10 Tips For Beginner Fate/Grand Order Players

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New players may find Fate/Grand Order a little daunting. This guide will go through macro-level concepts, the sort of thing where the game will punish you later on for making early mistakes. If you get these 10 things right, you can learn the rest at a leisurely pace.

Pick One Servant

Number 1, pick one servant and look towards saving for them. FGO has a lot of prime waifu/husband material and I’m going to ask you to do something really hard. Pick just one. If you’re a new player, I’d browse the servant list. Take your time, narrow the selection to one or two gold servants tops. There are a lot of websites that have a full service.

But I would recommend the FGO wiki as it respects spoilers and lets you look at in-game sprites. Unless you spend money getting a specific five star servant is pretty rough. I think the average is like 300 quarts, but that’s just a five star, not necessarily the one you want.

Sometimes you don’t even get that. I spent 300 quarts for a passionlip a while back and barely got one. She’s not even a five star. The point is if you spread yourself too thin, you’re gonna be miserable. Remember too much life who will destroy your life who save up and don’t get baited by random shit like Skog. Unless your waifu is Skog then I guess you won the lottery. Now, this doesn’t mean you have to practice self-denial from the very beginning. Which brings me to my next tip:

Roll Early On In The Story Banner

Number 2 roll early on in the story banner. If you ask a lot of longtime players, they’ll meet me at high heaven if you bring up the story gotcha. The one would saver but for new players, the story banner is actually quite a good value. And here’s why. First of all story servants have the advantage of not requiring exotic materials for the most part.

Some ads only appear in Africa remnant or loss belt areas. So if you’re serving needs these you’re in a really tough spot. An event might have what you need but event granting at low account power is absolutely miserable.

Three of these are doable in Camelot so that only leaves for tough sells only one of which is the relevant pre-loss belt. Event vendors have a lot more variants on this front and a higher risk of needing late game items. Setting aside any wife accommodations, I’ve identified two good places to dump your early game courts post for up and post America Fiocchi gives you access to save or alter who’s an archaic but perfectly fine beat stick and farmer. It’s also the first chapter so you can start powering up right away and spending quarts as you go. By contrast, America is always in what happens before the huge difficulty spike in Camelot.

Finishing America unlocks cool Altair for the story Benner he’s among the strongest berserkers in the game, really one of the strongest servants periods, at least for a while. If you look into a copy, you’ll have A powerful, versatile and very robust beat stick for most of the game, greatly reducing your need to level separate single target attackers in each class, you’ll have to do it eventually, but he can fend that off for a long time.

As an aside, I recommend waiting until you have 30 courts before you roll the dice statistically 10 single pulls and a single 10 pull will give you the same result over a long period of time. But in small sample sizes, a 10 rule has a safety net that guarantees at least one for Starcraft essence or better when you refresh Free to Play account. It’s all a small sample size.

This increases the odds of locking out with something like an imaginary element or art of death, both of which are quite nice when you players. Speaking of CES an advantage of the story gotcha is that you rule out events ease and restrict the pool to the classics. You get a few stinkers but gems like k scope limited zero black rail and formal craft are somewhat easier to get because you’ve got less shit diluting the pool.

Of course, it’s still a crapshoot, but winning this lottery increases the power of your accounts dramatically. An early case cope is a world of difference in terms of farming power. Events are nice, but unless you something game-breaking like Magical Girl of Sapphire or good poster girl, you’ll find a lot of them lose their luster after their event has gone.

One final word on CES doesn’t combine them unless you can max Limit Break them effect magnitudes. Don’t go up until you hit max Limit Break. So before then, you’re better off keeping your stuff separate for flexibility.

Identify and Commit To a Few Core Servants

Number 3, identify and commit yourself to a few core servants, you have to treat FGO like a limited resource game. Technically speaking, you can grind forever, but that’s only an option for spenders. For most practical purposes, your rate of acquiring materials is heavily restricted. That means that ascending or skilling the wrong servants can leave your account in a bad position for an extended period of time.

For this reason, you have to choose your primary servants carefully. For instance, a decent Berserker can trivialize the early game until you have a chance to roll for more options.

Otherwise, you’ll want to use a combination of Spartacus and Lubu is the former super cheap and convertible into a functional farmer while the latter was inaccessible beatstick. You’ll have to make similar considerations with other classes. For instance, triple berserker strats lose momentum around London. Before then you’ll want to take stock of your roster and pick out your stock gaps daily farmers and utility picks.

If you really need it, your friend’s list can help I would single target hunt is a good free support caster better keep them up to speed. But for a more involved example, let’s say you’ve identified the writer as a weak spot in your lineup, then you have to ask yourself do I go with Alexander for waveclear with better combat or do I need Medusa for a better door farming? Am I burning so much up that I need the door for him in the first place? It’s about working through your priorities and staying disciplined.

If you’re scaling up Alexander and hit a roadblock, you’re out of Octuplet crystals, then you might think well I want to build up to a fast clear door team at some point so maybe I should do Medusa now. She just needs void dust. No, don’t do that. Not yet. If you stray from your core too early, you’ll burn materials and queue up without getting a strong foundation in return.

When you hit a roadblock, go back to the big picture and work on something else until the right dailies come up The opportunity cost in this game is a lot bigger than other mobile games I’ve played. If you miss a rotating daily, it’s out of reach for a week. If you lose discipline in sn jackal, those bones and dust are gone forever. You have to get more which takes away from time you can spend getting embers or doing different class dailies. It goes on and on.

It’s shockingly easy to end up with an account of mediocre level 30 to 40 servants and nothing in the way of resources. Just stick to a core because once you develop it, you can make dumb, impulsive decisions and not be totally fucked. I made that mistake on my alt account by putting so much into Geronimo right off that bat farming became so damn slow and miserable. If I’d gotten some farmers before embarking on my great mistake, it would have been a lot more doable. Again, stay disciplined. You’re not stuck with your core forever just until your account hits maturity but that’s not going to happen if you put yourself in a hole and rage quit.

Put a High Premium On Mana Prisms

Number 4 put a high premium on manna prisms. This follows along the limited resource train of thought but you’ve got some finer points of mannerism usage to consider. First of all, you may see fit See graft essence for 1000 prisms, forget about it. First of all, you need five to get its limit broken effect or no one’s going to look at you. That’s 5000 mana prisms and an absurd diversion of resources were developing account.

The only one you should even think about is Bella Lisa. But even then I’d say you have bigger fish to fry. The old ones might have been worth going for. But Mona Lisa and Cal do lunchtime are out of circulation. You can jump through some hoops to get them back. But that’s not an immediate concern. Not one for newbies.

That aside you want to summon tickets each is pretty much three courts and the power of your accounts can change a lot on a lucky pull. exploit these to take that shot as often as you can. Once those are out considered the flows for standard usage servants can gain 1000 additional stats and attack and health by feeding them vote cards.

You can go further but that’s a problem for mature accounts to worry about the attacks that matter a lot on your farmers. So at the very least try and buy the attack flows each month as you build your account. Embers are a tougher sell, buy them at your own discretion. If you need them right away, then I’d recommend just doing 40 ap daily hands.

When you can spare the time it’s more efficient than farming prisons to get prisons you can buy them from event shops to get a pittance from your first day of the quest clears or burn stuff. Only three-star or higher cards produce mannerisms embers, craft essences, and three-star servants. Early on you won’t have embers to spare which leaves the other two categories both the regular and friend point gotcha will spit out some terrible grabbed us and says you’ve got a few gems like dragons meridian and Battle of Gamblin but a lot of these fucking suck.

Developed accounts can use them for graft essence experience but new players should put a much higher premium on mannerisms. As for three-star sermons, it can be kind of hard to pass up an extra NP level but consider that most people aren’t going to level saber guild array Jekyll and Hyde or Geronimo The best thing you can do in this case is to burn spare copies for Manta prisms. You’ll be seeing plenty of them down the road. Don’t sit on the servants at least concern invest them, turn them into mannerisms, buy shit from the shop and use that to accelerate your growth.

Smash Mash

Number 5 smash smash as a freebie servant in one way A defensive bent mesh might seem like someone you bench once you get better options, quite the opposite. In fact, I’d say she’s one of the most important skill up targets going into the mid-game. Throughout the first big story, arc mash gains a ton of power culminating in the ability to give your whole team 50% defense for several turns. In combination with other defensive tools.

This gives you a way to survive enemy NPCs without relying on high cooldown low duration team of AIDS and involves long grinding fights become doable and depending on your roster these might be your only answer to certain fights her tons invalid combos a nice out to single target attacks as well and here’s an underrated property.

At high levels Her talent comes with a colossal NP game modifier. If you pop it in an arts card, you can recover a huge chunks of meter for a clutch NP. These qualities make her a tactical powerhouse but she’s also a strategic asset. She costs zero deployment in team formation. So as your party cost rises, she can operate as a craft essence carrier to field event bonuses, very handy all around, give her skills to give our levels you won’t regret it. What you will regret is keeping her in your default support list.

Update Your Friend List Frequently

Number 6, update your friends list frequently. Seasons players are familiar with a certain site, a friend request from someone with a level 20 match and nothing else. These go straight in the bid. You want a nice Rolodex of friends for tactical options. But to do this, you need a roster that’s a more presentable at least enough to not make them immediately regret accepting you.

First of all, put your starters serving your main focus in the all slide and mash go to extra. Once you do your first 10 rule I’d recommend filling your support list with your games and targeted course sermons. Not only will this help you understand your own priorities, but it will entice other players to give you a shot you get access to helpful servants without leveling them up and this hooks you into the friend point system.

When you use a friend servant or they use yours you get some friend points to spend in the friend point gotcha in here you can roll one, two and sometimes three-star resources. A lot of relevant early game services can only be found here also we’ve got a few handy three-star sees that aren’t in the standard gotcha anymore chief among them. These are dragons Meridian, which gives a 50% starting charge.

So yeah, set up your friend list and be sure to update it frequently. If you do an event Be sure to put in relevancy ease and switch them back once the event is over. At some point, we’ll get a designated event support page, but depending on when you watch this, it might not be out yet.

Don’t Over-invest in Low Rarity Attackers

Number 7, don’t over-invest in Low rarity attackers. The friend point gotcha will spit out Low rarity servants. And while these are mostly functional in the first few singularities, you’ll find their low-level cap to be a substantial roadblock. After a certain point, they just won’t have this test to kill enemies and survive retaliation, at least now without extra investment.

If you really like the one you can use Grails to remedy this problem by increasing their level cap. This won’t quite put them on par with high revenue servants, but it will bridge the gap.

However, grills are quite rare and you shouldn’t blow them to keep faltering servings of float. That’s like throwing good money after bed. Instead, I’d stick with three-star or higher sevens when you pick your core.

That’s that a lot of bronzes do have powerful effects and with some luck in planning, they can clear tough fights, however, The day to day management of your account can become quite tedious if you rely on them to farm.

Lower damage means slower clears more awkward brawling and a host of other headaches. The big exception is a rush, but he’s a very unusual case. Instead, the bronze characters you keep leveled should be ones with a lot of utility like Hans George and Lee Unitas some bronze is also of late-game applications. But a lot of these are impediments early on a stereo say Mata Hari come to mind, shut those off to the side and worry about them later.

Get Welfare Servants

Number 8. If an event has a welfare servant, make sure you get it. Some events come with a free four-star service that you get to keep it by finishing the event story. Typically MP levels and ascension items are in the shop have given permission rewards or tied to other objectives in the early to mid-stages of your account. These are a godsend.

At worst welfares are waveclear characters with a four-star stat line and no Ascension cost. They just need event-specific items and bam your roster has gotten some beef. There is one really bad welfare that’s coming up and that’s the saber Lily but you know, don’t worry about her. Other times you get something amazing Chloe Shakib Yogi and BB our picks that are exceptionally valuable as single target attackers.

And in BBs case, she’s from an extremely rare class. Of course, your first event might be rough, but it’s well worth power leveling your account and grinding through just for the occasion.

Getting a guaranteed four-star servant is a huge shot in the arm and it’ll save you a lot of time doing class dailies to level up on alternative.

Save Your Apples For Lottery Events

Number 9, save your apples for lottery events. Every now and then FGO as an event where you can grind a special currency to blow in a lottery. The specific contents vary from event to event, but generally, you get a mix of embers kewpie mannerisms, essential materials, and class gems.

The Da Vinci events a bit different, but let’s not worry about that. The point is that per action points spent lotteries are ridiculously efficient because within a box the contents are guaranteed.

This gives you a huge advantage over free quests and class dailies where you have to contend with drop rates by going hard on the lottery as you can build resources for multiple sermons at once. So if you go apeshit make sure it’s in a lottery. That said you should watch yourself on a kind of our final point.

Don’t Get Trapped In The Material Grind

Number 10. Don’t get trapped in the material grind. One of the fastest ways to kill your enthusiasm for a game is to grind the fuck out of it. If you have to do this, do it for your starter or wife only and do it when you have the daily quest for the right class. Otherwise, wait for events to get them guaranteed. Material drop rates and free quests are pretty bad and you’ll rip your hair out doing it.

If you feel your enthusiasm leaning, take a break, just log in, maybe do 40 ap dailies and hop out, take that extra energy and if you have to grind save it for lottery events. Even then it’s not worth doing all that mid maxing if the process makes you hate the game. Don’t feel compelled to be in the rat race all the time.

As a new player, you’ll have plenty of options and sometimes it can pay to take the scenic route to serve in interludes story progression mystic code unlock quests. If you frequent FTO communities, you’ll run into people who want there to be events all the time. I’m of the opinion that dead weeks are fine because I don’t need FTO to be my entire life.

But for you as a nuclear, It won’t feel quite so dead. Sometimes you get back to back events but even then you should gauge whether it gives you what you need versus what would be nice. If it’s the latter don’t feel like you have to clear the shop. That’s your motivation and motivation is another resource you need to manage. You can’t lean on it infinitely. That’s all I’ve got for you is a fun game. So take your time and don’t get pulled into someone else’s pace.