Puzzle and Dragons Player Skill Quests: Strategy Guide

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Player Skill Quests: Strategy Guide

Other Resources:

Skyo link for all 10

Pad board simulators – ( 1 ), ( 2 )

Menu > Options > Skills (turn on)

Dexterity Guide

Firepower Guide

by fluff

You should read the leader skills yourself and know how to activate

Feel free to contact me if you have additional information/help

Level 1

JP search terms: 攻略検定Lv1

  • Make a row and combo
  • You honestly don’t need any actives for the entire dungeon but just hit them if you want more orbs

Level 2

JP search terms: 攻略検定Lv2

  • Just combo
  • Athena is a little tanky but she won’t kill you unless you somehow bring her below 10%

Level 3

JP search terms: 攻略検定Lv3 

  • Make rows and combo
  • F1: Hit Gryps rider to get rid of poisons (or just match hearts)
  • F3: Hit a skill & kill if you don’t have darks, he makes some jammers which can be annoying if you already hit gryps
  • Floor 6: Execute second turn below 30% ig

Level 4

JP search terms: 攻略検定Lv4 

  • Combo
  • You should hit a skill every turn
  • Flare Drall can be annoying but just remember to heal
  • Z&H: Hit a skill & try to kill completely, then 5c w/o skill to get rid of the resolve, then hit a skill and kill
    • Alternatively chip down by making low combos with also hitting skills
    • You have no FUA

Level 5

JP search terms: 攻略検定Lv5 

  • Heart cross + tpa should be enough to kill most to all floors if you combo enough, first two floors only need heart cross + 3 match lights
  • F5: Hit any skills to generate 4 lights (at least), then once you have 3 heart orbs, hit myr to make FUA + heart cross + tpa if you can 
  • F6: She hurts, try to clear quickly. Probably will need a TPA + cross or multiple light combos
  • F7: Stall the first turn (or clear non-heart/light) orbs. Second turn, hit any remaining skills, then hit myr & make 6c with cross/tpas

Level 6

JP search terms: 攻略検定Lv6 

  • 5o1e lead. Sparkle + 3 match is ok, a tpa or more connected orbs will likely lead to going over absorb
  • If your lead is bound, either hit fuu (if she’s up) or heart row. 
    • Hit Izanami when he binds
  • King Arthur removes heart orbs so be wary when using his active

Level 7

JP search terms: 攻略検定Lv7

  • I assume you will activate the leader skill every turn (that you can)
  • F1: Use the red orbs given to match 6 & combo
  • F2: Match 6 greens and heal to stall of awakening bind, then combo & kill
  • F3: Kill. Heart row if needed
  • F4: Execute below 20%, probably will need to red row
  • F5: Use rows to chip castor down to below 50%. If he creates single bombs, put them into the spinner. Use Camael and Takeru (if needed) and row to kill
  • F6: Row and kill
  • F7: Use spinners to get rid of mortal poisons and match all bombs & jammers. Alternatively, hit takeru and row and kill.
  • F8: Switch to macha for shield – you have a higher effective HP compared to Camael lead, although you need to 7c every turn to stall. I personally like to stall to the first turn of 80% shield, so your personal HP is below 50%  (saving red orbs along the way if you can), then hitting Takeru, Markab, and Camael, then making a row + lots of combos. This strat should one shot.

Level 8

JP search terms: 攻略検定Lv8

  • Since Venus is on such a low cd, hit her whenever you need more time to move/have a bad board
  • F1: Safe to stall for orbs if needed
  • F2: Probably hit Venus for move time if you have trouble with blinds. You can stall for orbs if you need to, but don’t forget to match the L-shield. FUA this spawn – she hits hard at resolve
  • F3: 21571 preempt with shield (38668 without) so make sure you’re healed up. Just combo, but she hits kinda hard if you’re trying to stall
  • F4: If you don’t kill him turn 1, hit hathor to get rid of poisons
  • F5: Nothing special, L and kill
  • F6: ^ – whippe has cloud res
  • F7: ^
  • Boss: Either hit whatever remaining skills you have left and VDP (don’t forget to match L of any color), or stall (not fun, hit whippe if you’re doing this strat)

Level 9

JP search terms: 攻略検定Lv9

  • WARNING: This floor is hard, and this guide will follow a solo mindset. Co-op will likely make this floor easier (although no SA)
  • tb_ax’s guide (much more extensive than mine https://pastebin.com/rDAh49GD)
  • Quetzal’s LS caps at 8 linked orbs if you didn’t know – most of the time you don’t need to fully activate 8 orbs. 
  • F1: If you kill the other two monsters and Furi is the last remaining monster, she will put up a 9c shield for 10 turns and you will be sad. Try to stall at least a little bit on this floor (match rainbow haste for Orya)
  • F2: Hit Quetzal and try to kill (with FUA). She’s very annoying; watch her below 20%; 
    • (untested) strat: Get her below 50% turn one, then after she turns the whole board to dark orbs, use spinners to match other combos
  • F3: Hit Orya and Distel (optional) if they’re up (or try to stall for them). 
  • F4: Hit second quetzal, try to make FUA if you can. If you don’t have heart orbs, you can hit her down to resolve and she won’t reapply the time debuff. Then, make 8c to kill (thanks DerP)
  • F5: Stall until you can kill with FUA. 
  • F6: When stalling, just make 7c+. Keep chipping him down, then either VDP with Distel spike and Quetzal active or do a match8 + lots of combos when he’s low on health. Relevant parts of example kills are posted below:

Level 10

JP search terms: 攻略検定Lv10

  • Congrats if you got here. I hope you can combo fast
  • Remember – you should hit a skill every floor
  • Slightly rng if you don’t get good boards, but cascading helps
  • F2: Combo, no need for FUA
  • F3: 18152 preempt
  • F4: Hit HBastet to get rid of time debuff.
  • F7: Hit anubis to clear hazard orbs
  • F10: Killing Hexazeon is pretty much the same as it’s always been: 

i don’t actually use light mode, it was just for this screenshot