘→+k/↓↘→↓↘→+BD)
ROCK
Cl.C, →+A, ↓↙←+C
Cr.B (x2) St.B xx ↓↙←+A
VANESSA
Cl.C (2) →+A (2), →↘↓↙←+C
YAMAZAKI
J.D, Cl.C/Cl.D, →+B, →↘↓↙←,→ + P
Cl.C/Cl.D, →+B, B+C, Cl.C, →F+B, ↓↙← + AC, ↓↘→+AC, Cr.D, ↓↙←+C OTG
St.D, B+C, Cl.C, →+B, ↓↙← + AC, ↓↘→ + AC, Cr.D, ↓↙←+C OTG
WHIP
cl.B(x2) cr.B, ←↙↓↘→+C
cl.B(x2) cr.B, ←↙↓↘→+C, ↓↘→↓↘→+K, cr.A
cl.C, →+Ax5
BLUE MARY
cr. Bx2, cr. A, charge ←, →+B
j.D, cl.c, f+B (2), charge ←, →+D, ↓↘→+K
OSWALD
cr. Bx2, cr. A, df+A, ↓↙←+A, ↓↘→+A~↓↘→+A
NAJD
cr. Bx2, cr. A,↓↘→+A, →↘↓↙←,+P, →+A
HEIDERN
THANKS
Thanks to all the KOF players who contributed anonymously to this guide.
SOURCES
http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIV (for character guides)
http://dreamcancel.com/forum/index.php?board=116.0 (KOFXIV character forum)
https://discordapp.com/invite/0X8lg0bSkbGAt4O5 (Dream Cancel Discord server)
https://twitter.com/dreamcancelsnk (Dream Cancel Twitter)
https://www.facebook.com/dreamcancelkof/ (Dream Cancel facebook)
http://dreamcancel.com/2016/11/22/the-king-of-fighter-xiv-frame-data-alpha-ver/ (KOFXIV Frame Data)
https://www.snk-corp.co.jp/us/games/kof-xiv/ (SNK’s KOFXIV webpage)